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-rw-r--r--indra/newview/llappearancemgr.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index 39c9fa1bca..909f32cd21 100644
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
@@ -60,6 +60,7 @@
#include "llappviewer.h"
#include "llcoros.h"
#include "lleventcoro.h"
+#include "lluiusage.h"
#include "llavatarpropertiesprocessor.h"
@@ -1426,6 +1427,9 @@ void LLAppearanceMgr::wearItemsOnAvatar(const uuid_vec_t& item_ids_to_wear,
bool replace,
LLPointer<LLInventoryCallback> cb)
{
+ LL_DEBUGS("UIUsage") << "wearItemsOnAvatar" << LL_ENDL;
+ LLUIUsage::instance().logCommand("Avatar.WearItem");
+
bool first = true;
LLInventoryObject::const_object_list_t items_to_link;
@@ -2761,6 +2765,7 @@ void LLAppearanceMgr::wearInventoryCategoryOnAvatar( LLInventoryCategory* catego
LL_INFOS("Avatar") << self_av_string() << "wearInventoryCategoryOnAvatar '" << category->getName()
<< "'" << LL_ENDL;
+ LLUIUsage::instance().logCommand("Avatar.WearCategory");
if (gAgentCamera.cameraCustomizeAvatar())
{
@@ -3968,6 +3973,8 @@ void LLAppearanceMgr::makeNewOutfitLinks(const std::string& new_folder_name, boo
{
if (!isAgentAvatarValid()) return;
+ LLUIUsage::instance().logCommand("Avatar.CreateNewOutfit");
+
LL_DEBUGS("Avatar") << "creating new outfit" << LL_ENDL;
gAgentWearables.notifyLoadingStarted();
@@ -4006,6 +4013,9 @@ void LLAppearanceMgr::wearBaseOutfit()
void LLAppearanceMgr::removeItemsFromAvatar(const uuid_vec_t& ids_to_remove)
{
+ LL_DEBUGS("UIUsage") << "removeItemsFromAvatar" << LL_ENDL;
+ LLUIUsage::instance().logCommand("Avatar.RemoveItem");
+
if (ids_to_remove.empty())
{
LL_WARNS() << "called with empty list, nothing to do" << LL_ENDL;
@@ -4485,6 +4495,8 @@ public:
"Quick Appearance");
if ( gInventory.getCategory( folder_uuid ) != NULL )
{
+ // Assume this is coming from the predefined avatars web floater
+ LLUIUsage::instance().logCommand("Avatar.WearPredefinedAppearance");
LLAppearanceMgr::getInstance()->wearInventoryCategory(category, true, false);
// *TODOw: This may not be necessary if initial outfit is chosen already -- josh