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Diffstat (limited to 'indra/newview/llagentwearablesfetch.cpp')
-rw-r--r-- | indra/newview/llagentwearablesfetch.cpp | 516 |
1 files changed, 516 insertions, 0 deletions
diff --git a/indra/newview/llagentwearablesfetch.cpp b/indra/newview/llagentwearablesfetch.cpp new file mode 100644 index 0000000000..3d6740f5a1 --- /dev/null +++ b/indra/newview/llagentwearablesfetch.cpp @@ -0,0 +1,516 @@ +/** + * @file llagentwearablesfetch.cpp + * @brief LLAgentWearblesFetch class implementation + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llagentwearablesfetch.h" + +#include "llagent.h" +#include "llagentwearables.h" +#include "llappearancemgr.h" +#include "llinventoryfunctions.h" +#include "llvoavatarself.h" + +LLInitialWearablesFetch::LLInitialWearablesFetch() +{ +} + +LLInitialWearablesFetch::~LLInitialWearablesFetch() +{ +} + +// virtual +void LLInitialWearablesFetch::done() +{ + // Delay processing the actual results of this so it's not handled within + // gInventory.notifyObservers. The results will be handled in the next + // idle tick instead. + gInventory.removeObserver(this); + doOnIdleOneTime(boost::bind(&LLInitialWearablesFetch::processContents,this)); +} + +void LLInitialWearablesFetch::add(InitialWearableData &data) + +{ + mAgentInitialWearables.push_back(data); +} + +void LLInitialWearablesFetch::processContents() +{ + // Fetch the wearable items from the Current Outfit Folder + LLInventoryModel::cat_array_t cat_array; + LLInventoryModel::item_array_t wearable_array; + LLFindWearables is_wearable; + gInventory.collectDescendentsIf(mComplete.front(), cat_array, wearable_array, + LLInventoryModel::EXCLUDE_TRASH, is_wearable); + + LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true); + if (wearable_array.count() > 0) + { + LLAppearanceMgr::instance().updateAppearanceFromCOF(); + } + else + { + // if we're constructing the COF from the wearables message, we don't have a proper outfit link + LLAppearanceMgr::instance().setOutfitDirty(true); + processWearablesMessage(); + } + delete this; +} + +class LLFetchAndLinkObserver: public LLInventoryFetchObserver +{ +public: + LLFetchAndLinkObserver(uuid_vec_t& ids): + m_ids(ids), + LLInventoryFetchObserver(true) // retry for missing items + { + } + ~LLFetchAndLinkObserver() + { + } + virtual void done() + { + gInventory.removeObserver(this); + + // Link to all fetched items in COF. + LLPointer<LLInventoryCallback> link_waiter = new LLUpdateAppearanceOnDestroy; + for (uuid_vec_t::iterator it = m_ids.begin(); + it != m_ids.end(); + ++it) + { + LLUUID id = *it; + LLViewerInventoryItem *item = gInventory.getItem(*it); + if (!item) + { + llwarns << "fetch failed!" << llendl; + continue; + } + + link_inventory_item(gAgent.getID(), + item->getLinkedUUID(), + LLAppearanceMgr::instance().getCOF(), + item->getName(), + LLAssetType::AT_LINK, + link_waiter); + } + } +private: + uuid_vec_t m_ids; +}; + +void LLInitialWearablesFetch::processWearablesMessage() +{ + if (!mAgentInitialWearables.empty()) // We have an empty current outfit folder, use the message data instead. + { + const LLUUID current_outfit_id = LLAppearanceMgr::instance().getCOF(); + uuid_vec_t ids; + for (U8 i = 0; i < mAgentInitialWearables.size(); ++i) + { + // Populate the current outfit folder with links to the wearables passed in the message + InitialWearableData *wearable_data = new InitialWearableData(mAgentInitialWearables[i]); // This will be deleted in the callback. + + if (wearable_data->mAssetID.notNull()) + { + ids.push_back(wearable_data->mItemID); + } + else + { + llinfos << "Invalid wearable, type " << wearable_data->mType << " itemID " + << wearable_data->mItemID << " assetID " << wearable_data->mAssetID << llendl; + delete wearable_data; + } + } + + // Add all current attachments to the requested items as well. + if (isAgentAvatarValid()) + { + for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); + iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (!attachment) continue; + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + LLViewerObject* attached_object = (*attachment_iter); + if (!attached_object) continue; + const LLUUID& item_id = attached_object->getItemID(); + if (item_id.isNull()) continue; + ids.push_back(item_id); + } + } + } + + // Need to fetch the inventory items for ids, then create links to them after they arrive. + LLFetchAndLinkObserver *fetcher = new LLFetchAndLinkObserver(ids); + fetcher->fetch(ids); + // If no items to be fetched, done will never be triggered. + // TODO: Change LLInventoryFetchObserver::fetchItems to trigger done() on this condition. + if (fetcher->isEverythingComplete()) + { + fetcher->done(); + } + else + { + gInventory.addObserver(fetcher); + } + } + else + { + LL_WARNS("Wearables") << "No current outfit folder items found and no initial wearables fallback message received." << LL_ENDL; + } +} + +LLLibraryOutfitsFetch::LLLibraryOutfitsFetch() : + mCurrFetchStep(LOFS_FOLDER), + mOutfitsPopulated(false) +{ + mMyOutfitsID = LLUUID::null; + mClothingID = LLUUID::null; + mLibraryClothingID = LLUUID::null; + mImportedClothingID = LLUUID::null; + mImportedClothingName = "Imported Library Clothing"; +} + +LLLibraryOutfitsFetch::~LLLibraryOutfitsFetch() +{ +} + +void LLLibraryOutfitsFetch::done() +{ + // Delay this until idle() routine, since it's a heavy operation and + // we also can't have it run within notifyObservers. + doOnIdleOneTime(boost::bind(&LLLibraryOutfitsFetch::doneIdle,this)); + gInventory.removeObserver(this); // Prevent doOnIdleOneTime from being added twice. +} + +void LLLibraryOutfitsFetch::doneIdle() +{ + gInventory.addObserver(this); // Add this back in since it was taken out during ::done() + + switch (mCurrFetchStep) + { + case LOFS_FOLDER: + folderDone(); + mCurrFetchStep = LOFS_OUTFITS; + break; + case LOFS_OUTFITS: + outfitsDone(); + mCurrFetchStep = LOFS_LIBRARY; + break; + case LOFS_LIBRARY: + libraryDone(); + mCurrFetchStep = LOFS_IMPORTED; + break; + case LOFS_IMPORTED: + importedFolderDone(); + mCurrFetchStep = LOFS_CONTENTS; + break; + case LOFS_CONTENTS: + contentsDone(); + break; + default: + llwarns << "Got invalid state for outfit fetch: " << mCurrFetchStep << llendl; + mOutfitsPopulated = TRUE; + break; + } + + // We're completely done. Cleanup. + if (mOutfitsPopulated) + { + gInventory.removeObserver(this); + delete this; + return; + } +} + +void LLLibraryOutfitsFetch::folderDone() +{ + LLInventoryModel::cat_array_t cat_array; + LLInventoryModel::item_array_t wearable_array; + gInventory.collectDescendents(mMyOutfitsID, cat_array, wearable_array, + LLInventoryModel::EXCLUDE_TRASH); + // Early out if we already have items in My Outfits. + if (cat_array.count() > 0 || wearable_array.count() > 0) + { + mOutfitsPopulated = true; + return; + } + + mClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING); + mLibraryClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING, false, true); + + // If Library->Clothing->Initial Outfits exists, use that. + LLNameCategoryCollector matchFolderFunctor("Initial Outfits"); + gInventory.collectDescendentsIf(mLibraryClothingID, + cat_array, wearable_array, + LLInventoryModel::EXCLUDE_TRASH, + matchFolderFunctor); + if (cat_array.count() > 0) + { + const LLViewerInventoryCategory *cat = cat_array.get(0); + mLibraryClothingID = cat->getUUID(); + } + + mComplete.clear(); + + // Get the complete information on the items in the inventory. + uuid_vec_t folders; + folders.push_back(mClothingID); + folders.push_back(mLibraryClothingID); + fetch(folders); + if (isEverythingComplete()) + { + done(); + } +} + +void LLLibraryOutfitsFetch::outfitsDone() +{ + LLInventoryModel::cat_array_t cat_array; + LLInventoryModel::item_array_t wearable_array; + uuid_vec_t folders; + + // Collect the contents of the Library's Clothing folder + gInventory.collectDescendents(mLibraryClothingID, cat_array, wearable_array, + LLInventoryModel::EXCLUDE_TRASH); + + llassert(cat_array.count() > 0); + for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin(); + iter != cat_array.end(); + ++iter) + { + const LLViewerInventoryCategory *cat = iter->get(); + + // Get the names and id's of every outfit in the library, skip "Ruth" + // because it's a low quality legacy outfit + if (cat->getName() != "Ruth") + { + // Get the name of every outfit in the library + folders.push_back(cat->getUUID()); + mLibraryClothingFolders.push_back(cat->getUUID()); + } + } + cat_array.clear(); + wearable_array.clear(); + + // Check if you already have an "Imported Library Clothing" folder + LLNameCategoryCollector matchFolderFunctor(mImportedClothingName); + gInventory.collectDescendentsIf(mClothingID, + cat_array, wearable_array, + LLInventoryModel::EXCLUDE_TRASH, + matchFolderFunctor); + if (cat_array.size() > 0) + { + const LLViewerInventoryCategory *cat = cat_array.get(0); + mImportedClothingID = cat->getUUID(); + } + + mComplete.clear(); + + fetch(folders); + if (isEverythingComplete()) + { + done(); + } +} + +class LLLibraryOutfitsCopyDone: public LLInventoryCallback +{ +public: + LLLibraryOutfitsCopyDone(LLLibraryOutfitsFetch * fetcher): + mFireCount(0), mLibraryOutfitsFetcher(fetcher) + { + } + + virtual ~LLLibraryOutfitsCopyDone() + { + if (!LLApp::isExiting() && mLibraryOutfitsFetcher) + { + gInventory.addObserver(mLibraryOutfitsFetcher); + mLibraryOutfitsFetcher->done(); + } + } + + /* virtual */ void fire(const LLUUID& inv_item) + { + mFireCount++; + } +private: + U32 mFireCount; + LLLibraryOutfitsFetch * mLibraryOutfitsFetcher; +}; + +// Copy the clothing folders from the library into the imported clothing folder +void LLLibraryOutfitsFetch::libraryDone() +{ + if (mImportedClothingID != LLUUID::null) + { + // Skip straight to fetching the contents of the imported folder + importedFolderFetch(); + return; + } + + // Remove observer; next autopopulation step will be triggered externally by LLLibraryOutfitsCopyDone. + gInventory.removeObserver(this); + + LLPointer<LLInventoryCallback> copy_waiter = new LLLibraryOutfitsCopyDone(this); + mImportedClothingID = gInventory.createNewCategory(mClothingID, + LLFolderType::FT_NONE, + mImportedClothingName); + // Copy each folder from library into clothing unless it already exists. + for (uuid_vec_t::const_iterator iter = mLibraryClothingFolders.begin(); + iter != mLibraryClothingFolders.end(); + ++iter) + { + const LLUUID& src_folder_id = (*iter); // Library clothing folder ID + const LLViewerInventoryCategory *cat = gInventory.getCategory(src_folder_id); + if (!cat) + { + llwarns << "Library folder import for uuid:" << src_folder_id << " failed to find folder." << llendl; + continue; + } + + if (!LLAppearanceMgr::getInstance()->getCanMakeFolderIntoOutfit(src_folder_id)) + { + llinfos << "Skipping non-outfit folder name:" << cat->getName() << llendl; + continue; + } + + // Don't copy the category if it already exists. + LLNameCategoryCollector matchFolderFunctor(cat->getName()); + LLInventoryModel::cat_array_t cat_array; + LLInventoryModel::item_array_t wearable_array; + gInventory.collectDescendentsIf(mImportedClothingID, + cat_array, wearable_array, + LLInventoryModel::EXCLUDE_TRASH, + matchFolderFunctor); + if (cat_array.size() > 0) + { + continue; + } + + LLUUID dst_folder_id = gInventory.createNewCategory(mImportedClothingID, + LLFolderType::FT_NONE, + cat->getName()); + LLAppearanceMgr::getInstance()->shallowCopyCategoryContents(src_folder_id, dst_folder_id, copy_waiter); + } +} + +void LLLibraryOutfitsFetch::importedFolderFetch() +{ + // Fetch the contents of the Imported Clothing Folder + uuid_vec_t folders; + folders.push_back(mImportedClothingID); + + mComplete.clear(); + + fetch(folders); + if (isEverythingComplete()) + { + done(); + } +} + +void LLLibraryOutfitsFetch::importedFolderDone() +{ + LLInventoryModel::cat_array_t cat_array; + LLInventoryModel::item_array_t wearable_array; + uuid_vec_t folders; + + // Collect the contents of the Imported Clothing folder + gInventory.collectDescendents(mImportedClothingID, cat_array, wearable_array, + LLInventoryModel::EXCLUDE_TRASH); + + for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin(); + iter != cat_array.end(); + ++iter) + { + const LLViewerInventoryCategory *cat = iter->get(); + + // Get the name of every imported outfit + folders.push_back(cat->getUUID()); + mImportedClothingFolders.push_back(cat->getUUID()); + } + + mComplete.clear(); + fetch(folders); + if (isEverythingComplete()) + { + done(); + } +} + +void LLLibraryOutfitsFetch::contentsDone() +{ + LLInventoryModel::cat_array_t cat_array; + LLInventoryModel::item_array_t wearable_array; + + for (uuid_vec_t::const_iterator folder_iter = mImportedClothingFolders.begin(); + folder_iter != mImportedClothingFolders.end(); + ++folder_iter) + { + const LLUUID &folder_id = (*folder_iter); + const LLViewerInventoryCategory *cat = gInventory.getCategory(folder_id); + if (!cat) + { + llwarns << "Library folder import for uuid:" << folder_id << " failed to find folder." << llendl; + continue; + } + + // First, make a folder in the My Outfits directory. + LLUUID new_outfit_folder_id = gInventory.createNewCategory(mMyOutfitsID, LLFolderType::FT_OUTFIT, cat->getName()); + + cat_array.clear(); + wearable_array.clear(); + // Collect the contents of each imported clothing folder, so we can create new outfit links for it + gInventory.collectDescendents(folder_id, cat_array, wearable_array, + LLInventoryModel::EXCLUDE_TRASH); + + for (LLInventoryModel::item_array_t::const_iterator wearable_iter = wearable_array.begin(); + wearable_iter != wearable_array.end(); + ++wearable_iter) + { + const LLViewerInventoryItem *item = wearable_iter->get(); + link_inventory_item(gAgent.getID(), + item->getLinkedUUID(), + new_outfit_folder_id, + item->getName(), + LLAssetType::AT_LINK, + NULL); + } + } + + mOutfitsPopulated = true; +} + |