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path: root/indra/newview/llappearancemgr.cpp
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Diffstat (limited to 'indra/newview/llappearancemgr.cpp')
-rwxr-xr-xindra/newview/llappearancemgr.cpp88
1 files changed, 71 insertions, 17 deletions
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index b3b8a40d39..a64d5b50b3 100755
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
@@ -807,15 +807,48 @@ void LLWearableHoldingPattern::onAllComplete()
}
}
- // Update wearables.
- LL_INFOS("Avatar") << self_av_string() << "HP " << index() << " updating agent wearables with " << mResolved << " wearable items " << LL_ENDL;
- LLAppearanceMgr::instance().updateAgentWearables(this);
-
- // Update attachments to match those requested.
if (isAgentAvatarValid())
{
LL_DEBUGS("Avatar") << self_av_string() << "Updating " << mObjItems.size() << " attachments" << LL_ENDL;
- LLAgentWearables::userUpdateAttachments(mObjItems);
+ LLAgentWearables::llvo_vec_t objects_to_remove;
+ LLAgentWearables::llvo_vec_t objects_to_retain;
+ LLInventoryModel::item_array_t items_to_add;
+
+ LLAgentWearables::findAttachmentsAddRemoveInfo(mObjItems,
+ objects_to_remove,
+ objects_to_retain,
+ items_to_add);
+
+ LL_DEBUGS("Avatar") << self_av_string() << "Removing " << objects_to_remove.size()
+ << " attachments" << LL_ENDL;
+
+ // Here we remove the attachment pos overrides for *all*
+ // attachments, even those that are not being removed. This is
+ // needed to get joint positions all slammed down to their
+ // pre-attachment states.
+ gAgentAvatarp->clearAttachmentPosOverrides();
+
+ // Take off the attachments that will no longer be in the outfit.
+ LLAgentWearables::userRemoveMultipleAttachments(objects_to_remove);
+
+ // Update wearables.
+ LL_INFOS("Avatar") << self_av_string() << "HP " << index() << " updating agent wearables with "
+ << mResolved << " wearable items " << LL_ENDL;
+ LLAppearanceMgr::instance().updateAgentWearables(this);
+
+ // Restore attachment pos overrides for the attachments that
+ // are remaining in the outfit.
+ for (LLAgentWearables::llvo_vec_t::iterator it = objects_to_retain.begin();
+ it != objects_to_retain.end();
+ ++it)
+ {
+ LLViewerObject *objectp = *it;
+ gAgentAvatarp->addAttachmentPosOverridesForObject(objectp);
+ }
+
+ // Add new attachments to match those requested.
+ LL_DEBUGS("Avatar") << self_av_string() << "Adding " << items_to_add.size() << " attachments" << LL_ENDL;
+ LLAgentWearables::userAttachMultipleAttachments(items_to_add);
}
if (isFetchCompleted() && isMissingCompleted())
@@ -2699,7 +2732,12 @@ void LLAppearanceMgr::removeCOFItemLinks(const LLUUID& item_id, LLPointer<LLInve
const LLInventoryItem* item = item_array.at(i).get();
if (item->getIsLinkType() && item->getLinkedUUID() == item_id)
{
- remove_inventory_item(item->getUUID(), cb);
+ bool immediate_delete = false;
+ if (item->getType() == LLAssetType::AT_OBJECT)
+ {
+ immediate_delete = true;
+ }
+ remove_inventory_item(item->getUUID(), cb, immediate_delete);
}
}
}
@@ -4056,17 +4094,33 @@ public:
bool handle(const LLSD& tokens, const LLSD& query_map,
LLMediaCtrl* web)
{
- LLPointer<LLInventoryCategory> category = new LLInventoryCategory(query_map["folder_id"],
- LLUUID::null,
- LLFolderType::FT_CLOTHING,
- "Quick Appearance");
- LLSD::UUID folder_uuid = query_map["folder_id"].asUUID();
- if ( gInventory.getCategory( folder_uuid ) != NULL )
- {
- LLAppearanceMgr::getInstance()->wearInventoryCategory(category, true, false);
+ LLSD::UUID folder_uuid;
- // *TODOw: This may not be necessary if initial outfit is chosen already -- josh
- gAgent.setOutfitChosen(TRUE);
+ if (folder_uuid.isNull() && query_map.has("folder_name"))
+ {
+ std::string outfit_folder_name = query_map["folder_name"];
+ folder_uuid = findDescendentCategoryIDByName(
+ gInventory.getLibraryRootFolderID(),
+ outfit_folder_name);
+ }
+ if (folder_uuid.isNull() && query_map.has("folder_id"))
+ {
+ folder_uuid = query_map["folder_id"].asUUID();
+ }
+
+ if (folder_uuid.notNull())
+ {
+ LLPointer<LLInventoryCategory> category = new LLInventoryCategory(folder_uuid,
+ LLUUID::null,
+ LLFolderType::FT_CLOTHING,
+ "Quick Appearance");
+ if ( gInventory.getCategory( folder_uuid ) != NULL )
+ {
+ LLAppearanceMgr::getInstance()->wearInventoryCategory(category, true, false);
+
+ // *TODOw: This may not be necessary if initial outfit is chosen already -- josh
+ gAgent.setOutfitChosen(TRUE);
+ }
}
// release avatar picker keyboard focus