diff options
Diffstat (limited to 'indra/newview/llagentui.cpp')
| -rw-r--r-- | indra/newview/llagentui.cpp | 388 |
1 files changed, 194 insertions, 194 deletions
diff --git a/indra/newview/llagentui.cpp b/indra/newview/llagentui.cpp index 5e1e4c5272..ab71e70a8a 100644 --- a/indra/newview/llagentui.cpp +++ b/indra/newview/llagentui.cpp @@ -1,194 +1,194 @@ -/** - * @file llagentui.cpp - * @brief Utility methods to process agent's data as slurl's etc. before displaying - * - * $LicenseInfo:firstyear=2009&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llagentui.h" - -// Library includes -#include "llparcel.h" - -// Viewer includes -#include "llagent.h" -#include "llviewercontrol.h" -#include "llviewerregion.h" -#include "llviewerparcelmgr.h" -#include "llvoavatarself.h" -#include "llslurl.h" - -//static -void LLAgentUI::buildFullname(std::string& name) -{ - if (isAgentAvatarValid()) - name = gAgentAvatarp->getFullname(); -} - -//static -void LLAgentUI::buildSLURL(LLSLURL& slurl, const bool escaped /*= true*/) -{ - LLSLURL return_slurl; - LLViewerRegion *regionp = gAgent.getRegion(); - if (regionp) - { - // Make sure coordinates are within current region - LLVector3d global_pos = gAgent.getPositionGlobal(); - LLVector3d region_origin = regionp->getOriginGlobal(); - // -1 otherwise slurl will fmod 256 to 0. - // And valid slurl range is supposed to be 0..255 - F64 max_val = REGION_WIDTH_METERS - 1; - global_pos.mdV[VX] = llclamp(global_pos[VX], region_origin[VX], region_origin[VX] + max_val); - global_pos.mdV[VY] = llclamp(global_pos[VY], region_origin[VY], region_origin[VY] + max_val); - - return_slurl = LLSLURL(regionp->getName(), global_pos); - } - slurl = return_slurl; -} - -//static -bool LLAgentUI::checkAgentDistance(const LLVector3& pole, F32 radius) -{ - F32 delta_x = gAgent.getPositionAgent().mV[VX] - pole.mV[VX]; - F32 delta_y = gAgent.getPositionAgent().mV[VY] - pole.mV[VY]; - - return sqrt( delta_x* delta_x + delta_y* delta_y ) < radius; -} -bool LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt,const LLVector3& agent_pos_region) -{ - LLViewerRegion* region = gAgent.getRegion(); - LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); - - if (!region || !parcel) return false; - - S32 pos_x = S32(agent_pos_region.mV[VX] + 0.5f); - S32 pos_y = S32(agent_pos_region.mV[VY] + 0.5f); - S32 pos_z = S32(agent_pos_region.mV[VZ] + 0.5f); - - // Round the numbers based on the velocity - F32 velocity_mag_sq = gAgent.getVelocity().magVecSquared(); - - const F32 FLY_CUTOFF = 6.f; // meters/sec - const F32 FLY_CUTOFF_SQ = FLY_CUTOFF * FLY_CUTOFF; - const F32 WALK_CUTOFF = 1.5f; // meters/sec - const F32 WALK_CUTOFF_SQ = WALK_CUTOFF * WALK_CUTOFF; - - if (velocity_mag_sq > FLY_CUTOFF_SQ) - { - pos_x -= pos_x % 4; - pos_y -= pos_y % 4; - } - else if (velocity_mag_sq > WALK_CUTOFF_SQ) - { - pos_x -= pos_x % 2; - pos_y -= pos_y % 2; - } - - // create a default name and description for the landmark - std::string parcel_name = LLViewerParcelMgr::getInstance()->getAgentParcelName(); - std::string region_name = region->getName(); - std::string sim_access_string = region->getSimAccessString(); - std::string buffer; - if( parcel_name.empty() ) - { - // the parcel doesn't have a name - switch (fmt) - { - case LOCATION_FORMAT_LANDMARK: - buffer = llformat("%.100s", region_name.c_str()); - break; - case LOCATION_FORMAT_NORMAL: - buffer = llformat("%s", region_name.c_str()); - break; - case LOCATION_FORMAT_NORMAL_COORDS: - buffer = llformat("%s (%d, %d, %d)", - region_name.c_str(), - pos_x, pos_y, pos_z); - break; - case LOCATION_FORMAT_NO_COORDS: - buffer = llformat("%s%s%s", - region_name.c_str(), - sim_access_string.empty() ? "" : " - ", - sim_access_string.c_str()); - break; - case LOCATION_FORMAT_NO_MATURITY: - buffer = llformat("%s (%d, %d, %d)", - region_name.c_str(), - pos_x, pos_y, pos_z); - break; - case LOCATION_FORMAT_FULL: - buffer = llformat("%s (%d, %d, %d)%s%s", - region_name.c_str(), - pos_x, pos_y, pos_z, - sim_access_string.empty() ? "" : " - ", - sim_access_string.c_str()); - break; - } - } - else - { - // the parcel has a name, so include it in the landmark name - switch (fmt) - { - case LOCATION_FORMAT_LANDMARK: - buffer = llformat("%.100s", parcel_name.c_str()); - break; - case LOCATION_FORMAT_NORMAL: - buffer = llformat("%s, %s", parcel_name.c_str(), region_name.c_str()); - break; - case LOCATION_FORMAT_NORMAL_COORDS: - buffer = llformat("%s (%d, %d, %d)", - parcel_name.c_str(), - pos_x, pos_y, pos_z); - break; - case LOCATION_FORMAT_NO_MATURITY: - buffer = llformat("%s, %s (%d, %d, %d)", - parcel_name.c_str(), - region_name.c_str(), - pos_x, pos_y, pos_z); - break; - case LOCATION_FORMAT_NO_COORDS: - buffer = llformat("%s, %s%s%s", - parcel_name.c_str(), - region_name.c_str(), - sim_access_string.empty() ? "" : " - ", - sim_access_string.c_str()); - break; - case LOCATION_FORMAT_FULL: - buffer = llformat("%s, %s (%d, %d, %d)%s%s", - parcel_name.c_str(), - region_name.c_str(), - pos_x, pos_y, pos_z, - sim_access_string.empty() ? "" : " - ", - sim_access_string.c_str()); - break; - } - } - str = buffer; - return true; -} -bool LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt) -{ - return buildLocationString(str,fmt, gAgent.getPositionAgent()); -} +/**
+ * @file llagentui.cpp
+ * @brief Utility methods to process agent's data as slurl's etc. before displaying
+ *
+ * $LicenseInfo:firstyear=2009&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llagentui.h"
+
+// Library includes
+#include "llparcel.h"
+
+// Viewer includes
+#include "llagent.h"
+#include "llviewercontrol.h"
+#include "llviewerregion.h"
+#include "llviewerparcelmgr.h"
+#include "llvoavatarself.h"
+#include "llslurl.h"
+
+//static
+void LLAgentUI::buildFullname(std::string& name)
+{
+ if (isAgentAvatarValid())
+ name = gAgentAvatarp->getFullname();
+}
+
+//static
+void LLAgentUI::buildSLURL(LLSLURL& slurl, const bool escaped /*= true*/)
+{
+ LLSLURL return_slurl;
+ LLViewerRegion *regionp = gAgent.getRegion();
+ if (regionp)
+ {
+ // Make sure coordinates are within current region
+ LLVector3d global_pos = gAgent.getPositionGlobal();
+ LLVector3d region_origin = regionp->getOriginGlobal();
+ // -1 otherwise slurl will fmod 256 to 0.
+ // And valid slurl range is supposed to be 0..255
+ F64 max_val = REGION_WIDTH_METERS - 1;
+ global_pos.mdV[VX] = llclamp(global_pos[VX], region_origin[VX], region_origin[VX] + max_val);
+ global_pos.mdV[VY] = llclamp(global_pos[VY], region_origin[VY], region_origin[VY] + max_val);
+
+ return_slurl = LLSLURL(regionp->getName(), global_pos);
+ }
+ slurl = return_slurl;
+}
+
+//static
+bool LLAgentUI::checkAgentDistance(const LLVector3& pole, F32 radius)
+{
+ F32 delta_x = gAgent.getPositionAgent().mV[VX] - pole.mV[VX];
+ F32 delta_y = gAgent.getPositionAgent().mV[VY] - pole.mV[VY];
+
+ return sqrt( delta_x* delta_x + delta_y* delta_y ) < radius;
+}
+bool LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt,const LLVector3& agent_pos_region)
+{
+ LLViewerRegion* region = gAgent.getRegion();
+ LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
+
+ if (!region || !parcel) return false;
+
+ S32 pos_x = S32(agent_pos_region.mV[VX] + 0.5f);
+ S32 pos_y = S32(agent_pos_region.mV[VY] + 0.5f);
+ S32 pos_z = S32(agent_pos_region.mV[VZ] + 0.5f);
+
+ // Round the numbers based on the velocity
+ F32 velocity_mag_sq = gAgent.getVelocity().magVecSquared();
+
+ const F32 FLY_CUTOFF = 6.f; // meters/sec
+ const F32 FLY_CUTOFF_SQ = FLY_CUTOFF * FLY_CUTOFF;
+ const F32 WALK_CUTOFF = 1.5f; // meters/sec
+ const F32 WALK_CUTOFF_SQ = WALK_CUTOFF * WALK_CUTOFF;
+
+ if (velocity_mag_sq > FLY_CUTOFF_SQ)
+ {
+ pos_x -= pos_x % 4;
+ pos_y -= pos_y % 4;
+ }
+ else if (velocity_mag_sq > WALK_CUTOFF_SQ)
+ {
+ pos_x -= pos_x % 2;
+ pos_y -= pos_y % 2;
+ }
+
+ // create a default name and description for the landmark
+ std::string parcel_name = LLViewerParcelMgr::getInstance()->getAgentParcelName();
+ std::string region_name = region->getName();
+ std::string sim_access_string = region->getSimAccessString();
+ std::string buffer;
+ if( parcel_name.empty() )
+ {
+ // the parcel doesn't have a name
+ switch (fmt)
+ {
+ case LOCATION_FORMAT_LANDMARK:
+ buffer = llformat("%.100s", region_name.c_str());
+ break;
+ case LOCATION_FORMAT_NORMAL:
+ buffer = llformat("%s", region_name.c_str());
+ break;
+ case LOCATION_FORMAT_NORMAL_COORDS:
+ buffer = llformat("%s (%d, %d, %d)",
+ region_name.c_str(),
+ pos_x, pos_y, pos_z);
+ break;
+ case LOCATION_FORMAT_NO_COORDS:
+ buffer = llformat("%s%s%s",
+ region_name.c_str(),
+ sim_access_string.empty() ? "" : " - ",
+ sim_access_string.c_str());
+ break;
+ case LOCATION_FORMAT_NO_MATURITY:
+ buffer = llformat("%s (%d, %d, %d)",
+ region_name.c_str(),
+ pos_x, pos_y, pos_z);
+ break;
+ case LOCATION_FORMAT_FULL:
+ buffer = llformat("%s (%d, %d, %d)%s%s",
+ region_name.c_str(),
+ pos_x, pos_y, pos_z,
+ sim_access_string.empty() ? "" : " - ",
+ sim_access_string.c_str());
+ break;
+ }
+ }
+ else
+ {
+ // the parcel has a name, so include it in the landmark name
+ switch (fmt)
+ {
+ case LOCATION_FORMAT_LANDMARK:
+ buffer = llformat("%.100s", parcel_name.c_str());
+ break;
+ case LOCATION_FORMAT_NORMAL:
+ buffer = llformat("%s, %s", parcel_name.c_str(), region_name.c_str());
+ break;
+ case LOCATION_FORMAT_NORMAL_COORDS:
+ buffer = llformat("%s (%d, %d, %d)",
+ parcel_name.c_str(),
+ pos_x, pos_y, pos_z);
+ break;
+ case LOCATION_FORMAT_NO_MATURITY:
+ buffer = llformat("%s, %s (%d, %d, %d)",
+ parcel_name.c_str(),
+ region_name.c_str(),
+ pos_x, pos_y, pos_z);
+ break;
+ case LOCATION_FORMAT_NO_COORDS:
+ buffer = llformat("%s, %s%s%s",
+ parcel_name.c_str(),
+ region_name.c_str(),
+ sim_access_string.empty() ? "" : " - ",
+ sim_access_string.c_str());
+ break;
+ case LOCATION_FORMAT_FULL:
+ buffer = llformat("%s, %s (%d, %d, %d)%s%s",
+ parcel_name.c_str(),
+ region_name.c_str(),
+ pos_x, pos_y, pos_z,
+ sim_access_string.empty() ? "" : " - ",
+ sim_access_string.c_str());
+ break;
+ }
+ }
+ str = buffer;
+ return true;
+}
+bool LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt)
+{
+ return buildLocationString(str,fmt, gAgent.getPositionAgent());
+}
|
