diff options
Diffstat (limited to 'indra/newview/llagentwearables.cpp')
-rwxr-xr-x | indra/newview/llagentwearables.cpp | 613 |
1 files changed, 125 insertions, 488 deletions
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp index 58981d0e06..26626ad894 100755 --- a/indra/newview/llagentwearables.cpp +++ b/indra/newview/llagentwearables.cpp @@ -30,7 +30,6 @@ #include "llaccordionctrltab.h" #include "llagent.h" #include "llagentcamera.h" -#include "llagentwearablesfetch.h" #include "llappearancemgr.h" #include "llcallbacklist.h" #include "llfloatersidepanelcontainer.h" @@ -70,7 +69,7 @@ void wear_and_edit_cb(const LLUUID& inv_item) gAgentWearables.requestEditingWearable(inv_item); // Wear it. - LLAppearanceMgr::instance().wearItemOnAvatar(inv_item); + LLAppearanceMgr::instance().wearItemOnAvatar(inv_item,true); } /////////////////////////////////////////////////////////////////////////////// @@ -127,13 +126,6 @@ void LLAgentWearables::dump() } } - LL_INFOS() << "Total items awaiting wearable update " << mItemsAwaitingWearableUpdate.size() << LL_ENDL; - for (std::set<LLUUID>::iterator it = mItemsAwaitingWearableUpdate.begin(); - it != mItemsAwaitingWearableUpdate.end(); - ++it) - { - LL_INFOS() << (*it).asString() << LL_ENDL; - } } struct LLAgentDumper @@ -183,23 +175,9 @@ void LLAgentWearables::initClass() void LLAgentWearables::setAvatarObject(LLVOAvatarSelf *avatar) { llassert(avatar); - avatar->outputRezTiming("Sending wearables request"); - sendAgentWearablesRequest(); setAvatarAppearance(avatar); } -// wearables -LLAgentWearables::createStandardWearablesAllDoneCallback::~createStandardWearablesAllDoneCallback() -{ - LL_INFOS() << "destructor - all done?" << LL_ENDL; - gAgentWearables.createStandardWearablesAllDone(); -} - -LLAgentWearables::sendAgentWearablesUpdateCallback::~sendAgentWearablesUpdateCallback() -{ - gAgentWearables.sendAgentWearablesUpdate(); -} - /** * @brief Construct a callback for dealing with the wearables. * @@ -210,7 +188,7 @@ LLAgentWearables::sendAgentWearablesUpdateCallback::~sendAgentWearablesUpdateCal * @param wearable The wearable data. * @param todo Bitmask of actions to take on completion. */ -LLAgentWearables::addWearableToAgentInventoryCallback::addWearableToAgentInventoryCallback( +LLAgentWearables::AddWearableToAgentInventoryCallback::AddWearableToAgentInventoryCallback( LLPointer<LLRefCount> cb, LLWearableType::EType type, U32 index, LLViewerWearable* wearable, U32 todo, const std::string description) : mType(type), mIndex(index), @@ -222,42 +200,24 @@ LLAgentWearables::addWearableToAgentInventoryCallback::addWearableToAgentInvento LL_INFOS() << "constructor" << LL_ENDL; } -void LLAgentWearables::addWearableToAgentInventoryCallback::fire(const LLUUID& inv_item) +void LLAgentWearables::AddWearableToAgentInventoryCallback::fire(const LLUUID& inv_item) { - if (mTodo & CALL_CREATESTANDARDDONE) - { - LL_INFOS() << "callback fired, inv_item " << inv_item.asString() << LL_ENDL; - } - if (inv_item.isNull()) return; gAgentWearables.addWearabletoAgentInventoryDone(mType, mIndex, inv_item, mWearable); - if (mTodo & CALL_UPDATE) - { - gAgentWearables.sendAgentWearablesUpdate(); - } - if (mTodo & CALL_RECOVERDONE) - { - LLAppearanceMgr::instance().addCOFItemLink(inv_item,false); - gAgentWearables.recoverMissingWearableDone(); - } /* * Do this for every one in the loop */ - if (mTodo & CALL_CREATESTANDARDDONE) - { - LLAppearanceMgr::instance().addCOFItemLink(inv_item,false); - gAgentWearables.createStandardWearablesDone(mType, mIndex); - } if (mTodo & CALL_MAKENEWOUTFITDONE) { gAgentWearables.makeNewOutfitDone(mType, mIndex); } if (mTodo & CALL_WEARITEM) { - LLAppearanceMgr::instance().addCOFItemLink(inv_item, true, NULL, mDescription); + LLAppearanceMgr::instance().addCOFItemLink(inv_item, + new LLUpdateAppearanceAndEditWearableOnDestroy(inv_item), mDescription); } } @@ -304,81 +264,7 @@ void LLAgentWearables::addWearabletoAgentInventoryDone(const LLWearableType::ETy gInventory.notifyObservers(); } -void LLAgentWearables::sendAgentWearablesUpdate() -{ - // First make sure that we have inventory items for each wearable - for (S32 type=0; type < LLWearableType::WT_COUNT; ++type) - { - for (U32 index=0; index < getWearableCount((LLWearableType::EType)type); ++index) - { - LLViewerWearable* wearable = getViewerWearable((LLWearableType::EType)type,index); - if (wearable) - { - if (wearable->getItemID().isNull()) - { - LLPointer<LLInventoryCallback> cb = - new addWearableToAgentInventoryCallback( - LLPointer<LLRefCount>(NULL), - (LLWearableType::EType)type, - index, - wearable, - addWearableToAgentInventoryCallback::CALL_NONE); - addWearableToAgentInventory(cb, wearable); - } - else - { - gInventory.addChangedMask(LLInventoryObserver::LABEL, - wearable->getItemID()); - } - } - } - } - - // Then make sure the inventory is in sync with the avatar. - gInventory.notifyObservers(); - - // Send the AgentIsNowWearing - gMessageSystem->newMessageFast(_PREHASH_AgentIsNowWearing); - - gMessageSystem->nextBlockFast(_PREHASH_AgentData); - gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - - LL_DEBUGS() << "sendAgentWearablesUpdate()" << LL_ENDL; - // MULTI-WEARABLE: DEPRECATED: HACK: index to 0- server database tables don't support concept of multiwearables. - for (S32 type=0; type < LLWearableType::WT_COUNT; ++type) - { - gMessageSystem->nextBlockFast(_PREHASH_WearableData); - - U8 type_u8 = (U8)type; - gMessageSystem->addU8Fast(_PREHASH_WearableType, type_u8); - - LLViewerWearable* wearable = getViewerWearable((LLWearableType::EType)type, 0); - if (wearable) - { - //LL_INFOS() << "Sending wearable " << wearable->getName() << LL_ENDL; - LLUUID item_id = wearable->getItemID(); - const LLViewerInventoryItem *item = gInventory.getItem(item_id); - if (item && item->getIsLinkType()) - { - // Get the itemID that this item points to. i.e. make sure - // we are storing baseitems, not their links, in the database. - item_id = item->getLinkedUUID(); - } - gMessageSystem->addUUIDFast(_PREHASH_ItemID, item_id); - } - else - { - //LL_INFOS() << "Not wearing wearable type " << LLWearableType::getTypeName((LLWearableType::EType)i) << LL_ENDL; - gMessageSystem->addUUIDFast(_PREHASH_ItemID, LLUUID::null); - } - - LL_DEBUGS() << " " << LLWearableType::getTypeLabel((LLWearableType::EType)type) << ": " << (wearable ? wearable->getAssetID() : LLUUID::null) << LL_ENDL; - } - gAgent.sendReliableMessage(); -} - -void LLAgentWearables::saveWearable(const LLWearableType::EType type, const U32 index, BOOL send_update, +void LLAgentWearables::saveWearable(const LLWearableType::EType type, const U32 index, const std::string new_name) { LLViewerWearable* old_wearable = getViewerWearable(type, index); @@ -419,23 +305,14 @@ void LLAgentWearables::saveWearable(const LLWearableType::EType type, const U32 item->getFlags(), item->getCreationDate()); template_item->setTransactionID(new_wearable->getTransactionID()); - template_item->updateServer(FALSE); - gInventory.updateItem(template_item); - if (name_changed) - { - gInventory.notifyObservers(); - } + update_inventory_item(template_item, gAgentAvatarp->mEndCustomizeCallback); } else { // Add a new inventory item (shouldn't ever happen here) - U32 todo = addWearableToAgentInventoryCallback::CALL_NONE; - if (send_update) - { - todo |= addWearableToAgentInventoryCallback::CALL_UPDATE; - } + U32 todo = AddWearableToAgentInventoryCallback::CALL_NONE; LLPointer<LLInventoryCallback> cb = - new addWearableToAgentInventoryCallback( + new AddWearableToAgentInventoryCallback( LLPointer<LLRefCount>(NULL), type, index, @@ -445,12 +322,7 @@ void LLAgentWearables::saveWearable(const LLWearableType::EType type, const U32 return; } - gAgentAvatarp->wearableUpdated( type, TRUE ); - - if (send_update) - { - sendAgentWearablesUpdate(); - } + gAgentAvatarp->wearableUpdated(type); } } @@ -484,12 +356,12 @@ void LLAgentWearables::saveWearableAs(const LLWearableType::EType type, old_wearable, trunc_name); LLPointer<LLInventoryCallback> cb = - new addWearableToAgentInventoryCallback( + new AddWearableToAgentInventoryCallback( LLPointer<LLRefCount>(NULL), type, index, new_wearable, - addWearableToAgentInventoryCallback::CALL_WEARITEM, + AddWearableToAgentInventoryCallback::CALL_WEARITEM, description ); LLUUID category_id; @@ -526,8 +398,6 @@ void LLAgentWearables::revertWearable(const LLWearableType::EType type, const U3 { wearable->revertValues(); } - - gAgent.sendAgentSetAppearance(); } void LLAgentWearables::saveAllWearables() @@ -540,9 +410,8 @@ void LLAgentWearables::saveAllWearables() for (S32 i=0; i < LLWearableType::WT_COUNT; i++) { for (U32 j=0; j < getWearableCount((LLWearableType::EType)i); j++) - saveWearable((LLWearableType::EType)i, j, FALSE); + saveWearable((LLWearableType::EType)i, j); } - sendAgentWearablesUpdate(); } // Called when the user changes the name of a wearable inventory item that is currently being worn. @@ -571,7 +440,6 @@ void LLAgentWearables::setWearableName(const LLUUID& item_id, const std::string& old_wearable->setName(old_name); setWearable((LLWearableType::EType)i,j,new_wearable); - sendAgentWearablesUpdate(); break; } } @@ -692,15 +560,6 @@ LLViewerWearable* LLAgentWearables::getWearableFromAssetID(const LLUUID& asset_i return NULL; } -void LLAgentWearables::sendAgentWearablesRequest() -{ - gMessageSystem->newMessageFast(_PREHASH_AgentWearablesRequest); - gMessageSystem->nextBlockFast(_PREHASH_AgentData); - gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - gAgent.sendReliableMessage(); -} - LLViewerWearable* LLAgentWearables::getViewerWearable(const LLWearableType::EType type, U32 index /*= 0*/) { return dynamic_cast<LLViewerWearable*> (getWearable(type, index)); @@ -722,8 +581,7 @@ void LLAgentWearables::wearableUpdated(LLWearable *wearable, BOOL removed) { if (isAgentAvatarValid()) { - const BOOL upload_result = removed; - gAgentAvatarp->wearableUpdated(wearable->getType(), upload_result); + gAgentAvatarp->wearableUpdated(wearable->getType()); } LLWearableData::wearableUpdated(wearable, removed); @@ -743,23 +601,13 @@ void LLAgentWearables::wearableUpdated(LLWearable *wearable, BOOL removed) wearable->setDefinitionVersion(22); U32 index = getWearableIndex(wearable); LL_INFOS() << "forcing wearable type " << wearable->getType() << " to version 22 from 24" << LL_ENDL; - saveWearable(wearable->getType(),index,TRUE); + saveWearable(wearable->getType(),index); } checkWearableAgainstInventory(viewer_wearable); } } -BOOL LLAgentWearables::itemUpdatePending(const LLUUID& item_id) const -{ - return mItemsAwaitingWearableUpdate.find(item_id) != mItemsAwaitingWearableUpdate.end(); -} - -U32 LLAgentWearables::itemUpdatePendingCount() const -{ - return mItemsAwaitingWearableUpdate.size(); -} - const LLUUID LLAgentWearables::getWearableItemID(LLWearableType::EType type, U32 index) const { const LLViewerWearable *wearable = getViewerWearable(type,index); @@ -783,157 +631,6 @@ BOOL LLAgentWearables::isWearingItem(const LLUUID& item_id) const return getWearableFromItemID(item_id) != NULL; } -// MULTI-WEARABLE: DEPRECATED (see backwards compatibility) -// static -// ! BACKWARDS COMPATIBILITY ! When we stop supporting viewer1.23, we can assume -// that viewers have a Current Outfit Folder and won't need this message, and thus -// we can remove/ignore this whole function. EXCEPT gAgentWearables.notifyLoadingStarted -void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgsys, void** user_data) -{ - // We should only receive this message a single time. Ignore subsequent AgentWearablesUpdates - // that may result from AgentWearablesRequest having been sent more than once. - if (mInitialWearablesUpdateReceived) - return; - - if (isAgentAvatarValid()) - { - gAgentAvatarp->startPhase("process_initial_wearables_update"); - gAgentAvatarp->outputRezTiming("Received initial wearables update"); - } - - // notify subscribers that wearables started loading. See EXT-7777 - // *TODO: find more proper place to not be called from deprecated method. - // Seems such place is found: LLInitialWearablesFetch::processContents() - gAgentWearables.notifyLoadingStarted(); - - mInitialWearablesUpdateReceived = true; - - LLUUID agent_id; - gMessageSystem->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); - - if (isAgentAvatarValid() && (agent_id == gAgentAvatarp->getID())) - { - gMessageSystem->getU32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, gAgentQueryManager.mUpdateSerialNum); - - const S32 NUM_BODY_PARTS = 4; - S32 num_wearables = gMessageSystem->getNumberOfBlocksFast(_PREHASH_WearableData); - if (num_wearables < NUM_BODY_PARTS) - { - // Transitional state. Avatars should always have at least their body parts (hair, eyes, shape and skin). - // The fact that they don't have any here (only a dummy is sent) implies that either: - // 1. This account existed before we had wearables - // 2. The database has gotten messed up - // 3. This is the account's first login (i.e. the wearables haven't been generated yet). - return; - } - - // Get the UUID of the current outfit folder (will be created if it doesn't exist) - const LLUUID current_outfit_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); - LLInitialWearablesFetch* outfit = new LLInitialWearablesFetch(current_outfit_id); - - //LL_DEBUGS() << "processAgentInitialWearablesUpdate()" << LL_ENDL; - // Add wearables - // MULTI-WEARABLE: DEPRECATED: Message only supports one wearable per type, will be ignored in future. - gAgentWearables.mItemsAwaitingWearableUpdate.clear(); - for (S32 i=0; i < num_wearables; i++) - { - // Parse initial wearables data from message system - U8 type_u8 = 0; - gMessageSystem->getU8Fast(_PREHASH_WearableData, _PREHASH_WearableType, type_u8, i); - if (type_u8 >= LLWearableType::WT_COUNT) - { - continue; - } - const LLWearableType::EType type = (LLWearableType::EType) type_u8; - - LLUUID item_id; - gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_ItemID, item_id, i); - - LLUUID asset_id; - gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_AssetID, asset_id, i); - if (asset_id.isNull()) - { - LLViewerWearable::removeFromAvatar(type, FALSE); - } - else - { - LLAssetType::EType asset_type = LLWearableType::getAssetType(type); - if (asset_type == LLAssetType::AT_NONE) - { - continue; - } - - // MULTI-WEARABLE: DEPRECATED: this message only supports one wearable per type. Should be ignored in future versions - - // Store initial wearables data until we know whether we have the current outfit folder or need to use the data. - LLInitialWearablesFetch::InitialWearableData wearable_data(type, item_id, asset_id); - outfit->add(wearable_data); - } - - LL_DEBUGS() << " " << LLWearableType::getTypeLabel(type) << LL_ENDL; - } - - // Get the complete information on the items in the inventory and set up an observer - // that will trigger when the complete information is fetched. - outfit->startFetch(); - if(outfit->isFinished()) - { - // everything is already here - call done. - outfit->done(); - } - else - { - // it's all on it's way - add an observer, and the inventory - // will call done for us when everything is here. - gInventory.addObserver(outfit); - } - - } -} - -// Normally, all wearables referred to "AgentWearablesUpdate" will correspond to actual assets in the -// database. If for some reason, we can't load one of those assets, we can try to reconstruct it so that -// the user isn't left without a shape, for example. (We can do that only after the inventory has loaded.) -void LLAgentWearables::recoverMissingWearable(const LLWearableType::EType type, U32 index) -{ - // Try to recover by replacing missing wearable with a new one. - LLNotificationsUtil::add("ReplacedMissingWearable"); - LL_DEBUGS() << "Wearable " << LLWearableType::getTypeLabel(type) << " could not be downloaded. Replaced inventory item with default wearable." << LL_ENDL; - LLViewerWearable* new_wearable = LLWearableList::instance().createNewWearable(type, gAgentAvatarp); - - setWearable(type,index,new_wearable); - //new_wearable->writeToAvatar(TRUE); - - // Add a new one in the lost and found folder. - // (We used to overwrite the "not found" one, but that could potentially - // destory content.) JC - const LLUUID lost_and_found_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND); - LLPointer<LLInventoryCallback> cb = - new addWearableToAgentInventoryCallback( - LLPointer<LLRefCount>(NULL), - type, - index, - new_wearable, - addWearableToAgentInventoryCallback::CALL_RECOVERDONE); - addWearableToAgentInventory(cb, new_wearable, lost_and_found_id, TRUE); -} - -void LLAgentWearables::recoverMissingWearableDone() -{ - // Have all the wearables that the avatar was wearing at log-in arrived or been fabricated? - updateWearablesLoaded(); - if (areWearablesLoaded()) - { - // Make sure that the server's idea of the avatar's wearables actually match the wearables. - gAgent.sendAgentSetAppearance(); - } - else - { - gInventory.addChangedMask(LLInventoryObserver::LABEL, LLUUID::null); - gInventory.notifyObservers(); - } -} - void LLAgentWearables::addLocalTextureObject(const LLWearableType::EType wearable_type, const LLAvatarAppearanceDefines::ETextureIndex texture_type, U32 wearable_index) { LLViewerWearable* wearable = getViewerWearable((LLWearableType::EType)wearable_type, wearable_index); @@ -957,7 +654,7 @@ public: /* virtual */ void fire(const LLUUID& inv_item) { LL_INFOS() << "One item created " << inv_item.asString() << LL_ENDL; - LLViewerInventoryItem *item = gInventory.getItem(inv_item); + LLConstPointer<LLInventoryObject> item = gInventory.getItem(inv_item); mItemsToLink.push_back(item); updatePendingWearable(inv_item); } @@ -965,9 +662,9 @@ public: { LL_INFOS() << "All items created" << LL_ENDL; LLPointer<LLInventoryCallback> link_waiter = new LLUpdateAppearanceOnDestroy; - LLAppearanceMgr::instance().linkAll(LLAppearanceMgr::instance().getCOF(), - mItemsToLink, - link_waiter); + link_inventory_array(LLAppearanceMgr::instance().getCOF(), + mItemsToLink, + link_waiter); } void addPendingWearable(LLViewerWearable *wearable) { @@ -1016,7 +713,7 @@ public: } private: - LLInventoryModel::item_array_t mItemsToLink; + LLInventoryObject::const_object_list_t mItemsToLink; std::vector<LLViewerWearable*> mWearablesAwaitingItems; }; @@ -1068,28 +765,38 @@ void LLAgentWearables::createStandardWearables() } } -void LLAgentWearables::createStandardWearablesDone(S32 type, U32 index) +// We no longer need this message in the current viewer, but send +// it for now to maintain compatibility with release viewers. Can +// remove this function once the SH-3455 changesets are universally deployed. +void LLAgentWearables::sendDummyAgentWearablesUpdate() { - LL_INFOS() << "type " << type << " index " << index << LL_ENDL; + LL_DEBUGS("Avatar") << "sendAgentWearablesUpdate()" << LL_ENDL; - if (!isAgentAvatarValid()) return; - gAgentAvatarp->updateVisualParams(); -} + // Send the AgentIsNowWearing + gMessageSystem->newMessageFast(_PREHASH_AgentIsNowWearing); + + gMessageSystem->nextBlockFast(_PREHASH_AgentData); + gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); -void LLAgentWearables::createStandardWearablesAllDone() -{ - // ... because sendAgentWearablesUpdate will notify inventory - // observers. - LL_INFOS() << "all done?" << LL_ENDL; + // Send 4 standardized nonsense item ids (same as returned by the modified sim, not that it especially matters). + gMessageSystem->nextBlockFast(_PREHASH_WearableData); + gMessageSystem->addU8Fast(_PREHASH_WearableType, U8(1)); + gMessageSystem->addUUIDFast(_PREHASH_ItemID, LLUUID("db5a4e5f-9da3-44c8-992d-1181c5795498")); - mWearablesLoaded = TRUE; - checkWearablesLoaded(); - notifyLoadingFinished(); - - updateServer(); + gMessageSystem->nextBlockFast(_PREHASH_WearableData); + gMessageSystem->addU8Fast(_PREHASH_WearableType, U8(2)); + gMessageSystem->addUUIDFast(_PREHASH_ItemID, LLUUID("6969c7cc-f72f-4a76-a19b-c293cce8ce4f")); + + gMessageSystem->nextBlockFast(_PREHASH_WearableData); + gMessageSystem->addU8Fast(_PREHASH_WearableType, U8(3)); + gMessageSystem->addUUIDFast(_PREHASH_ItemID, LLUUID("7999702b-b291-48f9-8903-c91dfb828408")); - // Treat this as the first texture entry message, if none received yet - gAgentAvatarp->onFirstTEMessageReceived(); + gMessageSystem->nextBlockFast(_PREHASH_WearableData); + gMessageSystem->addU8Fast(_PREHASH_WearableType, U8(4)); + gMessageSystem->addUUIDFast(_PREHASH_ItemID, LLUUID("566cb59e-ef60-41d7-bfa6-e0f293fbea40")); + + gAgent.sendReliableMessage(); } void LLAgentWearables::makeNewOutfitDone(S32 type, U32 index) @@ -1205,11 +912,10 @@ void LLAgentWearables::removeWearableFinal(const LLWearableType::EType type, boo for (S32 i=max_entry; i>=0; i--) { LLViewerWearable* old_wearable = getViewerWearable(type,i); - //queryWearableCache(); // moved below if (old_wearable) { popWearable(old_wearable); - old_wearable->removeFromAvatar(TRUE); + old_wearable->removeFromAvatar(); } } clearWearableType(type); @@ -1217,48 +923,99 @@ void LLAgentWearables::removeWearableFinal(const LLWearableType::EType type, boo else { LLViewerWearable* old_wearable = getViewerWearable(type, index); - //queryWearableCache(); // moved below if (old_wearable) { popWearable(old_wearable); - old_wearable->removeFromAvatar(TRUE); + old_wearable->removeFromAvatar(); } } - queryWearableCache(); - - // Update the server - updateServer(); gInventory.notifyObservers(); } // Assumes existing wearables are not dirty. void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& items, - const std::vector< LLViewerWearable* >& wearables, - BOOL remove) + const std::vector< LLViewerWearable* >& wearables) { LL_INFOS() << "setWearableOutfit() start" << LL_ENDL; + S32 count = wearables.size(); + llassert(items.size() == count); + + // Check for whether outfit already matches the one requested + S32 matched = 0, mismatched = 0; + const S32 arr_size = LLWearableType::WT_COUNT; + S32 type_counts[arr_size]; + std::fill(type_counts,type_counts+arr_size,0); + for (S32 i = 0; i < count; i++) + { + LLViewerWearable* new_wearable = wearables[i]; + LLPointer<LLInventoryItem> new_item = items[i]; + + const LLWearableType::EType type = new_wearable->getType(); + if (type < 0 || type>=LLWearableType::WT_COUNT) + { + LL_WARNS() << "invalid type " << type << LL_ENDL; + mismatched++; + continue; + } + S32 index = type_counts[type]; + type_counts[type]++; + + LLViewerWearable *curr_wearable = dynamic_cast<LLViewerWearable*>(getWearable(type,index)); + if (!new_wearable || !curr_wearable || + new_wearable->getAssetID() != curr_wearable->getAssetID()) + { + LL_DEBUGS("Avatar") << "mismatch, type " << type << " index " << index + << " names " << (curr_wearable ? curr_wearable->getName() : "NONE") << "," + << " names " << (new_wearable ? new_wearable->getName() : "NONE") << LL_ENDL; + mismatched++; + continue; + } + + if (curr_wearable->getName() != new_item->getName() || + curr_wearable->getItemID() != new_item->getUUID()) + { + LL_DEBUGS("Avatar") << "mismatch on name or inventory id, names " + << curr_wearable->getName() << " vs " << new_item->getName() + << " item ids " << curr_wearable->getItemID() << " vs " << new_item->getUUID() + << LL_ENDL; + mismatched++; + continue; + } + // If we got here, everything matches. + matched++; + } + LL_DEBUGS("Avatar") << "matched " << matched << " mismatched " << mismatched << LL_ENDL; + for (S32 j=0; j<LLWearableType::WT_COUNT; j++) + { + LLWearableType::EType type = (LLWearableType::EType) j; + if (getWearableCount(type) != type_counts[j]) + { + LL_DEBUGS("Avatar") << "count mismatch for type " << j << " current " << getWearableCount(j) << " requested " << type_counts[j] << LL_ENDL; + mismatched++; + } + } + if (mismatched == 0) + { + LL_DEBUGS("Avatar") << "no changes, bailing out" << LL_ENDL; + return; + } + + // TODO: Removed check for ensuring that teens don't remove undershirt and underwear. Handle later - if (remove) + // note: shirt is the first non-body part wearable item. Update if wearable order changes. + // This loop should remove all clothing, but not any body parts + for (S32 j = 0; j < (S32)LLWearableType::WT_COUNT; j++) { - // note: shirt is the first non-body part wearable item. Update if wearable order changes. - // This loop should remove all clothing, but not any body parts - for (S32 type = 0; type < (S32)LLWearableType::WT_COUNT; type++) + if (LLWearableType::getAssetType((LLWearableType::EType)j) == LLAssetType::AT_CLOTHING) { - if (LLWearableType::getAssetType((LLWearableType::EType)type) == LLAssetType::AT_CLOTHING) - { - removeWearable((LLWearableType::EType)type, true, 0); - } + removeWearable((LLWearableType::EType)j, true, 0); } } - S32 count = wearables.size(); - llassert(items.size() == count); - - S32 i; - for (i = 0; i < count; i++) + for (S32 i = 0; i < count; i++) { LLViewerWearable* new_wearable = wearables[i]; LLPointer<LLInventoryItem> new_item = items[i]; @@ -1305,14 +1062,12 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it // Start rendering & update the server mWearablesLoaded = TRUE; - checkWearablesLoaded(); + notifyLoadingFinished(); - queryWearableCache(); - updateServer(); gAgentAvatarp->dumpAvatarTEs("setWearableOutfit"); - LL_DEBUGS() << "setWearableOutfit() end" << LL_ENDL; + LL_DEBUGS("Avatar") << "setWearableOutfit() end" << LL_ENDL; } @@ -1429,79 +1184,6 @@ void LLAgentWearables::setWearableFinal(LLInventoryItem* new_item, LLViewerWeara LL_INFOS() << "Replaced current element 0 for type " << type << " size is now " << getWearableCount(type) << LL_ENDL; } - - //LL_INFOS() << "LLVOAvatar::setWearableItem()" << LL_ENDL; - queryWearableCache(); - //new_wearable->writeToAvatar(TRUE); - - updateServer(); -} - -void LLAgentWearables::queryWearableCache() -{ - if (!areWearablesLoaded() || (gAgent.getRegion() && gAgent.getRegion()->getCentralBakeVersion())) - { - return; - } - - // Look up affected baked textures. - // If they exist: - // disallow updates for affected layersets (until dataserver responds with cache request.) - // If cache miss, turn updates back on and invalidate composite. - // If cache hit, modify baked texture entries. - // - // Cache requests contain list of hashes for each baked texture entry. - // Response is list of valid baked texture assets. (same message) - - gMessageSystem->newMessageFast(_PREHASH_AgentCachedTexture); - gMessageSystem->nextBlockFast(_PREHASH_AgentData); - gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - gMessageSystem->addS32Fast(_PREHASH_SerialNum, gAgentQueryManager.mWearablesCacheQueryID); - - S32 num_queries = 0; - for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) - { - LLUUID hash_id = computeBakedTextureHash((EBakedTextureIndex) baked_index); - if (hash_id.notNull()) - { - num_queries++; - // *NOTE: make sure at least one request gets packed - - ETextureIndex te_index = LLAvatarAppearanceDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)baked_index); - - //LL_INFOS() << "Requesting texture for hash " << hash << " in baked texture slot " << baked_index << LL_ENDL; - gMessageSystem->nextBlockFast(_PREHASH_WearableData); - gMessageSystem->addUUIDFast(_PREHASH_ID, hash_id); - gMessageSystem->addU8Fast(_PREHASH_TextureIndex, (U8)te_index); - } - - gAgentQueryManager.mActiveCacheQueries[baked_index] = gAgentQueryManager.mWearablesCacheQueryID; - } - //VWR-22113: gAgent.getRegion() can return null if invalid, seen here on logout - if(gAgent.getRegion()) - { - if (isAgentAvatarValid()) - { - selfStartPhase("fetch_texture_cache_entries"); - gAgentAvatarp->outputRezTiming("Fetching textures from cache"); - } - - LL_DEBUGS("Avatar") << gAgentAvatarp->avString() << "Requesting texture cache entry for " << num_queries << " baked textures" << LL_ENDL; - gMessageSystem->sendReliable(gAgent.getRegion()->getHost()); - gAgentQueryManager.mNumPendingQueries++; - gAgentQueryManager.mWearablesCacheQueryID++; - } -} - -// virtual -void LLAgentWearables::invalidateBakedTextureHash(LLMD5& hash) const -{ - // Add some garbage into the hash so that it becomes invalid. - if (isAgentAvatarValid()) - { - hash.update((const unsigned char*)gAgentAvatarp->getID().mData, UUID_BYTES); - } } // User has picked "remove from avatar" from a menu. @@ -1687,17 +1369,6 @@ void LLAgentWearables::userAttachMultipleAttachments(LLInventoryModel::item_arra } } -void LLAgentWearables::checkWearablesLoaded() const -{ -#ifdef SHOW_ASSERT - U32 item_pend_count = itemUpdatePendingCount(); - if (mWearablesLoaded) - { - llassert(item_pend_count==0); - } -#endif -} - // Returns false if the given wearable is already topmost/bottommost // (depending on closer_to_body parameter). bool LLAgentWearables::canMoveWearable(const LLUUID& item_id, bool closer_to_body) const @@ -1714,20 +1385,9 @@ bool LLAgentWearables::canMoveWearable(const LLUUID& item_id, bool closer_to_bod BOOL LLAgentWearables::areWearablesLoaded() const { - checkWearablesLoaded(); return mWearablesLoaded; } -// MULTI-WEARABLE: DEPRECATED: item pending count relies on old messages that don't support multi-wearables. do not trust to be accurate -void LLAgentWearables::updateWearablesLoaded() -{ - mWearablesLoaded = (itemUpdatePendingCount()==0); - if (mWearablesLoaded) - { - notifyLoadingFinished(); - } -} - bool LLAgentWearables::canWearableBeRemoved(const LLViewerWearable* wearable) const { if (!wearable) return false; @@ -1737,7 +1397,7 @@ bool LLAgentWearables::canWearableBeRemoved(const LLViewerWearable* wearable) co return !(((type == LLWearableType::WT_SHAPE) || (type == LLWearableType::WT_SKIN) || (type == LLWearableType::WT_HAIR) || (type == LLWearableType::WT_EYES)) && (getWearableCount(type) <= 1) ); } -void LLAgentWearables::animateAllWearableParams(F32 delta, BOOL upload_bake) +void LLAgentWearables::animateAllWearableParams(F32 delta) { for( S32 type = 0; type < LLWearableType::WT_COUNT; ++type ) { @@ -1747,7 +1407,7 @@ void LLAgentWearables::animateAllWearableParams(F32 delta, BOOL upload_bake) llassert(wearable); if (wearable) { - wearable->animateParams(delta, upload_bake); + wearable->animateParams(delta); } } } @@ -1870,30 +1530,6 @@ void LLAgentWearables::editWearableIfRequested(const LLUUID& item_id) } } -void LLAgentWearables::updateServer() -{ - sendAgentWearablesUpdate(); - gAgent.sendAgentSetAppearance(); -} - -void LLAgentWearables::populateMyOutfitsFolder(void) -{ - LL_INFOS() << "starting outfit population" << LL_ENDL; - - const LLUUID& my_outfits_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS); - LLLibraryOutfitsFetch* outfits = new LLLibraryOutfitsFetch(my_outfits_id); - outfits->mMyOutfitsID = my_outfits_id; - - // Get the complete information on the items in the inventory and - // setup an observer that will wait for that to happen. - gInventory.addObserver(outfits); - outfits->startFetch(); - if (outfits->isFinished()) - { - outfits->done(); - } -} - boost::signals2::connection LLAgentWearables::addLoadingStartedCallback(loading_started_callback_t cb) { return mLoadingStartedSignal.connect(cb); @@ -1912,6 +1548,7 @@ bool LLAgentWearables::changeInProgress() const void LLAgentWearables::notifyLoadingStarted() { mCOFChangeInProgress = true; + mCOFChangeTimer.reset(); mLoadingStartedSignal(); } |