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+/**
+ * @file llagentwearablesfetch.cpp
+ * @brief LLAgentWearblesFetch class implementation
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llagentwearablesfetch.h"
+
+#include "llagent.h"
+#include "llagentwearables.h"
+#include "llappearancemgr.h"
+#include "llinventoryfunctions.h"
+#include "llvoavatarself.h"
+
+LLInitialWearablesFetch::LLInitialWearablesFetch()
+{
+}
+
+LLInitialWearablesFetch::~LLInitialWearablesFetch()
+{
+}
+
+// virtual
+void LLInitialWearablesFetch::done()
+{
+ // Delay processing the actual results of this so it's not handled within
+ // gInventory.notifyObservers. The results will be handled in the next
+ // idle tick instead.
+ gInventory.removeObserver(this);
+ doOnIdleOneTime(boost::bind(&LLInitialWearablesFetch::processContents,this));
+}
+
+void LLInitialWearablesFetch::add(InitialWearableData &data)
+
+{
+ mAgentInitialWearables.push_back(data);
+}
+
+void LLInitialWearablesFetch::processContents()
+{
+ // Fetch the wearable items from the Current Outfit Folder
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t wearable_array;
+ LLFindWearables is_wearable;
+ gInventory.collectDescendentsIf(mComplete.front(), cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH, is_wearable);
+
+ LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true);
+ if (wearable_array.count() > 0)
+ {
+ LLAppearanceMgr::instance().updateAppearanceFromCOF();
+ }
+ else
+ {
+ // if we're constructing the COF from the wearables message, we don't have a proper outfit link
+ LLAppearanceMgr::instance().setOutfitDirty(true);
+ processWearablesMessage();
+ }
+ delete this;
+}
+
+class LLFetchAndLinkObserver: public LLInventoryFetchObserver
+{
+public:
+ LLFetchAndLinkObserver(uuid_vec_t& ids):
+ m_ids(ids),
+ LLInventoryFetchObserver(true) // retry for missing items
+ {
+ }
+ ~LLFetchAndLinkObserver()
+ {
+ }
+ virtual void done()
+ {
+ gInventory.removeObserver(this);
+
+ // Link to all fetched items in COF.
+ LLPointer<LLInventoryCallback> link_waiter = new LLUpdateAppearanceOnDestroy;
+ for (uuid_vec_t::iterator it = m_ids.begin();
+ it != m_ids.end();
+ ++it)
+ {
+ LLUUID id = *it;
+ LLViewerInventoryItem *item = gInventory.getItem(*it);
+ if (!item)
+ {
+ llwarns << "fetch failed!" << llendl;
+ continue;
+ }
+
+ link_inventory_item(gAgent.getID(),
+ item->getLinkedUUID(),
+ LLAppearanceMgr::instance().getCOF(),
+ item->getName(),
+ LLAssetType::AT_LINK,
+ link_waiter);
+ }
+ }
+private:
+ uuid_vec_t m_ids;
+};
+
+void LLInitialWearablesFetch::processWearablesMessage()
+{
+ if (!mAgentInitialWearables.empty()) // We have an empty current outfit folder, use the message data instead.
+ {
+ const LLUUID current_outfit_id = LLAppearanceMgr::instance().getCOF();
+ uuid_vec_t ids;
+ for (U8 i = 0; i < mAgentInitialWearables.size(); ++i)
+ {
+ // Populate the current outfit folder with links to the wearables passed in the message
+ InitialWearableData *wearable_data = new InitialWearableData(mAgentInitialWearables[i]); // This will be deleted in the callback.
+
+ if (wearable_data->mAssetID.notNull())
+ {
+ ids.push_back(wearable_data->mItemID);
+ }
+ else
+ {
+ llinfos << "Invalid wearable, type " << wearable_data->mType << " itemID "
+ << wearable_data->mItemID << " assetID " << wearable_data->mAssetID << llendl;
+ delete wearable_data;
+ }
+ }
+
+ // Add all current attachments to the requested items as well.
+ if (isAgentAvatarValid())
+ {
+ for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
+ iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (!attachment) continue;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* attached_object = (*attachment_iter);
+ if (!attached_object) continue;
+ const LLUUID& item_id = attached_object->getItemID();
+ if (item_id.isNull()) continue;
+ ids.push_back(item_id);
+ }
+ }
+ }
+
+ // Need to fetch the inventory items for ids, then create links to them after they arrive.
+ LLFetchAndLinkObserver *fetcher = new LLFetchAndLinkObserver(ids);
+ fetcher->fetch(ids);
+ // If no items to be fetched, done will never be triggered.
+ // TODO: Change LLInventoryFetchObserver::fetchItems to trigger done() on this condition.
+ if (fetcher->isEverythingComplete())
+ {
+ fetcher->done();
+ }
+ else
+ {
+ gInventory.addObserver(fetcher);
+ }
+ }
+ else
+ {
+ LL_WARNS("Wearables") << "No current outfit folder items found and no initial wearables fallback message received." << LL_ENDL;
+ }
+}
+
+LLLibraryOutfitsFetch::LLLibraryOutfitsFetch() :
+ mCurrFetchStep(LOFS_FOLDER),
+ mOutfitsPopulated(false)
+{
+ mMyOutfitsID = LLUUID::null;
+ mClothingID = LLUUID::null;
+ mLibraryClothingID = LLUUID::null;
+ mImportedClothingID = LLUUID::null;
+ mImportedClothingName = "Imported Library Clothing";
+}
+
+LLLibraryOutfitsFetch::~LLLibraryOutfitsFetch()
+{
+}
+
+void LLLibraryOutfitsFetch::done()
+{
+ // Delay this until idle() routine, since it's a heavy operation and
+ // we also can't have it run within notifyObservers.
+ doOnIdleOneTime(boost::bind(&LLLibraryOutfitsFetch::doneIdle,this));
+ gInventory.removeObserver(this); // Prevent doOnIdleOneTime from being added twice.
+}
+
+void LLLibraryOutfitsFetch::doneIdle()
+{
+ gInventory.addObserver(this); // Add this back in since it was taken out during ::done()
+
+ switch (mCurrFetchStep)
+ {
+ case LOFS_FOLDER:
+ folderDone();
+ mCurrFetchStep = LOFS_OUTFITS;
+ break;
+ case LOFS_OUTFITS:
+ outfitsDone();
+ mCurrFetchStep = LOFS_LIBRARY;
+ break;
+ case LOFS_LIBRARY:
+ libraryDone();
+ mCurrFetchStep = LOFS_IMPORTED;
+ break;
+ case LOFS_IMPORTED:
+ importedFolderDone();
+ mCurrFetchStep = LOFS_CONTENTS;
+ break;
+ case LOFS_CONTENTS:
+ contentsDone();
+ break;
+ default:
+ llwarns << "Got invalid state for outfit fetch: " << mCurrFetchStep << llendl;
+ mOutfitsPopulated = TRUE;
+ break;
+ }
+
+ // We're completely done. Cleanup.
+ if (mOutfitsPopulated)
+ {
+ gInventory.removeObserver(this);
+ delete this;
+ return;
+ }
+}
+
+void LLLibraryOutfitsFetch::folderDone()
+{
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t wearable_array;
+ gInventory.collectDescendents(mMyOutfitsID, cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH);
+ // Early out if we already have items in My Outfits.
+ if (cat_array.count() > 0 || wearable_array.count() > 0)
+ {
+ mOutfitsPopulated = true;
+ return;
+ }
+
+ mClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING);
+ mLibraryClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING, false, true);
+
+ // If Library->Clothing->Initial Outfits exists, use that.
+ LLNameCategoryCollector matchFolderFunctor("Initial Outfits");
+ gInventory.collectDescendentsIf(mLibraryClothingID,
+ cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ matchFolderFunctor);
+ if (cat_array.count() > 0)
+ {
+ const LLViewerInventoryCategory *cat = cat_array.get(0);
+ mLibraryClothingID = cat->getUUID();
+ }
+
+ mComplete.clear();
+
+ // Get the complete information on the items in the inventory.
+ uuid_vec_t folders;
+ folders.push_back(mClothingID);
+ folders.push_back(mLibraryClothingID);
+ fetch(folders);
+ if (isEverythingComplete())
+ {
+ done();
+ }
+}
+
+void LLLibraryOutfitsFetch::outfitsDone()
+{
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t wearable_array;
+ uuid_vec_t folders;
+
+ // Collect the contents of the Library's Clothing folder
+ gInventory.collectDescendents(mLibraryClothingID, cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH);
+
+ llassert(cat_array.count() > 0);
+ for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin();
+ iter != cat_array.end();
+ ++iter)
+ {
+ const LLViewerInventoryCategory *cat = iter->get();
+
+ // Get the names and id's of every outfit in the library, skip "Ruth"
+ // because it's a low quality legacy outfit
+ if (cat->getName() != "Ruth")
+ {
+ // Get the name of every outfit in the library
+ folders.push_back(cat->getUUID());
+ mLibraryClothingFolders.push_back(cat->getUUID());
+ }
+ }
+ cat_array.clear();
+ wearable_array.clear();
+
+ // Check if you already have an "Imported Library Clothing" folder
+ LLNameCategoryCollector matchFolderFunctor(mImportedClothingName);
+ gInventory.collectDescendentsIf(mClothingID,
+ cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ matchFolderFunctor);
+ if (cat_array.size() > 0)
+ {
+ const LLViewerInventoryCategory *cat = cat_array.get(0);
+ mImportedClothingID = cat->getUUID();
+ }
+
+ mComplete.clear();
+
+ fetch(folders);
+ if (isEverythingComplete())
+ {
+ done();
+ }
+}
+
+class LLLibraryOutfitsCopyDone: public LLInventoryCallback
+{
+public:
+ LLLibraryOutfitsCopyDone(LLLibraryOutfitsFetch * fetcher):
+ mFireCount(0), mLibraryOutfitsFetcher(fetcher)
+ {
+ }
+
+ virtual ~LLLibraryOutfitsCopyDone()
+ {
+ if (!LLApp::isExiting() && mLibraryOutfitsFetcher)
+ {
+ gInventory.addObserver(mLibraryOutfitsFetcher);
+ mLibraryOutfitsFetcher->done();
+ }
+ }
+
+ /* virtual */ void fire(const LLUUID& inv_item)
+ {
+ mFireCount++;
+ }
+private:
+ U32 mFireCount;
+ LLLibraryOutfitsFetch * mLibraryOutfitsFetcher;
+};
+
+// Copy the clothing folders from the library into the imported clothing folder
+void LLLibraryOutfitsFetch::libraryDone()
+{
+ if (mImportedClothingID != LLUUID::null)
+ {
+ // Skip straight to fetching the contents of the imported folder
+ importedFolderFetch();
+ return;
+ }
+
+ // Remove observer; next autopopulation step will be triggered externally by LLLibraryOutfitsCopyDone.
+ gInventory.removeObserver(this);
+
+ LLPointer<LLInventoryCallback> copy_waiter = new LLLibraryOutfitsCopyDone(this);
+ mImportedClothingID = gInventory.createNewCategory(mClothingID,
+ LLFolderType::FT_NONE,
+ mImportedClothingName);
+ // Copy each folder from library into clothing unless it already exists.
+ for (uuid_vec_t::const_iterator iter = mLibraryClothingFolders.begin();
+ iter != mLibraryClothingFolders.end();
+ ++iter)
+ {
+ const LLUUID& src_folder_id = (*iter); // Library clothing folder ID
+ const LLViewerInventoryCategory *cat = gInventory.getCategory(src_folder_id);
+ if (!cat)
+ {
+ llwarns << "Library folder import for uuid:" << src_folder_id << " failed to find folder." << llendl;
+ continue;
+ }
+
+ if (!LLAppearanceMgr::getInstance()->getCanMakeFolderIntoOutfit(src_folder_id))
+ {
+ llinfos << "Skipping non-outfit folder name:" << cat->getName() << llendl;
+ continue;
+ }
+
+ // Don't copy the category if it already exists.
+ LLNameCategoryCollector matchFolderFunctor(cat->getName());
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t wearable_array;
+ gInventory.collectDescendentsIf(mImportedClothingID,
+ cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ matchFolderFunctor);
+ if (cat_array.size() > 0)
+ {
+ continue;
+ }
+
+ LLUUID dst_folder_id = gInventory.createNewCategory(mImportedClothingID,
+ LLFolderType::FT_NONE,
+ cat->getName());
+ LLAppearanceMgr::getInstance()->shallowCopyCategoryContents(src_folder_id, dst_folder_id, copy_waiter);
+ }
+}
+
+void LLLibraryOutfitsFetch::importedFolderFetch()
+{
+ // Fetch the contents of the Imported Clothing Folder
+ uuid_vec_t folders;
+ folders.push_back(mImportedClothingID);
+
+ mComplete.clear();
+
+ fetch(folders);
+ if (isEverythingComplete())
+ {
+ done();
+ }
+}
+
+void LLLibraryOutfitsFetch::importedFolderDone()
+{
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t wearable_array;
+ uuid_vec_t folders;
+
+ // Collect the contents of the Imported Clothing folder
+ gInventory.collectDescendents(mImportedClothingID, cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH);
+
+ for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin();
+ iter != cat_array.end();
+ ++iter)
+ {
+ const LLViewerInventoryCategory *cat = iter->get();
+
+ // Get the name of every imported outfit
+ folders.push_back(cat->getUUID());
+ mImportedClothingFolders.push_back(cat->getUUID());
+ }
+
+ mComplete.clear();
+ fetch(folders);
+ if (isEverythingComplete())
+ {
+ done();
+ }
+}
+
+void LLLibraryOutfitsFetch::contentsDone()
+{
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t wearable_array;
+
+ for (uuid_vec_t::const_iterator folder_iter = mImportedClothingFolders.begin();
+ folder_iter != mImportedClothingFolders.end();
+ ++folder_iter)
+ {
+ const LLUUID &folder_id = (*folder_iter);
+ const LLViewerInventoryCategory *cat = gInventory.getCategory(folder_id);
+ if (!cat)
+ {
+ llwarns << "Library folder import for uuid:" << folder_id << " failed to find folder." << llendl;
+ continue;
+ }
+
+ // First, make a folder in the My Outfits directory.
+ LLUUID new_outfit_folder_id = gInventory.createNewCategory(mMyOutfitsID, LLFolderType::FT_OUTFIT, cat->getName());
+
+ cat_array.clear();
+ wearable_array.clear();
+ // Collect the contents of each imported clothing folder, so we can create new outfit links for it
+ gInventory.collectDescendents(folder_id, cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH);
+
+ for (LLInventoryModel::item_array_t::const_iterator wearable_iter = wearable_array.begin();
+ wearable_iter != wearable_array.end();
+ ++wearable_iter)
+ {
+ const LLViewerInventoryItem *item = wearable_iter->get();
+ link_inventory_item(gAgent.getID(),
+ item->getLinkedUUID(),
+ new_outfit_folder_id,
+ item->getName(),
+ LLAssetType::AT_LINK,
+ NULL);
+ }
+ }
+
+ mOutfitsPopulated = true;
+}
+