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-rw-r--r--indra/newview/llappearancemgr.cpp290
1 files changed, 85 insertions, 205 deletions
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index 8c5352ded7..e0f1d5348d 100644
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
@@ -74,23 +74,6 @@ LLUUID findDescendentCategoryIDByName(const LLUUID& parent_id,const std::string&
}
}
-// support for secondlife:///app/appearance SLapps
-class LLAppearanceHandler : public LLCommandHandler
-{
-public:
- // requests will be throttled from a non-trusted browser
- LLAppearanceHandler() : LLCommandHandler("appearance", UNTRUSTED_THROTTLE) {}
-
- bool handle(const LLSD& params, const LLSD& query_map, LLMediaCtrl* web)
- {
- // support secondlife:///app/appearance/show, but for now we just
- // make all secondlife:///app/appearance SLapps behave this way
- LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD());
- return true;
- }
-};
-LLAppearanceHandler gAppearanceHandler;
-
class LLWearInventoryCategoryCallback : public LLInventoryCallback
{
public:
@@ -133,175 +116,6 @@ private:
bool mAppend;
};
-class LLOutfitObserver : public LLInventoryFetchObserver
-{
-public:
- LLOutfitObserver(const LLUUID& cat_id, bool copy_items, bool append) :
- mCatID(cat_id),
- mCopyItems(copy_items),
- mAppend(append)
- {}
- ~LLOutfitObserver() {}
- virtual void done();
- void doWearCategory();
-
-protected:
- LLUUID mCatID;
- bool mCopyItems;
- bool mAppend;
-};
-
-void LLOutfitObserver::done()
-{
- llinfos << "done 2nd stage fetch" << llendl;
- gInventory.removeObserver(this);
- doOnIdle(boost::bind(&LLOutfitObserver::doWearCategory,this));
-}
-
-void LLOutfitObserver::doWearCategory()
-{
- llinfos << "starting" << llendl;
-
- // We now have an outfit ready to be copied to agent inventory. Do
- // it, and wear that outfit normally.
- if(mCopyItems)
- {
- LLInventoryCategory* cat = gInventory.getCategory(mCatID);
- std::string name;
- if(!cat)
- {
- // should never happen.
- name = "New Outfit";
- }
- else
- {
- name = cat->getName();
- }
- LLViewerInventoryItem* item = NULL;
- item_ref_t::iterator it = mComplete.begin();
- item_ref_t::iterator end = mComplete.end();
- LLUUID pid;
- for(; it < end; ++it)
- {
- item = (LLViewerInventoryItem*)gInventory.getItem(*it);
- if(item)
- {
- if(LLInventoryType::IT_GESTURE == item->getInventoryType())
- {
- pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE);
- }
- else
- {
- pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING);
- }
- break;
- }
- }
- if(pid.isNull())
- {
- pid = gInventory.getRootFolderID();
- }
-
- LLUUID cat_id = gInventory.createNewCategory(
- pid,
- LLFolderType::FT_NONE,
- name);
- mCatID = cat_id;
- LLPointer<LLInventoryCallback> cb = new LLWearInventoryCategoryCallback(mCatID, mAppend);
- it = mComplete.begin();
- for(; it < end; ++it)
- {
- item = (LLViewerInventoryItem*)gInventory.getItem(*it);
- if(item)
- {
- copy_inventory_item(
- gAgent.getID(),
- item->getPermissions().getOwner(),
- item->getUUID(),
- cat_id,
- std::string(),
- cb);
- }
- }
- // BAP fixes a lag in display of created dir.
- gInventory.notifyObservers();
- }
- else
- {
- // Wear the inventory category.
- LLAppearanceMgr::instance().wearInventoryCategoryOnAvatar(gInventory.getCategory(mCatID), mAppend);
- }
- delete this;
-}
-
-class LLOutfitFetch : public LLInventoryFetchDescendentsObserver
-{
-public:
- LLOutfitFetch(bool copy_items, bool append) : mCopyItems(copy_items), mAppend(append) {}
- ~LLOutfitFetch() {}
- virtual void done();
-protected:
- bool mCopyItems;
- bool mAppend;
-};
-
-void LLOutfitFetch::done()
-{
- // What we do here is get the complete information on the items in
- // the library, and set up an observer that will wait for that to
- // happen.
- llinfos << "done first stage fetch" << llendl;
-
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t item_array;
- gInventory.collectDescendents(mCompleteFolders.front(),
- cat_array,
- item_array,
- LLInventoryModel::EXCLUDE_TRASH);
- S32 count = item_array.count();
- if(!count)
- {
- llwarns << "Nothing fetched in category " << mCompleteFolders.front()
- << llendl;
- //dec_busy_count();
- gInventory.removeObserver(this);
- delete this;
- return;
- }
-
- LLOutfitObserver* outfit_observer = new LLOutfitObserver(mCompleteFolders.front(), mCopyItems, mAppend);
- LLInventoryFetchObserver::item_ref_t ids;
- for(S32 i = 0; i < count; ++i)
- {
- ids.push_back(item_array.get(i)->getUUID());
- }
-
- // clean up, and remove this as an observer since the call to the
- // outfit could notify observers and throw us into an infinite
- // loop.
- //dec_busy_count();
- gInventory.removeObserver(this);
-
- // increment busy count and either tell the inventory to check &
- // call done, or add this object to the inventory for observation.
- //inc_busy_count();
-
- // do the fetch
- outfit_observer->fetchItems(ids);
- if(outfit_observer->isEverythingComplete())
- {
- // everything is already here - call done.
- outfit_observer->done();
- }
- else
- {
- // it's all on it's way - add an observer, and the inventory
- // will call done for us when everything is here.
- gInventory.addObserver(outfit_observer);
- }
- delete this;
-}
-
LLUpdateAppearanceOnDestroy::LLUpdateAppearanceOnDestroy():
mFireCount(0)
{
@@ -1309,24 +1123,85 @@ void LLAppearanceMgr::wearInventoryCategory(LLInventoryCategory* category, bool
llinfos << "wearInventoryCategory( " << category->getName()
<< " )" << llendl;
- // What we do here is get the complete information on the items in
- // the inventory, and set up an observer that will wait for that to
- // happen.
- LLOutfitFetch* outfit_fetcher = new LLOutfitFetch(copy, append);
- uuid_vec_t folders;
- folders.push_back(category->getUUID());
- outfit_fetcher->fetchDescendents(folders);
- //inc_busy_count();
- if(outfit_fetcher->isEverythingComplete())
+ callAfterCategoryFetch(category->getUUID(),boost::bind(&LLAppearanceMgr::wearCategoryFinal,
+ &LLAppearanceMgr::instance(),
+ category->getUUID(), copy, append));
+}
+
+void LLAppearanceMgr::wearCategoryFinal(LLUUID& cat_id, bool copy_items, bool append)
+{
+ llinfos << "starting" << llendl;
+
+ // We now have an outfit ready to be copied to agent inventory. Do
+ // it, and wear that outfit normally.
+ LLInventoryCategory* cat = gInventory.getCategory(cat_id);
+ if(copy_items)
{
- // everything is already here - call done.
- outfit_fetcher->done();
+ LLInventoryModel::cat_array_t* cats;
+ LLInventoryModel::item_array_t* items;
+ gInventory.getDirectDescendentsOf(cat_id, cats, items);
+ std::string name;
+ if(!cat)
+ {
+ // should never happen.
+ name = "New Outfit";
+ }
+ else
+ {
+ name = cat->getName();
+ }
+ LLViewerInventoryItem* item = NULL;
+ LLInventoryModel::item_array_t::const_iterator it = items->begin();
+ LLInventoryModel::item_array_t::const_iterator end = items->end();
+ LLUUID pid;
+ for(; it < end; ++it)
+ {
+ item = *it;
+ if(item)
+ {
+ if(LLInventoryType::IT_GESTURE == item->getInventoryType())
+ {
+ pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE);
+ }
+ else
+ {
+ pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING);
+ }
+ break;
+ }
+ }
+ if(pid.isNull())
+ {
+ pid = gInventory.getRootFolderID();
+ }
+
+ LLUUID new_cat_id = gInventory.createNewCategory(
+ pid,
+ LLFolderType::FT_NONE,
+ name);
+ LLPointer<LLInventoryCallback> cb = new LLWearInventoryCategoryCallback(new_cat_id, append);
+ it = items->begin();
+ for(; it < end; ++it)
+ {
+ item = *it;
+ if(item)
+ {
+ copy_inventory_item(
+ gAgent.getID(),
+ item->getPermissions().getOwner(),
+ item->getUUID(),
+ new_cat_id,
+ std::string(),
+ cb);
+ }
+ }
+ // BAP fixes a lag in display of created dir.
+ gInventory.notifyObservers();
}
else
{
- // it's all on it's way - add an observer, and the inventory
- // will call done for us when everything is here.
- gInventory.addObserver(outfit_fetcher);
+ // Wear the inventory category.
+ LLAppearanceMgr::instance().wearInventoryCategoryOnAvatar(cat, append);
}
}
@@ -1436,6 +1311,8 @@ private:
};
+// BAP - note that this runs asynchronously if the item is not already loaded from inventory.
+// Dangerous if caller assumes link will exist after calling the function.
void LLAppearanceMgr::addCOFItemLink(const LLUUID &item_id, bool do_update )
{
const LLInventoryItem *item = gInventory.getItem(item_id);
@@ -1616,7 +1493,7 @@ void LLAppearanceMgr::updateIsDirty()
}
}
-void LLAppearanceMgr::onFirstFullyVisible()
+void LLAppearanceMgr::autopopulateOutfits()
{
// If this is the very first time the user has logged into viewer2+ (from a legacy viewer, or new account)
// then auto-populate outfits from the library into the My Outfits folder.
@@ -1633,6 +1510,12 @@ void LLAppearanceMgr::onFirstFullyVisible()
check_populate_my_outfits = false;
}
+// Handler for anything that's deferred until avatar de-clouds.
+void LLAppearanceMgr::onFirstFullyVisible()
+{
+ autopopulateOutfits();
+}
+
//#define DUMP_CAT_VERBOSE
void LLAppearanceMgr::dumpCat(const LLUUID& cat_id, const std::string& msg)
@@ -1684,6 +1567,7 @@ void LLAppearanceMgr::setAttachmentInvLinkEnable(bool val)
mAttachmentInvLinkEnabled = val;
}
+// BAP TODO - mRegisteredAttachments is currently maintained but not used for anything. Consider yanking.
void dumpAttachmentSet(const std::set<LLUUID>& atts, const std::string& msg)
{
llinfos << msg << llendl;
@@ -1705,7 +1589,6 @@ void LLAppearanceMgr::registerAttachment(const LLUUID& item_id)
{
mRegisteredAttachments.insert(item_id);
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
- //dumpAttachmentSet(mRegisteredAttachments,"after register:");
if (mAttachmentInvLinkEnabled)
{
@@ -1722,11 +1605,8 @@ void LLAppearanceMgr::unregisterAttachment(const LLUUID& item_id)
mRegisteredAttachments.erase(item_id);
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
- //dumpAttachmentSet(mRegisteredAttachments,"after unregister:");
-
if (mAttachmentInvLinkEnabled)
{
- //LLAppearanceMgr::dumpCat(LLAppearanceMgr::getCOF(),"Removing attachment link:");
LLAppearanceMgr::removeCOFItemLinks(item_id, false);
}
else