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+/**
+ * @file llappdelegate-objc.mm
+ * @brief Class implementation for the Mac version's application delegate.
+ *
+ * $LicenseInfo:firstyear=2000&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#import "llappdelegate-objc.h"
+#include "llwindowmacosx-objc.h"
+#include <Carbon/Carbon.h> // Used for Text Input Services ("Safe" API - it's supported)
+
+@implementation LLAppDelegate
+
+@synthesize window;
+@synthesize inputWindow;
+@synthesize inputView;
+@synthesize currentInputLanguage;
+
+- (void)dealloc
+{
+ [super dealloc];
+}
+
+- (void) applicationDidFinishLaunching:(NSNotification *)notification
+{
+ frameTimer = nil;
+
+ [self languageUpdated];
+
+ if (initViewer())
+ {
+ frameTimer = [NSTimer scheduledTimerWithTimeInterval:0.0 target:self selector:@selector(mainLoop) userInfo:nil repeats:YES];
+ } else {
+ handleQuit();
+ }
+
+ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(languageUpdated) name:@"NSTextInputContextKeyboardSelectionDidChangeNotification" object:nil];
+}
+
+- (void) applicationDidBecomeActive:(NSNotification *)notification
+{
+ callWindowFocus();
+}
+
+- (void) applicationDidResignActive:(NSNotification *)notification
+{
+ callWindowUnfocus();
+}
+
+- (NSApplicationDelegateReply) applicationShouldTerminate:(NSApplication *)sender
+{
+ if (!runMainLoop())
+ {
+ handleQuit();
+ return NSTerminateCancel;
+ } else {
+ [frameTimer release];
+ cleanupViewer();
+ return NSTerminateNow;
+ }
+}
+
+- (void) mainLoop
+{
+ bool appExiting = runMainLoop();
+ if (appExiting)
+ {
+ [frameTimer release];
+ [[NSApplication sharedApplication] terminate:self];
+ }
+}
+
+- (void) showInputWindow:(bool)show withEvent:(NSEvent*)textEvent
+{
+ if (![self romanScript])
+ {
+ if (show)
+ {
+ NSLog(@"Showing input window.");
+ [inputWindow makeKeyAndOrderFront:inputWindow];
+ if (textEvent != nil)
+ {
+ [[inputView inputContext] discardMarkedText];
+ [[inputView inputContext] handleEvent:textEvent];
+ }
+ } else {
+ NSLog(@"Hiding input window.");
+ [inputWindow orderOut:inputWindow];
+ [window makeKeyAndOrderFront:window];
+ }
+ }
+}
+
+// This will get called multiple times by NSNotificationCenter.
+// It will be called every time that the window focus changes, and every time that the input language gets changed.
+// The primary use case for this selector is to update our current input language when the user, for whatever reason, changes the input language.
+// This is the more elegant way of handling input language changes instead of checking every time we want to use the input window.
+
+- (void) languageUpdated
+{
+ TISInputSourceRef currentInput = TISCopyCurrentKeyboardInputSource();
+ CFArrayRef languages = (CFArrayRef)TISGetInputSourceProperty(currentInput, kTISPropertyInputSourceLanguages);
+
+#if 0 // In the event of ever needing to add new language sources, change this to 1 and watch the terminal for "languages:"
+ NSLog(@"languages: %@", TISGetInputSourceProperty(currentInput, kTISPropertyInputSourceLanguages));
+#endif
+
+ // Typically the language we want is going to be the very first result in the array.
+ currentInputLanguage = (NSString*)CFArrayGetValueAtIndex(languages, 0);
+}
+
+- (bool) romanScript
+{
+ // How to add support for new languages with the input window:
+ // Simply append this array with the language code (ja for japanese, ko for korean, zh for chinese, etc.)
+ NSArray *nonRomanScript = [[NSArray alloc] initWithObjects:@"ja", @"ko", @"zh-Hant", @"zh-Hans", nil];
+ if ([nonRomanScript containsObject:currentInputLanguage])
+ {
+ return false;
+ }
+
+ return true;
+}
+
+@end