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diff --git a/indra/newview/llagentwearablesfetch.cpp b/indra/newview/llagentwearablesfetch.cpp
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-/**
- * @file llagentwearablesfetch.cpp
- * @brief LLAgentWearblesFetch class implementation
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-#include "llagentwearablesfetch.h"
-
-#include "llagent.h"
-#include "llagentwearables.h"
-#include "llappearancemgr.h"
-#include "llinventoryfunctions.h"
-#include "llstartup.h"
-#include "llvoavatarself.h"
-
-
-void order_my_outfits_cb()
- {
- if (!LLApp::isRunning())
- {
- llwarns << "called during shutdown, skipping" << llendl;
- return;
- }
-
- const LLUUID& my_outfits_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS);
- if (my_outfits_id.isNull()) return;
-
- LLInventoryModel::cat_array_t* cats;
- LLInventoryModel::item_array_t* items;
- gInventory.getDirectDescendentsOf(my_outfits_id, cats, items);
- if (!cats) return;
-
- //My Outfits should at least contain saved initial outfit and one another outfit
- if (cats->size() < 2)
- {
- llwarning("My Outfits category was not populated properly", 0);
- return;
- }
-
- llinfos << "Starting updating My Outfits with wearables ordering information" << llendl;
-
- for (LLInventoryModel::cat_array_t::iterator outfit_iter = cats->begin();
- outfit_iter != cats->end(); ++outfit_iter)
- {
- const LLUUID& cat_id = (*outfit_iter)->getUUID();
- if (cat_id.isNull()) continue;
-
- // saved initial outfit already contains wearables ordering information
- if (cat_id == LLAppearanceMgr::getInstance()->getBaseOutfitUUID()) continue;
-
- LLAppearanceMgr::getInstance()->updateClothingOrderingInfo(cat_id);
- }
-
- llinfos << "Finished updating My Outfits with wearables ordering information" << llendl;
- }
-
-LLInitialWearablesFetch::LLInitialWearablesFetch(const LLUUID& cof_id) :
- LLInventoryFetchDescendentsObserver(cof_id)
-{
- if (isAgentAvatarValid())
- {
- gAgentAvatarp->startPhase("initial_wearables_fetch");
- gAgentAvatarp->outputRezTiming("Initial wearables fetch started");
- }
-}
-
-LLInitialWearablesFetch::~LLInitialWearablesFetch()
-{
-}
-
-// virtual
-void LLInitialWearablesFetch::done()
-{
- // Delay processing the actual results of this so it's not handled within
- // gInventory.notifyObservers. The results will be handled in the next
- // idle tick instead.
- gInventory.removeObserver(this);
- doOnIdleOneTime(boost::bind(&LLInitialWearablesFetch::processContents,this));
- if (isAgentAvatarValid())
- {
- gAgentAvatarp->stopPhase("initial_wearables_fetch");
- gAgentAvatarp->outputRezTiming("Initial wearables fetch done");
- }
-}
-
-void LLInitialWearablesFetch::add(InitialWearableData &data)
-
-{
- mAgentInitialWearables.push_back(data);
-}
-
-void LLInitialWearablesFetch::processContents()
-{
- if(!gAgentAvatarp) //no need to process wearables if the agent avatar is deleted.
- {
- delete this;
- return ;
- }
-
- // Fetch the wearable items from the Current Outfit Folder
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t wearable_array;
- LLFindWearables is_wearable;
- llassert_always(mComplete.size() != 0);
- gInventory.collectDescendentsIf(mComplete.front(), cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH, is_wearable);
-
- LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true);
- if (wearable_array.count() > 0)
- {
- gAgentWearables.notifyLoadingStarted();
- LLAppearanceMgr::instance().updateAppearanceFromCOF();
- }
- else
- {
- // if we're constructing the COF from the wearables message, we don't have a proper outfit link
- LLAppearanceMgr::instance().setOutfitDirty(true);
- processWearablesMessage();
- }
- delete this;
-}
-
-class LLFetchAndLinkObserver: public LLInventoryFetchItemsObserver
-{
-public:
- LLFetchAndLinkObserver(uuid_vec_t& ids):
- LLInventoryFetchItemsObserver(ids)
- {
- }
- ~LLFetchAndLinkObserver()
- {
- }
- virtual void done()
- {
- gInventory.removeObserver(this);
-
- // Link to all fetched items in COF.
- LLPointer<LLInventoryCallback> link_waiter = new LLUpdateAppearanceOnDestroy;
- for (uuid_vec_t::iterator it = mIDs.begin();
- it != mIDs.end();
- ++it)
- {
- LLUUID id = *it;
- LLViewerInventoryItem *item = gInventory.getItem(*it);
- if (!item)
- {
- llwarns << "fetch failed!" << llendl;
- continue;
- }
-
- link_inventory_item(gAgent.getID(),
- item->getLinkedUUID(),
- LLAppearanceMgr::instance().getCOF(),
- item->getName(),
- item->getDescription(),
- LLAssetType::AT_LINK,
- link_waiter);
- }
- }
-};
-
-void LLInitialWearablesFetch::processWearablesMessage()
-{
- if (!mAgentInitialWearables.empty()) // We have an empty current outfit folder, use the message data instead.
- {
- const LLUUID current_outfit_id = LLAppearanceMgr::instance().getCOF();
- uuid_vec_t ids;
- for (U8 i = 0; i < mAgentInitialWearables.size(); ++i)
- {
- // Populate the current outfit folder with links to the wearables passed in the message
- InitialWearableData *wearable_data = new InitialWearableData(mAgentInitialWearables[i]); // This will be deleted in the callback.
-
- if (wearable_data->mAssetID.notNull())
- {
- ids.push_back(wearable_data->mItemID);
- }
- else
- {
- llinfos << "Invalid wearable, type " << wearable_data->mType << " itemID "
- << wearable_data->mItemID << " assetID " << wearable_data->mAssetID << llendl;
- delete wearable_data;
- }
- }
-
- // Add all current attachments to the requested items as well.
- if (isAgentAvatarValid())
- {
- for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
- iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- if (!attachment) continue;
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- LLViewerObject* attached_object = (*attachment_iter);
- if (!attached_object) continue;
- const LLUUID& item_id = attached_object->getAttachmentItemID();
- if (item_id.isNull()) continue;
- ids.push_back(item_id);
- }
- }
- }
-
- // Need to fetch the inventory items for ids, then create links to them after they arrive.
- LLFetchAndLinkObserver *fetcher = new LLFetchAndLinkObserver(ids);
- fetcher->startFetch();
- // If no items to be fetched, done will never be triggered.
- // TODO: Change LLInventoryFetchItemsObserver::fetchItems to trigger done() on this condition.
- if (fetcher->isFinished())
- {
- fetcher->done();
- }
- else
- {
- gInventory.addObserver(fetcher);
- }
- }
- else
- {
- LL_WARNS("Wearables") << "No current outfit folder items found and no initial wearables fallback message received." << LL_ENDL;
- }
-}
-
-LLLibraryOutfitsFetch::LLLibraryOutfitsFetch(const LLUUID& my_outfits_id) :
- LLInventoryFetchDescendentsObserver(my_outfits_id),
- mCurrFetchStep(LOFS_FOLDER),
- mOutfitsPopulated(false)
-{
- llinfos << "created" << llendl;
-
- mMyOutfitsID = LLUUID::null;
- mClothingID = LLUUID::null;
- mLibraryClothingID = LLUUID::null;
- mImportedClothingID = LLUUID::null;
- mImportedClothingName = "Imported Library Clothing";
-}
-
-LLLibraryOutfitsFetch::~LLLibraryOutfitsFetch()
-{
- llinfos << "destroyed" << llendl;
-}
-
-void LLLibraryOutfitsFetch::done()
-{
- llinfos << "start" << llendl;
-
- // Delay this until idle() routine, since it's a heavy operation and
- // we also can't have it run within notifyObservers.
- doOnIdleOneTime(boost::bind(&LLLibraryOutfitsFetch::doneIdle,this));
- gInventory.removeObserver(this); // Prevent doOnIdleOneTime from being added twice.
-}
-
-void LLLibraryOutfitsFetch::doneIdle()
-{
- llinfos << "start" << llendl;
-
- gInventory.addObserver(this); // Add this back in since it was taken out during ::done()
-
- switch (mCurrFetchStep)
- {
- case LOFS_FOLDER:
- folderDone();
- mCurrFetchStep = LOFS_OUTFITS;
- break;
- case LOFS_OUTFITS:
- outfitsDone();
- mCurrFetchStep = LOFS_LIBRARY;
- break;
- case LOFS_LIBRARY:
- libraryDone();
- mCurrFetchStep = LOFS_IMPORTED;
- break;
- case LOFS_IMPORTED:
- importedFolderDone();
- mCurrFetchStep = LOFS_CONTENTS;
- break;
- case LOFS_CONTENTS:
- contentsDone();
- break;
- default:
- llwarns << "Got invalid state for outfit fetch: " << mCurrFetchStep << llendl;
- mOutfitsPopulated = TRUE;
- break;
- }
-
- // We're completely done. Cleanup.
- if (mOutfitsPopulated)
- {
- gInventory.removeObserver(this);
- delete this;
- return;
- }
-}
-
-void LLLibraryOutfitsFetch::folderDone()
-{
- llinfos << "start" << llendl;
-
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t wearable_array;
- gInventory.collectDescendents(mMyOutfitsID, cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH);
-
- // Early out if we already have items in My Outfits
- // except the case when My Outfits contains just initial outfit
- if (cat_array.count() > 1)
- {
- mOutfitsPopulated = true;
- return;
- }
-
- mClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING);
- mLibraryClothingID = gInventory.findLibraryCategoryUUIDForType(LLFolderType::FT_CLOTHING, false);
-
- // If Library->Clothing->Initial Outfits exists, use that.
- LLNameCategoryCollector matchFolderFunctor("Initial Outfits");
- cat_array.clear();
- gInventory.collectDescendentsIf(mLibraryClothingID,
- cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH,
- matchFolderFunctor);
- if (cat_array.count() > 0)
- {
- const LLViewerInventoryCategory *cat = cat_array.get(0);
- mLibraryClothingID = cat->getUUID();
- }
-
- mComplete.clear();
-
- // Get the complete information on the items in the inventory.
- uuid_vec_t folders;
- folders.push_back(mClothingID);
- folders.push_back(mLibraryClothingID);
- setFetchIDs(folders);
- startFetch();
- if (isFinished())
- {
- done();
- }
-}
-
-void LLLibraryOutfitsFetch::outfitsDone()
-{
- llinfos << "start" << llendl;
-
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t wearable_array;
- uuid_vec_t folders;
-
- // Collect the contents of the Library's Clothing folder
- gInventory.collectDescendents(mLibraryClothingID, cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH);
-
- llassert(cat_array.count() > 0);
- for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin();
- iter != cat_array.end();
- ++iter)
- {
- const LLViewerInventoryCategory *cat = iter->get();
-
- // Get the names and id's of every outfit in the library, skip "Ruth"
- // because it's a low quality legacy outfit
- if (cat->getName() != "Ruth")
- {
- // Get the name of every outfit in the library
- folders.push_back(cat->getUUID());
- mLibraryClothingFolders.push_back(cat->getUUID());
- }
- }
- cat_array.clear();
- wearable_array.clear();
-
- // Check if you already have an "Imported Library Clothing" folder
- LLNameCategoryCollector matchFolderFunctor(mImportedClothingName);
- gInventory.collectDescendentsIf(mClothingID,
- cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH,
- matchFolderFunctor);
- if (cat_array.size() > 0)
- {
- const LLViewerInventoryCategory *cat = cat_array.get(0);
- mImportedClothingID = cat->getUUID();
- }
-
- mComplete.clear();
- setFetchIDs(folders);
- startFetch();
- if (isFinished())
- {
- done();
- }
-}
-
-class LLLibraryOutfitsCopyDone: public LLInventoryCallback
-{
-public:
- LLLibraryOutfitsCopyDone(LLLibraryOutfitsFetch * fetcher):
- mFireCount(0), mLibraryOutfitsFetcher(fetcher)
- {
- }
-
- virtual ~LLLibraryOutfitsCopyDone()
- {
- if (!LLApp::isExiting() && mLibraryOutfitsFetcher)
- {
- gInventory.addObserver(mLibraryOutfitsFetcher);
- mLibraryOutfitsFetcher->done();
- }
- }
-
- /* virtual */ void fire(const LLUUID& inv_item)
- {
- mFireCount++;
- }
-private:
- U32 mFireCount;
- LLLibraryOutfitsFetch * mLibraryOutfitsFetcher;
-};
-
-// Copy the clothing folders from the library into the imported clothing folder
-void LLLibraryOutfitsFetch::libraryDone()
-{
- llinfos << "start" << llendl;
-
- if (mImportedClothingID != LLUUID::null)
- {
- // Skip straight to fetching the contents of the imported folder
- importedFolderFetch();
- return;
- }
-
- // Remove observer; next autopopulation step will be triggered externally by LLLibraryOutfitsCopyDone.
- gInventory.removeObserver(this);
-
- LLPointer<LLInventoryCallback> copy_waiter = new LLLibraryOutfitsCopyDone(this);
- mImportedClothingID = gInventory.createNewCategory(mClothingID,
- LLFolderType::FT_NONE,
- mImportedClothingName);
- // Copy each folder from library into clothing unless it already exists.
- for (uuid_vec_t::const_iterator iter = mLibraryClothingFolders.begin();
- iter != mLibraryClothingFolders.end();
- ++iter)
- {
- const LLUUID& src_folder_id = (*iter); // Library clothing folder ID
- const LLViewerInventoryCategory *cat = gInventory.getCategory(src_folder_id);
- if (!cat)
- {
- llwarns << "Library folder import for uuid:" << src_folder_id << " failed to find folder." << llendl;
- continue;
- }
-
- if (!LLAppearanceMgr::getInstance()->getCanMakeFolderIntoOutfit(src_folder_id))
- {
- llinfos << "Skipping non-outfit folder name:" << cat->getName() << llendl;
- continue;
- }
-
- // Don't copy the category if it already exists.
- LLNameCategoryCollector matchFolderFunctor(cat->getName());
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t wearable_array;
- gInventory.collectDescendentsIf(mImportedClothingID,
- cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH,
- matchFolderFunctor);
- if (cat_array.size() > 0)
- {
- continue;
- }
-
- LLUUID dst_folder_id = gInventory.createNewCategory(mImportedClothingID,
- LLFolderType::FT_NONE,
- cat->getName());
- LLAppearanceMgr::getInstance()->shallowCopyCategoryContents(src_folder_id, dst_folder_id, copy_waiter);
- }
-}
-
-void LLLibraryOutfitsFetch::importedFolderFetch()
-{
- llinfos << "start" << llendl;
-
- // Fetch the contents of the Imported Clothing Folder
- uuid_vec_t folders;
- folders.push_back(mImportedClothingID);
-
- mComplete.clear();
- setFetchIDs(folders);
- startFetch();
- if (isFinished())
- {
- done();
- }
-}
-
-void LLLibraryOutfitsFetch::importedFolderDone()
-{
- llinfos << "start" << llendl;
-
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t wearable_array;
- uuid_vec_t folders;
-
- // Collect the contents of the Imported Clothing folder
- gInventory.collectDescendents(mImportedClothingID, cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH);
-
- for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin();
- iter != cat_array.end();
- ++iter)
- {
- const LLViewerInventoryCategory *cat = iter->get();
-
- // Get the name of every imported outfit
- folders.push_back(cat->getUUID());
- mImportedClothingFolders.push_back(cat->getUUID());
- }
-
- mComplete.clear();
- setFetchIDs(folders);
- startFetch();
- if (isFinished())
- {
- done();
- }
-}
-
-void LLLibraryOutfitsFetch::contentsDone()
-{
- llinfos << "start" << llendl;
-
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t wearable_array;
-
- LLPointer<LLInventoryCallback> order_myoutfits_on_destroy = new LLBoostFuncInventoryCallback(no_op_inventory_func, order_my_outfits_cb);
-
- for (uuid_vec_t::const_iterator folder_iter = mImportedClothingFolders.begin();
- folder_iter != mImportedClothingFolders.end();
- ++folder_iter)
- {
- const LLUUID &folder_id = (*folder_iter);
- const LLViewerInventoryCategory *cat = gInventory.getCategory(folder_id);
- if (!cat)
- {
- llwarns << "Library folder import for uuid:" << folder_id << " failed to find folder." << llendl;
- continue;
- }
-
- //initial outfit should be already in My Outfits
- if (cat->getName() == LLStartUp::getInitialOutfitName()) continue;
-
- // First, make a folder in the My Outfits directory.
- LLUUID new_outfit_folder_id = gInventory.createNewCategory(mMyOutfitsID, LLFolderType::FT_OUTFIT, cat->getName());
-
- cat_array.clear();
- wearable_array.clear();
- // Collect the contents of each imported clothing folder, so we can create new outfit links for it
- gInventory.collectDescendents(folder_id, cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH);
-
- for (LLInventoryModel::item_array_t::const_iterator wearable_iter = wearable_array.begin();
- wearable_iter != wearable_array.end();
- ++wearable_iter)
- {
- const LLViewerInventoryItem *item = wearable_iter->get();
- link_inventory_item(gAgent.getID(),
- item->getLinkedUUID(),
- new_outfit_folder_id,
- item->getName(),
- item->getDescription(),
- LLAssetType::AT_LINK,
- order_myoutfits_on_destroy);
- }
- }
-
- mOutfitsPopulated = true;
-}
-