diff options
Diffstat (limited to 'indra/newview/llagentcamera.h')
-rw-r--r-- | indra/newview/llagentcamera.h | 45 |
1 files changed, 32 insertions, 13 deletions
diff --git a/indra/newview/llagentcamera.h b/indra/newview/llagentcamera.h index a4bc8434b0..a9f57cf956 100644 --- a/indra/newview/llagentcamera.h +++ b/indra/newview/llagentcamera.h @@ -56,7 +56,10 @@ enum ECameraPreset CAMERA_PRESET_FRONT_VIEW, /** "Above and to the left, over the shoulder, pulled back a little on the zoom" */ - CAMERA_PRESET_GROUP_VIEW + CAMERA_PRESET_GROUP_VIEW, + + /** Current view when a preset is saved */ + CAMERA_PRESET_CUSTOM }; //------------------------------------------------------------------------ @@ -109,20 +112,27 @@ private: //-------------------------------------------------------------------- public: void switchCameraPreset(ECameraPreset preset); -private: /** Determines default camera offset depending on the current camera preset */ LLVector3 getCameraOffsetInitial(); + /** Determines default focus offset depending on the current camera preset */ + LLVector3d getFocusOffsetInitial(); + + LLVector3 getCurrentCameraOffset(); + LLVector3d getCurrentFocusOffset(); + bool isJoystickCameraUsed(); + +private: /** Determines maximum camera distance from target for mouselook, opposite to LAND_MIN_ZOOM */ F32 getCameraMaxZoomDistance(); /** Camera preset in Third Person Mode */ ECameraPreset mCameraPreset; - /** Initial camera offsets */ - std::map<ECameraPreset, LLPointer<LLControlVariable> > mCameraOffsetInitial; + /** Initial camera offset */ + LLPointer<LLControlVariable> mCameraOffsetInitial; - /** Initial focus offsets */ - std::map<ECameraPreset, LLPointer<LLControlVariable> > mFocusOffsetInitial; + /** Initial focus offset */ + LLPointer<LLControlVariable> mFocusOffsetInitial; //-------------------------------------------------------------------- // Position @@ -137,6 +147,8 @@ public: F32 getCurrentCameraBuildOffset() { return (F32)mCameraFocusOffset.length(); } void clearCameraLag() { mCameraLag.clearVec(); } private: + LLVector3 getAvatarRootPosition(); + F32 mCurrentCameraDistance; // Current camera offset from avatar F32 mTargetCameraDistance; // Target camera offset from avatar F32 mCameraFOVZoomFactor; // Amount of fov zoom applied to camera when zeroing in on an object @@ -256,15 +268,16 @@ public: void cameraOrbitAround(const F32 radians); // Rotate camera CCW radians about build focus point void cameraOrbitOver(const F32 radians); // Rotate camera forward radians over build focus point void cameraOrbitIn(const F32 meters); // Move camera in toward build focus point - + void resetCameraOrbit(); + void resetOrbitDiff(); //-------------------------------------------------------------------- // Zoom //-------------------------------------------------------------------- public: - void handleScrollWheel(S32 clicks); // Mousewheel driven zoom - void cameraZoomIn(const F32 factor); // Zoom in by fraction of current distance - F32 getCameraZoomFraction(); // Get camera zoom as fraction of minimum and maximum zoom - void setCameraZoomFraction(F32 fraction); // Set camera zoom as fraction of minimum and maximum zoom + void handleScrollWheel(S32 clicks); // Mousewheel driven zoom + void cameraZoomIn(const F32 factor); // Zoom in by fraction of current distance + F32 getCameraZoomFraction(bool get_third_person = false); // Get camera zoom as fraction of minimum and maximum zoom + void setCameraZoomFraction(F32 fraction); // Set camera zoom as fraction of minimum and maximum zoom F32 calcCameraFOVZoomFactor(); F32 getAgentHUDTargetZoom(); @@ -274,8 +287,9 @@ public: public: void cameraPanIn(const F32 meters); void cameraPanLeft(const F32 meters); - void cameraPanUp(const F32 meters); - + void cameraPanUp(const F32 meters); + void resetCameraPan(); + void resetPanDiff(); //-------------------------------------------------------------------- // View //-------------------------------------------------------------------- @@ -362,6 +376,9 @@ private: F32 mOrbitInKey; F32 mOrbitOutKey; + F32 mOrbitAroundRadians; + F32 mOrbitOverAngle; + //-------------------------------------------------------------------- // Pan //-------------------------------------------------------------------- @@ -389,6 +406,8 @@ private: F32 mPanInKey; F32 mPanOutKey; + LLVector3d mPanFocusDiff; + /** Keys ** ** *******************************************************************************/ |