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path: root/indra/newview/llappearancemgr.cpp
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-rw-r--r--indra/newview/llappearancemgr.cpp24
1 files changed, 8 insertions, 16 deletions
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index 43f6be42b6..a7d90ab8d3 100644
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
@@ -995,7 +995,7 @@ bool LLAppearanceMgr::wearItemOnAvatar(const LLUUID& item_id_to_wear, bool do_up
{
removeCOFItemLinks(gAgentWearables.getWearableItemID(item_to_wear->getWearableType(), wearable_count-1), false);
}
- addCOFItemLink(item_to_wear, do_update);
+ addCOFItemLink(item_to_wear, do_update, cb);
}
break;
case LLAssetType::AT_BODYPART:
@@ -2179,17 +2179,19 @@ void LLAppearanceMgr::updateIsDirty()
}
else
{
+ LLIsOfAssetType collector = LLIsOfAssetType(LLAssetType::AT_LINK);
+
LLInventoryModel::cat_array_t cof_cats;
LLInventoryModel::item_array_t cof_items;
- gInventory.collectDescendents(cof, cof_cats, cof_items,
- LLInventoryModel::EXCLUDE_TRASH);
+ gInventory.collectDescendentsIf(cof, cof_cats, cof_items,
+ LLInventoryModel::EXCLUDE_TRASH, collector);
LLInventoryModel::cat_array_t outfit_cats;
LLInventoryModel::item_array_t outfit_items;
- gInventory.collectDescendents(base_outfit, outfit_cats, outfit_items,
- LLInventoryModel::EXCLUDE_TRASH);
+ gInventory.collectDescendentsIf(base_outfit, outfit_cats, outfit_items,
+ LLInventoryModel::EXCLUDE_TRASH, collector);
- if(outfit_items.count() != cof_items.count() -1)
+ if(outfit_items.count() != cof_items.count())
{
// Current outfit folder should have one more item than the outfit folder.
// this one item is the link back to the outfit folder itself.
@@ -2197,16 +2199,6 @@ void LLAppearanceMgr::updateIsDirty()
return;
}
- //getting rid of base outfit folder link to simplify comparison
- for (LLInventoryModel::item_array_t::iterator it = cof_items.begin(); it != cof_items.end(); ++it)
- {
- if (*it == base_outfit_item)
- {
- cof_items.erase(it);
- break;
- }
- }
-
//"dirty" - also means a difference in linked UUIDs and/or a difference in wearables order (links' descriptions)
std::sort(cof_items.begin(), cof_items.end(), sort_by_linked_uuid);
std::sort(outfit_items.begin(), outfit_items.end(), sort_by_linked_uuid);