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-rw-r--r--indra/newview/llagentcamera.cpp85
1 files changed, 31 insertions, 54 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index a40d9cd318..0896aa5972 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -50,7 +50,7 @@
#include "llwindow.h"
#include "llworld.h"
-using namespace LLVOAvatarDefines;
+using namespace LLAvatarAppearanceDefines;
extern LLMenuBarGL* gMenuBarView;
@@ -179,7 +179,7 @@ LLAgentCamera::LLAgentCamera() :
clearGeneralKeys();
clearOrbitKeys();
- clearPanKeys();
+ clearPanKeys();
}
// Requires gSavedSettings to be initialized.
@@ -192,9 +192,6 @@ void LLAgentCamera::init()
mDrawDistance = gSavedSettings.getF32("RenderFarClip");
- const F32 SMOOTHING_HALF_LIFE = 0.02f;
- LLCriticalDamp::setInterpolantConstant(InterpDeltaCameraSmoothingHalfLife, gSavedSettings.getF32("CameraPositionSmoothing") * SMOOTHING_HALF_LIFE);
-
LLViewerCamera::getInstance()->setView(DEFAULT_FIELD_OF_VIEW);
// Leave at 0.1 meters until we have real near clip management
LLViewerCamera::getInstance()->setNear(0.1f);
@@ -340,7 +337,7 @@ void LLAgentCamera::resetView(BOOL reset_camera, BOOL change_camera)
LLVector3 agent_at_axis = gAgent.getAtAxis();
agent_at_axis -= projected_vec(agent_at_axis, gAgent.getReferenceUpVector());
agent_at_axis.normalize();
- gAgent.resetAxes(lerp(gAgent.getAtAxis(), agent_at_axis, LLCriticalDamp::getInterpolant(InterpDeltaSmall)));
+ gAgent.resetAxes(lerp(gAgent.getAtAxis(), agent_at_axis, LLCriticalDamp::getInterpolant(0.3f)));
}
setFocusOnAvatar(TRUE, ANIMATE);
@@ -597,7 +594,6 @@ BOOL LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance)
abs_target_offset.abs();
LLVector3 target_offset_dir = target_offset_origin;
- F32 object_radius = mFocusObject->getVObjRadius();
BOOL target_outside_object_extents = FALSE;
@@ -692,17 +688,6 @@ BOOL LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance)
LLVector3 camera_offset_object(getCameraPositionAgent() - mFocusObject->getPositionAgent());
- // length projected orthogonal to target offset
- F32 camera_offset_dist = (camera_offset_object - target_offset_dir * (camera_offset_object * target_offset_dir)).magVec();
-
- // calculate whether the target point would be "visible" if it were outside the bounding box
- // on the opposite of the splitting plane defined by object_split_axis;
- BOOL exterior_target_visible = FALSE;
- if (camera_offset_dist > object_radius)
- {
- // target is visible from camera, so turn off fov zoom
- exterior_target_visible = TRUE;
- }
F32 camera_offset_clip = camera_offset_object * object_split_axis;
F32 target_offset_clip = target_offset_dir * object_split_axis;
@@ -1082,8 +1067,8 @@ void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y)
if (!isAgentAvatarValid()) return;
- LLQuaternion av_inv_rot = ~gAgentAvatarp->mRoot.getWorldRotation();
- LLVector3 root_at = LLVector3::x_axis * gAgentAvatarp->mRoot.getWorldRotation();
+ LLQuaternion av_inv_rot = ~gAgentAvatarp->mRoot->getWorldRotation();
+ LLVector3 root_at = LLVector3::x_axis * gAgentAvatarp->mRoot->getWorldRotation();
if ((gViewerWindow->getMouseVelocityStat()->getCurrent() < 0.01f) &&
(root_at * last_at_axis > 0.95f))
@@ -1249,7 +1234,7 @@ void LLAgentCamera::updateCamera()
gAgentCamera.clearPanKeys();
// lerp camera focus offset
- mCameraFocusOffset = lerp(mCameraFocusOffset, mCameraFocusOffsetTarget, LLCriticalDamp::getInterpolant(InterpDeltaCameraFocusHalfLife));
+ mCameraFocusOffset = lerp(mCameraFocusOffset, mCameraFocusOffsetTarget, LLCriticalDamp::getInterpolant(CAMERA_FOCUS_HALF_LIFE));
if ( mCameraMode == CAMERA_MODE_FOLLOW )
{
@@ -1364,8 +1349,10 @@ void LLAgentCamera::updateCamera()
mCameraSmoothingStop = mCameraSmoothingStop || in_build_mode;
if (cameraThirdPerson() && !mCameraSmoothingStop)
- {
- F32 smoothing = LLCriticalDamp::getInterpolant(InterpDeltaCameraSmoothingHalfLife);
+ {
+ const F32 SMOOTHING_HALF_LIFE = 0.02f;
+
+ F32 smoothing = LLCriticalDamp::getInterpolant(gSavedSettings.getF32("CameraPositionSmoothing") * SMOOTHING_HALF_LIFE, FALSE);
if (!mFocusObject) // we differentiate on avatar mode
{
@@ -1395,7 +1382,7 @@ void LLAgentCamera::updateCamera()
}
- mCameraCurrentFOVZoomFactor = lerp(mCameraCurrentFOVZoomFactor, mCameraFOVZoomFactor, LLCriticalDamp::getInterpolant(InterpDeltaFovZoomHalfLife));
+ mCameraCurrentFOVZoomFactor = lerp(mCameraCurrentFOVZoomFactor, mCameraFOVZoomFactor, LLCriticalDamp::getInterpolant(FOV_ZOOM_HALF_LIFE));
// llinfos << "Current FOV Zoom: " << mCameraCurrentFOVZoomFactor << " Target FOV Zoom: " << mCameraFOVZoomFactor << " Object penetration: " << mFocusObjectDist << llendl;
@@ -1434,7 +1421,7 @@ void LLAgentCamera::updateCamera()
LLVector3(0.08f, 0.f, 0.05f) * gAgentAvatarp->mHeadp->getWorldRotation() +
LLVector3(0.1f, 0.f, 0.f) * gAgentAvatarp->mPelvisp->getWorldRotation();
LLVector3 diff = mCameraPositionAgent - head_pos;
- diff = diff * ~gAgentAvatarp->mRoot.getWorldRotation();
+ diff = diff * ~gAgentAvatarp->mRoot->getWorldRotation();
LLJoint* torso_joint = gAgentAvatarp->mTorsop;
LLJoint* chest_joint = gAgentAvatarp->mChestp;
@@ -1458,7 +1445,7 @@ void LLAgentCamera::updateCamera()
gAgentAvatarp->mPelvisp->setPosition(gAgentAvatarp->mPelvisp->getPosition() + diff);
- gAgentAvatarp->mRoot.updateWorldMatrixChildren();
+ gAgentAvatarp->mRoot->updateWorldMatrixChildren();
for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
iter != gAgentAvatarp->mAttachmentPoints.end(); )
@@ -1659,7 +1646,6 @@ F32 LLAgentCamera::calcCameraFOVZoomFactor()
else if (mFocusObject.notNull() && !mFocusObject->isAvatar() && !mFocusOnAvatar)
{
// don't FOV zoom on mostly transparent objects
- LLVector3 focus_offset = mFocusObjectOffset;
F32 obj_min_dist = 0.f;
calcCameraMinDistance(obj_min_dist);
F32 current_distance = llmax(0.001f, camera_offset_dir.magVec());
@@ -1686,7 +1672,7 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
F32 camera_land_height;
LLVector3d frame_center_global = !isAgentAvatarValid() ?
gAgent.getPositionGlobal() :
- gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition());
+ gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot->getWorldPosition());
BOOL isConstrained = FALSE;
LLVector3d head_offset;
@@ -1810,7 +1796,7 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
if (mTargetCameraDistance != mCurrentCameraDistance)
{
- F32 camera_lerp_amt = LLCriticalDamp::getInterpolant(InterpDeltaCameraZoomHalfLife);
+ F32 camera_lerp_amt = LLCriticalDamp::getInterpolant(CAMERA_ZOOM_HALF_LIFE);
mCurrentCameraDistance = lerp(mCurrentCameraDistance, mTargetCameraDistance, camera_lerp_amt);
}
@@ -1821,14 +1807,13 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
// set the global camera position
LLVector3d camera_offset;
- LLVector3 av_pos = !isAgentAvatarValid() ? LLVector3::zero : gAgentAvatarp->getRenderPosition();
camera_offset.setVec( local_camera_offset );
camera_position_global = frame_center_global + head_offset + camera_offset;
if (isAgentAvatarValid())
{
LLVector3d camera_lag_d;
- F32 lag_interp = LLCriticalDamp::getInterpolant(InterpDeltaCameraLagHalfLife);
+ F32 lag_interp = LLCriticalDamp::getInterpolant(CAMERA_LAG_HALF_LIFE);
LLVector3 target_lag;
LLVector3 vel = gAgent.getVelocity();
@@ -1873,7 +1858,7 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
}
else
{
- mCameraLag = lerp(mCameraLag, LLVector3::zero, LLCriticalDamp::getInterpolant(InterpDeltaCameraLagHalfLife));
+ mCameraLag = lerp(mCameraLag, LLVector3::zero, LLCriticalDamp::getInterpolant(0.15f));
}
camera_lag_d.setVec(mCameraLag);
@@ -2258,7 +2243,7 @@ void LLAgentCamera::changeCameraToThirdPerson(BOOL animate)
//-----------------------------------------------------------------------------
void LLAgentCamera::changeCameraToCustomizeAvatar()
{
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ if (LLViewerJoystick::getInstance()->getOverrideCamera() || !isAgentAvatarValid())
{
return;
}
@@ -2282,29 +2267,21 @@ void LLAgentCamera::changeCameraToCustomizeAvatar()
gFocusMgr.setKeyboardFocus( NULL );
gFocusMgr.setMouseCapture( NULL );
- LLVOAvatarSelf::onCustomizeStart();
+ // Remove any pitch or rotation from the avatar
+ LLVector3 at = gAgent.getAtAxis();
+ at.mV[VZ] = 0.f;
+ at.normalize();
+ gAgent.resetAxes(at);
- if (isAgentAvatarValid())
- {
- // Remove any pitch or rotation from the avatar
- LLVector3 at = gAgent.getAtAxis();
- at.mV[VZ] = 0.f;
- at.normalize();
- gAgent.resetAxes(at);
+ gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START);
+ gAgent.setCustomAnim(TRUE);
+ gAgentAvatarp->startMotion(ANIM_AGENT_CUSTOMIZE);
+ LLMotion* turn_motion = gAgentAvatarp->findMotion(ANIM_AGENT_CUSTOMIZE);
- gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START);
- gAgent.setCustomAnim(TRUE);
- gAgentAvatarp->startMotion(ANIM_AGENT_CUSTOMIZE);
- LLMotion* turn_motion = gAgentAvatarp->findMotion(ANIM_AGENT_CUSTOMIZE);
-
- if (turn_motion)
- {
- // delay camera animation long enough to play through turn animation
- setAnimationDuration(turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP);
- }
-
- gAgentAvatarp->invalidateAll();
- gAgentAvatarp->updateMeshTextures();
+ if (turn_motion)
+ {
+ // delay camera animation long enough to play through turn animation
+ setAnimationDuration(turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP);
}
}