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-rw-r--r--indra/newview/llappearancemgr.cpp12
1 files changed, 3 insertions, 9 deletions
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index b5ad5c7a11..17efc28a6a 100644
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
@@ -991,14 +991,8 @@ bool LLAppearanceMgr::wearItemOnAvatar(const LLUUID& item_id_to_wear, bool do_up
}
}
case LLAssetType::AT_BODYPART:
- // Don't wear anything until initial wearables are loaded, can
- // destroy clothing items.
- if (!gAgentWearables.areWearablesLoaded())
- {
- LLNotificationsUtil::add("CanNotChangeAppearanceUntilLoaded");
- return false;
- }
-
+ // TODO: investigate wearables may not be loaded at this point EXT-8231
+
// Remove the existing wearables of the same type.
// Remove existing body parts anyway because we must not be able to wear e.g. two skins.
if (item_to_wear->getType() == LLAssetType::AT_BODYPART)
@@ -2596,7 +2590,7 @@ void LLAppearanceMgr::dumpItemArray(const LLInventoryModel::item_array_t& items,
{
asset_id = linked_item->getAssetUUID();
}
- llinfos << msg << " " << i <<" " << item->getName() << " " << asset_id.asString() << llendl;
+ llinfos << msg << " " << i <<" " << (item ? item->getName() : "(nullitem)") << " " << asset_id.asString() << llendl;
}
llinfos << llendl;
}