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Diffstat (limited to 'indra/newview/llappdelegate-objc.mm')
-rw-r--r-- | indra/newview/llappdelegate-objc.mm | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/indra/newview/llappdelegate-objc.mm b/indra/newview/llappdelegate-objc.mm new file mode 100644 index 0000000000..de77447006 --- /dev/null +++ b/indra/newview/llappdelegate-objc.mm @@ -0,0 +1,112 @@ +// +// LLAppDelegate.m +// SecondLife +// +// Created by Geenz on 12/16/12. +// +// + +#import "llappdelegate-objc.h" +#include "llwindowmacosx-objc.h" +#include <Carbon/Carbon.h> // Used for Text Input Services ("Safe" API - it's well supported) + +@implementation LLAppDelegate + +@synthesize window; +@synthesize inputWindow; +@synthesize inputView; +@synthesize currentInputLanguage; + +- (void)dealloc +{ + [super dealloc]; +} + +- (void) applicationDidFinishLaunching:(NSNotification *)notification +{ + frameTimer = nil; + + [self languageUpdated]; + + if (initViewer()) + { + frameTimer = [NSTimer scheduledTimerWithTimeInterval:0.0 target:self selector:@selector(mainLoop) userInfo:nil repeats:YES]; + } else { + handleQuit(); + } + + [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(languageUpdated) name:@"NSTextInputContextKeyboardSelectionDidChangeNotification" object:nil]; +} + +- (void) applicationDidBecomeActive:(NSNotification *)notification +{ + callWindowFocus(); +} + +- (void) applicationDidResignActive:(NSNotification *)notification +{ + callWindowUnfocus(); +} + +- (NSApplicationDelegateReply) applicationShouldTerminate:(NSApplication *)sender +{ + if (!runMainLoop()) + { + handleQuit(); + return NSTerminateCancel; + } else { + [frameTimer release]; + cleanupViewer(); + return NSTerminateNow; + } +} + +- (void) mainLoop +{ + bool appExiting = runMainLoop(); + if (appExiting) + { + [frameTimer release]; + [[NSApplication sharedApplication] terminate:self]; + } +} + +- (void) showInputWindow:(bool)show +{ + // How to add support for new languages with the input window: + // Simply append this array with the language code (ja for japanese, ko for korean, zh for chinese, etc.) + NSArray *authorizedLanguages = [[NSArray alloc] initWithObjects:@"ja", @"ko", @"zh-Hant", @"zh-Hans", nil]; + + if ([authorizedLanguages containsObject:currentInputLanguage]) + { + if (show) + { + NSLog(@"Showing input window."); + [inputWindow makeKeyAndOrderFront:inputWindow]; + } else { + NSLog(@"Hiding input window."); + [inputWindow orderOut:inputWindow]; + [window makeKeyAndOrderFront:window]; + } + } +} + +// This will get called multiple times by NSNotificationCenter. +// It will be called every time that the window focus changes, and every time that the input language gets changed. +// The primary use case for this selector is to update our current input language when the user, for whatever reason, changes the input language. +// This is the more elegant way of handling input language changes instead of checking every time we want to use the input window. + +- (void) languageUpdated +{ + TISInputSourceRef currentInput = TISCopyCurrentKeyboardInputSource(); + CFArrayRef languages = (CFArrayRef)TISGetInputSourceProperty(currentInput, kTISPropertyInputSourceLanguages); + +#if 1 // In the event of ever needing to add new language sources, change this to 1 and watch the terminal for "languages:" + NSLog(@"languages: %@", TISGetInputSourceProperty(currentInput, kTISPropertyInputSourceLanguages)); +#endif + + // Typically the language we want is going to be the very first result in the array. + currentInputLanguage = (NSString*)CFArrayGetValueAtIndex(languages, 0); +} + +@end |