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-rw-r--r--indra/newview/llagent.h57
1 files changed, 27 insertions, 30 deletions
diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h
index f2df1992e7..d196c1c1c1 100644
--- a/indra/newview/llagent.h
+++ b/indra/newview/llagent.h
@@ -66,6 +66,11 @@ class LLAgentDropGroupViewerNode;
//--------------------------------------------------------------------
// Types
//--------------------------------------------------------------------
+//--------------------------------------------------------------------
+// Types
+//--------------------------------------------------------------------
+
+/*
enum ECameraMode
{
CAMERA_MODE_THIRD_PERSON,
@@ -74,18 +79,19 @@ enum ECameraMode
CAMERA_MODE_FOLLOW
};
-/** Camera Presets for CAMERA_MODE_THIRD_PERSON */
+// Camera Presets for CAMERA_MODE_THIRD_PERSON
enum ECameraPreset
{
- /** Default preset, what the Third Person Mode actually was */
+ // Default preset, what the Third Person Mode actually was
CAMERA_PRESET_REAR_VIEW,
- /** "Looking at the Avatar from the front" */
+ // "Looking at the Avatar from the front"
CAMERA_PRESET_FRONT_VIEW,
- /** "Above and to the left, over the shoulder, pulled back a little on the zoom" */
+ // "Above and to the left, over the shoulder, pulled back a little on the zoom"
CAMERA_PRESET_GROUP_VIEW
};
+*/
enum EAnimRequest
{
@@ -115,6 +121,7 @@ class LLAgent : public LLOldEvents::LLObservable
public:
friend class LLAgentDropGroupViewerNode;
+ friend class LLAgentCamera;
/********************************************************************************
** **
@@ -448,8 +455,8 @@ public:
void sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request);
void endAnimationUpdateUI();
private:
- LLFrameTimer mAnimationTimer; // Seconds that transition animation has been active
- F32 mAnimationDuration; // In seconds
+ LLFrameTimer mAnimationTimer; // Seconds that transition animation has been active // SERAPH REMOVE
+ F32 mAnimationDuration; // In seconds // SERAPH REMOVE
BOOL mCustomAnim; // Current animation is ANIM_AGENT_CUSTOMIZE ?
LLAnimPauseRequest mPauseRequest;
BOOL mViewsPushed; // Keep track of whether or not we have pushed views
@@ -491,6 +498,7 @@ public:
void moveYaw(F32 mag, bool reset_view = true);
void movePitch(F32 mag);
+ // SERAPH Remove this whole section
//--------------------------------------------------------------------
// Orbit
//--------------------------------------------------------------------
@@ -509,6 +517,7 @@ private:
F32 mOrbitInKey;
F32 mOrbitOutKey;
+ // SERAPH Remove this whole section
//--------------------------------------------------------------------
// Pan
//--------------------------------------------------------------------
@@ -643,6 +652,7 @@ private:
** CAMERA
**/
+/*
//--------------------------------------------------------------------
// Mode
//--------------------------------------------------------------------
@@ -654,7 +664,7 @@ public:
void changeCameraToFollow(BOOL animate = TRUE); // Ventrella
BOOL cameraThirdPerson() const { return (mCameraMode == CAMERA_MODE_THIRD_PERSON && mLastCameraMode == CAMERA_MODE_THIRD_PERSON); }
BOOL cameraMouselook() const { return (mCameraMode == CAMERA_MODE_MOUSELOOK && mLastCameraMode == CAMERA_MODE_MOUSELOOK); }
- BOOL cameraCustomizeAvatar() const { return (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR /*&& !mCameraAnimating*/); }
+ BOOL cameraCustomizeAvatar() const { return (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR); }
BOOL cameraFollow() const { return (mCameraMode == CAMERA_MODE_FOLLOW && mLastCameraMode == CAMERA_MODE_FOLLOW); }
ECameraMode getCameraMode() const { return mCameraMode; }
void updateCamera(); // Call once per frame to update camera location/orientation
@@ -671,19 +681,18 @@ public:
private:
- /** Determines default camera offset depending on the current camera preset */
+ // Determines default camera offset depending on the current camera preset
LLVector3 getCameraOffsetInitial();
- /** Camera preset in Third Person Mode */
+ // Camera preset in Third Person Mode
ECameraPreset mCameraPreset;
- /** Initial camera offsets */
+ // Initial camera offsets
std::map<ECameraPreset, LLVector3> mCameraOffsetInitial;
- /** Initial focus offsets */
+ // Initial focus offsets
std::map<ECameraPreset, LLVector3d> mFocusOffsetInitial;
-
//--------------------------------------------------------------------
// Position
//--------------------------------------------------------------------
@@ -733,6 +742,7 @@ private:
BOOL mSitCameraEnabled; // Use provided camera information when sitting?
LLVector3 mSitCameraPos; // Root relative camera pos when sitting
LLVector3 mSitCameraFocus; // Root relative camera target when sitting
+#endif
//--------------------------------------------------------------------
// Animation
@@ -782,20 +792,6 @@ private:
F32 mUIOffset;
//--------------------------------------------------------------------
- // Lookat / Pointat
- //--------------------------------------------------------------------
-public:
- void updateLookAt(const S32 mouse_x, const S32 mouse_y);
- BOOL setLookAt(ELookAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
- ELookAtType getLookAtType();
- void slamLookAt(const LLVector3 &look_at); // Set the physics data
- BOOL setPointAt(EPointAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
- EPointAtType getPointAtType();
-public:
- LLPointer<LLHUDEffectLookAt> mLookAt;
- LLPointer<LLHUDEffectPointAt> mPointAt;
-
- //--------------------------------------------------------------------
// Third person
//--------------------------------------------------------------------
public:
@@ -848,15 +844,14 @@ public:
private:
BOOL mForceMouselook;
+*/
+
//--------------------------------------------------------------------
// HUD
//--------------------------------------------------------------------
public:
const LLColor4 &getEffectColor();
void setEffectColor(const LLColor4 &color);
-public:
- F32 mHUDTargetZoom; // Target zoom level for HUD objects (used when editing)
- F32 mHUDCurZoom; // Current animated zoom level for HUD objects
private:
LLUIColor mEffectColor;
@@ -864,6 +859,8 @@ private:
** **
*******************************************************************************/
+
+
/********************************************************************************
** **
** ACCESS
@@ -939,7 +936,7 @@ public:
BOOL needsRenderAvatar(); // TRUE when camera mode is such that your own avatar should draw
BOOL needsRenderHead();
public:
- F32 mDrawDistance;
+ F32 mDrawDistance; // SERAPH REMOVE
private:
BOOL mShowAvatar; // Should we render the avatar?
U32 mAppearanceSerialNum;