diff options
Diffstat (limited to 'indra/newview/llagentcamera.cpp')
-rw-r--r-- | indra/newview/llagentcamera.cpp | 40 |
1 files changed, 10 insertions, 30 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 9638d0e94f..977f1c9fa8 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -38,7 +38,6 @@ #include "llagent.h" #include "llanimationstates.h" #include "llfloatercamera.h" -#include "llfloatercustomize.h" #include "llfloaterreg.h" #include "llhudmanager.h" #include "lljoystickbutton.h" @@ -48,6 +47,7 @@ #include "llviewercamera.h" #include "llviewercontrol.h" #include "llviewerjoystick.h" +#include "llviewermenu.h" #include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llviewerwindow.h" @@ -1538,26 +1538,6 @@ F32 LLAgentCamera::calcCustomizeAvatarUIOffset(const LLVector3d& camera_pos_glob { F32 ui_offset = 0.f; - if (gFloaterCustomize) - { - const LLRect& rect = gFloaterCustomize->getRect(); - - // Move the camera so that the avatar isn't covered up by this floater. - F32 fraction_of_fov = 0.5f - (0.5f * (1.f - llmin(1.f, ((F32)rect.getWidth() / (F32)gViewerWindow->getWindowWidthScaled())))); - F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); // radians - F32 offset = tan(apparent_angle); - - if( rect.mLeft < (gViewerWindow->getWindowWidthScaled() - rect.mRight) ) - { - // Move the avatar to the right (camera to the left) - ui_offset = offset; - } - else - { - // Move the avatar to the left (camera to the right) - ui_offset = -offset; - } - } F32 range = (F32)dist_vec(camera_pos_global, getFocusGlobal()); mUIOffset = lerp(mUIOffset, ui_offset, LLCriticalDamp::getInterpolant(0.05f)); return mUIOffset * range; @@ -2332,12 +2312,6 @@ void LLAgentCamera::changeCameraToCustomizeAvatar(BOOL avatar_animate, BOOL came startCameraAnimation(); } - // Remove any pitch from the avatar - //LLVector3 at = gAgent.getFrameAgent().getAtAxis(); - //at.mV[VZ] = 0.f; - //at.normalize(); - //gAgent.resetAxes(at); - if (mCameraMode != CAMERA_MODE_CUSTOMIZE_AVATAR) { updateLastCamera(); @@ -2358,9 +2332,11 @@ void LLAgentCamera::changeCameraToCustomizeAvatar(BOOL avatar_animate, BOOL came if (isAgentAvatarValid()) { if(avatar_animate) - { - // Remove any pitch from the avatar - LLVector3 at = gAgent.getFrameAgent().getAtAxis(); + { + // slamming the avatar's axis to the camera so that when the rotation + // completes it correctly points to the front of the avatar + // Remove any pitch or rotation from the avatar + LLVector3 at = LLViewerCamera::getInstance()->getAtAxis(); at.mV[VZ] = 0.f; at.normalize(); gAgent.resetAxes(at); @@ -2380,7 +2356,11 @@ void LLAgentCamera::changeCameraToCustomizeAvatar(BOOL avatar_animate, BOOL came mAnimationDuration = gSavedSettings.getF32("ZoomTime"); } } + + // this is what sets the avatar as the mFocusTargetGlobal setFocusGlobal(LLVector3d::zero); + + gAgentAvatarp->updateMeshTextures(); } else { |