diff options
Diffstat (limited to 'indra/newview/llagentcamera.cpp')
-rw-r--r-- | indra/newview/llagentcamera.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index bb06255fd1..e8ffe9708b 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -142,7 +142,7 @@ LLAgentCamera::LLAgentCamera() : mSitCameraEnabled(FALSE), mCameraSmoothingLastPositionGlobal(), mCameraSmoothingLastPositionAgent(), - mCameraSmoothingStop(FALSE), + mCameraSmoothingStop(false), mCameraUpVector(LLVector3::z_axis), // default is straight up @@ -1042,7 +1042,7 @@ void LLAgentCamera::cameraPanLeft(F32 meters) mFocusGlobal = mFocusTargetGlobal; // disable smoothing for camera pan, which causes some residents unhappiness - mCameraSmoothingStop = TRUE; + mCameraSmoothingStop = true; cameraZoomIn(1.f); updateFocusOffset(); @@ -1062,7 +1062,7 @@ void LLAgentCamera::cameraPanUp(F32 meters) mFocusGlobal = mFocusTargetGlobal; // disable smoothing for camera pan, which causes some residents unhappiness - mCameraSmoothingStop = TRUE; + mCameraSmoothingStop = true; cameraZoomIn(1.f); updateFocusOffset(); @@ -1364,7 +1364,8 @@ void LLAgentCamera::updateCamera() LLVector3d camera_pos_agent = camera_pos_global - agent_pos; // Sitting on what you're manipulating can cause camera jitter with smoothing. // This turns off smoothing while editing. -MG - mCameraSmoothingStop |= (BOOL)LLToolMgr::getInstance()->inBuildMode(); + bool in_build_mode = LLToolMgr::getInstance()->inBuildMode(); + mCameraSmoothingStop = mCameraSmoothingStop || in_build_mode; if (cameraThirdPerson() && !mCameraSmoothingStop) { @@ -1396,7 +1397,7 @@ void LLAgentCamera::updateCamera() mCameraSmoothingLastPositionGlobal = camera_pos_global; mCameraSmoothingLastPositionAgent = camera_pos_agent; - mCameraSmoothingStop = FALSE; + mCameraSmoothingStop = false; } |