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-rw-r--r--indra/newview/llagentcamera.cpp145
1 files changed, 59 insertions, 86 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index e7fbf0120e..95dafb4aa2 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -85,7 +85,7 @@ const F32 MAX_CAMERA_SMOOTH_DISTANCE = 50.0f;
const F32 HEAD_BUFFER_SIZE = 0.3f;
-const F32 CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP = 0.2f;
+const F32 CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP = 0.1f;
const F32 LAND_MIN_ZOOM = 0.15f;
@@ -95,6 +95,8 @@ const F32 OBJECT_MIN_ZOOM = 0.02f;
const F32 APPEARANCE_MIN_ZOOM = 0.39f;
const F32 APPEARANCE_MAX_ZOOM = 8.f;
+const F32 CUSTOMIZE_AVATAR_CAMERA_DEFAULT_DIST = 3.5f;
+
const F32 GROUND_TO_AIR_CAMERA_TRANSITION_TIME = 0.5f;
const F32 GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME = 0.5f;
@@ -156,7 +158,6 @@ LLAgentCamera::LLAgentCamera() :
mFocusObjectOffset(),
mFocusDotRadius( 0.1f ), // meters
mTrackFocusObject(TRUE),
- mUIOffset(0.f),
mAtKey(0), // Either 1, 0, or -1... indicates that movement-key is pressed
mWalkKey(0), // like AtKey, but causes less forward thrust
@@ -207,13 +208,13 @@ void LLAgentCamera::init()
mCameraPreset = (ECameraPreset) gSavedSettings.getU32("CameraPreset");
- mCameraOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getVector3("CameraOffsetRearView");
- mCameraOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getVector3("CameraOffsetFrontView");
- mCameraOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getVector3("CameraOffsetGroupView");
+ mCameraOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getControl("CameraOffsetRearView");
+ mCameraOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getControl("CameraOffsetFrontView");
+ mCameraOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getControl("CameraOffsetGroupView");
- mFocusOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getVector3d("FocusOffsetRearView");
- mFocusOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getVector3d("FocusOffsetFrontView");
- mFocusOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getVector3d("FocusOffsetGroupView");
+ mFocusOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getControl("FocusOffsetRearView");
+ mFocusOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getControl("FocusOffsetFrontView");
+ mFocusOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getControl("FocusOffsetGroupView");
mCameraCollidePlane.clearVec();
mCurrentCameraDistance = getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale");
@@ -1409,13 +1410,6 @@ void LLAgentCamera::updateCamera()
// llinfos << "Current FOV Zoom: " << mCameraCurrentFOVZoomFactor << " Target FOV Zoom: " << mCameraFOVZoomFactor << " Object penetration: " << mFocusObjectDist << llendl;
- F32 ui_offset = 0.f;
- if( CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode )
- {
- ui_offset = calcCustomizeAvatarUIOffset( camera_pos_global );
- }
-
-
LLVector3 focus_agent = gAgent.getPosAgentFromGlobal(mFocusGlobal);
mCameraPositionAgent = gAgent.getPosAgentFromGlobal(camera_pos_global);
@@ -1426,9 +1420,6 @@ void LLAgentCamera::updateCamera()
LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, mCameraUpVector, focus_agent);
//LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, camera_skyward, focus_agent);
//end Ventrella
-
- //RN: translate UI offset after camera is oriented properly
- LLViewerCamera::getInstance()->translate(LLViewerCamera::getInstance()->getLeftAxis() * ui_offset);
// Change FOV
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / (1.f + mCameraCurrentFOVZoomFactor));
@@ -1534,18 +1525,6 @@ void LLAgentCamera::validateFocusObject()
}
//-----------------------------------------------------------------------------
-// calcCustomizeAvatarUIOffset()
-//-----------------------------------------------------------------------------
-F32 LLAgentCamera::calcCustomizeAvatarUIOffset(const LLVector3d& camera_pos_global)
-{
- F32 ui_offset = 0.f;
-
- F32 range = (F32)dist_vec(camera_pos_global, getFocusGlobal());
- mUIOffset = lerp(mUIOffset, ui_offset, LLCriticalDamp::getInterpolant(0.05f));
- return mUIOffset * range;
-}
-
-//-----------------------------------------------------------------------------
// calcFocusPositionTargetGlobal()
//-----------------------------------------------------------------------------
LLVector3d LLAgentCamera::calcFocusPositionTargetGlobal()
@@ -1645,8 +1624,8 @@ LLVector3d LLAgentCamera::calcThirdPersonFocusOffset()
agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation();
}
- focus_offset = mFocusOffsetInitial[mCameraPreset] * agent_rot;
- return focus_offset;
+ focus_offset = convert_from_llsd<LLVector3d>(mFocusOffsetInitial[mCameraPreset]->get(), TYPE_VEC3D, "");
+ return focus_offset * agent_rot;
}
void LLAgentCamera::setupSitCamera()
@@ -1980,7 +1959,7 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
LLVector3 LLAgentCamera::getCameraOffsetInitial()
{
- return mCameraOffsetInitial[mCameraPreset];
+ return convert_from_llsd<LLVector3>(mCameraOffsetInitial[mCameraPreset]->get(), TYPE_VEC3, "");
}
@@ -2086,6 +2065,10 @@ void LLAgentCamera::changeCameraToMouselook(BOOL animate)
// visibility changes at end of animation
gViewerWindow->getWindow()->resetBusyCount();
+ // Menus should not remain open on switching to mouselook...
+ LLMenuGL::sMenuContainer->hideMenus();
+ LLUI::clearPopups();
+
// unpause avatar animation
gAgent.unpauseAnimation();
@@ -2189,12 +2172,7 @@ void LLAgentCamera::changeCameraToFollow(BOOL animate)
// unpause avatar animation
gAgent.unpauseAnimation();
- const U32 old_flags = gAgent.getControlFlags();
gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
- if (old_flags != gAgent.getControlFlags())
- {
- gAgent.setFlagsDirty();
- }
if (animate)
{
@@ -2253,13 +2231,7 @@ void LLAgentCamera::changeCameraToThirdPerson(BOOL animate)
}
updateLastCamera();
mCameraMode = CAMERA_MODE_THIRD_PERSON;
- const U32 old_flags = gAgent.getControlFlags();
gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
- if (old_flags != gAgent.getControlFlags())
- {
- gAgent.setFlagsDirty();
- }
-
}
// Remove any pitch from the avatar
@@ -2294,7 +2266,7 @@ void LLAgentCamera::changeCameraToThirdPerson(BOOL animate)
//-----------------------------------------------------------------------------
// changeCameraToCustomizeAvatar()
//-----------------------------------------------------------------------------
-void LLAgentCamera::changeCameraToCustomizeAvatar(BOOL avatar_animate, BOOL camera_animate)
+void LLAgentCamera::changeCameraToCustomizeAvatar()
{
if (LLViewerJoystick::getInstance()->getOverrideCamera())
{
@@ -2309,36 +2281,23 @@ void LLAgentCamera::changeCameraToCustomizeAvatar(BOOL avatar_animate, BOOL came
LLToolMgr::getInstance()->setCurrentToolset(gFaceEditToolset);
}
- if (camera_animate)
- {
- startCameraAnimation();
- }
+ startCameraAnimation();
if (mCameraMode != CAMERA_MODE_CUSTOMIZE_AVATAR)
{
updateLastCamera();
mCameraMode = CAMERA_MODE_CUSTOMIZE_AVATAR;
- const U32 old_flags = gAgent.getControlFlags();
gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
- if (old_flags != gAgent.getControlFlags())
- {
- gAgent.setFlagsDirty();
- }
gFocusMgr.setKeyboardFocus( NULL );
gFocusMgr.setMouseCapture( NULL );
LLVOAvatarSelf::onCustomizeStart();
- }
- if (isAgentAvatarValid())
- {
- if(avatar_animate)
- {
- // slamming the avatar's axis to the camera so that when the rotation
- // completes it correctly points to the front of the avatar
+ if (isAgentAvatarValid())
+ {
// Remove any pitch or rotation from the avatar
- LLVector3 at = LLViewerCamera::getInstance()->getAtAxis();
+ LLVector3 at = gAgent.getAtAxis();
at.mV[VZ] = 0.f;
at.normalize();
gAgent.resetAxes(at);
@@ -2350,25 +2309,31 @@ void LLAgentCamera::changeCameraToCustomizeAvatar(BOOL avatar_animate, BOOL came
if (turn_motion)
{
- mAnimationDuration = turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP;
-
+ // delay camera animation long enough to play through turn animation
+ setAnimationDuration(turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP);
}
- else
- {
- mAnimationDuration = gSavedSettings.getF32("ZoomTime");
- }
- }
- // this is what sets the avatar as the mFocusTargetGlobal
- setFocusGlobal(LLVector3d::zero);
-
- gAgentAvatarp->updateMeshTextures();
- }
- else
- {
- mCameraAnimating = FALSE;
- gAgent.endAnimationUpdateUI();
+ gAgentAvatarp->invalidateAll();
+ gAgentAvatarp->updateMeshTextures();
+ }
}
+
+ LLVector3 agent_at = gAgent.getAtAxis();
+ agent_at.mV[VZ] = 0.f;
+ agent_at.normalize();
+
+ // default focus point for customize avatar
+ LLVector3 focus_target = isAgentAvatarValid()
+ ? gAgentAvatarp->mHeadp->getWorldPosition()
+ : gAgent.getPositionAgent();
+
+ LLVector3d camera_offset(agent_at * -1.0);
+ // push camera up and out from avatar
+ camera_offset.mdV[VZ] = 0.1f;
+ camera_offset *= CUSTOMIZE_AVATAR_CAMERA_DEFAULT_DIST;
+ LLVector3d focus_target_global = gAgent.getPosGlobalFromAgent(focus_target);
+ setAnimationDuration(gSavedSettings.getF32("ZoomTime"));
+ setCameraPosAndFocusGlobal(focus_target_global + camera_offset, focus_target_global, gAgent.getID());
}
@@ -2390,6 +2355,20 @@ void LLAgentCamera::switchCameraPreset(ECameraPreset preset)
// Focus point management
//
+void LLAgentCamera::setAnimationDuration(F32 duration)
+{
+ if (mCameraAnimating)
+ {
+ // do not cut any existing camera animation short
+ F32 animation_left = llmax(0.f, mAnimationDuration - mAnimationTimer.getElapsedTimeF32());
+ mAnimationDuration = llmax(duration, animation_left);
+ }
+ else
+ {
+ mAnimationDuration = duration;
+ }
+}
+
//-----------------------------------------------------------------------------
// startCameraAnimation()
//-----------------------------------------------------------------------------
@@ -2397,9 +2376,9 @@ void LLAgentCamera::startCameraAnimation()
{
mAnimationCameraStartGlobal = getCameraPositionGlobal();
mAnimationFocusStartGlobal = mFocusGlobal;
+ setAnimationDuration(gSavedSettings.getF32("ZoomTime"));
mAnimationTimer.reset();
mCameraAnimating = TRUE;
- mAnimationDuration = gSavedSettings.getF32("ZoomTime");
}
//-----------------------------------------------------------------------------
@@ -2538,19 +2517,13 @@ void LLAgentCamera::setFocusGlobal(const LLVector3d& focus, const LLUUID &object
//-----------------------------------------------------------------------------
void LLAgentCamera::setCameraPosAndFocusGlobal(const LLVector3d& camera_pos, const LLVector3d& focus, const LLUUID &object_id)
{
- LLVector3d old_focus = mFocusTargetGlobal;
+ LLVector3d old_focus = mFocusTargetGlobal.isExactlyZero() ? focus : mFocusTargetGlobal;
F64 focus_delta_squared = (old_focus - focus).magVecSquared();
const F64 ANIM_EPSILON_SQUARED = 0.0001;
if (focus_delta_squared > ANIM_EPSILON_SQUARED)
{
startCameraAnimation();
-
- if (CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode)
- {
- // Compensate for the fact that the camera has already been offset to make room for LLFloaterCustomize.
- mAnimationCameraStartGlobal -= LLVector3d(LLViewerCamera::getInstance()->getLeftAxis() * calcCustomizeAvatarUIOffset( mAnimationCameraStartGlobal ));
- }
}
//LLViewerCamera::getInstance()->setOrigin( gAgent.getPosAgentFromGlobal( camera_pos ) );