diff options
Diffstat (limited to 'indra/newview/llagentwearables.cpp')
-rw-r--r-- | indra/newview/llagentwearables.cpp | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp index 380469f5b3..3fc1055acd 100644 --- a/indra/newview/llagentwearables.cpp +++ b/indra/newview/llagentwearables.cpp @@ -39,6 +39,7 @@ #include "llfloaterinventory.h" #include "llinventorybridge.h" #include "llinventorymodel.h" +#include "llinventorypanel.h" #include "llnotify.h" #include "llviewerregion.h" #include "llvoavatarself.h" @@ -433,7 +434,7 @@ void LLAgentWearables::saveWearableAs(const EWearableType type, if (save_in_lost_and_found) { category_id = gInventory.findCategoryUUIDForType( - LLAssetType::AT_LOST_AND_FOUND); + LLFolderType::FT_LOST_AND_FOUND); } else { @@ -839,7 +840,7 @@ void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgs } // Get the UUID of the current outfit folder (will be created if it doesn't exist) - LLUUID current_outfit_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_CURRENT_OUTFIT); + const LLUUID current_outfit_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); LLInitialWearablesFetch* outfit = new LLInitialWearablesFetch(); @@ -980,8 +981,7 @@ void LLAgentWearables::recoverMissingWearable(const EWearableType type, U32 inde // Add a new one in the lost and found folder. // (We used to overwrite the "not found" one, but that could potentially // destory content.) JC - LLUUID lost_and_found_id = - gInventory.findCategoryUUIDForType(LLAssetType::AT_LOST_AND_FOUND); + const LLUUID lost_and_found_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND); LLPointer<LLInventoryCallback> cb = new addWearableToAgentInventoryCallback( LLPointer<LLRefCount>(NULL), @@ -1122,8 +1122,8 @@ void LLAgentWearables::makeNewOutfit(const std::string& new_folder_name, // First, make a folder in the Clothes directory. LLUUID folder_id = gInventory.createNewCategory( - gInventory.findCategoryUUIDForType(LLAssetType::AT_CLOTHING), - LLAssetType::AT_NONE, + gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING), + LLFolderType::FT_NONE, new_folder_name); bool found_first_item = false; @@ -1256,10 +1256,10 @@ LLUUID LLAgentWearables::makeNewOutfitLinks(const std::string& new_folder_name) } // First, make a folder in the My Outfits directory. - LLUUID parent_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_MY_OUTFITS); + const LLUUID parent_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS); LLUUID folder_id = gInventory.createNewCategory( parent_id, - LLAssetType::AT_OUTFIT, + LLFolderType::FT_OUTFIT, new_folder_name); LLAppearanceManager::shallowCopyCategory(LLAppearanceManager::getCOF(),folder_id, NULL); @@ -1392,6 +1392,7 @@ void LLAgentWearables::removeWearableFinal(const EWearableType type, bool do_rem const LLUUID &item_id = getWearableItemID(type,i); popWearable(type,i); gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id); + LLAppearanceManager::removeItemLinks(item_id,false); //queryWearableCache(); // moved below if (old_wearable) @@ -1408,6 +1409,7 @@ void LLAgentWearables::removeWearableFinal(const EWearableType type, bool do_rem const LLUUID &item_id = getWearableItemID(type,index); popWearable(type, index); gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id); + LLAppearanceManager::removeItemLinks(item_id,false); //queryWearableCache(); // moved below @@ -1721,10 +1723,8 @@ void LLAgentWearables::queryWearableCache() // MULTI_WEARABLE: need a way to specify by wearable rather than by type. // User has picked "remove from avatar" from a menu. // static -void LLAgentWearables::userRemoveWearable(void* userdata) +void LLAgentWearables::userRemoveWearable(EWearableType& type) { - EWearableType type = (EWearableType)(intptr_t)userdata; - if (!(type==WT_SHAPE || type==WT_SKIN || type==WT_HAIR)) //&& //!((!gAgent.isTeen()) && (type==WT_UNDERPANTS || type==WT_UNDERSHIRT))) { @@ -1734,7 +1734,7 @@ void LLAgentWearables::userRemoveWearable(void* userdata) } // static -void LLAgentWearables::userRemoveAllClothes(void* userdata) +void LLAgentWearables::userRemoveAllClothes() { // We have to do this up front to avoid having to deal with the case of multiple wearables being dirty. if (gFloaterCustomize) @@ -2014,7 +2014,8 @@ void LLInitialWearablesFetch::done() LLFindWearables is_wearable; gInventory.collectDescendentsIf(mCompleteFolders.front(), cat_array, wearable_array, LLInventoryModel::EXCLUDE_TRASH, is_wearable); - + + LLAppearanceManager::setAttachmentInvLinkEnable(true); if (wearable_array.count() > 0) { LLAppearanceManager::instance().updateAppearanceFromCOF(); @@ -2030,7 +2031,7 @@ void LLInitialWearablesFetch::processWearablesMessage() { if (!mAgentInitialWearables.empty()) // We have an empty current outfit folder, use the message data instead. { - LLUUID current_outfit_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_CURRENT_OUTFIT); + const LLUUID current_outfit_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); for (U8 i = 0; i < mAgentInitialWearables.size(); ++i) { // Populate the current outfit folder with links to the wearables passed in the message |