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Diffstat (limited to 'indra/newview/llagentcamera.cpp')
-rwxr-xr-x[-rw-r--r--]indra/newview/llagentcamera.cpp42
1 files changed, 13 insertions, 29 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index 751b73e1eb..488a134aa2 100644..100755
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -35,6 +35,7 @@
#include "llfloaterreg.h"
#include "llhudmanager.h"
#include "lljoystickbutton.h"
+#include "llmoveview.h"
#include "llselectmgr.h"
#include "llsmoothstep.h"
#include "lltoolmgr.h"
@@ -49,7 +50,7 @@
#include "llwindow.h"
#include "llworld.h"
-using namespace LLVOAvatarDefines;
+using namespace LLAvatarAppearanceDefines;
extern LLMenuBarGL* gMenuBarView;
@@ -593,7 +594,6 @@ BOOL LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance)
abs_target_offset.abs();
LLVector3 target_offset_dir = target_offset_origin;
- F32 object_radius = mFocusObject->getVObjRadius();
BOOL target_outside_object_extents = FALSE;
@@ -688,17 +688,6 @@ BOOL LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance)
LLVector3 camera_offset_object(getCameraPositionAgent() - mFocusObject->getPositionAgent());
- // length projected orthogonal to target offset
- F32 camera_offset_dist = (camera_offset_object - target_offset_dir * (camera_offset_object * target_offset_dir)).magVec();
-
- // calculate whether the target point would be "visible" if it were outside the bounding box
- // on the opposite of the splitting plane defined by object_split_axis;
- BOOL exterior_target_visible = FALSE;
- if (camera_offset_dist > object_radius)
- {
- // target is visible from camera, so turn off fov zoom
- exterior_target_visible = TRUE;
- }
F32 camera_offset_clip = camera_offset_object * object_split_axis;
F32 target_offset_clip = target_offset_dir * object_split_axis;
@@ -1078,8 +1067,8 @@ void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y)
if (!isAgentAvatarValid()) return;
- LLQuaternion av_inv_rot = ~gAgentAvatarp->mRoot.getWorldRotation();
- LLVector3 root_at = LLVector3::x_axis * gAgentAvatarp->mRoot.getWorldRotation();
+ LLQuaternion av_inv_rot = ~gAgentAvatarp->mRoot->getWorldRotation();
+ LLVector3 root_at = LLVector3::x_axis * gAgentAvatarp->mRoot->getWorldRotation();
if ((gViewerWindow->getMouseVelocityStat()->getCurrent() < 0.01f) &&
(root_at * last_at_axis > 0.95f))
@@ -1432,7 +1421,7 @@ void LLAgentCamera::updateCamera()
LLVector3(0.08f, 0.f, 0.05f) * gAgentAvatarp->mHeadp->getWorldRotation() +
LLVector3(0.1f, 0.f, 0.f) * gAgentAvatarp->mPelvisp->getWorldRotation();
LLVector3 diff = mCameraPositionAgent - head_pos;
- diff = diff * ~gAgentAvatarp->mRoot.getWorldRotation();
+ diff = diff * ~gAgentAvatarp->mRoot->getWorldRotation();
LLJoint* torso_joint = gAgentAvatarp->mTorsop;
LLJoint* chest_joint = gAgentAvatarp->mChestp;
@@ -1456,7 +1445,7 @@ void LLAgentCamera::updateCamera()
gAgentAvatarp->mPelvisp->setPosition(gAgentAvatarp->mPelvisp->getPosition() + diff);
- gAgentAvatarp->mRoot.updateWorldMatrixChildren();
+ gAgentAvatarp->mRoot->updateWorldMatrixChildren();
for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
iter != gAgentAvatarp->mAttachmentPoints.end(); )
@@ -1657,7 +1646,6 @@ F32 LLAgentCamera::calcCameraFOVZoomFactor()
else if (mFocusObject.notNull() && !mFocusObject->isAvatar() && !mFocusOnAvatar)
{
// don't FOV zoom on mostly transparent objects
- LLVector3 focus_offset = mFocusObjectOffset;
F32 obj_min_dist = 0.f;
calcCameraMinDistance(obj_min_dist);
F32 current_distance = llmax(0.001f, camera_offset_dir.magVec());
@@ -1684,7 +1672,7 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
F32 camera_land_height;
LLVector3d frame_center_global = !isAgentAvatarValid() ?
gAgent.getPositionGlobal() :
- gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition());
+ gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot->getWorldPosition());
BOOL isConstrained = FALSE;
LLVector3d head_offset;
@@ -1819,7 +1807,6 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
// set the global camera position
LLVector3d camera_offset;
- LLVector3 av_pos = !isAgentAvatarValid() ? LLVector3::zero : gAgentAvatarp->getRenderPosition();
camera_offset.setVec( local_camera_offset );
camera_position_global = frame_center_global + head_offset + camera_offset;
@@ -2113,6 +2100,11 @@ void LLAgentCamera::changeCameraToDefault()
{
changeCameraToThirdPerson();
}
+ if (gSavedSettings.getBOOL("HideUIControls"))
+ {
+ gViewerWindow->setUIVisibility(false);
+ LLPanelStandStopFlying::getInstance()->setVisible(false);
+ }
}
@@ -2251,7 +2243,7 @@ void LLAgentCamera::changeCameraToThirdPerson(BOOL animate)
//-----------------------------------------------------------------------------
void LLAgentCamera::changeCameraToCustomizeAvatar()
{
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ if (LLViewerJoystick::getInstance()->getOverrideCamera() || !isAgentAvatarValid())
{
return;
}
@@ -2275,10 +2267,6 @@ void LLAgentCamera::changeCameraToCustomizeAvatar()
gFocusMgr.setKeyboardFocus( NULL );
gFocusMgr.setMouseCapture( NULL );
- LLVOAvatarSelf::onCustomizeStart();
-
- if (isAgentAvatarValid())
- {
// Remove any pitch or rotation from the avatar
LLVector3 at = gAgent.getAtAxis();
at.mV[VZ] = 0.f;
@@ -2295,10 +2283,6 @@ void LLAgentCamera::changeCameraToCustomizeAvatar()
// delay camera animation long enough to play through turn animation
setAnimationDuration(turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP);
}
-
- gAgentAvatarp->invalidateAll();
- gAgentAvatarp->updateMeshTextures();
- }
}
LLVector3 agent_at = gAgent.getAtAxis();