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-rw-r--r--indra/newview/llagentcamera.h54
1 files changed, 27 insertions, 27 deletions
diff --git a/indra/newview/llagentcamera.h b/indra/newview/llagentcamera.h
index 4a9e5efadf..52571f3c55 100644
--- a/indra/newview/llagentcamera.h
+++ b/indra/newview/llagentcamera.h
@@ -89,14 +89,14 @@ private:
//--------------------------------------------------------------------
public:
void changeCameraToDefault();
- void changeCameraToMouselook(BOOL animate = TRUE);
- void changeCameraToThirdPerson(BOOL animate = TRUE);
+ void changeCameraToMouselook(bool animate = true);
+ void changeCameraToThirdPerson(bool animate = true);
void changeCameraToCustomizeAvatar(); // Trigger transition animation
- void changeCameraToFollow(BOOL animate = TRUE); // Ventrella
- BOOL cameraThirdPerson() const { return (mCameraMode == CAMERA_MODE_THIRD_PERSON && mLastCameraMode == CAMERA_MODE_THIRD_PERSON); }
- BOOL cameraMouselook() const { return (mCameraMode == CAMERA_MODE_MOUSELOOK && mLastCameraMode == CAMERA_MODE_MOUSELOOK); }
- BOOL cameraCustomizeAvatar() const { return (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR /*&& !mCameraAnimating*/); }
- BOOL cameraFollow() const { return (mCameraMode == CAMERA_MODE_FOLLOW && mLastCameraMode == CAMERA_MODE_FOLLOW); }
+ void changeCameraToFollow(bool animate = true); // Ventrella
+ bool cameraThirdPerson() const { return (mCameraMode == CAMERA_MODE_THIRD_PERSON && mLastCameraMode == CAMERA_MODE_THIRD_PERSON); }
+ bool cameraMouselook() const { return (mCameraMode == CAMERA_MODE_MOUSELOOK && mLastCameraMode == CAMERA_MODE_MOUSELOOK); }
+ bool cameraCustomizeAvatar() const { return (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR /*&& !mCameraAnimating*/); }
+ bool cameraFollow() const { return (mCameraMode == CAMERA_MODE_FOLLOW && mLastCameraMode == CAMERA_MODE_FOLLOW); }
ECameraMode getCameraMode() const { return mCameraMode; }
ECameraMode getLastCameraMode() const { return mLastCameraMode; }
void updateCamera(); // Call once per frame to update camera location/orientation
@@ -139,10 +139,10 @@ private:
public:
LLVector3d getCameraPositionGlobal() const;
const LLVector3 &getCameraPositionAgent() const;
- LLVector3d calcCameraPositionTargetGlobal(BOOL *hit_limit = NULL); // Calculate the camera position target
+ LLVector3d calcCameraPositionTargetGlobal(bool *hit_limit = NULL); // Calculate the camera position target
F32 getCameraMinOffGround(); // Minimum height off ground for this mode, meters
void setCameraCollidePlane(const LLVector4 &plane) { mCameraCollidePlane = plane; }
- BOOL calcCameraMinDistance(F32 &obj_min_distance);
+ bool calcCameraMinDistance(F32 &obj_min_distance);
F32 getCurrentCameraBuildOffset() { return (F32)mCameraFocusOffset.length(); }
void clearCameraLag() { mCameraLag.clearVec(); }
private:
@@ -175,12 +175,12 @@ private:
//--------------------------------------------------------------------
public:
void setupSitCamera();
- BOOL sitCameraEnabled() { return mSitCameraEnabled; }
+ bool sitCameraEnabled() { return mSitCameraEnabled; }
void setSitCamera(const LLUUID &object_id,
const LLVector3 &camera_pos = LLVector3::zero, const LLVector3 &camera_focus = LLVector3::zero);
private:
LLPointer<LLViewerObject> mSitCameraReferenceObject; // Object to which camera is related when sitting
- BOOL mSitCameraEnabled; // Use provided camera information when sitting?
+ bool mSitCameraEnabled; // Use provided camera information when sitting?
LLVector3 mSitCameraPos; // Root relative camera pos when sitting
LLVector3 mSitCameraFocus; // Root relative camera target when sitting
@@ -188,15 +188,15 @@ private:
// Animation
//--------------------------------------------------------------------
public:
- void setCameraAnimating(BOOL b) { mCameraAnimating = b; }
- BOOL getCameraAnimating() { return mCameraAnimating; }
+ void setCameraAnimating(bool b) { mCameraAnimating = b; }
+ bool getCameraAnimating() { return mCameraAnimating; }
void setAnimationDuration(F32 seconds);
void startCameraAnimation();
void stopCameraAnimation();
private:
LLFrameTimer mAnimationTimer; // Seconds that transition animation has been active
F32 mAnimationDuration; // In seconds
- BOOL mCameraAnimating; // Camera is transitioning from one mode to another
+ bool mCameraAnimating; // Camera is transitioning from one mode to another
LLVector3d mAnimationCameraStartGlobal; // Camera start position, global coords
LLVector3d mAnimationFocusStartGlobal; // Camera focus point, global coords
@@ -206,43 +206,43 @@ private:
public:
LLVector3d calcFocusPositionTargetGlobal();
LLVector3 calcFocusOffset(LLViewerObject *object, LLVector3 pos_agent, S32 x, S32 y);
- BOOL getFocusOnAvatar() const { return mFocusOnAvatar; }
+ bool getFocusOnAvatar() const { return mFocusOnAvatar; }
LLPointer<LLViewerObject>& getFocusObject() { return mFocusObject; }
F32 getFocusObjectDist() const { return mFocusObjectDist; }
void updateFocusOffset();
void validateFocusObject();
void setFocusGlobal(const LLPickInfo& pick);
void setFocusGlobal(const LLVector3d &focus, const LLUUID &object_id = LLUUID::null);
- void setFocusOnAvatar(BOOL focus, BOOL animate, BOOL reset_axes = TRUE);
+ void setFocusOnAvatar(bool focus, bool animate, bool reset_axes = true);
void setCameraPosAndFocusGlobal(const LLVector3d& pos, const LLVector3d& focus, const LLUUID &object_id);
void clearFocusObject();
void setFocusObject(LLViewerObject* object);
- void setAllowChangeToFollow(BOOL focus) { mAllowChangeToFollow = focus; }
- void setObjectTracking(BOOL track) { mTrackFocusObject = track; }
+ void setAllowChangeToFollow(bool focus) { mAllowChangeToFollow = focus; }
+ void setObjectTracking(bool track) { mTrackFocusObject = track; }
const LLVector3d &getFocusGlobal() const { return mFocusGlobal; }
const LLVector3d &getFocusTargetGlobal() const { return mFocusTargetGlobal; }
private:
LLVector3d mCameraFocusOffset; // Offset from focus point in build mode
LLVector3d mCameraFocusOffsetTarget; // Target towards which we are lerping the camera's focus offset
- BOOL mFocusOnAvatar;
- BOOL mAllowChangeToFollow;
+ bool mFocusOnAvatar;
+ bool mAllowChangeToFollow;
LLVector3d mFocusGlobal;
LLVector3d mFocusTargetGlobal;
LLPointer<LLViewerObject> mFocusObject;
F32 mFocusObjectDist;
LLVector3 mFocusObjectOffset;
- BOOL mTrackFocusObject;
+ bool mTrackFocusObject;
//--------------------------------------------------------------------
// Lookat / Pointat
//--------------------------------------------------------------------
public:
void updateLookAt(const S32 mouse_x, const S32 mouse_y);
- BOOL setLookAt(ELookAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
+ bool setLookAt(ELookAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
ELookAtType getLookAtType();
void lookAtLastChat();
void slamLookAt(const LLVector3 &look_at); // Set the physics data
- BOOL setPointAt(EPointAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
+ bool setPointAt(EPointAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
EPointAtType getPointAtType();
public:
LLPointer<LLHUDEffectLookAt> mLookAt;
@@ -294,7 +294,7 @@ public:
//--------------------------------------------------------------------
public:
// Called whenever the agent moves. Puts camera back in default position, deselects items, etc.
- void resetView(BOOL reset_camera = TRUE, BOOL change_camera = FALSE);
+ void resetView(bool reset_camera = true, bool change_camera = false);
// Called on camera movement. Unlocks camera from the default position behind the avatar.
void unlockView();
public:
@@ -304,10 +304,10 @@ public:
// Mouselook
//--------------------------------------------------------------------
public:
- BOOL getForceMouselook() const { return mForceMouselook; }
- void setForceMouselook(BOOL mouselook) { mForceMouselook = mouselook; }
+ bool getForceMouselook() const { return mForceMouselook; }
+ void setForceMouselook(bool mouselook) { mForceMouselook = mouselook; }
private:
- BOOL mForceMouselook;
+ bool mForceMouselook;
//--------------------------------------------------------------------
// HUD