diff options
Diffstat (limited to 'indra/newview/llagentwearables.cpp')
-rwxr-xr-x | indra/newview/llagentwearables.cpp | 35 |
1 files changed, 26 insertions, 9 deletions
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp index 5589ab4aa7..13b16f5218 100755 --- a/indra/newview/llagentwearables.cpp +++ b/indra/newview/llagentwearables.cpp @@ -985,6 +985,7 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it S32 matched = 0, mismatched = 0; const S32 arr_size = LLWearableType::WT_COUNT; S32 type_counts[arr_size]; + BOOL update_inventory = FALSE; std::fill(type_counts,type_counts+arr_size,0); for (S32 i = 0; i < count; i++) { @@ -1012,10 +1013,9 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it continue; } - // Don't care about this case - ordering of wearables with the same asset id has no effect. - // Causes the two-alphas error case in MAINT-4158. + // Update only inventory in this case - ordering of wearables with the same asset id has no effect. + // Updating wearables in this case causes the two-alphas error in MAINT-4158. // We should actually disallow wearing two wearables with the same asset id. -#if 0 if (curr_wearable->getName() != new_item->getName() || curr_wearable->getItemID() != new_item->getUUID()) { @@ -1023,10 +1023,9 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it << curr_wearable->getName() << " vs " << new_item->getName() << " item ids " << curr_wearable->getItemID() << " vs " << new_item->getUUID() << LL_ENDL; - mismatched++; + update_inventory = TRUE; continue; } -#endif // If we got here, everything matches. matched++; } @@ -1040,14 +1039,15 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it mismatched++; } } - if (mismatched == 0) + if (mismatched == 0 && !update_inventory) { LL_DEBUGS("Avatar") << "no changes, bailing out" << LL_ENDL; mCOFChangeInProgress = false; return; } - - + + // updating inventory + // TODO: Removed check for ensuring that teens don't remove undershirt and underwear. Handle later // note: shirt is the first non-body part wearable item. Update if wearable order changes. // This loop should remove all clothing, but not any body parts @@ -1068,7 +1068,8 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it if (new_wearable) { const LLWearableType::EType type = new_wearable->getType(); - + + LLUUID old_wearable_id = new_wearable->getItemID(); new_wearable->setName(new_item->getName()); new_wearable->setItemID(new_item->getUUID()); @@ -1076,11 +1077,18 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it { // exactly one wearable per body part setWearable(type,0,new_wearable); + if (old_wearable_id.notNull()) + { + // we changed id before setting wearable, update old item manually + // to complete the swap. + gInventory.addChangedMask(LLInventoryObserver::LABEL, old_wearable_id); + } } else { pushWearable(type,new_wearable); } + const BOOL removed = FALSE; wearableUpdated(new_wearable, removed); } @@ -1088,6 +1096,15 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it gInventory.notifyObservers(); + if (mismatched == 0) + { + LL_DEBUGS("Avatar") << "inventory updated, wearable assets not changed, bailing out" << LL_ENDL; + mCOFChangeInProgress = false; + return; + } + + // updating agent avatar + if (isAgentAvatarValid()) { gAgentAvatarp->setCompositeUpdatesEnabled(TRUE); |