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Diffstat (limited to 'indra/newview/llappearancemgr.cpp')
-rw-r--r-- | indra/newview/llappearancemgr.cpp | 2945 |
1 files changed, 2945 insertions, 0 deletions
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp new file mode 100644 index 0000000000..ed5e8ceee3 --- /dev/null +++ b/indra/newview/llappearancemgr.cpp @@ -0,0 +1,2945 @@ +/** + * @file llappearancemgr.cpp + * @brief Manager for initiating appearance changes on the viewer + * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llaccordionctrltab.h" +#include "llagent.h" +#include "llagentcamera.h" +#include "llagentwearables.h" +#include "llappearancemgr.h" +#include "llattachmentsmgr.h" +#include "llcommandhandler.h" +#include "lleventtimer.h" +#include "llgesturemgr.h" +#include "llinventorybridge.h" +#include "llinventoryfunctions.h" +#include "llinventoryobserver.h" +#include "llnotificationsutil.h" +#include "lloutfitobserver.h" +#include "lloutfitslist.h" +#include "llselectmgr.h" +#include "llsidepanelappearance.h" +#include "llsidetray.h" +#include "llviewerobjectlist.h" +#include "llvoavatar.h" +#include "llvoavatarself.h" +#include "llviewerregion.h" +#include "llwearablelist.h" + +// RAII thingy to guarantee that a variable gets reset when the Setter +// goes out of scope. More general utility would be handy - TODO: +// check boost. +class BoolSetter +{ +public: + BoolSetter(bool& var): + mVar(var) + { + mVar = true; + } + ~BoolSetter() + { + mVar = false; + } +private: + bool& mVar; +}; + +char ORDER_NUMBER_SEPARATOR('@'); + +class LLOutfitUnLockTimer: public LLEventTimer +{ +public: + LLOutfitUnLockTimer(F32 period) : LLEventTimer(period) + { + // restart timer on BOF changed event + LLOutfitObserver::instance().addBOFChangedCallback(boost::bind( + &LLOutfitUnLockTimer::reset, this)); + stop(); + } + + /*virtual*/ + BOOL tick() + { + if(mEventTimer.hasExpired()) + { + LLAppearanceMgr::instance().setOutfitLocked(false); + } + return FALSE; + } + void stop() { mEventTimer.stop(); } + void start() { mEventTimer.start(); } + void reset() { mEventTimer.reset(); } + BOOL getStarted() { return mEventTimer.getStarted(); } + + LLTimer& getEventTimer() { return mEventTimer;} +}; + +// support for secondlife:///app/appearance SLapps +class LLAppearanceHandler : public LLCommandHandler +{ +public: + // requests will be throttled from a non-trusted browser + LLAppearanceHandler() : LLCommandHandler("appearance", UNTRUSTED_THROTTLE) {} + + bool handle(const LLSD& params, const LLSD& query_map, LLMediaCtrl* web) + { + // support secondlife:///app/appearance/show, but for now we just + // make all secondlife:///app/appearance SLapps behave this way + LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD()); + return true; + } +}; + +LLAppearanceHandler gAppearanceHandler; + + +LLUUID findDescendentCategoryIDByName(const LLUUID& parent_id, const std::string& name) +{ + LLInventoryModel::cat_array_t cat_array; + LLInventoryModel::item_array_t item_array; + LLNameCategoryCollector has_name(name); + gInventory.collectDescendentsIf(parent_id, + cat_array, + item_array, + LLInventoryModel::EXCLUDE_TRASH, + has_name); + if (0 == cat_array.count()) + return LLUUID(); + else + { + LLViewerInventoryCategory *cat = cat_array.get(0); + if (cat) + return cat->getUUID(); + else + { + llwarns << "null cat" << llendl; + return LLUUID(); + } + } +} + +class LLWearInventoryCategoryCallback : public LLInventoryCallback +{ +public: + LLWearInventoryCategoryCallback(const LLUUID& cat_id, bool append) + { + mCatID = cat_id; + mAppend = append; + } + void fire(const LLUUID& item_id) + { + /* + * Do nothing. We only care about the destructor + * + * The reason for this is that this callback is used in a hack where the + * same callback is given to dozens of items, and the destructor is called + * after the last item has fired the event and dereferenced it -- if all + * the events actually fire! + */ + } + +protected: + ~LLWearInventoryCategoryCallback() + { + llinfos << "done all inventory callbacks" << llendl; + + // Is the destructor called by ordinary dereference, or because the app's shutting down? + // If the inventory callback manager goes away, we're shutting down, no longer want the callback. + if( LLInventoryCallbackManager::is_instantiated() ) + { + LLAppearanceMgr::instance().wearInventoryCategoryOnAvatar(gInventory.getCategory(mCatID), mAppend); + } + else + { + llwarns << "Dropping unhandled LLWearInventoryCategoryCallback" << llendl; + } + } + +private: + LLUUID mCatID; + bool mAppend; +}; + + +//Inventory callback updating "dirty" state when destroyed +class LLUpdateDirtyState: public LLInventoryCallback +{ +public: + LLUpdateDirtyState() {} + virtual ~LLUpdateDirtyState() + { + if (LLAppearanceMgr::instanceExists()) + { + LLAppearanceMgr::getInstance()->updateIsDirty(); + } + } + virtual void fire(const LLUUID&) {} +}; + + +LLUpdateAppearanceOnDestroy::LLUpdateAppearanceOnDestroy(bool update_base_outfit_ordering): + mFireCount(0), + mUpdateBaseOrder(update_base_outfit_ordering) +{ +} + +LLUpdateAppearanceOnDestroy::~LLUpdateAppearanceOnDestroy() +{ + llinfos << "done update appearance on destroy" << llendl; + + if (!LLApp::isExiting()) + { + LLAppearanceMgr::instance().updateAppearanceFromCOF(mUpdateBaseOrder); + } +} + +void LLUpdateAppearanceOnDestroy::fire(const LLUUID& inv_item) +{ + LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(inv_item); + const std::string item_name = item ? item->getName() : "ITEM NOT FOUND"; +#ifndef LL_RELEASE_FOR_DOWNLOAD + llinfos << "callback fired [ name:" << item_name << " UUID:" << inv_item << " count:" << mFireCount << " ] " << llendl; +#endif + mFireCount++; +} + +struct LLFoundData +{ + LLFoundData() : + mAssetType(LLAssetType::AT_NONE), + mWearableType(LLWearableType::WT_INVALID), + mWearable(NULL) {} + + LLFoundData(const LLUUID& item_id, + const LLUUID& asset_id, + const std::string& name, + const LLAssetType::EType& asset_type, + const LLWearableType::EType& wearable_type, + const bool is_replacement = false + ) : + mItemID(item_id), + mAssetID(asset_id), + mName(name), + mAssetType(asset_type), + mWearableType(wearable_type), + mIsReplacement(is_replacement), + mWearable( NULL ) {} + + LLUUID mItemID; + LLUUID mAssetID; + std::string mName; + LLAssetType::EType mAssetType; + LLWearableType::EType mWearableType; + LLWearable* mWearable; + bool mIsReplacement; +}; + + +class LLWearableHoldingPattern +{ +public: + LLWearableHoldingPattern(); + ~LLWearableHoldingPattern(); + + bool pollFetchCompletion(); + void onFetchCompletion(); + bool isFetchCompleted(); + bool isTimedOut(); + + void checkMissingWearables(); + bool pollMissingWearables(); + bool isMissingCompleted(); + void recoverMissingWearable(LLWearableType::EType type); + void clearCOFLinksForMissingWearables(); + + void onWearableAssetFetch(LLWearable *wearable); + void onAllComplete(); + + typedef std::list<LLFoundData> found_list_t; + found_list_t& getFoundList(); + void eraseTypeToLink(LLWearableType::EType type); + void eraseTypeToRecover(LLWearableType::EType type); + void setObjItems(const LLInventoryModel::item_array_t& items); + void setGestItems(const LLInventoryModel::item_array_t& items); + bool isMostRecent(); + void handleLateArrivals(); + void resetTime(F32 timeout); + +private: + found_list_t mFoundList; + LLInventoryModel::item_array_t mObjItems; + LLInventoryModel::item_array_t mGestItems; + typedef std::set<S32> type_set_t; + type_set_t mTypesToRecover; + type_set_t mTypesToLink; + S32 mResolved; + LLTimer mWaitTime; + bool mFired; + typedef std::set<LLWearableHoldingPattern*> type_set_hp; + static type_set_hp sActiveHoldingPatterns; + bool mIsMostRecent; + std::set<LLWearable*> mLateArrivals; + bool mIsAllComplete; +}; + +LLWearableHoldingPattern::type_set_hp LLWearableHoldingPattern::sActiveHoldingPatterns; + +LLWearableHoldingPattern::LLWearableHoldingPattern(): + mResolved(0), + mFired(false), + mIsMostRecent(true), + mIsAllComplete(false) +{ + if (sActiveHoldingPatterns.size()>0) + { + llinfos << "Creating LLWearableHoldingPattern when " + << sActiveHoldingPatterns.size() + << " other attempts are active." + << " Flagging others as invalid." + << llendl; + for (type_set_hp::iterator it = sActiveHoldingPatterns.begin(); + it != sActiveHoldingPatterns.end(); + ++it) + { + (*it)->mIsMostRecent = false; + } + + } + sActiveHoldingPatterns.insert(this); +} + +LLWearableHoldingPattern::~LLWearableHoldingPattern() +{ + sActiveHoldingPatterns.erase(this); +} + +bool LLWearableHoldingPattern::isMostRecent() +{ + return mIsMostRecent; +} + +LLWearableHoldingPattern::found_list_t& LLWearableHoldingPattern::getFoundList() +{ + return mFoundList; +} + +void LLWearableHoldingPattern::eraseTypeToLink(LLWearableType::EType type) +{ + mTypesToLink.erase(type); +} + +void LLWearableHoldingPattern::eraseTypeToRecover(LLWearableType::EType type) +{ + mTypesToRecover.erase(type); +} + +void LLWearableHoldingPattern::setObjItems(const LLInventoryModel::item_array_t& items) +{ + mObjItems = items; +} + +void LLWearableHoldingPattern::setGestItems(const LLInventoryModel::item_array_t& items) +{ + mGestItems = items; +} + +bool LLWearableHoldingPattern::isFetchCompleted() +{ + return (mResolved >= (S32)getFoundList().size()); // have everything we were waiting for? +} + +bool LLWearableHoldingPattern::isTimedOut() +{ + return mWaitTime.hasExpired(); +} + +void LLWearableHoldingPattern::checkMissingWearables() +{ + if (!isMostRecent()) + { + llwarns << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << llendl; + } + + std::vector<S32> found_by_type(LLWearableType::WT_COUNT,0); + std::vector<S32> requested_by_type(LLWearableType::WT_COUNT,0); + for (found_list_t::iterator it = getFoundList().begin(); it != getFoundList().end(); ++it) + { + LLFoundData &data = *it; + if (data.mWearableType < LLWearableType::WT_COUNT) + requested_by_type[data.mWearableType]++; + if (data.mWearable) + found_by_type[data.mWearableType]++; + } + + for (S32 type = 0; type < LLWearableType::WT_COUNT; ++type) + { + if (requested_by_type[type] > found_by_type[type]) + { + llwarns << "got fewer wearables than requested, type " << type << ": requested " << requested_by_type[type] << ", found " << found_by_type[type] << llendl; + } + if (found_by_type[type] > 0) + continue; + if ( + // If at least one wearable of certain types (pants/shirt/skirt) + // was requested but none was found, create a default asset as a replacement. + // In all other cases, don't do anything. + // For critical types (shape/hair/skin/eyes), this will keep the avatar as a cloud + // due to logic in LLVOAvatarSelf::getIsCloud(). + // For non-critical types (tatoo, socks, etc.) the wearable will just be missing. + (requested_by_type[type] > 0) && + ((type == LLWearableType::WT_PANTS) || (type == LLWearableType::WT_SHIRT) || (type == LLWearableType::WT_SKIRT))) + { + mTypesToRecover.insert(type); + mTypesToLink.insert(type); + recoverMissingWearable((LLWearableType::EType)type); + llwarns << "need to replace " << type << llendl; + } + } + + resetTime(60.0F); + if (!pollMissingWearables()) + { + doOnIdleRepeating(boost::bind(&LLWearableHoldingPattern::pollMissingWearables,this)); + } +} + +void LLWearableHoldingPattern::onAllComplete() +{ + if (!isMostRecent()) + { + llwarns << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << llendl; + } + + // Activate all gestures in this folder + if (mGestItems.count() > 0) + { + llinfos << "Activating " << mGestItems.count() << " gestures" << llendl; + + LLGestureMgr::instance().activateGestures(mGestItems); + + // Update the inventory item labels to reflect the fact + // they are active. + LLViewerInventoryCategory* catp = + gInventory.getCategory(LLAppearanceMgr::instance().getCOF()); + + if (catp) + { + gInventory.updateCategory(catp); + gInventory.notifyObservers(); + } + } + + // Update wearables. + llinfos << "Updating agent wearables with " << mResolved << " wearable items " << llendl; + LLAppearanceMgr::instance().updateAgentWearables(this, false); + + // Update attachments to match those requested. + if (isAgentAvatarValid()) + { + llinfos << "Updating " << mObjItems.count() << " attachments" << llendl; + LLAgentWearables::userUpdateAttachments(mObjItems); + } + + if (isFetchCompleted() && isMissingCompleted()) + { + // Only safe to delete if all wearable callbacks and all missing wearables completed. + delete this; + } + else + { + mIsAllComplete = true; + handleLateArrivals(); + } +} + +void LLWearableHoldingPattern::onFetchCompletion() +{ + if (!isMostRecent()) + { + llwarns << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << llendl; + } + + checkMissingWearables(); +} + +// Runs as an idle callback until all wearables are fetched (or we time out). +bool LLWearableHoldingPattern::pollFetchCompletion() +{ + if (!isMostRecent()) + { + llwarns << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << llendl; + } + + bool completed = isFetchCompleted(); + bool timed_out = isTimedOut(); + bool done = completed || timed_out; + + if (done) + { + llinfos << "polling, done status: " << completed << " timed out " << timed_out + << " elapsed " << mWaitTime.getElapsedTimeF32() << llendl; + + mFired = true; + + if (timed_out) + { + llwarns << "Exceeded max wait time for wearables, updating appearance based on what has arrived" << llendl; + } + + onFetchCompletion(); + } + return done; +} + +class RecoveredItemLinkCB: public LLInventoryCallback +{ +public: + RecoveredItemLinkCB(LLWearableType::EType type, LLWearable *wearable, LLWearableHoldingPattern* holder): + mHolder(holder), + mWearable(wearable), + mType(type) + { + } + void fire(const LLUUID& item_id) + { + if (!mHolder->isMostRecent()) + { + llwarns << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << llendl; + } + + llinfos << "Recovered item link for type " << mType << llendl; + mHolder->eraseTypeToLink(mType); + // Add wearable to FoundData for actual wearing + LLViewerInventoryItem *item = gInventory.getItem(item_id); + LLViewerInventoryItem *linked_item = item ? item->getLinkedItem() : NULL; + + if (linked_item) + { + gInventory.addChangedMask(LLInventoryObserver::LABEL, linked_item->getUUID()); + + if (item) + { + LLFoundData found(linked_item->getUUID(), + linked_item->getAssetUUID(), + linked_item->getName(), + linked_item->getType(), + linked_item->isWearableType() ? linked_item->getWearableType() : LLWearableType::WT_INVALID, + true // is replacement + ); + found.mWearable = mWearable; + mHolder->getFoundList().push_front(found); + } + else + { + llwarns << "inventory item not found for recovered wearable" << llendl; + } + } + else + { + llwarns << "inventory link not found for recovered wearable" << llendl; + } + } +private: + LLWearableHoldingPattern* mHolder; + LLWearable *mWearable; + LLWearableType::EType mType; +}; + +class RecoveredItemCB: public LLInventoryCallback +{ +public: + RecoveredItemCB(LLWearableType::EType type, LLWearable *wearable, LLWearableHoldingPattern* holder): + mHolder(holder), + mWearable(wearable), + mType(type) + { + } + void fire(const LLUUID& item_id) + { + if (!mHolder->isMostRecent()) + { + llwarns << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << llendl; + } + + llinfos << "Recovered item for type " << mType << llendl; + LLViewerInventoryItem *itemp = gInventory.getItem(item_id); + mWearable->setItemID(item_id); + LLPointer<LLInventoryCallback> cb = new RecoveredItemLinkCB(mType,mWearable,mHolder); + mHolder->eraseTypeToRecover(mType); + llassert(itemp); + if (itemp) + { + link_inventory_item( gAgent.getID(), + item_id, + LLAppearanceMgr::instance().getCOF(), + itemp->getName(), + itemp->getDescription(), + LLAssetType::AT_LINK, + cb); + } + } +private: + LLWearableHoldingPattern* mHolder; + LLWearable *mWearable; + LLWearableType::EType mType; +}; + +void LLWearableHoldingPattern::recoverMissingWearable(LLWearableType::EType type) +{ + if (!isMostRecent()) + { + llwarns << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << llendl; + } + + // Try to recover by replacing missing wearable with a new one. + LLNotificationsUtil::add("ReplacedMissingWearable"); + lldebugs << "Wearable " << LLWearableType::getTypeLabel(type) + << " could not be downloaded. Replaced inventory item with default wearable." << llendl; + LLWearable* wearable = LLWearableList::instance().createNewWearable(type); + + // Add a new one in the lost and found folder. + const LLUUID lost_and_found_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND); + LLPointer<LLInventoryCallback> cb = new RecoveredItemCB(type,wearable,this); + + create_inventory_item(gAgent.getID(), + gAgent.getSessionID(), + lost_and_found_id, + wearable->getTransactionID(), + wearable->getName(), + wearable->getDescription(), + wearable->getAssetType(), + LLInventoryType::IT_WEARABLE, + wearable->getType(), + wearable->getPermissions().getMaskNextOwner(), + cb); +} + +bool LLWearableHoldingPattern::isMissingCompleted() +{ + return mTypesToLink.size()==0 && mTypesToRecover.size()==0; +} + +void LLWearableHoldingPattern::clearCOFLinksForMissingWearables() +{ + for (found_list_t::iterator it = getFoundList().begin(); it != getFoundList().end(); ++it) + { + LLFoundData &data = *it; + if ((data.mWearableType < LLWearableType::WT_COUNT) && (!data.mWearable)) + { + // Wearable link that was never resolved; remove links to it from COF + llinfos << "removing link for unresolved item " << data.mItemID.asString() << llendl; + LLAppearanceMgr::instance().removeCOFItemLinks(data.mItemID,false); + } + } +} + +bool LLWearableHoldingPattern::pollMissingWearables() +{ + if (!isMostRecent()) + { + llwarns << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << llendl; + } + + bool timed_out = isTimedOut(); + bool missing_completed = isMissingCompleted(); + bool done = timed_out || missing_completed; + + if (!done) + { + llinfos << "polling missing wearables, waiting for items " << mTypesToRecover.size() + << " links " << mTypesToLink.size() + << " wearables, timed out " << timed_out + << " elapsed " << mWaitTime.getElapsedTimeF32() + << " done " << done << llendl; + } + + if (done) + { + gAgentAvatarp->debugWearablesLoaded(); + + // BAP - if we don't call clearCOFLinksForMissingWearables() + // here, we won't have to add the link back in later if the + // wearable arrives late. This is to avoid corruption of + // wearable ordering info. Also has the effect of making + // unworn item links visible in the COF under some + // circumstances. + + //clearCOFLinksForMissingWearables(); + onAllComplete(); + } + return done; +} + +// Handle wearables that arrived after the timeout period expired. +void LLWearableHoldingPattern::handleLateArrivals() +{ + // Only safe to run if we have previously finished the missing + // wearables and other processing - otherwise we could be in some + // intermediate state - but have not been superceded by a later + // outfit change request. + if (mLateArrivals.size() == 0) + { + // Nothing to process. + return; + } + if (!isMostRecent()) + { + llwarns << "Late arrivals not handled - outfit change no longer valid" << llendl; + } + if (!mIsAllComplete) + { + llwarns << "Late arrivals not handled - in middle of missing wearables processing" << llendl; + } + + llinfos << "Need to handle " << mLateArrivals.size() << " late arriving wearables" << llendl; + + // Update mFoundList using late-arriving wearables. + std::set<LLWearableType::EType> replaced_types; + for (LLWearableHoldingPattern::found_list_t::iterator iter = getFoundList().begin(); + iter != getFoundList().end(); ++iter) + { + LLFoundData& data = *iter; + for (std::set<LLWearable*>::iterator wear_it = mLateArrivals.begin(); + wear_it != mLateArrivals.end(); + ++wear_it) + { + LLWearable *wearable = *wear_it; + + if(wearable->getAssetID() == data.mAssetID) + { + data.mWearable = wearable; + + replaced_types.insert(data.mWearableType); + + // BAP - if we didn't call + // clearCOFLinksForMissingWearables() earlier, we + // don't need to restore the link here. Fixes + // wearable ordering problems. + + // LLAppearanceMgr::instance().addCOFItemLink(data.mItemID,false); + + // BAP failing this means inventory or asset server + // are corrupted in a way we don't handle. + llassert((data.mWearableType < LLWearableType::WT_COUNT) && (wearable->getType() == data.mWearableType)); + break; + } + } + } + + // Remove COF links for any default wearables previously used to replace the late arrivals. + // All this pussyfooting around with a while loop and explicit + // iterator incrementing is to allow removing items from the list + // without clobbering the iterator we're using to navigate. + LLWearableHoldingPattern::found_list_t::iterator iter = getFoundList().begin(); + while (iter != getFoundList().end()) + { + LLFoundData& data = *iter; + + // If an item of this type has recently shown up, removed the corresponding replacement wearable from COF. + if (data.mWearable && data.mIsReplacement && + replaced_types.find(data.mWearableType) != replaced_types.end()) + { + LLAppearanceMgr::instance().removeCOFItemLinks(data.mItemID,false); + std::list<LLFoundData>::iterator clobber_ator = iter; + ++iter; + getFoundList().erase(clobber_ator); + } + else + { + ++iter; + } + } + + // Clear contents of late arrivals. + mLateArrivals.clear(); + + // Update appearance based on mFoundList + LLAppearanceMgr::instance().updateAgentWearables(this, false); +} + +void LLWearableHoldingPattern::resetTime(F32 timeout) +{ + mWaitTime.reset(); + mWaitTime.setTimerExpirySec(timeout); +} + +void LLWearableHoldingPattern::onWearableAssetFetch(LLWearable *wearable) +{ + if (!isMostRecent()) + { + llwarns << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << llendl; + } + + mResolved += 1; // just counting callbacks, not successes. + llinfos << "resolved " << mResolved << "/" << getFoundList().size() << llendl; + if (!wearable) + { + llwarns << "no wearable found" << llendl; + } + + if (mFired) + { + llwarns << "called after holder fired" << llendl; + if (wearable) + { + mLateArrivals.insert(wearable); + if (mIsAllComplete) + { + handleLateArrivals(); + } + } + return; + } + + if (!wearable) + { + return; + } + + for (LLWearableHoldingPattern::found_list_t::iterator iter = getFoundList().begin(); + iter != getFoundList().end(); ++iter) + { + LLFoundData& data = *iter; + if(wearable->getAssetID() == data.mAssetID) + { + // Failing this means inventory or asset server are corrupted in a way we don't handle. + if ((data.mWearableType >= LLWearableType::WT_COUNT) || (wearable->getType() != data.mWearableType)) + { + llwarns << "recovered wearable but type invalid. inventory wearable type: " << data.mWearableType << " asset wearable type: " << wearable->getType() << llendl; + break; + } + + data.mWearable = wearable; + } + } +} + +static void onWearableAssetFetch(LLWearable* wearable, void* data) +{ + LLWearableHoldingPattern* holder = (LLWearableHoldingPattern*)data; + holder->onWearableAssetFetch(wearable); +} + + +static void removeDuplicateItems(LLInventoryModel::item_array_t& items) +{ + LLInventoryModel::item_array_t new_items; + std::set<LLUUID> items_seen; + std::deque<LLViewerInventoryItem*> tmp_list; + // Traverse from the front and keep the first of each item + // encountered, so we actually keep the *last* of each duplicate + // item. This is needed to give the right priority when adding + // duplicate items to an existing outfit. + for (S32 i=items.count()-1; i>=0; i--) + { + LLViewerInventoryItem *item = items.get(i); + LLUUID item_id = item->getLinkedUUID(); + if (items_seen.find(item_id)!=items_seen.end()) + continue; + items_seen.insert(item_id); + tmp_list.push_front(item); + } + for (std::deque<LLViewerInventoryItem*>::iterator it = tmp_list.begin(); + it != tmp_list.end(); + ++it) + { + new_items.put(*it); + } + items = new_items; +} + +const LLUUID LLAppearanceMgr::getCOF() const +{ + return gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); +} + + +const LLViewerInventoryItem* LLAppearanceMgr::getBaseOutfitLink() +{ + const LLUUID& current_outfit_cat = getCOF(); + LLInventoryModel::cat_array_t cat_array; + LLInventoryModel::item_array_t item_array; + // Can't search on FT_OUTFIT since links to categories return FT_CATEGORY for type since they don't + // return preferred type. + LLIsType is_category( LLAssetType::AT_CATEGORY ); + gInventory.collectDescendentsIf(current_outfit_cat, + cat_array, + item_array, + false, + is_category, + false); + for (LLInventoryModel::item_array_t::const_iterator iter = item_array.begin(); + iter != item_array.end(); + iter++) + { + const LLViewerInventoryItem *item = (*iter); + const LLViewerInventoryCategory *cat = item->getLinkedCategory(); + if (cat && cat->getPreferredType() == LLFolderType::FT_OUTFIT) + { + const LLUUID parent_id = cat->getParentUUID(); + LLViewerInventoryCategory* parent_cat = gInventory.getCategory(parent_id); + // if base outfit moved to trash it means that we don't have base outfit + if (parent_cat != NULL && parent_cat->getPreferredType() == LLFolderType::FT_TRASH) + { + return NULL; + } + return item; + } + } + return NULL; +} + +bool LLAppearanceMgr::getBaseOutfitName(std::string& name) +{ + const LLViewerInventoryItem* outfit_link = getBaseOutfitLink(); + if(outfit_link) + { + const LLViewerInventoryCategory *cat = outfit_link->getLinkedCategory(); + if (cat) + { + name = cat->getName(); + return true; + } + } + return false; +} + +const LLUUID LLAppearanceMgr::getBaseOutfitUUID() +{ + const LLViewerInventoryItem* outfit_link = getBaseOutfitLink(); + if (!outfit_link || !outfit_link->getIsLinkType()) return LLUUID::null; + + const LLViewerInventoryCategory* outfit_cat = outfit_link->getLinkedCategory(); + if (!outfit_cat) return LLUUID::null; + + if (outfit_cat->getPreferredType() != LLFolderType::FT_OUTFIT) + { + llwarns << "Expected outfit type:" << LLFolderType::FT_OUTFIT << " but got type:" << outfit_cat->getType() << " for folder name:" << outfit_cat->getName() << llendl; + return LLUUID::null; + } + + return outfit_cat->getUUID(); +} + +bool LLAppearanceMgr::wearItemOnAvatar(const LLUUID& item_id_to_wear, bool do_update, bool replace, LLPointer<LLInventoryCallback> cb) +{ + if (item_id_to_wear.isNull()) return false; + + // *TODO: issue with multi-wearable should be fixed: + // in this case this method will be called N times - loading started for each item + // and than N times will be called - loading completed for each item. + // That means subscribers will be notified that loading is done after first item in a batch is worn. + // (loading indicator disappears for example before all selected items are worn) + // Have not fix this issue for 2.1 because of stability reason. EXT-7777. + + // Disabled for now because it is *not* acceptable to call updateAppearanceFromCOF() multiple times +// gAgentWearables.notifyLoadingStarted(); + + LLViewerInventoryItem* item_to_wear = gInventory.getItem(item_id_to_wear); + if (!item_to_wear) return false; + + if (gInventory.isObjectDescendentOf(item_to_wear->getUUID(), gInventory.getLibraryRootFolderID())) + { + LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback(replace); + copy_inventory_item(gAgent.getID(), item_to_wear->getPermissions().getOwner(), item_to_wear->getUUID(), LLUUID::null, std::string(),cb); + return false; + } + else if (!gInventory.isObjectDescendentOf(item_to_wear->getUUID(), gInventory.getRootFolderID())) + { + return false; // not in library and not in agent's inventory + } + else if (gInventory.isObjectDescendentOf(item_to_wear->getUUID(), gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH))) + { + LLNotificationsUtil::add("CannotWearTrash"); + return false; + } + else if (gInventory.isObjectDescendentOf(item_to_wear->getUUID(), LLAppearanceMgr::instance().getCOF())) // EXT-84911 + { + return false; + } + + switch (item_to_wear->getType()) + { + case LLAssetType::AT_CLOTHING: + if (gAgentWearables.areWearablesLoaded()) + { + S32 wearable_count = gAgentWearables.getWearableCount(item_to_wear->getWearableType()); + if ((replace && wearable_count != 0) || + (wearable_count >= LLAgentWearables::MAX_CLOTHING_PER_TYPE) ) + { + removeCOFItemLinks(gAgentWearables.getWearableItemID(item_to_wear->getWearableType(), wearable_count-1), false); + } + addCOFItemLink(item_to_wear, do_update, cb); + } + break; + case LLAssetType::AT_BODYPART: + // TODO: investigate wearables may not be loaded at this point EXT-8231 + + // Remove the existing wearables of the same type. + // Remove existing body parts anyway because we must not be able to wear e.g. two skins. + removeCOFLinksOfType(item_to_wear->getWearableType(), false); + + addCOFItemLink(item_to_wear, do_update, cb); + break; + case LLAssetType::AT_OBJECT: + rez_attachment(item_to_wear, NULL, replace); + break; + default: return false;; + } + + return true; +} + +// Update appearance from outfit folder. +void LLAppearanceMgr::changeOutfit(bool proceed, const LLUUID& category, bool append) +{ + if (!proceed) + return; + LLAppearanceMgr::instance().updateCOF(category,append); +} + +void LLAppearanceMgr::replaceCurrentOutfit(const LLUUID& new_outfit) +{ + LLViewerInventoryCategory* cat = gInventory.getCategory(new_outfit); + wearInventoryCategory(cat, false, false); +} + +// Open outfit renaming dialog. +void LLAppearanceMgr::renameOutfit(const LLUUID& outfit_id) +{ + LLViewerInventoryCategory* cat = gInventory.getCategory(outfit_id); + if (!cat) + { + return; + } + + LLSD args; + args["NAME"] = cat->getName(); + + LLSD payload; + payload["cat_id"] = outfit_id; + + LLNotificationsUtil::add("RenameOutfit", args, payload, boost::bind(onOutfitRename, _1, _2)); +} + +// User typed new outfit name. +// static +void LLAppearanceMgr::onOutfitRename(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (option != 0) return; // canceled + + std::string outfit_name = response["new_name"].asString(); + LLStringUtil::trim(outfit_name); + if (!outfit_name.empty()) + { + LLUUID cat_id = notification["payload"]["cat_id"].asUUID(); + rename_category(&gInventory, cat_id, outfit_name); + } +} + +void LLAppearanceMgr::setOutfitLocked(bool locked) +{ + if (mOutfitLocked == locked) + { + return; + } + + mOutfitLocked = locked; + if (locked) + { + mUnlockOutfitTimer->reset(); + mUnlockOutfitTimer->start(); + } + else + { + mUnlockOutfitTimer->stop(); + } + + LLOutfitObserver::instance().notifyOutfitLockChanged(); +} + +void LLAppearanceMgr::addCategoryToCurrentOutfit(const LLUUID& cat_id) +{ + LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id); + wearInventoryCategory(cat, false, true); +} + +void LLAppearanceMgr::takeOffOutfit(const LLUUID& cat_id) +{ + LLInventoryModel::cat_array_t cats; + LLInventoryModel::item_array_t items; + LLFindWearablesEx collector(/*is_worn=*/ true, /*include_body_parts=*/ false); + + gInventory.collectDescendentsIf(cat_id, cats, items, FALSE, collector); + + LLInventoryModel::item_array_t::const_iterator it = items.begin(); + const LLInventoryModel::item_array_t::const_iterator it_end = items.end(); + for( ; it_end != it; ++it) + { + LLViewerInventoryItem* item = *it; + removeItemFromAvatar(item->getUUID()); + } +} + +// Create a copy of src_id + contents as a subfolder of dst_id. +void LLAppearanceMgr::shallowCopyCategory(const LLUUID& src_id, const LLUUID& dst_id, + LLPointer<LLInventoryCallback> cb) +{ + LLInventoryCategory *src_cat = gInventory.getCategory(src_id); + if (!src_cat) + { + llwarns << "folder not found for src " << src_id.asString() << llendl; + return; + } + llinfos << "starting, src_id " << src_id << " name " << src_cat->getName() << " dst_id " << dst_id << llendl; + LLUUID parent_id = dst_id; + if(parent_id.isNull()) + { + parent_id = gInventory.getRootFolderID(); + } + LLUUID subfolder_id = gInventory.createNewCategory( parent_id, + LLFolderType::FT_NONE, + src_cat->getName()); + shallowCopyCategoryContents(src_id, subfolder_id, cb); + + gInventory.notifyObservers(); +} + +// Copy contents of src_id to dst_id. +void LLAppearanceMgr::shallowCopyCategoryContents(const LLUUID& src_id, const LLUUID& dst_id, + LLPointer<LLInventoryCallback> cb) +{ + LLInventoryModel::cat_array_t* cats; + LLInventoryModel::item_array_t* items; + gInventory.getDirectDescendentsOf(src_id, cats, items); + llinfos << "copying " << items->count() << " items" << llendl; + for (LLInventoryModel::item_array_t::const_iterator iter = items->begin(); + iter != items->end(); + ++iter) + { + const LLViewerInventoryItem* item = (*iter); + switch (item->getActualType()) + { + case LLAssetType::AT_LINK: + { + //LLInventoryItem::getDescription() is used for a new description + //to propagate ordering information saved in descriptions of links + link_inventory_item(gAgent.getID(), + item->getLinkedUUID(), + dst_id, + item->getName(), + item->LLInventoryItem::getDescription(), + LLAssetType::AT_LINK, cb); + break; + } + case LLAssetType::AT_LINK_FOLDER: + { + LLViewerInventoryCategory *catp = item->getLinkedCategory(); + // Skip copying outfit links. + if (catp && catp->getPreferredType() != LLFolderType::FT_OUTFIT) + { + link_inventory_item(gAgent.getID(), + item->getLinkedUUID(), + dst_id, + item->getName(), + item->getDescription(), + LLAssetType::AT_LINK_FOLDER, cb); + } + break; + } + case LLAssetType::AT_CLOTHING: + case LLAssetType::AT_OBJECT: + case LLAssetType::AT_BODYPART: + case LLAssetType::AT_GESTURE: + { + llinfos << "copying inventory item " << item->getName() << llendl; + copy_inventory_item(gAgent.getID(), + item->getPermissions().getOwner(), + item->getUUID(), + dst_id, + item->getName(), + cb); + break; + } + default: + // Ignore non-outfit asset types + break; + } + } +} + +BOOL LLAppearanceMgr::getCanMakeFolderIntoOutfit(const LLUUID& folder_id) +{ + // These are the wearable items that are required for considering this + // folder as containing a complete outfit. + U32 required_wearables = 0; + required_wearables |= 1LL << LLWearableType::WT_SHAPE; + required_wearables |= 1LL << LLWearableType::WT_SKIN; + required_wearables |= 1LL << LLWearableType::WT_HAIR; + required_wearables |= 1LL << LLWearableType::WT_EYES; + + // These are the wearables that the folder actually contains. + U32 folder_wearables = 0; + LLInventoryModel::cat_array_t* cats; + LLInventoryModel::item_array_t* items; + gInventory.getDirectDescendentsOf(folder_id, cats, items); + for (LLInventoryModel::item_array_t::const_iterator iter = items->begin(); + iter != items->end(); + ++iter) + { + const LLViewerInventoryItem* item = (*iter); + if (item->isWearableType()) + { + const LLWearableType::EType wearable_type = item->getWearableType(); + folder_wearables |= 1LL << wearable_type; + } + } + + // If the folder contains the required wearables, return TRUE. + return ((required_wearables & folder_wearables) == required_wearables); +} + +bool LLAppearanceMgr::getCanRemoveOutfit(const LLUUID& outfit_cat_id) +{ + // Disallow removing the base outfit. + if (outfit_cat_id == getBaseOutfitUUID()) + { + return false; + } + + // Check if the outfit folder itself is removable. + if (!get_is_category_removable(&gInventory, outfit_cat_id)) + { + return false; + } + + // Check for the folder's non-removable descendants. + LLFindNonRemovableObjects filter_non_removable; + LLInventoryModel::cat_array_t cats; + LLInventoryModel::item_array_t items; + LLInventoryModel::item_array_t::const_iterator it; + gInventory.collectDescendentsIf(outfit_cat_id, cats, items, false, filter_non_removable); + if (!cats.empty() || !items.empty()) + { + return false; + } + + return true; +} + +// static +bool LLAppearanceMgr::getCanRemoveFromCOF(const LLUUID& outfit_cat_id) +{ + LLInventoryModel::cat_array_t cats; + LLInventoryModel::item_array_t items; + LLFindWearablesEx is_worn(/*is_worn=*/ true, /*include_body_parts=*/ false); + gInventory.collectDescendentsIf(outfit_cat_id, + cats, + items, + LLInventoryModel::EXCLUDE_TRASH, + is_worn); + return items.size() > 0; +} + +// static +bool LLAppearanceMgr::getCanAddToCOF(const LLUUID& outfit_cat_id) +{ + if (gAgentWearables.isCOFChangeInProgress()) + { + return false; + } + + LLInventoryModel::cat_array_t cats; + LLInventoryModel::item_array_t items; + LLFindWearablesEx not_worn(/*is_worn=*/ false, /*include_body_parts=*/ false); + gInventory.collectDescendentsIf(outfit_cat_id, + cats, + items, + LLInventoryModel::EXCLUDE_TRASH, + not_worn); + return items.size() > 0; +} + +bool LLAppearanceMgr::getCanReplaceCOF(const LLUUID& outfit_cat_id) +{ + // Don't allow wearing anything while we're changing appearance. + if (gAgentWearables.isCOFChangeInProgress()) + { + return false; + } + + // Check whether it's the base outfit. + if (outfit_cat_id.isNull() || outfit_cat_id == getBaseOutfitUUID()) + { + return false; + } + + // Check whether the outfit contains the full set of body parts (shape+skin+hair+eyes). + return getCanMakeFolderIntoOutfit(outfit_cat_id); +} + +void LLAppearanceMgr::purgeBaseOutfitLink(const LLUUID& category) +{ + LLInventoryModel::cat_array_t cats; + LLInventoryModel::item_array_t items; + gInventory.collectDescendents(category, cats, items, + LLInventoryModel::EXCLUDE_TRASH); + for (S32 i = 0; i < items.count(); ++i) + { + LLViewerInventoryItem *item = items.get(i); + if (item->getActualType() != LLAssetType::AT_LINK_FOLDER) + continue; + if (item->getIsLinkType()) + { + LLViewerInventoryCategory* catp = item->getLinkedCategory(); + if(catp && catp->getPreferredType() == LLFolderType::FT_OUTFIT) + { + gInventory.purgeObject(item->getUUID()); + } + } + } +} + +void LLAppearanceMgr::purgeCategory(const LLUUID& category, bool keep_outfit_links) +{ + LLInventoryModel::cat_array_t cats; + LLInventoryModel::item_array_t items; + gInventory.collectDescendents(category, cats, items, + LLInventoryModel::EXCLUDE_TRASH); + for (S32 i = 0; i < items.count(); ++i) + { + LLViewerInventoryItem *item = items.get(i); + if (keep_outfit_links && (item->getActualType() == LLAssetType::AT_LINK_FOLDER)) + continue; + if (item->getIsLinkType()) + { + gInventory.purgeObject(item->getUUID()); + } + } +} + +// Keep the last N wearables of each type. For viewer 2.0, N is 1 for +// both body parts and clothing items. +void LLAppearanceMgr::filterWearableItems( + LLInventoryModel::item_array_t& items, S32 max_per_type) +{ + // Divvy items into arrays by wearable type. + std::vector<LLInventoryModel::item_array_t> items_by_type(LLWearableType::WT_COUNT); + divvyWearablesByType(items, items_by_type); + + // rebuild items list, retaining the last max_per_type of each array + items.clear(); + for (S32 i=0; i<LLWearableType::WT_COUNT; i++) + { + S32 size = items_by_type[i].size(); + if (size <= 0) + continue; + S32 start_index = llmax(0,size-max_per_type); + for (S32 j = start_index; j<size; j++) + { + items.push_back(items_by_type[i][j]); + } + } +} + +// Create links to all listed items. +void LLAppearanceMgr::linkAll(const LLUUID& cat_uuid, + LLInventoryModel::item_array_t& items, + LLPointer<LLInventoryCallback> cb) +{ + for (S32 i=0; i<items.count(); i++) + { + const LLInventoryItem* item = items.get(i).get(); + link_inventory_item(gAgent.getID(), + item->getLinkedUUID(), + cat_uuid, + item->getName(), + item->LLInventoryItem::getDescription(), + LLAssetType::AT_LINK, + cb); + + const LLViewerInventoryCategory *cat = gInventory.getCategory(cat_uuid); + const std::string cat_name = cat ? cat->getName() : "CAT NOT FOUND"; +#ifndef LL_RELEASE_FOR_DOWNLOAD + llinfos << "Linking Item [ name:" << item->getName() << " UUID:" << item->getUUID() << " ] to Category [ name:" << cat_name << " UUID:" << cat_uuid << " ] " << llendl; +#endif + } +} + +void LLAppearanceMgr::updateCOF(const LLUUID& category, bool append) +{ + LLViewerInventoryCategory *pcat = gInventory.getCategory(category); + llinfos << "starting, cat " << (pcat ? pcat->getName() : "[UNKNOWN]") << llendl; + + const LLUUID cof = getCOF(); + + // Deactivate currently active gestures in the COF, if replacing outfit + if (!append) + { + LLInventoryModel::item_array_t gest_items; + getDescendentsOfAssetType(cof, gest_items, LLAssetType::AT_GESTURE, false); + for(S32 i = 0; i < gest_items.count(); ++i) + { + LLViewerInventoryItem *gest_item = gest_items.get(i); + if ( LLGestureMgr::instance().isGestureActive( gest_item->getLinkedUUID()) ) + { + LLGestureMgr::instance().deactivateGesture( gest_item->getLinkedUUID() ); + } + } + } + + // Collect and filter descendents to determine new COF contents. + + // - Body parts: always include COF contents as a fallback in case any + // required parts are missing. + // Preserve body parts from COF if appending. + LLInventoryModel::item_array_t body_items; + getDescendentsOfAssetType(cof, body_items, LLAssetType::AT_BODYPART, false); + getDescendentsOfAssetType(category, body_items, LLAssetType::AT_BODYPART, false); + if (append) + reverse(body_items.begin(), body_items.end()); + // Reduce body items to max of one per type. + removeDuplicateItems(body_items); + filterWearableItems(body_items, 1); + + // - Wearables: include COF contents only if appending. + LLInventoryModel::item_array_t wear_items; + if (append) + getDescendentsOfAssetType(cof, wear_items, LLAssetType::AT_CLOTHING, false); + getDescendentsOfAssetType(category, wear_items, LLAssetType::AT_CLOTHING, false); + // Reduce wearables to max of one per type. + removeDuplicateItems(wear_items); + filterWearableItems(wear_items, LLAgentWearables::MAX_CLOTHING_PER_TYPE); + + // - Attachments: include COF contents only if appending. + LLInventoryModel::item_array_t obj_items; + if (append) + getDescendentsOfAssetType(cof, obj_items, LLAssetType::AT_OBJECT, false); + getDescendentsOfAssetType(category, obj_items, LLAssetType::AT_OBJECT, false); + removeDuplicateItems(obj_items); + + // - Gestures: include COF contents only if appending. + LLInventoryModel::item_array_t gest_items; + if (append) + getDescendentsOfAssetType(cof, gest_items, LLAssetType::AT_GESTURE, false); + getDescendentsOfAssetType(category, gest_items, LLAssetType::AT_GESTURE, false); + removeDuplicateItems(gest_items); + + // Remove current COF contents. + bool keep_outfit_links = append; + purgeCategory(cof, keep_outfit_links); + gInventory.notifyObservers(); + + // Create links to new COF contents. + llinfos << "creating LLUpdateAppearanceOnDestroy" << llendl; + LLPointer<LLInventoryCallback> link_waiter = new LLUpdateAppearanceOnDestroy(!append); + +#ifndef LL_RELEASE_FOR_DOWNLOAD + llinfos << "Linking body items" << llendl; +#endif + linkAll(cof, body_items, link_waiter); + +#ifndef LL_RELEASE_FOR_DOWNLOAD + llinfos << "Linking wear items" << llendl; +#endif + linkAll(cof, wear_items, link_waiter); + +#ifndef LL_RELEASE_FOR_DOWNLOAD + llinfos << "Linking obj items" << llendl; +#endif + linkAll(cof, obj_items, link_waiter); + +#ifndef LL_RELEASE_FOR_DOWNLOAD + llinfos << "Linking gesture items" << llendl; +#endif + linkAll(cof, gest_items, link_waiter); + + // Add link to outfit if category is an outfit. + if (!append) + { + createBaseOutfitLink(category, link_waiter); + } + llinfos << "waiting for LLUpdateAppearanceOnDestroy" << llendl; +} + +void LLAppearanceMgr::updatePanelOutfitName(const std::string& name) +{ + LLSidepanelAppearance* panel_appearance = + dynamic_cast<LLSidepanelAppearance *>(LLSideTray::getInstance()->getPanel("sidepanel_appearance")); + if (panel_appearance) + { + panel_appearance->refreshCurrentOutfitName(name); + } +} + +void LLAppearanceMgr::createBaseOutfitLink(const LLUUID& category, LLPointer<LLInventoryCallback> link_waiter) +{ + const LLUUID cof = getCOF(); + LLViewerInventoryCategory* catp = gInventory.getCategory(category); + std::string new_outfit_name = ""; + + purgeBaseOutfitLink(cof); + + if (catp && catp->getPreferredType() == LLFolderType::FT_OUTFIT) + { + link_inventory_item(gAgent.getID(), category, cof, catp->getName(), "", + LLAssetType::AT_LINK_FOLDER, link_waiter); + new_outfit_name = catp->getName(); + } + + updatePanelOutfitName(new_outfit_name); +} + +void LLAppearanceMgr::updateAgentWearables(LLWearableHoldingPattern* holder, bool append) +{ + lldebugs << "updateAgentWearables()" << llendl; + LLInventoryItem::item_array_t items; + LLDynamicArray< LLWearable* > wearables; + + // For each wearable type, find the wearables of that type. + for( S32 i = 0; i < LLWearableType::WT_COUNT; i++ ) + { + for (LLWearableHoldingPattern::found_list_t::iterator iter = holder->getFoundList().begin(); + iter != holder->getFoundList().end(); ++iter) + { + LLFoundData& data = *iter; + LLWearable* wearable = data.mWearable; + if( wearable && ((S32)wearable->getType() == i) ) + { + LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(data.mItemID); + if( item && (item->getAssetUUID() == wearable->getAssetID()) ) + { + items.put(item); + wearables.put(wearable); + } + } + } + } + + if(wearables.count() > 0) + { + gAgentWearables.setWearableOutfit(items, wearables, !append); + } + +// dec_busy_count(); +} + +static void remove_non_link_items(LLInventoryModel::item_array_t &items) +{ + LLInventoryModel::item_array_t pruned_items; + for (LLInventoryModel::item_array_t::const_iterator iter = items.begin(); + iter != items.end(); + ++iter) + { + const LLViewerInventoryItem *item = (*iter); + if (item && item->getIsLinkType()) + { + pruned_items.push_back((*iter)); + } + } + items = pruned_items; +} + +//a predicate for sorting inventory items by actual descriptions +bool sort_by_description(const LLInventoryItem* item1, const LLInventoryItem* item2) +{ + if (!item1 || !item2) + { + llwarning("either item1 or item2 is NULL", 0); + return true; + } + + return item1->LLInventoryItem::getDescription() < item2->LLInventoryItem::getDescription(); +} + +void item_array_diff(LLInventoryModel::item_array_t& full_list, + LLInventoryModel::item_array_t& keep_list, + LLInventoryModel::item_array_t& kill_list) + +{ + for (LLInventoryModel::item_array_t::iterator it = full_list.begin(); + it != full_list.end(); + ++it) + { + LLViewerInventoryItem *item = *it; + if (keep_list.find(item) < 0) // Why on earth does LLDynamicArray need to redefine find()? + { + kill_list.push_back(item); + } + } +} + +S32 LLAppearanceMgr::findExcessOrDuplicateItems(const LLUUID& cat_id, + LLAssetType::EType type, + S32 max_items, + LLInventoryModel::item_array_t& items_to_kill) +{ + S32 to_kill_count = 0; + + LLInventoryModel::item_array_t items; + getDescendentsOfAssetType(cat_id, items, type, false); + LLInventoryModel::item_array_t curr_items = items; + removeDuplicateItems(items); + if (max_items > 0) + { + filterWearableItems(items, max_items); + } + LLInventoryModel::item_array_t kill_items; + item_array_diff(curr_items,items,kill_items); + for (LLInventoryModel::item_array_t::iterator it = kill_items.begin(); + it != kill_items.end(); + ++it) + { + items_to_kill.push_back(*it); + to_kill_count++; + } + return to_kill_count; +} + + +void LLAppearanceMgr::enforceItemRestrictions() +{ + S32 purge_count = 0; + LLInventoryModel::item_array_t items_to_kill; + + purge_count += findExcessOrDuplicateItems(getCOF(),LLAssetType::AT_BODYPART, + 1, items_to_kill); + purge_count += findExcessOrDuplicateItems(getCOF(),LLAssetType::AT_CLOTHING, + LLAgentWearables::MAX_CLOTHING_PER_TYPE, items_to_kill); + purge_count += findExcessOrDuplicateItems(getCOF(),LLAssetType::AT_OBJECT, + -1, items_to_kill); + + if (items_to_kill.size()>0) + { + for (LLInventoryModel::item_array_t::iterator it = items_to_kill.begin(); + it != items_to_kill.end(); + ++it) + { + LLViewerInventoryItem *item = *it; + llinfos << "purging duplicate or excess item " << item->getName() << llendl; + gInventory.purgeObject(item->getUUID()); + } + gInventory.notifyObservers(); + } +} + +void LLAppearanceMgr::updateAppearanceFromCOF(bool update_base_outfit_ordering) +{ + if (mIsInUpdateAppearanceFromCOF) + { + llwarns << "Called updateAppearanceFromCOF inside updateAppearanceFromCOF, skipping" << llendl; + return; + } + + BoolSetter setIsInUpdateAppearanceFromCOF(mIsInUpdateAppearanceFromCOF); + + llinfos << "starting" << llendl; + + //checking integrity of the COF in terms of ordering of wearables, + //checking and updating links' descriptions of wearables in the COF (before analyzed for "dirty" state) + updateClothingOrderingInfo(LLUUID::null, update_base_outfit_ordering); + + // Remove duplicate or excess wearables. Should normally be enforced at the UI level, but + // this should catch anything that gets through. + enforceItemRestrictions(); + + // update dirty flag to see if the state of the COF matches + // the saved outfit stored as a folder link + updateIsDirty(); + + //dumpCat(getCOF(),"COF, start"); + + bool follow_folder_links = true; + LLUUID current_outfit_id = getCOF(); + + // Find all the wearables that are in the COF's subtree. + lldebugs << "LLAppearanceMgr::updateFromCOF()" << llendl; + LLInventoryModel::item_array_t wear_items; + LLInventoryModel::item_array_t obj_items; + LLInventoryModel::item_array_t gest_items; + getUserDescendents(current_outfit_id, wear_items, obj_items, gest_items, follow_folder_links); + // Get rid of non-links in case somehow the COF was corrupted. + remove_non_link_items(wear_items); + remove_non_link_items(obj_items); + remove_non_link_items(gest_items); + + dumpItemArray(wear_items,"asset_dump: wear_item"); + dumpItemArray(obj_items,"asset_dump: obj_item"); + + if(!wear_items.count()) + { + LLNotificationsUtil::add("CouldNotPutOnOutfit"); + return; + } + + //preparing the list of wearables in the correct order for LLAgentWearables + sortItemsByActualDescription(wear_items); + + + LLWearableHoldingPattern* holder = new LLWearableHoldingPattern; + + holder->setObjItems(obj_items); + holder->setGestItems(gest_items); + + // Note: can't do normal iteration, because if all the + // wearables can be resolved immediately, then the + // callback will be called (and this object deleted) + // before the final getNextData(). + + for(S32 i = 0; i < wear_items.count(); ++i) + { + LLViewerInventoryItem *item = wear_items.get(i); + LLViewerInventoryItem *linked_item = item ? item->getLinkedItem() : NULL; + + // Fault injection: use debug setting to test asset + // fetch failures (should be replaced by new defaults in + // lost&found). + U32 skip_type = gSavedSettings.getU32("ForceAssetFail"); + + if (item && item->getIsLinkType() && linked_item) + { + LLFoundData found(linked_item->getUUID(), + linked_item->getAssetUUID(), + linked_item->getName(), + linked_item->getType(), + linked_item->isWearableType() ? linked_item->getWearableType() : LLWearableType::WT_INVALID + ); + + if (skip_type != LLWearableType::WT_INVALID && skip_type == found.mWearableType) + { + found.mAssetID.generate(); // Replace with new UUID, guaranteed not to exist in DB + } + //pushing back, not front, to preserve order of wearables for LLAgentWearables + holder->getFoundList().push_back(found); + } + else + { + if (!item) + { + llwarns << "Attempt to wear a null item " << llendl; + } + else if (!linked_item) + { + llwarns << "Attempt to wear a broken link [ name:" << item->getName() << " ] " << llendl; + } + } + } + + for (LLWearableHoldingPattern::found_list_t::iterator it = holder->getFoundList().begin(); + it != holder->getFoundList().end(); ++it) + { + LLFoundData& found = *it; + + lldebugs << "waiting for onWearableAssetFetch callback, asset " << found.mAssetID.asString() << llendl; + + // Fetch the wearables about to be worn. + LLWearableList::instance().getAsset(found.mAssetID, + found.mName, + found.mAssetType, + onWearableAssetFetch, + (void*)holder); + + } + + holder->resetTime(gSavedSettings.getF32("MaxWearableWaitTime")); + if (!holder->pollFetchCompletion()) + { + doOnIdleRepeating(boost::bind(&LLWearableHoldingPattern::pollFetchCompletion,holder)); + } +} + +void LLAppearanceMgr::getDescendentsOfAssetType(const LLUUID& category, + LLInventoryModel::item_array_t& items, + LLAssetType::EType type, + bool follow_folder_links) +{ + LLInventoryModel::cat_array_t cats; + LLIsType is_of_type(type); + gInventory.collectDescendentsIf(category, + cats, + items, + LLInventoryModel::EXCLUDE_TRASH, + is_of_type, + follow_folder_links); +} + +void LLAppearanceMgr::getUserDescendents(const LLUUID& category, + LLInventoryModel::item_array_t& wear_items, + LLInventoryModel::item_array_t& obj_items, + LLInventoryModel::item_array_t& gest_items, + bool follow_folder_links) +{ + LLInventoryModel::cat_array_t wear_cats; + LLFindWearables is_wearable; + gInventory.collectDescendentsIf(category, + wear_cats, + wear_items, + LLInventoryModel::EXCLUDE_TRASH, + is_wearable, + follow_folder_links); + + LLInventoryModel::cat_array_t obj_cats; + LLIsType is_object( LLAssetType::AT_OBJECT ); + gInventory.collectDescendentsIf(category, + obj_cats, + obj_items, + LLInventoryModel::EXCLUDE_TRASH, + is_object, + follow_folder_links); + + // Find all gestures in this folder + LLInventoryModel::cat_array_t gest_cats; + LLIsType is_gesture( LLAssetType::AT_GESTURE ); + gInventory.collectDescendentsIf(category, + gest_cats, + gest_items, + LLInventoryModel::EXCLUDE_TRASH, + is_gesture, + follow_folder_links); +} + +void LLAppearanceMgr::wearInventoryCategory(LLInventoryCategory* category, bool copy, bool append) +{ + if(!category) return; + + gAgentWearables.notifyLoadingStarted(); + + llinfos << "wearInventoryCategory( " << category->getName() + << " )" << llendl; + + callAfterCategoryFetch(category->getUUID(),boost::bind(&LLAppearanceMgr::wearCategoryFinal, + &LLAppearanceMgr::instance(), + category->getUUID(), copy, append)); +} + +void LLAppearanceMgr::wearCategoryFinal(LLUUID& cat_id, bool copy_items, bool append) +{ + llinfos << "starting" << llendl; + + // We now have an outfit ready to be copied to agent inventory. Do + // it, and wear that outfit normally. + LLInventoryCategory* cat = gInventory.getCategory(cat_id); + if(copy_items) + { + LLInventoryModel::cat_array_t* cats; + LLInventoryModel::item_array_t* items; + gInventory.getDirectDescendentsOf(cat_id, cats, items); + std::string name; + if(!cat) + { + // should never happen. + name = "New Outfit"; + } + else + { + name = cat->getName(); + } + LLViewerInventoryItem* item = NULL; + LLInventoryModel::item_array_t::const_iterator it = items->begin(); + LLInventoryModel::item_array_t::const_iterator end = items->end(); + LLUUID pid; + for(; it < end; ++it) + { + item = *it; + if(item) + { + if(LLInventoryType::IT_GESTURE == item->getInventoryType()) + { + pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE); + } + else + { + pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING); + } + break; + } + } + if(pid.isNull()) + { + pid = gInventory.getRootFolderID(); + } + + LLUUID new_cat_id = gInventory.createNewCategory( + pid, + LLFolderType::FT_NONE, + name); + LLPointer<LLInventoryCallback> cb = new LLWearInventoryCategoryCallback(new_cat_id, append); + it = items->begin(); + for(; it < end; ++it) + { + item = *it; + if(item) + { + copy_inventory_item( + gAgent.getID(), + item->getPermissions().getOwner(), + item->getUUID(), + new_cat_id, + std::string(), + cb); + } + } + // BAP fixes a lag in display of created dir. + gInventory.notifyObservers(); + } + else + { + // Wear the inventory category. + LLAppearanceMgr::instance().wearInventoryCategoryOnAvatar(cat, append); + } +} + +// *NOTE: hack to get from avatar inventory to avatar +void LLAppearanceMgr::wearInventoryCategoryOnAvatar( LLInventoryCategory* category, bool append ) +{ + // Avoid unintentionally overwriting old wearables. We have to do + // this up front to avoid having to deal with the case of multiple + // wearables being dirty. + if(!category) return; + + llinfos << "wearInventoryCategoryOnAvatar( " << category->getName() + << " )" << llendl; + + if (gAgentCamera.cameraCustomizeAvatar()) + { + // switching to outfit editor should automagically save any currently edited wearable + LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "edit_outfit")); + } + + LLAppearanceMgr::changeOutfit(TRUE, category->getUUID(), append); +} + +void LLAppearanceMgr::wearOutfitByName(const std::string& name) +{ + llinfos << "Wearing category " << name << llendl; + //inc_busy_count(); + + LLInventoryModel::cat_array_t cat_array; + LLInventoryModel::item_array_t item_array; + LLNameCategoryCollector has_name(name); + gInventory.collectDescendentsIf(gInventory.getRootFolderID(), + cat_array, + item_array, + LLInventoryModel::EXCLUDE_TRASH, + has_name); + bool copy_items = false; + LLInventoryCategory* cat = NULL; + if (cat_array.count() > 0) + { + // Just wear the first one that matches + cat = cat_array.get(0); + } + else + { + gInventory.collectDescendentsIf(LLUUID::null, + cat_array, + item_array, + LLInventoryModel::EXCLUDE_TRASH, + has_name); + if(cat_array.count() > 0) + { + cat = cat_array.get(0); + copy_items = true; + } + } + + if(cat) + { + LLAppearanceMgr::wearInventoryCategory(cat, copy_items, false); + } + else + { + llwarns << "Couldn't find outfit " <<name<< " in wearOutfitByName()" + << llendl; + } + + //dec_busy_count(); +} + +bool areMatchingWearables(const LLViewerInventoryItem *a, const LLViewerInventoryItem *b) +{ + return (a->isWearableType() && b->isWearableType() && + (a->getWearableType() == b->getWearableType())); +} + +class LLDeferredCOFLinkObserver: public LLInventoryObserver +{ +public: + LLDeferredCOFLinkObserver(const LLUUID& item_id, bool do_update, LLPointer<LLInventoryCallback> cb = NULL): + mItemID(item_id), + mDoUpdate(do_update), + mCallback(cb) + { + } + + ~LLDeferredCOFLinkObserver() + { + } + + /* virtual */ void changed(U32 mask) + { + const LLInventoryItem *item = gInventory.getItem(mItemID); + if (item) + { + gInventory.removeObserver(this); + LLAppearanceMgr::instance().addCOFItemLink(item,mDoUpdate,mCallback); + delete this; + } + } + +private: + const LLUUID mItemID; + bool mDoUpdate; + LLPointer<LLInventoryCallback> mCallback; +}; + + +// BAP - note that this runs asynchronously if the item is not already loaded from inventory. +// Dangerous if caller assumes link will exist after calling the function. +void LLAppearanceMgr::addCOFItemLink(const LLUUID &item_id, bool do_update, LLPointer<LLInventoryCallback> cb) +{ + const LLInventoryItem *item = gInventory.getItem(item_id); + if (!item) + { + LLDeferredCOFLinkObserver *observer = new LLDeferredCOFLinkObserver(item_id, do_update, cb); + gInventory.addObserver(observer); + } + else + { + addCOFItemLink(item, do_update, cb); + } +} + +void LLAppearanceMgr::addCOFItemLink(const LLInventoryItem *item, bool do_update, LLPointer<LLInventoryCallback> cb) +{ + const LLViewerInventoryItem *vitem = dynamic_cast<const LLViewerInventoryItem*>(item); + if (!vitem) + { + llwarns << "not an llviewerinventoryitem, failed" << llendl; + return; + } + + gInventory.addChangedMask(LLInventoryObserver::LABEL, vitem->getLinkedUUID()); + + LLInventoryModel::cat_array_t cat_array; + LLInventoryModel::item_array_t item_array; + gInventory.collectDescendents(LLAppearanceMgr::getCOF(), + cat_array, + item_array, + LLInventoryModel::EXCLUDE_TRASH); + bool linked_already = false; + U32 count = 0; + for (S32 i=0; i<item_array.count(); i++) + { + // Are these links to the same object? + const LLViewerInventoryItem* inv_item = item_array.get(i).get(); + const LLWearableType::EType wearable_type = inv_item->getWearableType(); + + const bool is_body_part = (wearable_type == LLWearableType::WT_SHAPE) + || (wearable_type == LLWearableType::WT_HAIR) + || (wearable_type == LLWearableType::WT_EYES) + || (wearable_type == LLWearableType::WT_SKIN); + + if (inv_item->getLinkedUUID() == vitem->getLinkedUUID()) + { + linked_already = true; + } + // Are these links to different items of the same body part + // type? If so, new item will replace old. + else if ((vitem->isWearableType()) && (vitem->getWearableType() == wearable_type)) + { + ++count; + if (is_body_part && inv_item->getIsLinkType() && (vitem->getWearableType() == wearable_type)) + { + gInventory.purgeObject(inv_item->getUUID()); + } + else if (count >= LLAgentWearables::MAX_CLOTHING_PER_TYPE) + { + // MULTI-WEARABLES: make sure we don't go over MAX_CLOTHING_PER_TYPE + gInventory.purgeObject(inv_item->getUUID()); + } + } + } + + if (linked_already) + { + if (do_update) + { + LLAppearanceMgr::updateAppearanceFromCOF(); + } + return; + } + else + { + if(do_update && cb.isNull()) + { + cb = new ModifiedCOFCallback; + } + const std::string description = vitem->getIsLinkType() ? vitem->getDescription() : ""; + link_inventory_item( gAgent.getID(), + vitem->getLinkedUUID(), + getCOF(), + vitem->getName(), + description, + LLAssetType::AT_LINK, + cb); + } + return; +} + +// BAP remove ensemble code for 2.1? +void LLAppearanceMgr::addEnsembleLink( LLInventoryCategory* cat, bool do_update ) +{ +#if SUPPORT_ENSEMBLES + // BAP add check for already in COF. + LLPointer<LLInventoryCallback> cb = do_update ? new ModifiedCOFCallback : 0; + link_inventory_item( gAgent.getID(), + cat->getLinkedUUID(), + getCOF(), + cat->getName(), + cat->getDescription(), + LLAssetType::AT_LINK_FOLDER, + cb); +#endif +} + +void LLAppearanceMgr::removeCOFItemLinks(const LLUUID& item_id, bool do_update) +{ + gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id); + + LLInventoryModel::cat_array_t cat_array; + LLInventoryModel::item_array_t item_array; + gInventory.collectDescendents(LLAppearanceMgr::getCOF(), + cat_array, + item_array, + LLInventoryModel::EXCLUDE_TRASH); + for (S32 i=0; i<item_array.count(); i++) + { + const LLInventoryItem* item = item_array.get(i).get(); + if (item->getIsLinkType() && item->getLinkedUUID() == item_id) + { + gInventory.purgeObject(item->getUUID()); + } + } + if (do_update) + { + LLAppearanceMgr::updateAppearanceFromCOF(); + } +} + +void LLAppearanceMgr::removeCOFLinksOfType(LLWearableType::EType type, bool do_update) +{ + LLFindWearablesOfType filter_wearables_of_type(type); + LLInventoryModel::cat_array_t cats; + LLInventoryModel::item_array_t items; + LLInventoryModel::item_array_t::const_iterator it; + + gInventory.collectDescendentsIf(getCOF(), cats, items, true, filter_wearables_of_type); + for (it = items.begin(); it != items.end(); ++it) + { + const LLViewerInventoryItem* item = *it; + if (item->getIsLinkType()) // we must operate on links only + { + gInventory.purgeObject(item->getUUID()); + } + } + + if (do_update) + { + updateAppearanceFromCOF(); + } +} + +bool sort_by_linked_uuid(const LLViewerInventoryItem* item1, const LLViewerInventoryItem* item2) +{ + if (!item1 || !item2) + { + llwarning("item1, item2 cannot be null, something is very wrong", 0); + return true; + } + + return item1->getLinkedUUID() < item2->getLinkedUUID(); +} + +void LLAppearanceMgr::updateIsDirty() +{ + LLUUID cof = getCOF(); + LLUUID base_outfit; + + // find base outfit link + const LLViewerInventoryItem* base_outfit_item = getBaseOutfitLink(); + LLViewerInventoryCategory* catp = NULL; + if (base_outfit_item && base_outfit_item->getIsLinkType()) + { + catp = base_outfit_item->getLinkedCategory(); + } + if(catp && catp->getPreferredType() == LLFolderType::FT_OUTFIT) + { + base_outfit = catp->getUUID(); + } + + if(base_outfit.isNull()) + { + // no outfit link found, display "unsaved outfit" + mOutfitIsDirty = true; + } + else + { + LLIsOfAssetType collector = LLIsOfAssetType(LLAssetType::AT_LINK); + + LLInventoryModel::cat_array_t cof_cats; + LLInventoryModel::item_array_t cof_items; + gInventory.collectDescendentsIf(cof, cof_cats, cof_items, + LLInventoryModel::EXCLUDE_TRASH, collector); + + LLInventoryModel::cat_array_t outfit_cats; + LLInventoryModel::item_array_t outfit_items; + gInventory.collectDescendentsIf(base_outfit, outfit_cats, outfit_items, + LLInventoryModel::EXCLUDE_TRASH, collector); + + if(outfit_items.count() != cof_items.count()) + { + // Current outfit folder should have one more item than the outfit folder. + // this one item is the link back to the outfit folder itself. + mOutfitIsDirty = true; + return; + } + + //"dirty" - also means a difference in linked UUIDs and/or a difference in wearables order (links' descriptions) + std::sort(cof_items.begin(), cof_items.end(), sort_by_linked_uuid); + std::sort(outfit_items.begin(), outfit_items.end(), sort_by_linked_uuid); + + for (U32 i = 0; i < cof_items.size(); ++i) + { + LLViewerInventoryItem *item1 = cof_items.get(i); + LLViewerInventoryItem *item2 = outfit_items.get(i); + + if (item1->getLinkedUUID() != item2->getLinkedUUID() || + item1->getName() != item2->getName() || + item1->LLInventoryItem::getDescription() != item2->LLInventoryItem::getDescription()) + { + mOutfitIsDirty = true; + return; + } + } + + mOutfitIsDirty = false; + } +} + +void LLAppearanceMgr::autopopulateOutfits() +{ + // If this is the very first time the user has logged into viewer2+ (from a legacy viewer, or new account) + // then auto-populate outfits from the library into the My Outfits folder. + + llinfos << "avatar fully visible" << llendl; + + static bool check_populate_my_outfits = true; + if (check_populate_my_outfits && + (LLInventoryModel::getIsFirstTimeInViewer2() + || gSavedSettings.getBOOL("MyOutfitsAutofill"))) + { + gAgentWearables.populateMyOutfitsFolder(); + } + check_populate_my_outfits = false; +} + +// Handler for anything that's deferred until avatar de-clouds. +void LLAppearanceMgr::onFirstFullyVisible() +{ + gAgentAvatarp->debugAvatarVisible(); + autopopulateOutfits(); +} + +bool LLAppearanceMgr::updateBaseOutfit() +{ + if (isOutfitLocked()) + { + // don't allow modify locked outfit + llassert(!isOutfitLocked()); + return false; + } + setOutfitLocked(true); + + gAgentWearables.notifyLoadingStarted(); + + const LLUUID base_outfit_id = getBaseOutfitUUID(); + if (base_outfit_id.isNull()) return false; + + updateClothingOrderingInfo(); + + // in a Base Outfit we do not remove items, only links + purgeCategory(base_outfit_id, false); + + + LLPointer<LLInventoryCallback> dirty_state_updater = new LLUpdateDirtyState(); + + //COF contains only links so we copy to the Base Outfit only links + shallowCopyCategoryContents(getCOF(), base_outfit_id, dirty_state_updater); + + return true; +} + +void LLAppearanceMgr::divvyWearablesByType(const LLInventoryModel::item_array_t& items, wearables_by_type_t& items_by_type) +{ + items_by_type.resize(LLWearableType::WT_COUNT); + if (items.empty()) return; + + for (S32 i=0; i<items.count(); i++) + { + LLViewerInventoryItem *item = items.get(i); + if (!item) + { + LL_WARNS("Appearance") << "NULL item found" << llendl; + continue; + } + // Ignore non-wearables. + if (!item->isWearableType()) + continue; + LLWearableType::EType type = item->getWearableType(); + if(type < 0 || type >= LLWearableType::WT_COUNT) + { + LL_WARNS("Appearance") << "Invalid wearable type. Inventory type does not match wearable flag bitfield." << LL_ENDL; + continue; + } + items_by_type[type].push_back(item); + } +} + +std::string build_order_string(LLWearableType::EType type, U32 i) +{ + std::ostringstream order_num; + order_num << ORDER_NUMBER_SEPARATOR << type * 100 + i; + return order_num.str(); +} + +struct WearablesOrderComparator +{ + LOG_CLASS(WearablesOrderComparator); + WearablesOrderComparator(const LLWearableType::EType type) + { + mControlSize = build_order_string(type, 0).size(); + }; + + bool operator()(const LLInventoryItem* item1, const LLInventoryItem* item2) + { + if (!item1 || !item2) + { + llwarning("either item1 or item2 is NULL", 0); + return true; + } + + const std::string& desc1 = item1->LLInventoryItem::getDescription(); + const std::string& desc2 = item2->LLInventoryItem::getDescription(); + + bool item1_valid = (desc1.size() == mControlSize) && (ORDER_NUMBER_SEPARATOR == desc1[0]); + bool item2_valid = (desc2.size() == mControlSize) && (ORDER_NUMBER_SEPARATOR == desc2[0]); + + if (item1_valid && item2_valid) + return desc1 < desc2; + + //we need to sink down invalid items: items with empty descriptions, items with "Broken link" descriptions, + //items with ordering information but not for the associated wearables type + if (!item1_valid && item2_valid) + return false; + + return true; + } + + U32 mControlSize; +}; + +void LLAppearanceMgr::updateClothingOrderingInfo(LLUUID cat_id, bool update_base_outfit_ordering) +{ + if (cat_id.isNull()) + { + cat_id = getCOF(); + if (update_base_outfit_ordering) + { + const LLUUID base_outfit_id = getBaseOutfitUUID(); + if (base_outfit_id.notNull()) + { + updateClothingOrderingInfo(base_outfit_id,false); + } + } + } + + // COF is processed if cat_id is not specified + LLInventoryModel::item_array_t wear_items; + getDescendentsOfAssetType(cat_id, wear_items, LLAssetType::AT_CLOTHING, false); + + wearables_by_type_t items_by_type(LLWearableType::WT_COUNT); + divvyWearablesByType(wear_items, items_by_type); + + bool inventory_changed = false; + for (U32 type = LLWearableType::WT_SHIRT; type < LLWearableType::WT_COUNT; type++) + { + + U32 size = items_by_type[type].size(); + if (!size) continue; + + //sinking down invalid items which need reordering + std::sort(items_by_type[type].begin(), items_by_type[type].end(), WearablesOrderComparator((LLWearableType::EType) type)); + + //requesting updates only for those links which don't have "valid" descriptions + for (U32 i = 0; i < size; i++) + { + LLViewerInventoryItem* item = items_by_type[type][i]; + if (!item) continue; + + std::string new_order_str = build_order_string((LLWearableType::EType)type, i); + if (new_order_str == item->LLInventoryItem::getDescription()) continue; + + item->setDescription(new_order_str); + item->setComplete(TRUE); + item->updateServer(FALSE); + gInventory.updateItem(item); + + inventory_changed = true; + } + } + + //*TODO do we really need to notify observers? + if (inventory_changed) gInventory.notifyObservers(); +} + + + + +class LLShowCreatedOutfit: public LLInventoryCallback +{ +public: + LLShowCreatedOutfit(LLUUID& folder_id, bool show_panel = true): mFolderID(folder_id), mShowPanel(show_panel) + {} + + virtual ~LLShowCreatedOutfit() + { + LLSD key; + + //EXT-7727. For new accounts LLShowCreatedOutfit is created during login process + // add may be processed after login process is finished + if (mShowPanel) + { + LLSideTray::getInstance()->showPanel("panel_outfits_inventory", key); + } + LLOutfitsList *outfits_list = + dynamic_cast<LLOutfitsList*>(LLSideTray::getInstance()->getPanel("outfitslist_tab")); + if (outfits_list) + { + outfits_list->setSelectedOutfitByUUID(mFolderID); + } + + LLAppearanceMgr::getInstance()->updateIsDirty(); + gAgentWearables.notifyLoadingFinished(); // New outfit is saved. + LLAppearanceMgr::getInstance()->updatePanelOutfitName(""); + } + + virtual void fire(const LLUUID&) + {} + +private: + LLUUID mFolderID; + bool mShowPanel; +}; + +LLUUID LLAppearanceMgr::makeNewOutfitLinks(const std::string& new_folder_name, bool show_panel) +{ + if (!isAgentAvatarValid()) return LLUUID::null; + + gAgentWearables.notifyLoadingStarted(); + + // First, make a folder in the My Outfits directory. + const LLUUID parent_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS); + LLUUID folder_id = gInventory.createNewCategory( + parent_id, + LLFolderType::FT_OUTFIT, + new_folder_name); + + updateClothingOrderingInfo(); + + LLPointer<LLInventoryCallback> cb = new LLShowCreatedOutfit(folder_id,show_panel); + shallowCopyCategoryContents(getCOF(),folder_id, cb); + createBaseOutfitLink(folder_id, cb); + + dumpCat(folder_id,"COF, new outfit"); + + return folder_id; +} + +void LLAppearanceMgr::wearBaseOutfit() +{ + const LLUUID& base_outfit_id = getBaseOutfitUUID(); + if (base_outfit_id.isNull()) return; + + updateCOF(base_outfit_id); +} + +void LLAppearanceMgr::removeItemFromAvatar(const LLUUID& id_to_remove) +{ + LLViewerInventoryItem * item_to_remove = gInventory.getItem(id_to_remove); + if (!item_to_remove) return; + + switch (item_to_remove->getType()) + { + case LLAssetType::AT_CLOTHING: + if (get_is_item_worn(id_to_remove)) + { + //*TODO move here the exact removing code from LLWearableBridge::removeItemFromAvatar in the future + LLWearableBridge::removeItemFromAvatar(item_to_remove); + } + break; + case LLAssetType::AT_OBJECT: + LLVOAvatarSelf::detachAttachmentIntoInventory(item_to_remove->getLinkedUUID()); + default: + break; + } + + // *HACK: Force to remove garbage from COF. + // Unworn links or objects can't be processed by existed removing functionality + // since it is not designed for such cases. As example attachment object can't be removed + // since sever don't sends message _PREHASH_KillObject in that case. + // Also we can't check is link was successfully removed from COF since in case + // deleting attachment link removing performs asynchronously in process_kill_object callback. + removeCOFItemLinks(id_to_remove,false); +} + +bool LLAppearanceMgr::moveWearable(LLViewerInventoryItem* item, bool closer_to_body) +{ + if (!item || !item->isWearableType()) return false; + if (item->getType() != LLAssetType::AT_CLOTHING) return false; + if (!gInventory.isObjectDescendentOf(item->getUUID(), getCOF())) return false; + + LLInventoryModel::cat_array_t cats; + LLInventoryModel::item_array_t items; + LLFindWearablesOfType filter_wearables_of_type(item->getWearableType()); + gInventory.collectDescendentsIf(getCOF(), cats, items, true, filter_wearables_of_type); + if (items.empty()) return false; + + // We assume that the items have valid descriptions. + std::sort(items.begin(), items.end(), WearablesOrderComparator(item->getWearableType())); + + if (closer_to_body && items.front() == item) return false; + if (!closer_to_body && items.back() == item) return false; + + LLInventoryModel::item_array_t::iterator it = std::find(items.begin(), items.end(), item); + if (items.end() == it) return false; + + + //swapping descriptions + closer_to_body ? --it : ++it; + LLViewerInventoryItem* swap_item = *it; + if (!swap_item) return false; + std::string tmp = swap_item->LLInventoryItem::getDescription(); + swap_item->setDescription(item->LLInventoryItem::getDescription()); + item->setDescription(tmp); + + + //items need to be updated on a dataserver + item->setComplete(TRUE); + item->updateServer(FALSE); + gInventory.updateItem(item); + + swap_item->setComplete(TRUE); + swap_item->updateServer(FALSE); + gInventory.updateItem(swap_item); + + //to cause appearance of the agent to be updated + bool result = false; + if (result = gAgentWearables.moveWearable(item, closer_to_body)) + { + gAgentAvatarp->wearableUpdated(item->getWearableType(), FALSE); + } + + setOutfitDirty(true); + + //*TODO do we need to notify observers here in such a way? + gInventory.notifyObservers(); + + return result; +} + +//static +void LLAppearanceMgr::sortItemsByActualDescription(LLInventoryModel::item_array_t& items) +{ + if (items.size() < 2) return; + + std::sort(items.begin(), items.end(), sort_by_description); +} + +//#define DUMP_CAT_VERBOSE + +void LLAppearanceMgr::dumpCat(const LLUUID& cat_id, const std::string& msg) +{ + LLInventoryModel::cat_array_t cats; + LLInventoryModel::item_array_t items; + gInventory.collectDescendents(cat_id, cats, items, LLInventoryModel::EXCLUDE_TRASH); + +#ifdef DUMP_CAT_VERBOSE + llinfos << llendl; + llinfos << str << llendl; + S32 hitcount = 0; + for(S32 i=0; i<items.count(); i++) + { + LLViewerInventoryItem *item = items.get(i); + if (item) + hitcount++; + llinfos << i <<" "<< item->getName() <<llendl; + } +#endif + llinfos << msg << " count " << items.count() << llendl; +} + +void LLAppearanceMgr::dumpItemArray(const LLInventoryModel::item_array_t& items, + const std::string& msg) +{ + for (S32 i=0; i<items.count(); i++) + { + LLViewerInventoryItem *item = items.get(i); + LLViewerInventoryItem *linked_item = item ? item->getLinkedItem() : NULL; + LLUUID asset_id; + if (linked_item) + { + asset_id = linked_item->getAssetUUID(); + } + llinfos << msg << " " << i <<" " << (item ? item->getName() : "(nullitem)") << " " << asset_id.asString() << llendl; + } + llinfos << llendl; +} + +LLAppearanceMgr::LLAppearanceMgr(): + mAttachmentInvLinkEnabled(false), + mOutfitIsDirty(false), + mIsInUpdateAppearanceFromCOF(false) +{ + LLOutfitObserver& outfit_observer = LLOutfitObserver::instance(); + + // unlock outfit on save operation completed + outfit_observer.addCOFSavedCallback(boost::bind( + &LLAppearanceMgr::setOutfitLocked, this, false)); + + mUnlockOutfitTimer.reset(new LLOutfitUnLockTimer(gSavedSettings.getS32( + "OutfitOperationsTimeout"))); + + gIdleCallbacks.addFunction(&LLAttachmentsMgr::onIdle,NULL); +} + +LLAppearanceMgr::~LLAppearanceMgr() +{ +} + +void LLAppearanceMgr::setAttachmentInvLinkEnable(bool val) +{ + llinfos << "setAttachmentInvLinkEnable => " << (int) val << llendl; + mAttachmentInvLinkEnabled = val; +} + +void dumpAttachmentSet(const std::set<LLUUID>& atts, const std::string& msg) +{ + llinfos << msg << llendl; + for (std::set<LLUUID>::const_iterator it = atts.begin(); + it != atts.end(); + ++it) + { + LLUUID item_id = *it; + LLViewerInventoryItem *item = gInventory.getItem(item_id); + if (item) + llinfos << "atts " << item->getName() << llendl; + else + llinfos << "atts " << "UNKNOWN[" << item_id.asString() << "]" << llendl; + } + llinfos << llendl; +} + +void LLAppearanceMgr::registerAttachment(const LLUUID& item_id) +{ + gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id); + + if (mAttachmentInvLinkEnabled) + { + // we have to pass do_update = true to call LLAppearanceMgr::updateAppearanceFromCOF. + // it will trigger gAgentWariables.notifyLoadingFinished() + // But it is not acceptable solution. See EXT-7777 + LLAppearanceMgr::addCOFItemLink(item_id, false); // Add COF link for item. + } + else + { + //llinfos << "no link changes, inv link not enabled" << llendl; + } +} + +void LLAppearanceMgr::unregisterAttachment(const LLUUID& item_id) +{ + gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id); + + if (mAttachmentInvLinkEnabled) + { + LLAppearanceMgr::removeCOFItemLinks(item_id, false); + } + else + { + //llinfos << "no link changes, inv link not enabled" << llendl; + } +} + +BOOL LLAppearanceMgr::getIsInCOF(const LLUUID& obj_id) const +{ + return gInventory.isObjectDescendentOf(obj_id, getCOF()); +} + +// static +bool LLAppearanceMgr::isLinkInCOF(const LLUUID& obj_id) +{ + LLInventoryModel::cat_array_t cats; + LLInventoryModel::item_array_t items; + LLLinkedItemIDMatches find_links(gInventory.getLinkedItemID(obj_id)); + gInventory.collectDescendentsIf(LLAppearanceMgr::instance().getCOF(), + cats, + items, + LLInventoryModel::EXCLUDE_TRASH, + find_links); + + return !items.empty(); +} + +BOOL LLAppearanceMgr::getIsProtectedCOFItem(const LLUUID& obj_id) const +{ + if (!getIsInCOF(obj_id)) return FALSE; + + // If a non-link somehow ended up in COF, allow deletion. + const LLInventoryObject *obj = gInventory.getObject(obj_id); + if (obj && !obj->getIsLinkType()) + { + return FALSE; + } + + // For now, don't allow direct deletion from the COF. Instead, force users + // to choose "Detach" or "Take Off". + return TRUE; + /* + const LLInventoryObject *obj = gInventory.getObject(obj_id); + if (!obj) return FALSE; + + // Can't delete bodyparts, since this would be equivalent to removing the item. + if (obj->getType() == LLAssetType::AT_BODYPART) return TRUE; + + // Can't delete the folder link, since this is saved for bookkeeping. + if (obj->getActualType() == LLAssetType::AT_LINK_FOLDER) return TRUE; + + return FALSE; + */ +} + +// Shim class to allow arbitrary boost::bind +// expressions to be run as one-time idle callbacks. +// +// TODO: rework idle function spec to take a boost::function in the first place. +class OnIdleCallbackOneTime +{ +public: + OnIdleCallbackOneTime(nullary_func_t callable): + mCallable(callable) + { + } + static void onIdle(void *data) + { + gIdleCallbacks.deleteFunction(onIdle, data); + OnIdleCallbackOneTime* self = reinterpret_cast<OnIdleCallbackOneTime*>(data); + self->call(); + delete self; + } + void call() + { + mCallable(); + } +private: + nullary_func_t mCallable; +}; + +void doOnIdleOneTime(nullary_func_t callable) +{ + OnIdleCallbackOneTime* cb_functor = new OnIdleCallbackOneTime(callable); + gIdleCallbacks.addFunction(&OnIdleCallbackOneTime::onIdle,cb_functor); +} + +// Shim class to allow generic boost functions to be run as +// recurring idle callbacks. Callable should return true when done, +// false to continue getting called. +// +// TODO: rework idle function spec to take a boost::function in the first place. +class OnIdleCallbackRepeating +{ +public: + OnIdleCallbackRepeating(bool_func_t callable): + mCallable(callable) + { + } + // Will keep getting called until the callable returns true. + static void onIdle(void *data) + { + OnIdleCallbackRepeating* self = reinterpret_cast<OnIdleCallbackRepeating*>(data); + bool done = self->call(); + if (done) + { + gIdleCallbacks.deleteFunction(onIdle, data); + delete self; + } + } + bool call() + { + return mCallable(); + } +private: + bool_func_t mCallable; +}; + +void doOnIdleRepeating(bool_func_t callable) +{ + OnIdleCallbackRepeating* cb_functor = new OnIdleCallbackRepeating(callable); + gIdleCallbacks.addFunction(&OnIdleCallbackRepeating::onIdle,cb_functor); +} + +class CallAfterCategoryFetchStage2: public LLInventoryFetchItemsObserver +{ +public: + CallAfterCategoryFetchStage2(const uuid_vec_t& ids, + nullary_func_t callable) : + LLInventoryFetchItemsObserver(ids), + mCallable(callable) + { + } + ~CallAfterCategoryFetchStage2() + { + } + virtual void done() + { + llinfos << this << " done with incomplete " << mIncomplete.size() + << " complete " << mComplete.size() << " calling callable" << llendl; + + gInventory.removeObserver(this); + doOnIdleOneTime(mCallable); + delete this; + } +protected: + nullary_func_t mCallable; +}; + +class CallAfterCategoryFetchStage1: public LLInventoryFetchDescendentsObserver +{ +public: + CallAfterCategoryFetchStage1(const LLUUID& cat_id, nullary_func_t callable) : + LLInventoryFetchDescendentsObserver(cat_id), + mCallable(callable) + { + } + ~CallAfterCategoryFetchStage1() + { + } + virtual void done() + { + // What we do here is get the complete information on the items in + // the library, and set up an observer that will wait for that to + // happen. + LLInventoryModel::cat_array_t cat_array; + LLInventoryModel::item_array_t item_array; + gInventory.collectDescendents(mComplete.front(), + cat_array, + item_array, + LLInventoryModel::EXCLUDE_TRASH); + S32 count = item_array.count(); + if(!count) + { + llwarns << "Nothing fetched in category " << mComplete.front() + << llendl; + //dec_busy_count(); + gInventory.removeObserver(this); + + // lets notify observers that loading is finished. + gAgentWearables.notifyLoadingFinished(); + delete this; + return; + } + + llinfos << "stage1 got " << item_array.count() << " items, passing to stage2 " << llendl; + uuid_vec_t ids; + for(S32 i = 0; i < count; ++i) + { + ids.push_back(item_array.get(i)->getUUID()); + } + + gInventory.removeObserver(this); + + // do the fetch + CallAfterCategoryFetchStage2 *stage2 = new CallAfterCategoryFetchStage2(ids, mCallable); + stage2->startFetch(); + if(stage2->isFinished()) + { + // everything is already here - call done. + stage2->done(); + } + else + { + // it's all on it's way - add an observer, and the inventory + // will call done for us when everything is here. + gInventory.addObserver(stage2); + } + delete this; + } +protected: + nullary_func_t mCallable; +}; + +void callAfterCategoryFetch(const LLUUID& cat_id, nullary_func_t cb) +{ + CallAfterCategoryFetchStage1 *stage1 = new CallAfterCategoryFetchStage1(cat_id, cb); + stage1->startFetch(); + if (stage1->isFinished()) + { + stage1->done(); + } + else + { + gInventory.addObserver(stage1); + } +} + +void wear_multiple(const uuid_vec_t& ids, bool replace) +{ + LLPointer<LLInventoryCallback> cb = new LLUpdateAppearanceOnDestroy; + + bool first = true; + uuid_vec_t::const_iterator it; + for (it = ids.begin(); it != ids.end(); ++it) + { + // if replace is requested, the first item worn will replace the current top + // item, and others will be added. + LLAppearanceMgr::instance().wearItemOnAvatar(*it,false,first && replace,cb); + first = false; + } +} + |