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-rw-r--r--indra/newview/llagentwearables.cpp137
1 files changed, 87 insertions, 50 deletions
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp
index 454e547155..d21965568d 100644
--- a/indra/newview/llagentwearables.cpp
+++ b/indra/newview/llagentwearables.cpp
@@ -100,6 +100,7 @@ public:
LLLibraryOutfitsFetch() : mCurrFetchStep(LOFS_FOLDER), mOutfitsPopulated(false) {}
~LLLibraryOutfitsFetch() {}
virtual void done();
+ void doneIdle();
protected:
void folderDone(void);
void outfitsDone(void);
@@ -115,6 +116,39 @@ BOOL LLAgentWearables::mInitialWearablesUpdateReceived = FALSE;
using namespace LLVOAvatarDefines;
+// HACK: For EXT-3923: Pants item shows in inventory with skin icon and messes with "current look"
+// Some db items are corrupted, have inventory flags = 0, implying wearable type = shape, even though
+// wearable type stored in asset is some other value.
+// Calling this function whenever a wearable is added to increase visibility if this problem
+// turns up in other inventories.
+void checkWearableAgainstInventory(LLWearable *wearable)
+{
+ if (wearable->getItemID().isNull())
+ return;
+
+ // Check for wearable type consistent with inventory item wearable type.
+ LLViewerInventoryItem *item = gInventory.getItem(wearable->getItemID());
+ if (item)
+ {
+ if (!item->isWearableType())
+ {
+ llwarns << "wearable associated with non-wearable item" << llendl;
+ }
+ if (item->getWearableType() != wearable->getType())
+ {
+ llwarns << "type mismatch: wearable " << wearable->getName()
+ << " has type " << wearable->getType()
+ << " but inventory item " << item->getName()
+ << " has type " << item->getWearableType() << llendl;
+ }
+ }
+ else
+ {
+ llwarns << "wearable inventory item not found" << wearable->getName()
+ << " itemID " << wearable->getItemID().asString() << llendl;
+ }
+}
+
void LLAgentWearables::dump()
{
llinfos << "LLAgentWearablesDump" << llendl;
@@ -656,6 +690,7 @@ LLWearable* LLAgentWearables::getWearable(const EWearableType type, U32 index)
void LLAgentWearables::setWearable(const EWearableType type, U32 index, LLWearable *wearable)
{
+
LLWearable *old_wearable = getWearable(type,index);
if (!old_wearable)
{
@@ -679,6 +714,7 @@ void LLAgentWearables::setWearable(const EWearableType type, U32 index, LLWearab
wearable_vec[index] = wearable;
old_wearable->setLabelUpdated();
wearableUpdated(wearable);
+ checkWearableAgainstInventory(wearable);
}
}
@@ -694,6 +730,7 @@ U32 LLAgentWearables::pushWearable(const EWearableType type, LLWearable *wearabl
{
mWearableDatas[type].push_back(wearable);
wearableUpdated(wearable);
+ checkWearableAgainstInventory(wearable);
return mWearableDatas[type].size()-1;
}
return MAX_WEARABLES_PER_TYPE;
@@ -871,24 +908,31 @@ void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgs
if (mInitialWearablesUpdateReceived)
return;
mInitialWearablesUpdateReceived = true;
+
+ // If this is the very first time the user has logged into viewer2+ (from a legacy viewer, or new account)
+ // then auto-populate outfits from the library into the My Outfits folder.
+ if (LLInventoryModel::getIsFirstTimeInViewer2())
+ {
+ gAgentWearables.populateMyOutfitsFolder();
+ }
LLUUID agent_id;
gMessageSystem->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
- const BOOL is_first_time_in_viewer2_0 = (gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, FALSE) == LLUUID::null);
-
-
LLVOAvatar* avatar = gAgent.getAvatarObject();
if (avatar && (agent_id == avatar->getID()))
{
gMessageSystem->getU32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, gAgentQueryManager.mUpdateSerialNum);
+ const S32 NUM_BODY_PARTS = 4;
S32 num_wearables = gMessageSystem->getNumberOfBlocksFast(_PREHASH_WearableData);
- if (num_wearables < 4)
+ if (num_wearables < NUM_BODY_PARTS)
{
// Transitional state. Avatars should always have at least their body parts (hair, eyes, shape and skin).
- // The fact that they don't have any here (only a dummy is sent) implies that this account existed
- // before we had wearables, or that the database has gotten messed up.
+ // The fact that they don't have any here (only a dummy is sent) implies that either:
+ // 1. This account existed before we had wearables
+ // 2. The database has gotten messed up
+ // 3. This is the account's first login (i.e. the wearables haven't been generated yet).
return;
}
@@ -957,8 +1001,6 @@ void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgs
gInventory.addObserver(outfit);
}
- if (is_first_time_in_viewer2_0)
- gAgentWearables.populateMyOutfitsFolder();
}
}
@@ -1354,6 +1396,7 @@ LLUUID LLAgentWearables::makeNewOutfitLinks(const std::string& new_folder_name)
LLPointer<LLInventoryCallback> cb = new LLAutoRenameFolder(folder_id);
LLAppearanceManager::instance().shallowCopyCategory(LLAppearanceManager::instance().getCOF(),folder_id, cb);
+ LLAppearanceManager::instance().createBaseOutfitLink(folder_id, NULL);
return folder_id;
}
@@ -1699,6 +1742,7 @@ void LLAgentWearables::setWearableFinal(LLInventoryItem* new_item, LLWearable* n
mWearableDatas[type].push_back(new_wearable);
llinfos << "Added additional wearable for type " << type
<< " size is now " << mWearableDatas[type].size() << llendl;
+ checkWearableAgainstInventory(new_wearable);
}
else
{
@@ -2079,51 +2123,50 @@ void LLAgentWearables::populateMyOutfitsFolder(void)
{
LLLibraryOutfitsFetch* outfits = new LLLibraryOutfitsFetch();
- // What we do here is get the complete information on the items in
- // the inventory, and set up an observer that will wait for that to
- // happen.
+ // Get the complete information on the items in the inventory and
+ // setup an observer that will wait for that to happen.
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
const LLUUID my_outfits_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS);
folders.push_back(my_outfits_id);
+ gInventory.addObserver(outfits);
outfits->fetchDescendents(folders);
- if(outfits->isEverythingComplete())
- {
- // everything is already here - call done.
- outfits->done();
- }
- else
- {
- // it's all on it's way - add an observer, and the inventory
- // will call done for us when everything is here.
- gInventory.addObserver(outfits);
- }
}
void LLLibraryOutfitsFetch::done()
{
- switch (mCurrFetchStep){
+ // Delay this until idle() routine, since it's a heavy operation and
+ // we also can't have it run within notifyObservers.
+ doOnIdle(boost::bind(&LLLibraryOutfitsFetch::doneIdle,this));
+ gInventory.removeObserver(this); // Prevent doOnIdle from being added twice.
+}
+
+void LLLibraryOutfitsFetch::doneIdle()
+{
+ gInventory.addObserver(this); // Add this back in since it was taken out during ::done()
+ switch (mCurrFetchStep)
+ {
case LOFS_FOLDER:
- mCurrFetchStep = LOFS_OUTFITS;
folderDone();
break;
case LOFS_OUTFITS:
- mCurrFetchStep = LOFS_CONTENTS;
outfitsDone();
break;
case LOFS_CONTENTS:
- // No longer need this observer hanging around.
- gInventory.removeObserver(this);
contentsDone();
break;
default:
- gInventory.removeObserver(this);
- delete this;
- return;
+ llwarns << "Got invalid state for outfit fetch: " << mCurrFetchStep << llendl;
+ mOutfitsPopulated = TRUE;
+ break;
}
+
+ // We're completely done. Cleanup.
if (mOutfitsPopulated)
{
+ gInventory.removeObserver(this);
delete this;
+ return;
}
}
@@ -2137,7 +2180,6 @@ void LLLibraryOutfitsFetch::folderDone(void)
if (cat_array.count() > 0 || wearable_array.count() > 0)
{
mOutfitsPopulated = true;
- gInventory.removeObserver(this);
return;
}
@@ -2146,17 +2188,11 @@ void LLLibraryOutfitsFetch::folderDone(void)
mCompleteFolders.clear();
- // What we do here is get the complete information on the items in
- // the inventory, and set up an observer that will wait for that to
- // happen.
+ // Get the complete information on the items in the inventory.
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
folders.push_back(library_clothing_id);
+ mCurrFetchStep = LOFS_OUTFITS;
fetchDescendents(folders);
- if(isEverythingComplete())
- {
- // everything is already here - call done.
- outfitsDone();
- }
}
void LLLibraryOutfitsFetch::outfitsDone(void)
@@ -2167,20 +2203,23 @@ void LLLibraryOutfitsFetch::outfitsDone(void)
LLInventoryModel::EXCLUDE_TRASH);
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
- for(S32 i = 0; i < cat_array.count(); ++i)
+
+ llassert(cat_array.count() > 0);
+ for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin();
+ iter != cat_array.end();
+ ++iter)
{
- if (cat_array.get(i)->getName() != "More Outfits" && cat_array.get(i)->getName() != "Ruth"){
- folders.push_back(cat_array.get(i)->getUUID());
- mOutfits.push_back( std::make_pair(cat_array.get(i)->getUUID(), cat_array.get(i)->getName() ));
+ const LLViewerInventoryCategory *cat = iter->get();
+ if (cat->getName() != "More Outfits" && cat->getName() != "Ruth")
+ {
+ folders.push_back(cat->getUUID());
+ mOutfits.push_back(std::make_pair(cat->getUUID(), cat->getName()));
}
}
mCompleteFolders.clear();
+
+ mCurrFetchStep = LOFS_CONTENTS;
fetchDescendents(folders);
- if(isEverythingComplete())
- {
- // everything is already here - call done.
- contentsDone();
- }
}
void LLLibraryOutfitsFetch::contentsDone(void)
@@ -2192,9 +2231,7 @@ void LLLibraryOutfitsFetch::contentsDone(void)
LLUUID folder_id = gInventory.createNewCategory(parent_id,
LLFolderType::FT_OUTFIT,
mOutfits[i].second);
-
LLAppearanceManager::getInstance()->shallowCopyCategory(mOutfits[i].first, folder_id, NULL);
- gInventory.notifyObservers();
}
mOutfitsPopulated = true;
}