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+/**
+ * @file llagentcamera.cpp
+ * @brief LLAgent class implementation
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llagentcamera.h"
+
+#include "pipeline.h"
+
+#include "llagentlistener.h"
+#include "llagentwearables.h"
+#include "llagentui.h"
+#include "llanimationstates.h"
+#include "llbottomtray.h"
+#include "llcallingcard.h"
+#include "llchannelmanager.h"
+#include "llconsole.h"
+//#include "llfirstuse.h"
+#include "llfloatercamera.h"
+#include "llfloatercustomize.h"
+#include "llfloaterreg.h"
+#include "llfloatertools.h"
+#include "llgroupactions.h"
+#include "llgroupmgr.h"
+#include "llhomelocationresponder.h"
+#include "llhudmanager.h"
+#include "lljoystickbutton.h"
+#include "llmorphview.h"
+#include "llmoveview.h"
+#include "llnavigationbar.h" // to show/hide navigation bar when changing mouse look state
+#include "llnearbychatbar.h"
+#include "llnotificationsutil.h"
+#include "llparcel.h"
+#include "llsdutil.h"
+#include "llsidetray.h"
+#include "llsky.h"
+#include "llsmoothstep.h"
+#include "llstatusbar.h"
+#include "llteleportflags.h"
+#include "lltool.h"
+#include "lltoolmgr.h"
+#include "lltrans.h"
+#include "llviewercontrol.h"
+#include "llviewerdisplay.h"
+#include "llviewerjoystick.h"
+#include "llviewermediafocus.h"
+#include "llviewerobjectlist.h"
+#include "llviewerparcelmgr.h"
+#include "llviewerstats.h"
+#include "llvoavatarself.h"
+#include "llwindow.h"
+#include "llworld.h"
+#include "llworldmap.h"
+
+using namespace LLVOAvatarDefines;
+
+extern LLMenuBarGL* gMenuBarView;
+
+// Mousewheel camera zoom
+const F32 MIN_ZOOM_FRACTION = 0.25f;
+const F32 INITIAL_ZOOM_FRACTION = 1.f;
+const F32 MAX_ZOOM_FRACTION = 8.f;
+
+const F32 CAMERA_ZOOM_HALF_LIFE = 0.07f; // seconds
+const F32 FOV_ZOOM_HALF_LIFE = 0.07f; // seconds
+
+const F32 CAMERA_FOCUS_HALF_LIFE = 0.f;//0.02f;
+const F32 CAMERA_LAG_HALF_LIFE = 0.25f;
+const F32 MIN_CAMERA_LAG = 0.5f;
+const F32 MAX_CAMERA_LAG = 5.f;
+
+const F32 CAMERA_COLLIDE_EPSILON = 0.1f;
+const F32 MIN_CAMERA_DISTANCE = 0.1f;
+
+const F32 AVATAR_ZOOM_MIN_X_FACTOR = 0.55f;
+const F32 AVATAR_ZOOM_MIN_Y_FACTOR = 0.7f;
+const F32 AVATAR_ZOOM_MIN_Z_FACTOR = 1.15f;
+
+const F32 MAX_CAMERA_DISTANCE_FROM_AGENT = 50.f;
+
+const F32 MAX_CAMERA_SMOOTH_DISTANCE = 50.0f;
+
+const F32 HEAD_BUFFER_SIZE = 0.3f;
+
+const F32 CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP = 0.2f;
+
+const F32 LAND_MIN_ZOOM = 0.15f;
+
+const F32 AVATAR_MIN_ZOOM = 0.5f;
+const F32 OBJECT_MIN_ZOOM = 0.02f;
+
+const F32 APPEARANCE_MIN_ZOOM = 0.39f;
+const F32 APPEARANCE_MAX_ZOOM = 8.f;
+
+const F32 GROUND_TO_AIR_CAMERA_TRANSITION_TIME = 0.5f;
+const F32 GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME = 0.5f;
+
+const F32 OBJECT_EXTENTS_PADDING = 0.5f;
+
+// The agent instance.
+LLAgentCamera gAgentCamera;
+
+//-----------------------------------------------------------------------------
+// LLAgentCamera()
+//-----------------------------------------------------------------------------
+LLAgentCamera::LLAgentCamera() :
+ mDrawDistance( DEFAULT_FAR_PLANE ),
+
+ mLookAt(NULL),
+ mPointAt(NULL),
+
+ mHUDTargetZoom(1.f),
+ mHUDCurZoom(1.f),
+
+ mForceMouselook(FALSE),
+
+ mCameraMode( CAMERA_MODE_THIRD_PERSON ),
+ mLastCameraMode( CAMERA_MODE_THIRD_PERSON ),
+
+ mCameraPreset(CAMERA_PRESET_REAR_VIEW),
+
+ mCameraAnimating( FALSE ),
+ mAnimationCameraStartGlobal(),
+ mAnimationFocusStartGlobal(),
+ mAnimationTimer(),
+ mAnimationDuration(0.33f),
+
+ mCameraFOVZoomFactor(0.f),
+ mCameraCurrentFOVZoomFactor(0.f),
+ mCameraFocusOffset(),
+ mCameraFOVDefault(DEFAULT_FIELD_OF_VIEW),
+
+ mCameraCollidePlane(),
+
+ mCurrentCameraDistance(2.f), // meters, set in init()
+ mTargetCameraDistance(2.f),
+ mCameraZoomFraction(1.f), // deprecated
+ mThirdPersonHeadOffset(0.f, 0.f, 1.f),
+ mSitCameraEnabled(FALSE),
+ mCameraSmoothingLastPositionGlobal(),
+ mCameraSmoothingLastPositionAgent(),
+ mCameraSmoothingStop(FALSE),
+
+ mCameraUpVector(LLVector3::z_axis), // default is straight up
+
+ mFocusOnAvatar(TRUE),
+ mFocusGlobal(),
+ mFocusTargetGlobal(),
+ mFocusObject(NULL),
+ mFocusObjectDist(0.f),
+ mFocusObjectOffset(),
+ mFocusDotRadius( 0.1f ), // meters
+ mTrackFocusObject(TRUE),
+ mUIOffset(0.f),
+
+ mOrbitLeftKey(0.f),
+ mOrbitRightKey(0.f),
+ mOrbitUpKey(0.f),
+ mOrbitDownKey(0.f),
+ mOrbitInKey(0.f),
+ mOrbitOutKey(0.f),
+
+ mPanUpKey(0.f),
+ mPanDownKey(0.f),
+ mPanLeftKey(0.f),
+ mPanRightKey(0.f),
+ mPanInKey(0.f),
+ mPanOutKey(0.f)
+{
+ mFollowCam.setMaxCameraDistantFromSubject( MAX_CAMERA_DISTANCE_FROM_AGENT );
+}
+
+// Requires gSavedSettings to be initialized.
+//-----------------------------------------------------------------------------
+// init()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::init()
+{
+ // *Note: this is where LLViewerCamera::getInstance() used to be constructed.
+
+ mDrawDistance = gSavedSettings.getF32("RenderFarClip");
+
+ LLViewerCamera::getInstance()->setView(DEFAULT_FIELD_OF_VIEW);
+ // Leave at 0.1 meters until we have real near clip management
+ LLViewerCamera::getInstance()->setNear(0.1f);
+ LLViewerCamera::getInstance()->setFar(mDrawDistance); // if you want to change camera settings, do so in camera.h
+ LLViewerCamera::getInstance()->setAspect( gViewerWindow->getWorldViewAspectRatio() ); // default, overridden in LLViewerWindow::reshape
+ LLViewerCamera::getInstance()->setViewHeightInPixels(768); // default, overridden in LLViewerWindow::reshape
+
+ mCameraFocusOffsetTarget = LLVector4(gSavedSettings.getVector3("CameraOffsetBuild"));
+
+ mCameraPreset = (ECameraPreset) gSavedSettings.getU32("CameraPreset");
+
+ mCameraOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getVector3("CameraOffsetRearView");
+ mCameraOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getVector3("CameraOffsetFrontView");
+ mCameraOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getVector3("CameraOffsetGroupView");
+
+ mFocusOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getVector3d("FocusOffsetRearView");
+ mFocusOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getVector3d("FocusOffsetFrontView");
+ mFocusOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getVector3d("FocusOffsetGroupView");
+
+ mCameraCollidePlane.clearVec();
+ mCurrentCameraDistance = getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale");
+ mTargetCameraDistance = mCurrentCameraDistance;
+ mCameraZoomFraction = 1.f;
+ mTrackFocusObject = gSavedSettings.getBOOL("TrackFocusObject");
+
+ mInitialized = TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// cleanup()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cleanup()
+{
+ setSitCamera(LLUUID::null);
+
+ if(mLookAt)
+ {
+ mLookAt->markDead() ;
+ mLookAt = NULL;
+ }
+ if(mPointAt)
+ {
+ mPointAt->markDead() ;
+ mPointAt = NULL;
+ }
+ setFocusObject(NULL);
+}
+
+void LLAgentCamera::setAvatarObject(LLVOAvatarSelf* avatar)
+{
+ if (!mLookAt)
+ {
+ mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
+ }
+ if (!mPointAt)
+ {
+ mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
+ }
+
+ if (!mLookAt.isNull())
+ {
+ mLookAt->setSourceObject(avatar);
+ }
+ if (!mPointAt.isNull())
+ {
+ mPointAt->setSourceObject(avatar);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// LLAgent()
+//-----------------------------------------------------------------------------
+LLAgentCamera::~LLAgentCamera()
+{
+ cleanup();
+
+ // *Note: this is where LLViewerCamera::getInstance() used to be deleted.
+}
+
+// Change camera back to third person, stop the autopilot,
+// deselect stuff, etc.
+//-----------------------------------------------------------------------------
+// resetView()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::resetView(BOOL reset_camera, BOOL change_camera)
+{
+ if (gAgent.getAutoPilot())
+ {
+ gAgent.stopAutoPilot(TRUE);
+ }
+
+ if (!gNoRender)
+ {
+ LLSelectMgr::getInstance()->unhighlightAll();
+
+ // By popular request, keep land selection while walking around. JC
+ // LLViewerParcelMgr::getInstance()->deselectLand();
+
+ // force deselect when walking and attachment is selected
+ // this is so people don't wig out when their avatar moves without animating
+ if (LLSelectMgr::getInstance()->getSelection()->isAttachment())
+ {
+ LLSelectMgr::getInstance()->deselectAll();
+ }
+
+ // Hide all popup menus
+ gMenuHolder->hideMenus();
+ }
+
+ if (change_camera && !gSavedSettings.getBOOL("FreezeTime"))
+ {
+ changeCameraToDefault();
+
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ handle_toggle_flycam();
+ }
+
+ // reset avatar mode from eventual residual motion
+ if (LLToolMgr::getInstance()->inBuildMode())
+ {
+ LLViewerJoystick::getInstance()->moveAvatar(true);
+ }
+
+ //Camera Tool is needed for Free Camera Control Mode
+ if (!LLFloaterCamera::inFreeCameraMode())
+ {
+ LLFloaterReg::hideInstance("build");
+
+ // Switch back to basic toolset
+ LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
+ }
+
+ gViewerWindow->showCursor();
+ }
+
+
+ if (reset_camera && !gSavedSettings.getBOOL("FreezeTime"))
+ {
+ if (!gViewerWindow->getLeftMouseDown() && cameraThirdPerson())
+ {
+ // leaving mouse-steer mode
+ LLVector3 agent_at_axis = gAgent.getAtAxis();
+ agent_at_axis -= projected_vec(agent_at_axis, gAgent.getReferenceUpVector());
+ agent_at_axis.normalize();
+ gAgent.resetAxes(lerp(gAgent.getAtAxis(), agent_at_axis, LLCriticalDamp::getInterpolant(0.3f)));
+ }
+
+ setFocusOnAvatar(TRUE, ANIMATE);
+
+ mCameraFOVZoomFactor = 0.f;
+ }
+
+ mHUDTargetZoom = 1.f;
+}
+
+// Allow camera to be moved somewhere other than behind avatar.
+//-----------------------------------------------------------------------------
+// unlockView()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::unlockView()
+{
+ if (getFocusOnAvatar())
+ {
+ if (isAgentAvatarValid())
+ {
+ setFocusGlobal(LLVector3d::zero, gAgentAvatarp->mID);
+ }
+ setFocusOnAvatar(FALSE, FALSE); // no animation
+ }
+}
+
+//-----------------------------------------------------------------------------
+// slamLookAt()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::slamLookAt(const LLVector3 &look_at)
+{
+ LLVector3 look_at_norm = look_at;
+ look_at_norm.mV[VZ] = 0.f;
+ look_at_norm.normalize();
+ gAgent.resetAxes(look_at_norm);
+}
+
+//-----------------------------------------------------------------------------
+// calcFocusOffset()
+//-----------------------------------------------------------------------------
+LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 original_focus_point, S32 x, S32 y)
+{
+ LLMatrix4 obj_matrix = object->getRenderMatrix();
+ LLQuaternion obj_rot = object->getRenderRotation();
+ LLVector3 obj_pos = object->getRenderPosition();
+
+ BOOL is_avatar = object->isAvatar();
+ // if is avatar - don't do any funk heuristics to position the focal point
+ // see DEV-30589
+ if (is_avatar)
+ {
+ return original_focus_point - obj_pos;
+ }
+
+
+ LLQuaternion inv_obj_rot = ~obj_rot; // get inverse of rotation
+ LLVector3 object_extents = object->getScale();
+ // make sure they object extents are non-zero
+ object_extents.clamp(0.001f, F32_MAX);
+
+ // obj_to_cam_ray is unit vector pointing from object center to camera, in the coordinate frame of the object
+ LLVector3 obj_to_cam_ray = obj_pos - LLViewerCamera::getInstance()->getOrigin();
+ obj_to_cam_ray.rotVec(inv_obj_rot);
+ obj_to_cam_ray.normalize();
+
+ // obj_to_cam_ray_proportions are the (positive) ratios of
+ // the obj_to_cam_ray x,y,z components with the x,y,z object dimensions.
+ LLVector3 obj_to_cam_ray_proportions;
+ obj_to_cam_ray_proportions.mV[VX] = llabs(obj_to_cam_ray.mV[VX] / object_extents.mV[VX]);
+ obj_to_cam_ray_proportions.mV[VY] = llabs(obj_to_cam_ray.mV[VY] / object_extents.mV[VY]);
+ obj_to_cam_ray_proportions.mV[VZ] = llabs(obj_to_cam_ray.mV[VZ] / object_extents.mV[VZ]);
+
+ // find the largest ratio stored in obj_to_cam_ray_proportions
+ // this corresponds to the object's local axial plane (XY, YZ, XZ) that is *most* facing the camera
+ LLVector3 longest_object_axis;
+ // is x-axis longest?
+ if (obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VY]
+ && obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VZ])
+ {
+ // then grab it
+ longest_object_axis.setVec(obj_matrix.getFwdRow4());
+ }
+ // is y-axis longest?
+ else if (obj_to_cam_ray_proportions.mV[VY] > obj_to_cam_ray_proportions.mV[VZ])
+ {
+ // then grab it
+ longest_object_axis.setVec(obj_matrix.getLeftRow4());
+ }
+ // otherwise, use z axis
+ else
+ {
+ longest_object_axis.setVec(obj_matrix.getUpRow4());
+ }
+
+ // Use this axis as the normal to project mouse click on to plane with that normal, at the object center.
+ // This generates a point behind the mouse cursor that is approximately in the middle of the object in
+ // terms of depth.
+ // We do this to allow the camera rotation tool to "tumble" the object by rotating the camera.
+ // If the focus point were the object surface under the mouse, camera rotation would introduce an undesirable
+ // eccentricity to the object orientation
+ LLVector3 focus_plane_normal(longest_object_axis);
+ focus_plane_normal.normalize();
+
+ LLVector3d focus_pt_global;
+ gViewerWindow->mousePointOnPlaneGlobal(focus_pt_global, x, y, gAgent.getPosGlobalFromAgent(obj_pos), focus_plane_normal);
+ LLVector3 focus_pt = gAgent.getPosAgentFromGlobal(focus_pt_global);
+
+ // find vector from camera to focus point in object space
+ LLVector3 camera_to_focus_vec = focus_pt - LLViewerCamera::getInstance()->getOrigin();
+ camera_to_focus_vec.rotVec(inv_obj_rot);
+
+ // find vector from object origin to focus point in object coordinates
+ LLVector3 focus_offset_from_object_center = focus_pt - obj_pos;
+ // convert to object-local space
+ focus_offset_from_object_center.rotVec(inv_obj_rot);
+
+ // We need to project the focus point back into the bounding box of the focused object.
+ // Do this by calculating the XYZ scale factors needed to get focus offset back in bounds along the camera_focus axis
+ LLVector3 clip_fraction;
+
+ // for each axis...
+ for (U32 axis = VX; axis <= VZ; axis++)
+ {
+ //...calculate distance that focus offset sits outside of bounding box along that axis...
+ //NOTE: dist_out_of_bounds keeps the sign of focus_offset_from_object_center
+ F32 dist_out_of_bounds;
+ if (focus_offset_from_object_center.mV[axis] > 0.f)
+ {
+ dist_out_of_bounds = llmax(0.f, focus_offset_from_object_center.mV[axis] - (object_extents.mV[axis] * 0.5f));
+ }
+ else
+ {
+ dist_out_of_bounds = llmin(0.f, focus_offset_from_object_center.mV[axis] + (object_extents.mV[axis] * 0.5f));
+ }
+
+ //...then calculate the scale factor needed to push camera_to_focus_vec back in bounds along current axis
+ if (llabs(camera_to_focus_vec.mV[axis]) < 0.0001f)
+ {
+ // don't divide by very small number
+ clip_fraction.mV[axis] = 0.f;
+ }
+ else
+ {
+ clip_fraction.mV[axis] = dist_out_of_bounds / camera_to_focus_vec.mV[axis];
+ }
+ }
+
+ LLVector3 abs_clip_fraction = clip_fraction;
+ abs_clip_fraction.abs();
+
+ // find axis of focus offset that is *most* outside the bounding box and use that to
+ // rescale focus offset to inside object extents
+ if (abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VY]
+ && abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VZ])
+ {
+ focus_offset_from_object_center -= clip_fraction.mV[VX] * camera_to_focus_vec;
+ }
+ else if (abs_clip_fraction.mV[VY] > abs_clip_fraction.mV[VZ])
+ {
+ focus_offset_from_object_center -= clip_fraction.mV[VY] * camera_to_focus_vec;
+ }
+ else
+ {
+ focus_offset_from_object_center -= clip_fraction.mV[VZ] * camera_to_focus_vec;
+ }
+
+ // convert back to world space
+ focus_offset_from_object_center.rotVec(obj_rot);
+
+ // now, based on distance of camera from object relative to object size
+ // push the focus point towards the near surface of the object when (relatively) close to the objcet
+ // or keep the focus point in the object middle when (relatively) far
+ // NOTE: leave focus point in middle of avatars, since the behavior you want when alt-zooming on avatars
+ // is almost always "tumble about middle" and not "spin around surface point"
+ if (!is_avatar)
+ {
+ LLVector3 obj_rel = original_focus_point - object->getRenderPosition();
+
+ //now that we have the object relative position, we should bias toward the center of the object
+ //based on the distance of the camera to the focus point vs. the distance of the camera to the focus
+
+ F32 relDist = llabs(obj_rel * LLViewerCamera::getInstance()->getAtAxis());
+ F32 viewDist = dist_vec(obj_pos + obj_rel, LLViewerCamera::getInstance()->getOrigin());
+
+
+ LLBBox obj_bbox = object->getBoundingBoxAgent();
+ F32 bias = 0.f;
+
+ // virtual_camera_pos is the camera position we are simulating by backing the camera off
+ // and adjusting the FOV
+ LLVector3 virtual_camera_pos = gAgent.getPosAgentFromGlobal(mFocusTargetGlobal + (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor));
+
+ // if the camera is inside the object (large, hollow objects, for example)
+ // leave focus point all the way to destination depth, away from object center
+ if(!obj_bbox.containsPointAgent(virtual_camera_pos))
+ {
+ // perform magic number biasing of focus point towards surface vs. planar center
+ bias = clamp_rescale(relDist/viewDist, 0.1f, 0.7f, 0.0f, 1.0f);
+ obj_rel = lerp(focus_offset_from_object_center, obj_rel, bias);
+ }
+
+ focus_offset_from_object_center = obj_rel;
+ }
+
+ return focus_offset_from_object_center;
+}
+
+//-----------------------------------------------------------------------------
+// calcCameraMinDistance()
+//-----------------------------------------------------------------------------
+BOOL LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance)
+{
+ BOOL soft_limit = FALSE; // is the bounding box to be treated literally (volumes) or as an approximation (avatars)
+
+ if (!mFocusObject || mFocusObject->isDead())
+ {
+ obj_min_distance = 0.f;
+ return TRUE;
+ }
+
+ if (mFocusObject->mDrawable.isNull())
+ {
+#ifdef LL_RELEASE_FOR_DOWNLOAD
+ llwarns << "Focus object with no drawable!" << llendl;
+#else
+ mFocusObject->dump();
+ llerrs << "Focus object with no drawable!" << llendl;
+#endif
+ obj_min_distance = 0.f;
+ return TRUE;
+ }
+
+ LLQuaternion inv_object_rot = ~mFocusObject->getRenderRotation();
+ LLVector3 target_offset_origin = mFocusObjectOffset;
+ LLVector3 camera_offset_target(getCameraPositionAgent() - gAgent.getPosAgentFromGlobal(mFocusTargetGlobal));
+
+ // convert offsets into object local space
+ camera_offset_target.rotVec(inv_object_rot);
+ target_offset_origin.rotVec(inv_object_rot);
+
+ // push around object extents based on target offset
+ LLVector3 object_extents = mFocusObject->getScale();
+ if (mFocusObject->isAvatar())
+ {
+ // fudge factors that lets you zoom in on avatars a bit more (which don't do FOV zoom)
+ object_extents.mV[VX] *= AVATAR_ZOOM_MIN_X_FACTOR;
+ object_extents.mV[VY] *= AVATAR_ZOOM_MIN_Y_FACTOR;
+ object_extents.mV[VZ] *= AVATAR_ZOOM_MIN_Z_FACTOR;
+ soft_limit = TRUE;
+ }
+ LLVector3 abs_target_offset = target_offset_origin;
+ abs_target_offset.abs();
+
+ LLVector3 target_offset_dir = target_offset_origin;
+ F32 object_radius = mFocusObject->getVObjRadius();
+
+ BOOL target_outside_object_extents = FALSE;
+
+ for (U32 i = VX; i <= VZ; i++)
+ {
+ if (abs_target_offset.mV[i] * 2.f > object_extents.mV[i] + OBJECT_EXTENTS_PADDING)
+ {
+ target_outside_object_extents = TRUE;
+ }
+ if (camera_offset_target.mV[i] > 0.f)
+ {
+ object_extents.mV[i] -= target_offset_origin.mV[i] * 2.f;
+ }
+ else
+ {
+ object_extents.mV[i] += target_offset_origin.mV[i] * 2.f;
+ }
+ }
+
+ // don't shrink the object extents so far that the object inverts
+ object_extents.clamp(0.001f, F32_MAX);
+
+ // move into first octant
+ LLVector3 camera_offset_target_abs_norm = camera_offset_target;
+ camera_offset_target_abs_norm.abs();
+ // make sure offset is non-zero
+ camera_offset_target_abs_norm.clamp(0.001f, F32_MAX);
+ camera_offset_target_abs_norm.normalize();
+
+ // find camera position relative to normalized object extents
+ LLVector3 camera_offset_target_scaled = camera_offset_target_abs_norm;
+ camera_offset_target_scaled.mV[VX] /= object_extents.mV[VX];
+ camera_offset_target_scaled.mV[VY] /= object_extents.mV[VY];
+ camera_offset_target_scaled.mV[VZ] /= object_extents.mV[VZ];
+
+ if (camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VY] &&
+ camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VZ])
+ {
+ if (camera_offset_target_abs_norm.mV[VX] < 0.001f)
+ {
+ obj_min_distance = object_extents.mV[VX] * 0.5f;
+ }
+ else
+ {
+ obj_min_distance = object_extents.mV[VX] * 0.5f / camera_offset_target_abs_norm.mV[VX];
+ }
+ }
+ else if (camera_offset_target_scaled.mV[VY] > camera_offset_target_scaled.mV[VZ])
+ {
+ if (camera_offset_target_abs_norm.mV[VY] < 0.001f)
+ {
+ obj_min_distance = object_extents.mV[VY] * 0.5f;
+ }
+ else
+ {
+ obj_min_distance = object_extents.mV[VY] * 0.5f / camera_offset_target_abs_norm.mV[VY];
+ }
+ }
+ else
+ {
+ if (camera_offset_target_abs_norm.mV[VZ] < 0.001f)
+ {
+ obj_min_distance = object_extents.mV[VZ] * 0.5f;
+ }
+ else
+ {
+ obj_min_distance = object_extents.mV[VZ] * 0.5f / camera_offset_target_abs_norm.mV[VZ];
+ }
+ }
+
+ LLVector3 object_split_axis;
+ LLVector3 target_offset_scaled = target_offset_origin;
+ target_offset_scaled.abs();
+ target_offset_scaled.normalize();
+ target_offset_scaled.mV[VX] /= object_extents.mV[VX];
+ target_offset_scaled.mV[VY] /= object_extents.mV[VY];
+ target_offset_scaled.mV[VZ] /= object_extents.mV[VZ];
+
+ if (target_offset_scaled.mV[VX] > target_offset_scaled.mV[VY] &&
+ target_offset_scaled.mV[VX] > target_offset_scaled.mV[VZ])
+ {
+ object_split_axis = LLVector3::x_axis;
+ }
+ else if (target_offset_scaled.mV[VY] > target_offset_scaled.mV[VZ])
+ {
+ object_split_axis = LLVector3::y_axis;
+ }
+ else
+ {
+ object_split_axis = LLVector3::z_axis;
+ }
+
+ LLVector3 camera_offset_object(getCameraPositionAgent() - mFocusObject->getPositionAgent());
+
+ // length projected orthogonal to target offset
+ F32 camera_offset_dist = (camera_offset_object - target_offset_dir * (camera_offset_object * target_offset_dir)).magVec();
+
+ // calculate whether the target point would be "visible" if it were outside the bounding box
+ // on the opposite of the splitting plane defined by object_split_axis;
+ BOOL exterior_target_visible = FALSE;
+ if (camera_offset_dist > object_radius)
+ {
+ // target is visible from camera, so turn off fov zoom
+ exterior_target_visible = TRUE;
+ }
+
+ F32 camera_offset_clip = camera_offset_object * object_split_axis;
+ F32 target_offset_clip = target_offset_dir * object_split_axis;
+
+ // target has moved outside of object extents
+ // check to see if camera and target are on same side
+ if (target_outside_object_extents)
+ {
+ if (camera_offset_clip > 0.f && target_offset_clip > 0.f)
+ {
+ return FALSE;
+ }
+ else if (camera_offset_clip < 0.f && target_offset_clip < 0.f)
+ {
+ return FALSE;
+ }
+ }
+
+ // clamp obj distance to diagonal of 10 by 10 cube
+ obj_min_distance = llmin(obj_min_distance, 10.f * F_SQRT3);
+
+ obj_min_distance += LLViewerCamera::getInstance()->getNear() + (soft_limit ? 0.1f : 0.2f);
+
+ return TRUE;
+}
+
+F32 LLAgentCamera::getCameraZoomFraction()
+{
+ // 0.f -> camera zoomed all the way out
+ // 1.f -> camera zoomed all the way in
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ // already [0,1]
+ return mHUDTargetZoom;
+ }
+ else if (mFocusOnAvatar && cameraThirdPerson())
+ {
+ return clamp_rescale(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION, 1.f, 0.f);
+ }
+ else if (cameraCustomizeAvatar())
+ {
+ F32 distance = (F32)mCameraFocusOffsetTarget.magVec();
+ return clamp_rescale(distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM, 1.f, 0.f );
+ }
+ else
+ {
+ F32 min_zoom;
+ const F32 DIST_FUDGE = 16.f; // meters
+ F32 max_zoom = llmin(mDrawDistance - DIST_FUDGE,
+ LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE,
+ MAX_CAMERA_DISTANCE_FROM_AGENT);
+
+ F32 distance = (F32)mCameraFocusOffsetTarget.magVec();
+ if (mFocusObject.notNull())
+ {
+ if (mFocusObject->isAvatar())
+ {
+ min_zoom = AVATAR_MIN_ZOOM;
+ }
+ else
+ {
+ min_zoom = OBJECT_MIN_ZOOM;
+ }
+ }
+ else
+ {
+ min_zoom = LAND_MIN_ZOOM;
+ }
+
+ return clamp_rescale(distance, min_zoom, max_zoom, 1.f, 0.f);
+ }
+}
+
+void LLAgentCamera::setCameraZoomFraction(F32 fraction)
+{
+ // 0.f -> camera zoomed all the way out
+ // 1.f -> camera zoomed all the way in
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ mHUDTargetZoom = fraction;
+ }
+ else if (mFocusOnAvatar && cameraThirdPerson())
+ {
+ mCameraZoomFraction = rescale(fraction, 0.f, 1.f, MAX_ZOOM_FRACTION, MIN_ZOOM_FRACTION);
+ }
+ else if (cameraCustomizeAvatar())
+ {
+ LLVector3d camera_offset_dir = mCameraFocusOffsetTarget;
+ camera_offset_dir.normalize();
+ mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, APPEARANCE_MAX_ZOOM, APPEARANCE_MIN_ZOOM);
+ }
+ else
+ {
+ F32 min_zoom = LAND_MIN_ZOOM;
+ const F32 DIST_FUDGE = 16.f; // meters
+ F32 max_zoom = llmin(mDrawDistance - DIST_FUDGE,
+ LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE,
+ MAX_CAMERA_DISTANCE_FROM_AGENT);
+
+ if (mFocusObject.notNull())
+ {
+ if (mFocusObject.notNull())
+ {
+ if (mFocusObject->isAvatar())
+ {
+ min_zoom = AVATAR_MIN_ZOOM;
+ }
+ else
+ {
+ min_zoom = OBJECT_MIN_ZOOM;
+ }
+ }
+ }
+
+ LLVector3d camera_offset_dir = mCameraFocusOffsetTarget;
+ camera_offset_dir.normalize();
+ mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, max_zoom, min_zoom);
+ }
+ startCameraAnimation();
+}
+
+
+//-----------------------------------------------------------------------------
+// cameraOrbitAround()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraOrbitAround(const F32 radians)
+{
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ // do nothing for hud selection
+ }
+ else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON || mCameraMode == CAMERA_MODE_FOLLOW))
+ {
+ gAgent.yaw(radians);
+ }
+ else
+ {
+ mCameraFocusOffsetTarget.rotVec(radians, 0.f, 0.f, 1.f);
+
+ cameraZoomIn(1.f);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// cameraOrbitOver()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraOrbitOver(const F32 angle)
+{
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ // do nothing for hud selection
+ }
+ else if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
+ {
+ gAgent.pitch(angle);
+ }
+ else
+ {
+ LLVector3 camera_offset_unit(mCameraFocusOffsetTarget);
+ camera_offset_unit.normalize();
+
+ F32 angle_from_up = acos( camera_offset_unit * gAgent.getReferenceUpVector() );
+
+ LLVector3d left_axis;
+ left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis());
+ F32 new_angle = llclamp(angle_from_up - angle, 1.f * DEG_TO_RAD, 179.f * DEG_TO_RAD);
+ mCameraFocusOffsetTarget.rotVec(angle_from_up - new_angle, left_axis);
+
+ cameraZoomIn(1.f);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// cameraZoomIn()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraZoomIn(const F32 fraction)
+{
+ if (gDisconnected)
+ {
+ return;
+ }
+
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ // just update hud zoom level
+ mHUDTargetZoom /= fraction;
+ return;
+ }
+
+
+ LLVector3d camera_offset(mCameraFocusOffsetTarget);
+ LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
+ F32 min_zoom = LAND_MIN_ZOOM;
+ F32 current_distance = (F32)camera_offset_unit.normalize();
+ F32 new_distance = current_distance * fraction;
+
+ // Don't move through focus point
+ if (mFocusObject)
+ {
+ LLVector3 camera_offset_dir((F32)camera_offset_unit.mdV[VX], (F32)camera_offset_unit.mdV[VY], (F32)camera_offset_unit.mdV[VZ]);
+
+ if (mFocusObject->isAvatar())
+ {
+ calcCameraMinDistance(min_zoom);
+ }
+ else
+ {
+ min_zoom = OBJECT_MIN_ZOOM;
+ }
+ }
+
+ new_distance = llmax(new_distance, min_zoom);
+
+ // Don't zoom too far back
+ const F32 DIST_FUDGE = 16.f; // meters
+ F32 max_distance = llmin(mDrawDistance - DIST_FUDGE,
+ LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE );
+
+ if (new_distance > max_distance)
+ {
+ new_distance = max_distance;
+
+ /*
+ // Unless camera is unlocked
+ if (!LLViewerCamera::sDisableCameraConstraints)
+ {
+ return;
+ }
+ */
+ }
+
+ if( cameraCustomizeAvatar() )
+ {
+ new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM );
+ }
+
+ mCameraFocusOffsetTarget = new_distance * camera_offset_unit;
+}
+
+//-----------------------------------------------------------------------------
+// cameraOrbitIn()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraOrbitIn(const F32 meters)
+{
+ if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
+ {
+ F32 camera_offset_dist = llmax(0.001f, getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale"));
+
+ mCameraZoomFraction = (mTargetCameraDistance - meters) / camera_offset_dist;
+
+ if (!gSavedSettings.getBOOL("FreezeTime") && mCameraZoomFraction < MIN_ZOOM_FRACTION && meters > 0.f)
+ {
+ // No need to animate, camera is already there.
+ changeCameraToMouselook(FALSE);
+ }
+
+ mCameraZoomFraction = llclamp(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION);
+ }
+ else
+ {
+ LLVector3d camera_offset(mCameraFocusOffsetTarget);
+ LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
+ F32 current_distance = (F32)camera_offset_unit.normalize();
+ F32 new_distance = current_distance - meters;
+ F32 min_zoom = LAND_MIN_ZOOM;
+
+ // Don't move through focus point
+ if (mFocusObject.notNull())
+ {
+ if (mFocusObject->isAvatar())
+ {
+ min_zoom = AVATAR_MIN_ZOOM;
+ }
+ else
+ {
+ min_zoom = OBJECT_MIN_ZOOM;
+ }
+ }
+
+ new_distance = llmax(new_distance, min_zoom);
+
+ // Don't zoom too far back
+ const F32 DIST_FUDGE = 16.f; // meters
+ F32 max_distance = llmin(mDrawDistance - DIST_FUDGE,
+ LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE );
+
+ if (new_distance > max_distance)
+ {
+ // Unless camera is unlocked
+ if (!gSavedSettings.getBOOL("DisableCameraConstraints"))
+ {
+ return;
+ }
+ }
+
+ if( CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode() )
+ {
+ new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM );
+ }
+
+ // Compute new camera offset
+ mCameraFocusOffsetTarget = new_distance * camera_offset_unit;
+ cameraZoomIn(1.f);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// cameraPanIn()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraPanIn(F32 meters)
+{
+ LLVector3d at_axis;
+ at_axis.setVec(LLViewerCamera::getInstance()->getAtAxis());
+
+ mFocusTargetGlobal += meters * at_axis;
+ mFocusGlobal = mFocusTargetGlobal;
+ // don't enforce zoom constraints as this is the only way for users to get past them easily
+ updateFocusOffset();
+ // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx
+ mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
+}
+
+//-----------------------------------------------------------------------------
+// cameraPanLeft()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraPanLeft(F32 meters)
+{
+ LLVector3d left_axis;
+ left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis());
+
+ mFocusTargetGlobal += meters * left_axis;
+ mFocusGlobal = mFocusTargetGlobal;
+
+ // disable smoothing for camera pan, which causes some residents unhappiness
+ mCameraSmoothingStop = TRUE;
+
+ cameraZoomIn(1.f);
+ updateFocusOffset();
+ // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind - Nyx
+ mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
+}
+
+//-----------------------------------------------------------------------------
+// cameraPanUp()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraPanUp(F32 meters)
+{
+ LLVector3d up_axis;
+ up_axis.setVec(LLViewerCamera::getInstance()->getUpAxis());
+
+ mFocusTargetGlobal += meters * up_axis;
+ mFocusGlobal = mFocusTargetGlobal;
+
+ // disable smoothing for camera pan, which causes some residents unhappiness
+ mCameraSmoothingStop = TRUE;
+
+ cameraZoomIn(1.f);
+ updateFocusOffset();
+ // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx
+ mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
+}
+
+//-----------------------------------------------------------------------------
+// updateLookAt()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y)
+{
+ static LLVector3 last_at_axis;
+
+ if (!isAgentAvatarValid()) return;
+
+ LLQuaternion av_inv_rot = ~gAgentAvatarp->mRoot.getWorldRotation();
+ LLVector3 root_at = LLVector3::x_axis * gAgentAvatarp->mRoot.getWorldRotation();
+
+ if ((gViewerWindow->getMouseVelocityStat()->getCurrent() < 0.01f) &&
+ (root_at * last_at_axis > 0.95f))
+ {
+ LLVector3 vel = gAgentAvatarp->getVelocity();
+ if (vel.magVecSquared() > 4.f)
+ {
+ setLookAt(LOOKAT_TARGET_IDLE, gAgentAvatarp, vel * av_inv_rot);
+ }
+ else
+ {
+ // *FIX: rotate mframeagent by sit object's rotation?
+ LLQuaternion look_rotation = gAgentAvatarp->isSitting() ? gAgentAvatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion(); // use camera's current rotation
+ LLVector3 look_offset = LLVector3(2.f, 0.f, 0.f) * look_rotation * av_inv_rot;
+ setLookAt(LOOKAT_TARGET_IDLE, gAgentAvatarp, look_offset);
+ }
+ last_at_axis = root_at;
+ return;
+ }
+
+ last_at_axis = root_at;
+
+ if (CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode())
+ {
+ setLookAt(LOOKAT_TARGET_NONE, gAgentAvatarp, LLVector3(-2.f, 0.f, 0.f));
+ }
+ else
+ {
+ // Move head based on cursor position
+ ELookAtType lookAtType = LOOKAT_TARGET_NONE;
+ LLVector3 headLookAxis;
+ LLCoordFrame frameCamera = *((LLCoordFrame*)LLViewerCamera::getInstance());
+
+ if (cameraMouselook())
+ {
+ lookAtType = LOOKAT_TARGET_MOUSELOOK;
+ }
+ else if (cameraThirdPerson())
+ {
+ // range from -.5 to .5
+ F32 x_from_center =
+ ((F32) mouse_x / (F32) gViewerWindow->getWindowWidthScaled() ) - 0.5f;
+ F32 y_from_center =
+ ((F32) mouse_y / (F32) gViewerWindow->getWindowHeightScaled() ) - 0.5f;
+
+ frameCamera.yaw( - x_from_center * gSavedSettings.getF32("YawFromMousePosition") * DEG_TO_RAD);
+ frameCamera.pitch( - y_from_center * gSavedSettings.getF32("PitchFromMousePosition") * DEG_TO_RAD);
+ lookAtType = LOOKAT_TARGET_FREELOOK;
+ }
+
+ headLookAxis = frameCamera.getAtAxis();
+ // RN: we use world-space offset for mouselook and freelook
+ //headLookAxis = headLookAxis * av_inv_rot;
+ setLookAt(lookAtType, gAgentAvatarp, headLookAxis);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// updateCamera()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::updateCamera()
+{
+ static LLFastTimer::DeclareTimer ftm("Camera");
+ LLFastTimer t(ftm);
+
+ //Ventrella - changed camera_skyward to the new global "mCameraUpVector"
+ mCameraUpVector = LLVector3::z_axis;
+ //LLVector3 camera_skyward(0.f, 0.f, 1.f);
+ //end Ventrella
+
+ U32 camera_mode = mCameraAnimating ? mLastCameraMode : mCameraMode;
+
+ validateFocusObject();
+
+ if (isAgentAvatarValid() &&
+ gAgentAvatarp->isSitting() &&
+ camera_mode == CAMERA_MODE_MOUSELOOK)
+ {
+ //Ventrella
+ //changed camera_skyward to the new global "mCameraUpVector"
+ mCameraUpVector = mCameraUpVector * gAgentAvatarp->getRenderRotation();
+ //end Ventrella
+ }
+
+ if (cameraThirdPerson() && mFocusOnAvatar && LLFollowCamMgr::getActiveFollowCamParams())
+ {
+ changeCameraToFollow();
+ }
+
+ //Ventrella
+ //NOTE - this needs to be integrated into a general upVector system here within llAgent.
+ if ( camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar )
+ {
+ mCameraUpVector = mFollowCam.getUpVector();
+ }
+ //end Ventrella
+
+ if (mSitCameraEnabled)
+ {
+ if (mSitCameraReferenceObject->isDead())
+ {
+ setSitCamera(LLUUID::null);
+ }
+ }
+
+ // Update UI with our camera inputs
+ LLFloaterCamera* camera_floater = LLFloaterReg::findTypedInstance<LLFloaterCamera>("camera");
+ if (camera_floater)
+ {
+ camera_floater->mRotate->setToggleState(
+ mOrbitRightKey > 0.f, // left
+ mOrbitUpKey > 0.f, // top
+ mOrbitLeftKey > 0.f, // right
+ mOrbitDownKey > 0.f); // bottom
+
+ camera_floater->mTrack->setToggleState(
+ mPanLeftKey > 0.f, // left
+ mPanUpKey > 0.f, // top
+ mPanRightKey > 0.f, // right
+ mPanDownKey > 0.f); // bottom
+ }
+
+ // Handle camera movement based on keyboard.
+ const F32 ORBIT_OVER_RATE = 90.f * DEG_TO_RAD; // radians per second
+ const F32 ORBIT_AROUND_RATE = 90.f * DEG_TO_RAD; // radians per second
+ const F32 PAN_RATE = 5.f; // meters per second
+
+ if( mOrbitUpKey || mOrbitDownKey )
+ {
+ F32 input_rate = mOrbitUpKey - mOrbitDownKey;
+ cameraOrbitOver( input_rate * ORBIT_OVER_RATE / gFPSClamped );
+ }
+
+ if( mOrbitLeftKey || mOrbitRightKey)
+ {
+ F32 input_rate = mOrbitLeftKey - mOrbitRightKey;
+ cameraOrbitAround( input_rate * ORBIT_AROUND_RATE / gFPSClamped );
+ }
+
+ if( mOrbitInKey || mOrbitOutKey )
+ {
+ F32 input_rate = mOrbitInKey - mOrbitOutKey;
+
+ LLVector3d to_focus = gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin()) - calcFocusPositionTargetGlobal();
+ F32 distance_to_focus = (F32)to_focus.magVec();
+ // Move at distance (in meters) meters per second
+ cameraOrbitIn( input_rate * distance_to_focus / gFPSClamped );
+ }
+
+ if( mPanInKey || mPanOutKey )
+ {
+ F32 input_rate = mPanInKey - mPanOutKey;
+ cameraPanIn( input_rate * PAN_RATE / gFPSClamped );
+ }
+
+ if( mPanRightKey || mPanLeftKey )
+ {
+ F32 input_rate = mPanRightKey - mPanLeftKey;
+ cameraPanLeft( input_rate * -PAN_RATE / gFPSClamped );
+ }
+
+ if( mPanUpKey || mPanDownKey )
+ {
+ F32 input_rate = mPanUpKey - mPanDownKey;
+ cameraPanUp( input_rate * PAN_RATE / gFPSClamped );
+ }
+
+ // Clear camera keyboard keys.
+ mOrbitLeftKey = 0.f;
+ mOrbitRightKey = 0.f;
+ mOrbitUpKey = 0.f;
+ mOrbitDownKey = 0.f;
+ mOrbitInKey = 0.f;
+ mOrbitOutKey = 0.f;
+
+ mPanRightKey = 0.f;
+ mPanLeftKey = 0.f;
+ mPanUpKey = 0.f;
+ mPanDownKey = 0.f;
+ mPanInKey = 0.f;
+ mPanOutKey = 0.f;
+
+ // lerp camera focus offset
+ mCameraFocusOffset = lerp(mCameraFocusOffset, mCameraFocusOffsetTarget, LLCriticalDamp::getInterpolant(CAMERA_FOCUS_HALF_LIFE));
+
+ //Ventrella
+ if ( mCameraMode == CAMERA_MODE_FOLLOW )
+ {
+ if (isAgentAvatarValid())
+ {
+ //--------------------------------------------------------------------------------
+ // this is where the avatar's position and rotation are given to followCam, and
+ // where it is updated. All three of its attributes are updated: (1) position,
+ // (2) focus, and (3) upvector. They can then be queried elsewhere in llAgent.
+ //--------------------------------------------------------------------------------
+ // *TODO: use combined rotation of frameagent and sit object
+ LLQuaternion avatarRotationForFollowCam = gAgentAvatarp->isSitting() ? gAgentAvatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion();
+
+ LLFollowCamParams* current_cam = LLFollowCamMgr::getActiveFollowCamParams();
+ if (current_cam)
+ {
+ mFollowCam.copyParams(*current_cam);
+ mFollowCam.setSubjectPositionAndRotation( gAgentAvatarp->getRenderPosition(), avatarRotationForFollowCam );
+ mFollowCam.update();
+ LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true);
+ }
+ else
+ {
+ changeCameraToThirdPerson(TRUE);
+ }
+ }
+ }
+ // end Ventrella
+
+ BOOL hit_limit;
+ LLVector3d camera_pos_global;
+ LLVector3d camera_target_global = calcCameraPositionTargetGlobal(&hit_limit);
+ mCameraVirtualPositionAgent = gAgent.getPosAgentFromGlobal(camera_target_global);
+ LLVector3d focus_target_global = calcFocusPositionTargetGlobal();
+
+ // perform field of view correction
+ mCameraFOVZoomFactor = calcCameraFOVZoomFactor();
+ camera_target_global = focus_target_global + (camera_target_global - focus_target_global) * (1.f + mCameraFOVZoomFactor);
+
+ gAgent.setShowAvatar(TRUE); // can see avatar by default
+
+ // Adjust position for animation
+ if (mCameraAnimating)
+ {
+ F32 time = mAnimationTimer.getElapsedTimeF32();
+
+ // yet another instance of critically damped motion, hooray!
+ // F32 fraction_of_animation = 1.f - pow(2.f, -time / CAMERA_ZOOM_HALF_LIFE);
+
+ // linear interpolation
+ F32 fraction_of_animation = time / mAnimationDuration;
+
+ BOOL isfirstPerson = mCameraMode == CAMERA_MODE_MOUSELOOK;
+ BOOL wasfirstPerson = mLastCameraMode == CAMERA_MODE_MOUSELOOK;
+ F32 fraction_animation_to_skip;
+
+ if (mAnimationCameraStartGlobal == camera_target_global)
+ {
+ fraction_animation_to_skip = 0.f;
+ }
+ else
+ {
+ LLVector3d cam_delta = mAnimationCameraStartGlobal - camera_target_global;
+ fraction_animation_to_skip = HEAD_BUFFER_SIZE / (F32)cam_delta.magVec();
+ }
+ F32 animation_start_fraction = (wasfirstPerson) ? fraction_animation_to_skip : 0.f;
+ F32 animation_finish_fraction = (isfirstPerson) ? (1.f - fraction_animation_to_skip) : 1.f;
+
+ if (fraction_of_animation < animation_finish_fraction)
+ {
+ if (fraction_of_animation < animation_start_fraction || fraction_of_animation > animation_finish_fraction )
+ {
+ gAgent.setShowAvatar(FALSE);
+ }
+
+ // ...adjust position for animation
+ F32 smooth_fraction_of_animation = llsmoothstep(0.0f, 1.0f, fraction_of_animation);
+ camera_pos_global = lerp(mAnimationCameraStartGlobal, camera_target_global, smooth_fraction_of_animation);
+ mFocusGlobal = lerp(mAnimationFocusStartGlobal, focus_target_global, smooth_fraction_of_animation);
+ }
+ else
+ {
+ // ...animation complete
+ mCameraAnimating = FALSE;
+
+ camera_pos_global = camera_target_global;
+ mFocusGlobal = focus_target_global;
+
+ gAgent.endAnimationUpdateUI();
+ gAgent.setShowAvatar(TRUE);
+ }
+
+ if (isAgentAvatarValid() && (mCameraMode != CAMERA_MODE_MOUSELOOK))
+ {
+ gAgentAvatarp->updateAttachmentVisibility(mCameraMode);
+ }
+ }
+ else
+ {
+ camera_pos_global = camera_target_global;
+ mFocusGlobal = focus_target_global;
+ gAgent.setShowAvatar(TRUE);
+ }
+
+ // smoothing
+ if (TRUE)
+ {
+ LLVector3d agent_pos = gAgent.getPositionGlobal();
+ LLVector3d camera_pos_agent = camera_pos_global - agent_pos;
+ // Sitting on what you're manipulating can cause camera jitter with smoothing.
+ // This turns off smoothing while editing. -MG
+ mCameraSmoothingStop |= (BOOL)LLToolMgr::getInstance()->inBuildMode();
+
+ if (cameraThirdPerson() && !mCameraSmoothingStop)
+ {
+ const F32 SMOOTHING_HALF_LIFE = 0.02f;
+
+ F32 smoothing = LLCriticalDamp::getInterpolant(gSavedSettings.getF32("CameraPositionSmoothing") * SMOOTHING_HALF_LIFE, FALSE);
+
+ if (!mFocusObject) // we differentiate on avatar mode
+ {
+ // for avatar-relative focus, we smooth in avatar space -
+ // the avatar moves too jerkily w/r/t global space to smooth there.
+
+ LLVector3d delta = camera_pos_agent - mCameraSmoothingLastPositionAgent;
+ if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please
+ {
+ camera_pos_agent = lerp(mCameraSmoothingLastPositionAgent, camera_pos_agent, smoothing);
+ camera_pos_global = camera_pos_agent + agent_pos;
+ }
+ }
+ else
+ {
+ LLVector3d delta = camera_pos_global - mCameraSmoothingLastPositionGlobal;
+ if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please
+ {
+ camera_pos_global = lerp(mCameraSmoothingLastPositionGlobal, camera_pos_global, smoothing);
+ }
+ }
+ }
+
+ mCameraSmoothingLastPositionGlobal = camera_pos_global;
+ mCameraSmoothingLastPositionAgent = camera_pos_agent;
+ mCameraSmoothingStop = FALSE;
+ }
+
+
+ mCameraCurrentFOVZoomFactor = lerp(mCameraCurrentFOVZoomFactor, mCameraFOVZoomFactor, LLCriticalDamp::getInterpolant(FOV_ZOOM_HALF_LIFE));
+
+// llinfos << "Current FOV Zoom: " << mCameraCurrentFOVZoomFactor << " Target FOV Zoom: " << mCameraFOVZoomFactor << " Object penetration: " << mFocusObjectDist << llendl;
+
+ F32 ui_offset = 0.f;
+ if( CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode )
+ {
+ ui_offset = calcCustomizeAvatarUIOffset( camera_pos_global );
+ }
+
+
+ LLVector3 focus_agent = gAgent.getPosAgentFromGlobal(mFocusGlobal);
+
+ mCameraPositionAgent = gAgent.getPosAgentFromGlobal(camera_pos_global);
+
+ // Move the camera
+
+ //Ventrella
+ LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, mCameraUpVector, focus_agent);
+ //LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, camera_skyward, focus_agent);
+ //end Ventrella
+
+ //RN: translate UI offset after camera is oriented properly
+ LLViewerCamera::getInstance()->translate(LLViewerCamera::getInstance()->getLeftAxis() * ui_offset);
+
+ // Change FOV
+ LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / (1.f + mCameraCurrentFOVZoomFactor));
+
+ // follow camera when in customize mode
+ if (cameraCustomizeAvatar())
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, NULL, mCameraPositionAgent);
+ }
+
+ // update the travel distance stat
+ // this isn't directly related to the camera
+ // but this seemed like the best place to do this
+ LLVector3d global_pos = gAgent.getPositionGlobal();
+ if (!gAgent.getLastPositionGlobal().isExactlyZero())
+ {
+ LLVector3d delta = global_pos - gAgent.getLastPositionGlobal();
+ gAgent.setDistanceTraveled(gAgent.getDistanceTraveled() + delta.magVec());
+ }
+ gAgent.setLastPositionGlobal(global_pos);
+
+ if (LLVOAvatar::sVisibleInFirstPerson && isAgentAvatarValid() && !gAgentAvatarp->isSitting() && cameraMouselook())
+ {
+ LLVector3 head_pos = gAgentAvatarp->mHeadp->getWorldPosition() +
+ LLVector3(0.08f, 0.f, 0.05f) * gAgentAvatarp->mHeadp->getWorldRotation() +
+ LLVector3(0.1f, 0.f, 0.f) * gAgentAvatarp->mPelvisp->getWorldRotation();
+ LLVector3 diff = mCameraPositionAgent - head_pos;
+ diff = diff * ~gAgentAvatarp->mRoot.getWorldRotation();
+
+ LLJoint* torso_joint = gAgentAvatarp->mTorsop;
+ LLJoint* chest_joint = gAgentAvatarp->mChestp;
+ LLVector3 torso_scale = torso_joint->getScale();
+ LLVector3 chest_scale = chest_joint->getScale();
+
+ // shorten avatar skeleton to avoid foot interpenetration
+ if (!gAgentAvatarp->mInAir)
+ {
+ LLVector3 chest_offset = LLVector3(0.f, 0.f, chest_joint->getPosition().mV[VZ]) * torso_joint->getWorldRotation();
+ F32 z_compensate = llclamp(-diff.mV[VZ], -0.2f, 1.f);
+ F32 scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / chest_offset.mV[VZ]), 0.5f, 1.2f);
+ torso_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
+
+ LLJoint* neck_joint = gAgentAvatarp->mNeckp;
+ LLVector3 neck_offset = LLVector3(0.f, 0.f, neck_joint->getPosition().mV[VZ]) * chest_joint->getWorldRotation();
+ scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / neck_offset.mV[VZ]), 0.5f, 1.2f);
+ chest_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
+ diff.mV[VZ] = 0.f;
+ }
+
+ gAgentAvatarp->mPelvisp->setPosition(gAgentAvatarp->mPelvisp->getPosition() + diff);
+
+ gAgentAvatarp->mRoot.updateWorldMatrixChildren();
+
+ for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
+ iter != gAgentAvatarp->mAttachmentPoints.end(); )
+ {
+ LLVOAvatar::attachment_map_t::iterator curiter = iter++;
+ LLViewerJointAttachment* attachment = curiter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject *attached_object = (*attachment_iter);
+ if (attached_object && !attached_object->isDead() && attached_object->mDrawable.notNull())
+ {
+ // clear any existing "early" movements of attachment
+ attached_object->mDrawable->clearState(LLDrawable::EARLY_MOVE);
+ gPipeline.updateMoveNormalAsync(attached_object->mDrawable);
+ attached_object->updateText();
+ }
+ }
+ }
+
+ torso_joint->setScale(torso_scale);
+ chest_joint->setScale(chest_scale);
+ }
+}
+
+void LLAgentCamera::updateLastCamera()
+{
+ mLastCameraMode = mCameraMode;
+}
+
+void LLAgentCamera::updateFocusOffset()
+{
+ validateFocusObject();
+ if (mFocusObject.notNull())
+ {
+ LLVector3d obj_pos = gAgent.getPosGlobalFromAgent(mFocusObject->getRenderPosition());
+ mFocusObjectOffset.setVec(mFocusTargetGlobal - obj_pos);
+ }
+}
+
+void LLAgentCamera::validateFocusObject()
+{
+ if (mFocusObject.notNull() &&
+ mFocusObject->isDead())
+ {
+ mFocusObjectOffset.clearVec();
+ clearFocusObject();
+ mCameraFOVZoomFactor = 0.f;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// calcCustomizeAvatarUIOffset()
+//-----------------------------------------------------------------------------
+F32 LLAgentCamera::calcCustomizeAvatarUIOffset(const LLVector3d& camera_pos_global)
+{
+ F32 ui_offset = 0.f;
+
+ if (gFloaterCustomize)
+ {
+ const LLRect& rect = gFloaterCustomize->getRect();
+
+ // Move the camera so that the avatar isn't covered up by this floater.
+ F32 fraction_of_fov = 0.5f - (0.5f * (1.f - llmin(1.f, ((F32)rect.getWidth() / (F32)gViewerWindow->getWindowWidthScaled()))));
+ F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); // radians
+ F32 offset = tan(apparent_angle);
+
+ if( rect.mLeft < (gViewerWindow->getWindowWidthScaled() - rect.mRight) )
+ {
+ // Move the avatar to the right (camera to the left)
+ ui_offset = offset;
+ }
+ else
+ {
+ // Move the avatar to the left (camera to the right)
+ ui_offset = -offset;
+ }
+ }
+ F32 range = (F32)dist_vec(camera_pos_global, getFocusGlobal());
+ mUIOffset = lerp(mUIOffset, ui_offset, LLCriticalDamp::getInterpolant(0.05f));
+ return mUIOffset * range;
+}
+
+//-----------------------------------------------------------------------------
+// calcFocusPositionTargetGlobal()
+//-----------------------------------------------------------------------------
+LLVector3d LLAgentCamera::calcFocusPositionTargetGlobal()
+{
+ if (mFocusObject.notNull() && mFocusObject->isDead())
+ {
+ clearFocusObject();
+ }
+
+ // Ventrella
+ if (mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar)
+ {
+ mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedFocus());
+ return mFocusTargetGlobal;
+ }// End Ventrella
+ else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ LLVector3d at_axis(1.0, 0.0, 0.0);
+ LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion();
+ if (isAgentAvatarValid() && gAgentAvatarp->getParent())
+ {
+ LLViewerObject* root_object = (LLViewerObject*)gAgentAvatarp->getRoot();
+ if (!root_object->flagCameraDecoupled())
+ {
+ agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation();
+ }
+ }
+ at_axis = at_axis * agent_rot;
+ mFocusTargetGlobal = calcCameraPositionTargetGlobal() + at_axis;
+ return mFocusTargetGlobal;
+ }
+ else if (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR)
+ {
+ return mFocusTargetGlobal;
+ }
+ else if (!mFocusOnAvatar)
+ {
+ if (mFocusObject.notNull() && !mFocusObject->isDead() && mFocusObject->mDrawable.notNull())
+ {
+ LLDrawable* drawablep = mFocusObject->mDrawable;
+
+ if (mTrackFocusObject &&
+ drawablep &&
+ drawablep->isActive())
+ {
+ if (!mFocusObject->isAvatar())
+ {
+ if (mFocusObject->isSelected())
+ {
+ gPipeline.updateMoveNormalAsync(drawablep);
+ }
+ else
+ {
+ if (drawablep->isState(LLDrawable::MOVE_UNDAMPED))
+ {
+ gPipeline.updateMoveNormalAsync(drawablep);
+ }
+ else
+ {
+ gPipeline.updateMoveDampedAsync(drawablep);
+ }
+ }
+ }
+ }
+ // if not tracking object, update offset based on new object position
+ else
+ {
+ updateFocusOffset();
+ }
+ LLVector3 focus_agent = mFocusObject->getRenderPosition() + mFocusObjectOffset;
+ mFocusTargetGlobal.setVec(gAgent.getPosGlobalFromAgent(focus_agent));
+ }
+ return mFocusTargetGlobal;
+ }
+ else if (mSitCameraEnabled && isAgentAvatarValid() && gAgentAvatarp->isSitting() && mSitCameraReferenceObject.notNull())
+ {
+ // sit camera
+ LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition();
+ LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation();
+
+ LLVector3 target_pos = object_pos + (mSitCameraFocus * object_rot);
+ return gAgent.getPosGlobalFromAgent(target_pos);
+ }
+ else
+ {
+ return gAgent.getPositionGlobal() + calcThirdPersonFocusOffset();
+ }
+}
+
+LLVector3d LLAgentCamera::calcThirdPersonFocusOffset()
+{
+ // ...offset from avatar
+ LLVector3d focus_offset;
+ LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion();
+ if (isAgentAvatarValid() && gAgentAvatarp->getParent())
+ {
+ agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation();
+ }
+
+ focus_offset = mFocusOffsetInitial[mCameraPreset] * agent_rot;
+ return focus_offset;
+}
+
+void LLAgentCamera::setupSitCamera()
+{
+ // agent frame entering this function is in world coordinates
+ if (isAgentAvatarValid() && gAgentAvatarp->getParent())
+ {
+ LLQuaternion parent_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
+ // slam agent coordinate frame to proper parent local version
+ LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis * ~parent_rot);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// getCameraPositionAgent()
+//-----------------------------------------------------------------------------
+const LLVector3 &LLAgentCamera::getCameraPositionAgent() const
+{
+ return LLViewerCamera::getInstance()->getOrigin();
+}
+
+//-----------------------------------------------------------------------------
+// getCameraPositionGlobal()
+//-----------------------------------------------------------------------------
+LLVector3d LLAgentCamera::getCameraPositionGlobal() const
+{
+ return gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin());
+}
+
+//-----------------------------------------------------------------------------
+// calcCameraFOVZoomFactor()
+//-----------------------------------------------------------------------------
+F32 LLAgentCamera::calcCameraFOVZoomFactor()
+{
+ LLVector3 camera_offset_dir;
+ camera_offset_dir.setVec(mCameraFocusOffset);
+
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ return 0.f;
+ }
+ else if (mFocusObject.notNull() && !mFocusObject->isAvatar() && !mFocusOnAvatar)
+ {
+ // don't FOV zoom on mostly transparent objects
+ LLVector3 focus_offset = mFocusObjectOffset;
+ F32 obj_min_dist = 0.f;
+ calcCameraMinDistance(obj_min_dist);
+ F32 current_distance = llmax(0.001f, camera_offset_dir.magVec());
+
+ mFocusObjectDist = obj_min_dist - current_distance;
+
+ F32 new_fov_zoom = llclamp(mFocusObjectDist / current_distance, 0.f, 1000.f);
+ return new_fov_zoom;
+ }
+ else // focusing on land or avatar
+ {
+ // keep old field of view until user changes focus explicitly
+ return mCameraFOVZoomFactor;
+ //return 0.f;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// calcCameraPositionTargetGlobal()
+//-----------------------------------------------------------------------------
+LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
+{
+ // Compute base camera position and look-at points.
+ F32 camera_land_height;
+ LLVector3d frame_center_global = !isAgentAvatarValid() ?
+ gAgent.getPositionGlobal() :
+ gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition());
+
+ BOOL isConstrained = FALSE;
+ LLVector3d head_offset;
+ head_offset.setVec(mThirdPersonHeadOffset);
+
+ LLVector3d camera_position_global;
+
+ // Ventrella
+ if (mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar)
+ {
+ camera_position_global = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedPosition());
+ }// End Ventrella
+ else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ if (!isAgentAvatarValid() || gAgentAvatarp->mDrawable.isNull())
+ {
+ llwarns << "Null avatar drawable!" << llendl;
+ return LLVector3d::zero;
+ }
+ head_offset.clearVec();
+ if (gAgentAvatarp->isSitting() && gAgentAvatarp->getParent())
+ {
+ gAgentAvatarp->updateHeadOffset();
+ head_offset.mdV[VX] = gAgentAvatarp->mHeadOffset.mV[VX];
+ head_offset.mdV[VY] = gAgentAvatarp->mHeadOffset.mV[VY];
+ head_offset.mdV[VZ] = gAgentAvatarp->mHeadOffset.mV[VZ] + 0.1f;
+ const LLMatrix4& mat = ((LLViewerObject*) gAgentAvatarp->getParent())->getRenderMatrix();
+ camera_position_global = gAgent.getPosGlobalFromAgent
+ ((gAgentAvatarp->getPosition()+
+ LLVector3(head_offset)*gAgentAvatarp->getRotation()) * mat);
+ }
+ else
+ {
+ head_offset.mdV[VZ] = gAgentAvatarp->mHeadOffset.mV[VZ];
+ if (gAgentAvatarp->isSitting())
+ {
+ head_offset.mdV[VZ] += 0.1;
+ }
+ camera_position_global = gAgent.getPosGlobalFromAgent(gAgentAvatarp->getRenderPosition());//frame_center_global;
+ head_offset = head_offset * gAgentAvatarp->getRenderRotation();
+ camera_position_global = camera_position_global + head_offset;
+ }
+ }
+ else if (mCameraMode == CAMERA_MODE_THIRD_PERSON && mFocusOnAvatar)
+ {
+ LLVector3 local_camera_offset;
+ F32 camera_distance = 0.f;
+
+ if (mSitCameraEnabled
+ && isAgentAvatarValid()
+ && gAgentAvatarp->isSitting()
+ && mSitCameraReferenceObject.notNull())
+ {
+ // sit camera
+ LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition();
+ LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation();
+
+ LLVector3 target_pos = object_pos + (mSitCameraPos * object_rot);
+
+ camera_position_global = gAgent.getPosGlobalFromAgent(target_pos);
+ }
+ else
+ {
+ local_camera_offset = mCameraZoomFraction * getCameraOffsetInitial() * gSavedSettings.getF32("CameraOffsetScale");
+
+ // are we sitting down?
+ if (isAgentAvatarValid() && gAgentAvatarp->getParent())
+ {
+ LLQuaternion parent_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
+ // slam agent coordinate frame to proper parent local version
+ LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis() * parent_rot;
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis * ~parent_rot);
+
+ local_camera_offset = local_camera_offset * gAgent.getFrameAgent().getQuaternion() * parent_rot;
+ }
+ else
+ {
+ local_camera_offset = gAgent.getFrameAgent().rotateToAbsolute( local_camera_offset );
+ }
+
+ if (!mCameraCollidePlane.isExactlyZero() && (!isAgentAvatarValid() || !gAgentAvatarp->isSitting()))
+ {
+ LLVector3 plane_normal;
+ plane_normal.setVec(mCameraCollidePlane.mV);
+
+ F32 offset_dot_norm = local_camera_offset * plane_normal;
+ if (llabs(offset_dot_norm) < 0.001f)
+ {
+ offset_dot_norm = 0.001f;
+ }
+
+ camera_distance = local_camera_offset.normalize();
+
+ F32 pos_dot_norm = gAgent.getPosAgentFromGlobal(frame_center_global + head_offset) * plane_normal;
+
+ // if agent is outside the colliding half-plane
+ if (pos_dot_norm > mCameraCollidePlane.mV[VW])
+ {
+ // check to see if camera is on the opposite side (inside) the half-plane
+ if (offset_dot_norm + pos_dot_norm < mCameraCollidePlane.mV[VW])
+ {
+ // diminish offset by factor to push it back outside the half-plane
+ camera_distance *= (pos_dot_norm - mCameraCollidePlane.mV[VW] - CAMERA_COLLIDE_EPSILON) / -offset_dot_norm;
+ }
+ }
+ else
+ {
+ if (offset_dot_norm + pos_dot_norm > mCameraCollidePlane.mV[VW])
+ {
+ camera_distance *= (mCameraCollidePlane.mV[VW] - pos_dot_norm - CAMERA_COLLIDE_EPSILON) / offset_dot_norm;
+ }
+ }
+ }
+ else
+ {
+ camera_distance = local_camera_offset.normalize();
+ }
+
+ mTargetCameraDistance = llmax(camera_distance, MIN_CAMERA_DISTANCE);
+
+ if (mTargetCameraDistance != mCurrentCameraDistance)
+ {
+ F32 camera_lerp_amt = LLCriticalDamp::getInterpolant(CAMERA_ZOOM_HALF_LIFE);
+
+ mCurrentCameraDistance = lerp(mCurrentCameraDistance, mTargetCameraDistance, camera_lerp_amt);
+ }
+
+ // Make the camera distance current
+ local_camera_offset *= mCurrentCameraDistance;
+
+ // set the global camera position
+ LLVector3d camera_offset;
+
+ LLVector3 av_pos = !isAgentAvatarValid() ? LLVector3::zero : gAgentAvatarp->getRenderPosition();
+ camera_offset.setVec( local_camera_offset );
+ camera_position_global = frame_center_global + head_offset + camera_offset;
+
+ if (isAgentAvatarValid())
+ {
+ LLVector3d camera_lag_d;
+ F32 lag_interp = LLCriticalDamp::getInterpolant(CAMERA_LAG_HALF_LIFE);
+ LLVector3 target_lag;
+ LLVector3 vel = gAgent.getVelocity();
+
+ // lag by appropriate amount for flying
+ F32 time_in_air = gAgentAvatarp->mTimeInAir.getElapsedTimeF32();
+ if(!mCameraAnimating && gAgentAvatarp->mInAir && time_in_air > GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME)
+ {
+ LLVector3 frame_at_axis = gAgent.getFrameAgent().getAtAxis();
+ frame_at_axis -= projected_vec(frame_at_axis, gAgent.getReferenceUpVector());
+ frame_at_axis.normalize();
+
+ //transition smoothly in air mode, to avoid camera pop
+ F32 u = (time_in_air - GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME) / GROUND_TO_AIR_CAMERA_TRANSITION_TIME;
+ u = llclamp(u, 0.f, 1.f);
+
+ lag_interp *= u;
+
+ if (gViewerWindow->getLeftMouseDown() && gViewerWindow->getLastPick().mObjectID == gAgentAvatarp->getID())
+ {
+ // disable camera lag when using mouse-directed steering
+ target_lag.clearVec();
+ }
+ else
+ {
+ target_lag = vel * gSavedSettings.getF32("DynamicCameraStrength") / 30.f;
+ }
+
+ mCameraLag = lerp(mCameraLag, target_lag, lag_interp);
+
+ F32 lag_dist = mCameraLag.magVec();
+ if (lag_dist > MAX_CAMERA_LAG)
+ {
+ mCameraLag = mCameraLag * MAX_CAMERA_LAG / lag_dist;
+ }
+
+ // clamp camera lag so that avatar is always in front
+ F32 dot = (mCameraLag - (frame_at_axis * (MIN_CAMERA_LAG * u))) * frame_at_axis;
+ if (dot < -(MIN_CAMERA_LAG * u))
+ {
+ mCameraLag -= (dot + (MIN_CAMERA_LAG * u)) * frame_at_axis;
+ }
+ }
+ else
+ {
+ mCameraLag = lerp(mCameraLag, LLVector3::zero, LLCriticalDamp::getInterpolant(0.15f));
+ }
+
+ camera_lag_d.setVec(mCameraLag);
+ camera_position_global = camera_position_global - camera_lag_d;
+ }
+ }
+ }
+ else
+ {
+ LLVector3d focusPosGlobal = calcFocusPositionTargetGlobal();
+ // camera gets pushed out later wrt mCameraFOVZoomFactor...this is "raw" value
+ camera_position_global = focusPosGlobal + mCameraFocusOffset;
+ }
+
+ if (!gSavedSettings.getBOOL("DisableCameraConstraints") && !gAgent.isGodlike())
+ {
+ LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global);
+ bool constrain = true;
+ if(regionp && regionp->canManageEstate())
+ {
+ constrain = false;
+ }
+ if(constrain)
+ {
+ F32 max_dist = (CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode) ? APPEARANCE_MAX_ZOOM : mDrawDistance;
+
+ LLVector3d camera_offset = camera_position_global - gAgent.getPositionGlobal();
+ F32 camera_distance = (F32)camera_offset.magVec();
+
+ if(camera_distance > max_dist)
+ {
+ camera_position_global = gAgent.getPositionGlobal() + (max_dist/camera_distance)*camera_offset;
+ isConstrained = TRUE;
+ }
+ }
+
+// JC - Could constrain camera based on parcel stuff here.
+// LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global);
+//
+// if (regionp && !regionp->mParcelOverlay->isBuildCameraAllowed(regionp->getPosRegionFromGlobal(camera_position_global)))
+// {
+// camera_position_global = last_position_global;
+//
+// isConstrained = TRUE;
+// }
+ }
+
+ // Don't let camera go underground
+ F32 camera_min_off_ground = getCameraMinOffGround();
+
+ camera_land_height = LLWorld::getInstance()->resolveLandHeightGlobal(camera_position_global);
+
+ if (camera_position_global.mdV[VZ] < camera_land_height + camera_min_off_ground)
+ {
+ camera_position_global.mdV[VZ] = camera_land_height + camera_min_off_ground;
+ isConstrained = TRUE;
+ }
+
+
+ if (hit_limit)
+ {
+ *hit_limit = isConstrained;
+ }
+
+ return camera_position_global;
+}
+
+
+LLVector3 LLAgentCamera::getCameraOffsetInitial()
+{
+ return mCameraOffsetInitial[mCameraPreset];
+}
+
+
+//-----------------------------------------------------------------------------
+// handleScrollWheel()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::handleScrollWheel(S32 clicks)
+{
+ if (mCameraMode == CAMERA_MODE_FOLLOW && getFocusOnAvatar())
+ {
+ if (!mFollowCam.getPositionLocked()) // not if the followCam position is locked in place
+ {
+ mFollowCam.zoom(clicks);
+ if (mFollowCam.isZoomedToMinimumDistance())
+ {
+ changeCameraToMouselook(FALSE);
+ }
+ }
+ }
+ else
+ {
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ const F32 ROOT_ROOT_TWO = sqrt(F_SQRT2);
+
+ // Block if camera is animating
+ if (mCameraAnimating)
+ {
+ return;
+ }
+
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ F32 zoom_factor = (F32)pow(0.8, -clicks);
+ cameraZoomIn(zoom_factor);
+ }
+ else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON))
+ {
+ F32 camera_offset_initial_mag = getCameraOffsetInitial().magVec();
+
+ F32 current_zoom_fraction = mTargetCameraDistance / (camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale"));
+ current_zoom_fraction *= 1.f - pow(ROOT_ROOT_TWO, clicks);
+
+ cameraOrbitIn(current_zoom_fraction * camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale"));
+ }
+ else
+ {
+ F32 current_zoom_fraction = (F32)mCameraFocusOffsetTarget.magVec();
+ cameraOrbitIn(current_zoom_fraction * (1.f - pow(ROOT_ROOT_TWO, clicks)));
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// getCameraMinOffGround()
+//-----------------------------------------------------------------------------
+F32 LLAgentCamera::getCameraMinOffGround()
+{
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ return 0.f;
+ }
+ else
+ {
+ if (gSavedSettings.getBOOL("DisableCameraConstraints"))
+ {
+ return -1000.f;
+ }
+ else
+ {
+ return 0.5f;
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// resetCamera()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::resetCamera()
+{
+ // Remove any pitch from the avatar
+ LLVector3 at = gAgent.getFrameAgent().getAtAxis();
+ at.mV[VZ] = 0.f;
+ at.normalize();
+ gAgent.resetAxes(at);
+ // have to explicitly clear field of view zoom now
+ mCameraFOVZoomFactor = 0.f;
+
+ updateCamera();
+}
+
+//-----------------------------------------------------------------------------
+// changeCameraToMouselook()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::changeCameraToMouselook(BOOL animate)
+{
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ return;
+ }
+
+ // visibility changes at end of animation
+ gViewerWindow->getWindow()->resetBusyCount();
+
+ // unpause avatar animation
+ gAgent.unpauseAnimation();
+
+ LLToolMgr::getInstance()->setCurrentToolset(gMouselookToolset);
+
+ if (isAgentAvatarValid())
+ {
+ gAgentAvatarp->stopMotion(ANIM_AGENT_BODY_NOISE);
+ gAgentAvatarp->stopMotion(ANIM_AGENT_BREATHE_ROT);
+ }
+
+ //gViewerWindow->stopGrab();
+ LLSelectMgr::getInstance()->deselectAll();
+ gViewerWindow->hideCursor();
+ gViewerWindow->moveCursorToCenter();
+
+ if (mCameraMode != CAMERA_MODE_MOUSELOOK)
+ {
+ gFocusMgr.setKeyboardFocus(NULL);
+
+ updateLastCamera();
+ mCameraMode = CAMERA_MODE_MOUSELOOK;
+ const U32 old_flags = gAgent.getControlFlags();
+ gAgent.setControlFlags(AGENT_CONTROL_MOUSELOOK);
+ if (old_flags != gAgent.getControlFlags())
+ {
+ gAgent.setFlagsDirty();
+ }
+
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+ else
+ {
+ mCameraAnimating = FALSE;
+ gAgent.endAnimationUpdateUI();
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// changeCameraToDefault()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::changeCameraToDefault()
+{
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ return;
+ }
+
+ if (LLFollowCamMgr::getActiveFollowCamParams())
+ {
+ changeCameraToFollow();
+ }
+ else
+ {
+ changeCameraToThirdPerson();
+ }
+}
+
+
+// Ventrella
+//-----------------------------------------------------------------------------
+// changeCameraToFollow()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::changeCameraToFollow(BOOL animate)
+{
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ return;
+ }
+
+ if(mCameraMode != CAMERA_MODE_FOLLOW)
+ {
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ animate = FALSE;
+ }
+ startCameraAnimation();
+
+ updateLastCamera();
+ mCameraMode = CAMERA_MODE_FOLLOW;
+
+ // bang-in the current focus, position, and up vector of the follow cam
+ mFollowCam.reset(mCameraPositionAgent, LLViewerCamera::getInstance()->getPointOfInterest(), LLVector3::z_axis);
+
+ if (gBasicToolset)
+ {
+ LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
+ }
+
+ if (isAgentAvatarValid())
+ {
+ gAgentAvatarp->mPelvisp->setPosition(LLVector3::zero);
+ gAgentAvatarp->startMotion( ANIM_AGENT_BODY_NOISE );
+ gAgentAvatarp->startMotion( ANIM_AGENT_BREATHE_ROT );
+ }
+
+ // unpause avatar animation
+ gAgent.unpauseAnimation();
+
+ const U32 old_flags = gAgent.getControlFlags();
+ gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
+ if (old_flags != gAgent.getControlFlags())
+ {
+ gAgent.setFlagsDirty();
+ }
+
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+ else
+ {
+ mCameraAnimating = FALSE;
+ gAgent.endAnimationUpdateUI();
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// changeCameraToThirdPerson()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::changeCameraToThirdPerson(BOOL animate)
+{
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ return;
+ }
+
+ gViewerWindow->getWindow()->resetBusyCount();
+
+ mCameraZoomFraction = INITIAL_ZOOM_FRACTION;
+
+ if (isAgentAvatarValid())
+ {
+ if (!gAgentAvatarp->isSitting())
+ {
+ gAgentAvatarp->mPelvisp->setPosition(LLVector3::zero);
+ }
+ gAgentAvatarp->startMotion(ANIM_AGENT_BODY_NOISE);
+ gAgentAvatarp->startMotion(ANIM_AGENT_BREATHE_ROT);
+ }
+
+ LLVector3 at_axis;
+
+ // unpause avatar animation
+ gAgent.unpauseAnimation();
+
+ if (mCameraMode != CAMERA_MODE_THIRD_PERSON)
+ {
+ if (gBasicToolset)
+ {
+ LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
+ }
+
+ mCameraLag.clearVec();
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ mCurrentCameraDistance = MIN_CAMERA_DISTANCE;
+ mTargetCameraDistance = MIN_CAMERA_DISTANCE;
+ animate = FALSE;
+ }
+ updateLastCamera();
+ mCameraMode = CAMERA_MODE_THIRD_PERSON;
+ const U32 old_flags = gAgent.getControlFlags();
+ gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
+ if (old_flags != gAgent.getControlFlags())
+ {
+ gAgent.setFlagsDirty();
+ }
+
+ }
+
+ // Remove any pitch from the avatar
+ if (isAgentAvatarValid() && gAgentAvatarp->getParent())
+ {
+ LLQuaternion obj_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
+ at_axis = LLViewerCamera::getInstance()->getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis * ~obj_rot);
+ }
+ else
+ {
+ at_axis = gAgent.getFrameAgent().getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis);
+ }
+
+
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+ else
+ {
+ mCameraAnimating = FALSE;
+ gAgent.endAnimationUpdateUI();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// changeCameraToCustomizeAvatar()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::changeCameraToCustomizeAvatar(BOOL avatar_animate, BOOL camera_animate)
+{
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ return;
+ }
+
+ gAgent.standUp(); // force stand up
+ gViewerWindow->getWindow()->resetBusyCount();
+
+ if (gFaceEditToolset)
+ {
+ LLToolMgr::getInstance()->setCurrentToolset(gFaceEditToolset);
+ }
+
+ if (camera_animate)
+ {
+ startCameraAnimation();
+ }
+
+ // Remove any pitch from the avatar
+ //LLVector3 at = gAgent.getFrameAgent().getAtAxis();
+ //at.mV[VZ] = 0.f;
+ //at.normalize();
+ //gAgent.resetAxes(at);
+
+ if (mCameraMode != CAMERA_MODE_CUSTOMIZE_AVATAR)
+ {
+ updateLastCamera();
+ mCameraMode = CAMERA_MODE_CUSTOMIZE_AVATAR;
+ const U32 old_flags = gAgent.getControlFlags();
+ gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
+ if (old_flags != gAgent.getControlFlags())
+ {
+ gAgent.setFlagsDirty();
+ }
+
+ gFocusMgr.setKeyboardFocus( NULL );
+ gFocusMgr.setMouseCapture( NULL );
+
+ LLVOAvatarSelf::onCustomizeStart();
+ }
+
+ if (isAgentAvatarValid())
+ {
+ if(avatar_animate)
+ {
+ // Remove any pitch from the avatar
+ LLVector3 at = gAgent.getFrameAgent().getAtAxis();
+ at.mV[VZ] = 0.f;
+ at.normalize();
+ gAgent.resetAxes(at);
+
+ gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START);
+ gAgent.setCustomAnim(TRUE);
+ gAgentAvatarp->startMotion(ANIM_AGENT_CUSTOMIZE);
+ LLMotion* turn_motion = gAgentAvatarp->findMotion(ANIM_AGENT_CUSTOMIZE);
+
+ if (turn_motion)
+ {
+ mAnimationDuration = turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP;
+
+ }
+ else
+ {
+ mAnimationDuration = gSavedSettings.getF32("ZoomTime");
+ }
+ }
+ setFocusGlobal(LLVector3d::zero);
+ }
+ else
+ {
+ mCameraAnimating = FALSE;
+ gAgent.endAnimationUpdateUI();
+ }
+}
+
+
+void LLAgentCamera::switchCameraPreset(ECameraPreset preset)
+{
+ //zoom is supposed to be reset for the front and group views
+ mCameraZoomFraction = 1.f;
+
+ //focusing on avatar in that case means following him on movements
+ mFocusOnAvatar = TRUE;
+
+ mCameraPreset = preset;
+
+ gSavedSettings.setU32("CameraPreset", mCameraPreset);
+}
+
+
+//
+// Focus point management
+//
+
+//-----------------------------------------------------------------------------
+// startCameraAnimation()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::startCameraAnimation()
+{
+ mAnimationCameraStartGlobal = getCameraPositionGlobal();
+ mAnimationFocusStartGlobal = mFocusGlobal;
+ mAnimationTimer.reset();
+ mCameraAnimating = TRUE;
+ mAnimationDuration = gSavedSettings.getF32("ZoomTime");
+}
+
+//-----------------------------------------------------------------------------
+// stopCameraAnimation()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::stopCameraAnimation()
+{
+ mCameraAnimating = FALSE;
+}
+
+void LLAgentCamera::clearFocusObject()
+{
+ if (mFocusObject.notNull())
+ {
+ startCameraAnimation();
+
+ setFocusObject(NULL);
+ mFocusObjectOffset.clearVec();
+ }
+}
+
+void LLAgentCamera::setFocusObject(LLViewerObject* object)
+{
+ mFocusObject = object;
+}
+
+// Focus on a point, but try to keep camera position stable.
+//-----------------------------------------------------------------------------
+// setFocusGlobal()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::setFocusGlobal(const LLPickInfo& pick)
+{
+ LLViewerObject* objectp = gObjectList.findObject(pick.mObjectID);
+
+ if (objectp)
+ {
+ // focus on object plus designated offset
+ // which may or may not be same as pick.mPosGlobal
+ setFocusGlobal(objectp->getPositionGlobal() + LLVector3d(pick.mObjectOffset), pick.mObjectID);
+ }
+ else
+ {
+ // focus directly on point where user clicked
+ setFocusGlobal(pick.mPosGlobal, pick.mObjectID);
+ }
+}
+
+
+void LLAgentCamera::setFocusGlobal(const LLVector3d& focus, const LLUUID &object_id)
+{
+ setFocusObject(gObjectList.findObject(object_id));
+ LLVector3d old_focus = mFocusTargetGlobal;
+ LLViewerObject *focus_obj = mFocusObject;
+
+ // if focus has changed
+ if (old_focus != focus)
+ {
+ if (focus.isExactlyZero())
+ {
+ if (isAgentAvatarValid())
+ {
+ mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mHeadp->getWorldPosition());
+ }
+ else
+ {
+ mFocusTargetGlobal = gAgent.getPositionGlobal();
+ }
+ mCameraFocusOffsetTarget = getCameraPositionGlobal() - mFocusTargetGlobal;
+ mCameraFocusOffset = mCameraFocusOffsetTarget;
+ setLookAt(LOOKAT_TARGET_CLEAR);
+ }
+ else
+ {
+ mFocusTargetGlobal = focus;
+ if (!focus_obj)
+ {
+ mCameraFOVZoomFactor = 0.f;
+ }
+
+ mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(mCameraVirtualPositionAgent) - mFocusTargetGlobal;
+
+ startCameraAnimation();
+
+ if (focus_obj)
+ {
+ if (focus_obj->isAvatar())
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, focus_obj);
+ }
+ else
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, focus_obj, (gAgent.getPosAgentFromGlobal(focus) - focus_obj->getRenderPosition()) * ~focus_obj->getRenderRotation());
+ }
+ }
+ else
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, NULL, gAgent.getPosAgentFromGlobal(mFocusTargetGlobal));
+ }
+ }
+ }
+ else // focus == mFocusTargetGlobal
+ {
+ if (focus.isExactlyZero())
+ {
+ if (isAgentAvatarValid())
+ {
+ mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mHeadp->getWorldPosition());
+ }
+ else
+ {
+ mFocusTargetGlobal = gAgent.getPositionGlobal();
+ }
+ }
+ mCameraFocusOffsetTarget = (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor);;
+ mCameraFocusOffset = mCameraFocusOffsetTarget;
+ }
+
+ if (mFocusObject.notNull())
+ {
+ // for attachments, make offset relative to avatar, not the attachment
+ if (mFocusObject->isAttachment())
+ {
+ while (mFocusObject.notNull() && !mFocusObject->isAvatar())
+ {
+ mFocusObject = (LLViewerObject*) mFocusObject->getParent();
+ }
+ setFocusObject((LLViewerObject*)mFocusObject);
+ }
+ updateFocusOffset();
+ }
+}
+
+// Used for avatar customization
+//-----------------------------------------------------------------------------
+// setCameraPosAndFocusGlobal()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::setCameraPosAndFocusGlobal(const LLVector3d& camera_pos, const LLVector3d& focus, const LLUUID &object_id)
+{
+ LLVector3d old_focus = mFocusTargetGlobal;
+
+ F64 focus_delta_squared = (old_focus - focus).magVecSquared();
+ const F64 ANIM_EPSILON_SQUARED = 0.0001;
+ if (focus_delta_squared > ANIM_EPSILON_SQUARED)
+ {
+ startCameraAnimation();
+
+ if (CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode)
+ {
+ // Compensate for the fact that the camera has already been offset to make room for LLFloaterCustomize.
+ mAnimationCameraStartGlobal -= LLVector3d(LLViewerCamera::getInstance()->getLeftAxis() * calcCustomizeAvatarUIOffset( mAnimationCameraStartGlobal ));
+ }
+ }
+
+ //LLViewerCamera::getInstance()->setOrigin( gAgent.getPosAgentFromGlobal( camera_pos ) );
+ setFocusObject(gObjectList.findObject(object_id));
+ mFocusTargetGlobal = focus;
+ mCameraFocusOffsetTarget = camera_pos - focus;
+ mCameraFocusOffset = mCameraFocusOffsetTarget;
+
+ if (mFocusObject)
+ {
+ if (mFocusObject->isAvatar())
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject);
+ }
+ else
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject, (gAgent.getPosAgentFromGlobal(focus) - mFocusObject->getRenderPosition()) * ~mFocusObject->getRenderRotation());
+ }
+ }
+ else
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, NULL, gAgent.getPosAgentFromGlobal(mFocusTargetGlobal));
+ }
+
+ if (mCameraAnimating)
+ {
+ const F64 ANIM_METERS_PER_SECOND = 10.0;
+ const F64 MIN_ANIM_SECONDS = 0.5;
+ const F64 MAX_ANIM_SECONDS = 10.0;
+ F64 anim_duration = llmax( MIN_ANIM_SECONDS, sqrt(focus_delta_squared) / ANIM_METERS_PER_SECOND );
+ anim_duration = llmin( anim_duration, MAX_ANIM_SECONDS );
+ setAnimationDuration( (F32)anim_duration );
+ }
+
+ updateFocusOffset();
+}
+
+//-----------------------------------------------------------------------------
+// setSitCamera()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::setSitCamera(const LLUUID &object_id, const LLVector3 &camera_pos, const LLVector3 &camera_focus)
+{
+ BOOL camera_enabled = !object_id.isNull();
+
+ if (camera_enabled)
+ {
+ LLViewerObject *reference_object = gObjectList.findObject(object_id);
+ if (reference_object)
+ {
+ //convert to root object relative?
+ mSitCameraPos = camera_pos;
+ mSitCameraFocus = camera_focus;
+ mSitCameraReferenceObject = reference_object;
+ mSitCameraEnabled = TRUE;
+ }
+ }
+ else
+ {
+ mSitCameraPos.clearVec();
+ mSitCameraFocus.clearVec();
+ mSitCameraReferenceObject = NULL;
+ mSitCameraEnabled = FALSE;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// setFocusOnAvatar()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate)
+{
+ if (focus_on_avatar != mFocusOnAvatar)
+ {
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+ else
+ {
+ stopCameraAnimation();
+ }
+ }
+
+ //RN: when focused on the avatar, we're not "looking" at it
+ // looking implies intent while focusing on avatar means
+ // you're just walking around with a camera on you...eesh.
+ if (!mFocusOnAvatar && focus_on_avatar)
+ {
+ setFocusGlobal(LLVector3d::zero);
+ mCameraFOVZoomFactor = 0.f;
+ if (mCameraMode == CAMERA_MODE_THIRD_PERSON)
+ {
+ LLVector3 at_axis;
+ if (isAgentAvatarValid() && gAgentAvatarp->getParent())
+ {
+ LLQuaternion obj_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
+ at_axis = LLViewerCamera::getInstance()->getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis * ~obj_rot);
+ }
+ else
+ {
+ at_axis = LLViewerCamera::getInstance()->getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis);
+ }
+ }
+ }
+ // unlocking camera from avatar
+ else if (mFocusOnAvatar && !focus_on_avatar)
+ {
+ // keep camera focus point consistent, even though it is now unlocked
+ setFocusGlobal(gAgent.getPositionGlobal() + calcThirdPersonFocusOffset(), gAgent.getID());
+ }
+
+ mFocusOnAvatar = focus_on_avatar;
+}
+
+
+BOOL LLAgentCamera::setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position)
+{
+ if(object && object->isAttachment())
+ {
+ LLViewerObject* parent = object;
+ while(parent)
+ {
+ if (parent == gAgentAvatarp)
+ {
+ // looking at an attachment on ourselves, which we don't want to do
+ object = gAgentAvatarp;
+ position.clearVec();
+ }
+ parent = (LLViewerObject*)parent->getParent();
+ }
+ }
+ if(!mLookAt || mLookAt->isDead())
+ {
+ mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
+ mLookAt->setSourceObject(gAgentAvatarp);
+ }
+
+ return mLookAt->setLookAt(target_type, object, position);
+}
+
+//-----------------------------------------------------------------------------
+// lookAtLastChat()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::lookAtLastChat()
+{
+ // Block if camera is animating or not in normal third person camera mode
+ if (mCameraAnimating || !cameraThirdPerson())
+ {
+ return;
+ }
+
+ LLViewerObject *chatter = gObjectList.findObject(gAgent.getLastChatter());
+ if (!chatter)
+ {
+ return;
+ }
+
+ LLVector3 delta_pos;
+ if (chatter->isAvatar())
+ {
+ LLVOAvatar *chatter_av = (LLVOAvatar*)chatter;
+ if (isAgentAvatarValid() && chatter_av->mHeadp)
+ {
+ delta_pos = chatter_av->mHeadp->getWorldPosition() - gAgentAvatarp->mHeadp->getWorldPosition();
+ }
+ else
+ {
+ delta_pos = chatter->getPositionAgent() - gAgent.getPositionAgent();
+ }
+ delta_pos.normalize();
+
+ gAgent.setControlFlags(AGENT_CONTROL_STOP);
+
+ changeCameraToThirdPerson();
+
+ LLVector3 new_camera_pos = gAgentAvatarp->mHeadp->getWorldPosition();
+ LLVector3 left = delta_pos % LLVector3::z_axis;
+ left.normalize();
+ LLVector3 up = left % delta_pos;
+ up.normalize();
+ new_camera_pos -= delta_pos * 0.4f;
+ new_camera_pos += left * 0.3f;
+ new_camera_pos += up * 0.2f;
+ if (chatter_av->mHeadp)
+ {
+ setFocusGlobal(gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition()), gAgent.getLastChatter());
+ mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition());
+ }
+ else
+ {
+ setFocusGlobal(chatter->getPositionGlobal(), gAgent.getLastChatter());
+ mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
+ }
+ setFocusOnAvatar(FALSE, TRUE);
+ }
+ else
+ {
+ delta_pos = chatter->getRenderPosition() - gAgent.getPositionAgent();
+ delta_pos.normalize();
+
+ gAgent.setControlFlags(AGENT_CONTROL_STOP);
+
+ changeCameraToThirdPerson();
+
+ LLVector3 new_camera_pos = gAgentAvatarp->mHeadp->getWorldPosition();
+ LLVector3 left = delta_pos % LLVector3::z_axis;
+ left.normalize();
+ LLVector3 up = left % delta_pos;
+ up.normalize();
+ new_camera_pos -= delta_pos * 0.4f;
+ new_camera_pos += left * 0.3f;
+ new_camera_pos += up * 0.2f;
+
+ setFocusGlobal(chatter->getPositionGlobal(), gAgent.getLastChatter());
+ mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
+ setFocusOnAvatar(FALSE, TRUE);
+ }
+}
+
+BOOL LLAgentCamera::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position)
+{
+ // disallow pointing at attachments and avatars
+ if (object && (object->isAttachment() || object->isAvatar()))
+ {
+ return FALSE;
+ }
+ if (!mPointAt || mPointAt->isDead())
+ {
+ mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
+ mPointAt->setSourceObject(gAgentAvatarp);
+ }
+ return mPointAt->setPointAt(target_type, object, position);
+}
+
+ELookAtType LLAgentCamera::getLookAtType()
+{
+ if (mLookAt)
+ {
+ return mLookAt->getLookAtType();
+ }
+ return LOOKAT_TARGET_NONE;
+}
+
+EPointAtType LLAgentCamera::getPointAtType()
+{
+ if (mPointAt)
+ {
+ return mPointAt->getPointAtType();
+ }
+ return POINTAT_TARGET_NONE;
+}
+
+// EOF
+