diff options
Diffstat (limited to 'indra/newview/llagentcamera.cpp')
-rw-r--r-- | indra/newview/llagentcamera.cpp | 21 |
1 files changed, 16 insertions, 5 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 098ff8fea9..8977b145d1 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -1195,12 +1195,18 @@ void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y) static LLTrace::BlockTimerStatHandle FTM_UPDATE_CAMERA("Camera"); +extern BOOL gCubeSnapshot; + //----------------------------------------------------------------------------- // updateCamera() //----------------------------------------------------------------------------- void LLAgentCamera::updateCamera() { LL_RECORD_BLOCK_TIME(FTM_UPDATE_CAMERA); + if (gCubeSnapshot) + { + return; + } // - changed camera_skyward to the new global "mCameraUpVector" mCameraUpVector = LLVector3::z_axis; @@ -1996,16 +2002,14 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit) // Don't let camera go underground F32 camera_min_off_ground = getCameraMinOffGround(); - camera_land_height = LLWorld::getInstance()->resolveLandHeightGlobal(camera_position_global); - - if (camera_position_global.mdV[VZ] < camera_land_height + camera_min_off_ground) + F32 minZ = llmax(F_ALMOST_ZERO, camera_land_height + camera_min_off_ground); + if (camera_position_global.mdV[VZ] < minZ) { - camera_position_global.mdV[VZ] = camera_land_height + camera_min_off_ground; + camera_position_global.mdV[VZ] = minZ; isConstrained = TRUE; } - if (hit_limit) { *hit_limit = isConstrained; @@ -2054,6 +2058,13 @@ LLVector3d LLAgentCamera::getFocusOffsetInitial() F32 LLAgentCamera::getCameraMaxZoomDistance() { + // SL-14706 / SL-14885 TPV have relaxed camera constraints allowing you to mousewheeel zoom WAY out. + static LLCachedControl<bool> s_disable_camera_constraints(gSavedSettings, "DisableCameraConstraints", false); + if (s_disable_camera_constraints) + { + return (F32)INT_MAX; + } + // Ignore "DisableCameraConstraints", we don't want to be out of draw range when we focus onto objects or avatars return llmin(MAX_CAMERA_DISTANCE_FROM_OBJECT, mDrawDistance - 1, // convenience, don't hit draw limit when focusing on something |