diff options
Diffstat (limited to 'indra/newview/llagentcamera.cpp')
-rw-r--r-- | indra/newview/llagentcamera.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 84a41113be..8d2e3905d1 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -401,10 +401,9 @@ LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 origi LLQuaternion obj_rot = object->getRenderRotation(); LLVector3 obj_pos = object->getRenderPosition(); - BOOL is_avatar = object->isAvatar(); // if is avatar - don't do any funk heuristics to position the focal point // see DEV-30589 - if (is_avatar) + if (object->isAvatar() || (object->isAnimatedObject() && object->getControlAvatar())) { return original_focus_point - obj_pos; } @@ -529,7 +528,6 @@ LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 origi // or keep the focus point in the object middle when (relatively) far // NOTE: leave focus point in middle of avatars, since the behavior you want when alt-zooming on avatars // is almost always "tumble about middle" and not "spin around surface point" - if (!is_avatar) { LLVector3 obj_rel = original_focus_point - object->getRenderPosition(); @@ -1417,7 +1415,7 @@ void LLAgentCamera::updateCamera() F32 smoothing = LLSmoothInterpolation::getInterpolant(gSavedSettings.getF32("CameraPositionSmoothing") * SMOOTHING_HALF_LIFE, FALSE); - if (!mFocusObject) // we differentiate on avatar mode + if (mFocusOnAvatar && !mFocusObject) // we differentiate on avatar mode { // for avatar-relative focus, we smooth in avatar space - // the avatar moves too jerkily w/r/t global space to smooth there. |