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-rw-r--r--indra/newview/llagent.h1666
1 files changed, 884 insertions, 782 deletions
diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h
index 27fcb07fd5..94f6229838 100644
--- a/indra/newview/llagent.h
+++ b/indra/newview/llagent.h
@@ -33,63 +33,25 @@
#ifndef LL_LLAGENT_H
#define LL_LLAGENT_H
-#include <set>
-
#include "indra_constants.h"
-#include "llmath.h"
-#include "llcontrol.h"
-#include "llcoordframe.h"
-#include "llevent.h"
+#include "llevent.h" // LLObservable base class
+#include "llagentaccess.h"
#include "llagentaccess.h"
#include "llagentconstants.h"
-#include "llanimationstates.h"
-#include "lldbstrings.h"
-#include "llhudeffectlookat.h"
-#include "llhudeffectpointat.h"
-#include "llmemory.h"
-#include "llstring.h"
-#include "lluuid.h"
-#include "m3math.h"
-#include "m4math.h"
-#include "llquaternion.h"
-#include "lltimer.h"
-#include "v3dmath.h"
-#include "v3math.h"
-#include "v4color.h"
-#include "v4math.h"
-//#include "vmath.h"
-#include "stdenums.h"
-#include "llwearable.h"
-#include "llcharacter.h"
-#include "llinventory.h"
-#include "llviewerinventory.h"
-#include "llagentdata.h"
-
-// Ventrella
-#include "llfollowcam.h"
-// end Ventrella
-
-const U8 AGENT_STATE_TYPING = 0x04; // Typing indication
-const U8 AGENT_STATE_EDITING = 0x10; // Set when agent has objects selected
-
-const BOOL ANIMATE = TRUE;
-
-typedef enum e_camera_modes
-{
- CAMERA_MODE_THIRD_PERSON,
- CAMERA_MODE_MOUSELOOK,
- CAMERA_MODE_CUSTOMIZE_AVATAR,
- CAMERA_MODE_FOLLOW
-} ECameraMode;
-
-typedef enum e_anim_request
-{
- ANIM_REQUEST_START,
- ANIM_REQUEST_STOP
-} EAnimRequest;
+#include "llhudeffectpointat.h" // ELookAtType
+#include "llhudeffectlookat.h" // EPointAtType
+#include "llpointer.h"
+#include "llcharacter.h" // LLAnimPauseRequest
+#include "llfollowcam.h" // Ventrella
+#include "llagentdata.h" // gAgentID, gAgentSessionID
+#include "llvoavatardefines.h"
+
+extern const BOOL ANIMATE;
+extern const U8 AGENT_STATE_TYPING; // Typing indication
+extern const U8 AGENT_STATE_EDITING; // Set when agent has objects selected
class LLChat;
-class LLVOAvatar;
+class LLVOAvatarSelf;
class LLViewerRegion;
class LLMotion;
class LLToolset;
@@ -98,6 +60,25 @@ class LLPermissions;
class LLHost;
class LLFriendObserver;
class LLPickInfo;
+class LLViewerObject;
+class LLAgentDropGroupViewerNode;
+
+//--------------------------------------------------------------------
+// Types
+//--------------------------------------------------------------------
+enum ECameraMode
+{
+ CAMERA_MODE_THIRD_PERSON,
+ CAMERA_MODE_MOUSELOOK,
+ CAMERA_MODE_CUSTOMIZE_AVATAR,
+ CAMERA_MODE_FOLLOW
+};
+
+enum EAnimRequest
+{
+ ANIM_REQUEST_START,
+ ANIM_REQUEST_STOP
+};
struct LLGroupData
{
@@ -110,331 +91,389 @@ struct LLGroupData
std::string mName;
};
-inline bool operator==(const LLGroupData &a, const LLGroupData &b)
-{
- return (a.mID == b.mID);
-}
-
-// forward declarations
-
-//
-
+//------------------------------------------------------------------------
+// LLAgent
+//------------------------------------------------------------------------
class LLAgent : public LLOldEvents::LLObservable
{
LOG_CLASS(LLAgent);
-
+
public:
- // When the agent hasn't typed anything for this duration, it leaves the
- // typing state (for both chat and IM).
- static const F32 TYPING_TIMEOUT_SECS;
+ friend class LLAgentDropGroupViewerNode;
- LLAgent();
- ~LLAgent();
+/********************************************************************************
+ ** **
+ ** INITIALIZATION
+ **/
+ //--------------------------------------------------------------------
+ // Constructors / Destructors
+ //--------------------------------------------------------------------
+public:
+ LLAgent();
+ virtual ~LLAgent();
void init();
void cleanup();
+ void setAvatarObject(LLVOAvatarSelf *avatar);
- //
- // MANIPULATORS
- //
- // TODO: Put all non-const functions here.
-
- // Called whenever the agent moves. Puts camera back in default position,
- // deselects items, etc.
- void resetView(BOOL reset_camera = TRUE, BOOL change_camera = FALSE);
-
- // Called on camera movement, to allow the camera to be unlocked from the
- // default position behind the avatar.
- void unlockView();
-
- void onAppFocusGained();
-
- void sendMessage(); // Send message to this agent's region.
- void sendReliableMessage();
-
- LLVector3d calcCameraPositionTargetGlobal(BOOL *hit_limit = NULL); // Calculate the camera position target
- LLVector3d calcFocusPositionTargetGlobal();
- LLVector3d calcThirdPersonFocusOffset();
- // target for this mode
- LLVector3d getCameraPositionGlobal() const;
- const LLVector3 &getCameraPositionAgent() const;
- F32 calcCameraFOVZoomFactor();
- F32 getCameraMinOffGround(); // minimum height off ground for this mode, meters
- void endAnimationUpdateUI();
- void setKey(const S32 direction, S32 &key); // sets key to +1 for +direction, -1 for -direction
- void handleScrollWheel(S32 clicks); // mousewheel driven zoom
-
- void setAvatarObject(LLVOAvatar *avatar);
-
- // rendering state bitmask helpers
- void startTyping();
- void stopTyping();
- void setRenderState(U8 newstate);
- void clearRenderState(U8 clearstate);
- U8 getRenderState();
-
- // Set the home data
- void setRegion(LLViewerRegion *regionp);
- LLViewerRegion *getRegion() const;
- LLHost getRegionHost() const;
- std::string getSLURL() const;
-
- void updateAgentPosition(const F32 dt, const F32 yaw, const S32 mouse_x, const S32 mouse_y); // call once per frame to update position, angles radians
- void updateLookAt(const S32 mouse_x, const S32 mouse_y);
-
-
- void updateCamera(); // call once per frame to update camera location/orientation
- void resetCamera(); // slam camera into its default position
- void setupSitCamera();
- void setCameraCollidePlane(const LLVector4 &plane) { mCameraCollidePlane = plane; }
-
- void changeCameraToDefault();
- void changeCameraToMouselook(BOOL animate = TRUE);
- void changeCameraToThirdPerson(BOOL animate = TRUE);
- void changeCameraToCustomizeAvatar(BOOL avatar_animate = TRUE, BOOL camera_animate = TRUE); // trigger transition animation
- // Ventrella
- void changeCameraToFollow(BOOL animate = TRUE);
- //end Ventrella
-
- void setFocusGlobal(const LLPickInfo& pick);
- void setFocusGlobal(const LLVector3d &focus, const LLUUID &object_id = LLUUID::null);
- void setFocusOnAvatar(BOOL focus, BOOL animate);
- void setCameraPosAndFocusGlobal(const LLVector3d& pos, const LLVector3d& focus, const LLUUID &object_id);
- void setSitCamera(const LLUUID &object_id, const LLVector3 &camera_pos = LLVector3::zero, const LLVector3 &camera_focus = LLVector3::zero);
- void clearFocusObject();
- void setFocusObject(LLViewerObject* object);
- void setObjectTracking(BOOL track) { mTrackFocusObject = track; }
-// void setLookingAtAvatar(BOOL looking);
-
- void heardChat(const LLUUID& id);
- void lookAtLastChat();
- F32 getTypingTime() { return mTypingTimer.getElapsedTimeF32(); }
-
- void setAFK();
- void clearAFK();
- BOOL getAFK() const;
-
- void setAlwaysRun() { mbAlwaysRun = true; }
- void clearAlwaysRun() { mbAlwaysRun = false; }
-
- void setRunning() { mbRunning = true; }
- void clearRunning() { mbRunning = false; }
-
- void setBusy();
- void clearBusy();
- BOOL getBusy() const;
-
- void setAdminOverride(BOOL b);
- void setGodLevel(U8 god_level);
- void setFirstLogin(BOOL b) { mFirstLogin = b; }
- void setGenderChosen(BOOL b) { mGenderChosen = b; }
-
- // update internal datastructures and update the server with the
- // new contribution level. Returns true if the group id was found
- // and contribution could be set.
- BOOL setGroupContribution(const LLUUID& group_id, S32 contribution);
- BOOL setUserGroupFlags(const LLUUID& group_id, BOOL accept_notices, BOOL list_in_profile);
- void setHideGroupTitle(BOOL hide) { mHideGroupTitle = hide; }
-
- //
- // ACCESSORS
- //
- // TODO: Put all read functions here, make them const
+ //--------------------------------------------------------------------
+ // Login
+ //--------------------------------------------------------------------
+public:
+ void onAppFocusGained();
+ void setFirstLogin(BOOL b) { mFirstLogin = b; }
+ // Return TRUE if the database reported this login as the first for this particular user.
+ BOOL isFirstLogin() const { return mFirstLogin; }
+public:
+ BOOL mInitialized;
+ BOOL mFirstLogin;
+ std::string mMOTD; // Message of the day
+ //--------------------------------------------------------------------
+ // Session
+ //--------------------------------------------------------------------
+public:
const LLUUID& getID() const { return gAgentID; }
const LLUUID& getSessionID() const { return gAgentSessionID; }
-
+ // Note: NEVER send this value in the clear or over any weakly
+ // encrypted channel (such as simple XOR masking). If you are unsure
+ // ask Aaron or MarkL.
const LLUUID& getSecureSessionID() const { return mSecureSessionID; }
- // Note: NEVER send this value in the clear or over any weakly
- // encrypted channel (such as simple XOR masking). If you are unsure
- // ask Aaron or MarkL.
-
- BOOL isGodlike() const;
- U8 getGodLevel() const;
- // note: this is a prime candidate for pulling out into a Maturity class
- // rather than just expose the preference setting, we're going to actually
- // expose what the client code cares about -- what the user should see
- // based on a combination of the is* and prefers* flags, combined with God bit.
- bool wantsPGOnly() const;
- bool canAccessMature() const;
- bool canAccessAdult() const;
- bool canAccessMaturityInRegion( U64 region_handle ) const;
- bool canAccessMaturityAtGlobal( LLVector3d pos_global ) const;
- bool prefersPG() const;
- bool prefersMature() const;
- bool prefersAdult() const;
- bool isTeen() const;
- bool isMature() const;
- bool isAdult() const;
- void setTeen(bool teen);
- void setMaturity(char text);
- static int convertTextToMaturity(char text);
- bool sendMaturityPreferenceToServer(int preferredMaturity);
-
- const LLAgentAccess& getAgentAccess();
-
- // This function can go away after the AO transition (see llstartup.cpp)
- void setAOTransition();
+public:
+ LLUUID mSecureSessionID; // Secure token for this login session
- BOOL isGroupTitleHidden() const { return mHideGroupTitle; }
- BOOL isGroupMember() const { return !mGroupID.isNull(); } // This is only used for building titles!
- const LLUUID &getGroupID() const { return mGroupID; }
- ECameraMode getCameraMode() const { return mCameraMode; }
- BOOL getFocusOnAvatar() const { return mFocusOnAvatar; }
- LLPointer<LLViewerObject>& getFocusObject() { return mFocusObject; }
- F32 getFocusObjectDist() const { return mFocusObjectDist; }
- BOOL inPrelude();
- BOOL canManageEstate() const;
- BOOL getAdminOverride() const;
-
- LLUUID getLastChatter() const { return mLastChatterID; }
- bool getAlwaysRun() const { return mbAlwaysRun; }
- bool getRunning() const { return mbRunning; }
+/** Initialization
+ ** **
+ *******************************************************************************/
- const LLUUID& getInventoryRootID() const { return mInventoryRootID; }
+/********************************************************************************
+ ** **
+ ** IDENTITY
+ **/
+ //--------------------------------------------------------------------
+ // Name
+ //--------------------------------------------------------------------
+public:
+ void getName(std::string& name) const;
void buildFullname(std::string &name) const;
void buildFullnameAndTitle(std::string &name) const;
- // Check against all groups in the entire agent group list.
- BOOL isInGroup(const LLUUID& group_id) const;
- BOOL hasPowerInGroup(const LLUUID& group_id, U64 power) const;
- // Check for power in just the active group.
- BOOL hasPowerInActiveGroup(const U64 power) const;
- U64 getPowerInGroup(const LLUUID& group_id) const;
-
- // Get group information by group_id. if not in group, data is
- // left unchanged and method returns FALSE. otherwise, values are
- // copied and returns TRUE.
- BOOL getGroupData(const LLUUID& group_id, LLGroupData& data) const;
- // Get just the agent's contribution to the given group.
- S32 getGroupContribution(const LLUUID& group_id) const;
-
- // return TRUE if the database reported this login as the first
- // for this particular user.
- BOOL isFirstLogin() const { return mFirstLogin; }
-
+ //--------------------------------------------------------------------
+ // Gender
+ //--------------------------------------------------------------------
+public:
// On the very first login, gender isn't chosen until the user clicks
// in a dialog. We don't render the avatar until they choose.
- BOOL isGenderChosen() const { return mGenderChosen; }
+ BOOL isGenderChosen() const { return mGenderChosen; }
+ void setGenderChosen(BOOL b) { mGenderChosen = b; }
+private:
+ BOOL mGenderChosen;
- // utility to build a location string
- void buildLocationString(std::string& str);
+/** Identity
+ ** **
+ *******************************************************************************/
- LLQuaternion getHeadRotation();
- LLVOAvatar *getAvatarObject() const { return mAvatarObject; }
+/********************************************************************************
+ ** **
+ ** GENERAL ACCESSORS
+ **/
- BOOL needsRenderAvatar(); // TRUE when camera mode is such that your own avatar should draw
- // Not const because timers can't be accessed in const-fashion.
- BOOL needsRenderHead();
- BOOL cameraThirdPerson() const { return (mCameraMode == CAMERA_MODE_THIRD_PERSON && mLastCameraMode == CAMERA_MODE_THIRD_PERSON); }
- BOOL cameraMouselook() const { return (mCameraMode == CAMERA_MODE_MOUSELOOK && mLastCameraMode == CAMERA_MODE_MOUSELOOK); }
- BOOL cameraCustomizeAvatar() const { return (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR /*&& !mCameraAnimating*/); }
- BOOL cameraFollow() const { return (mCameraMode == CAMERA_MODE_FOLLOW && mLastCameraMode == CAMERA_MODE_FOLLOW); }
+public:
+ LLVOAvatarSelf* getAvatarObject() const { return mAvatarObject; }
+ const LLUUID& getInventoryRootID() const { return mInventoryRootID; }
+ LLUUID& getInventoryRootID() { return mInventoryRootID; }
+private:
+ LLUUID mInventoryRootID;
+ LLPointer<LLVOAvatarSelf> mAvatarObject; // NULL until avatar object sent down from simulator
+
+/** General Accessors
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** POSITION
+ **/
+ //--------------------------------------------------------------------
+ // Position
+ //--------------------------------------------------------------------
+public:
LLVector3 getPosAgentFromGlobal(const LLVector3d &pos_global) const;
- LLVector3d getPosGlobalFromAgent(const LLVector3 &pos_agent) const;
+ LLVector3d getPosGlobalFromAgent(const LLVector3 &pos_agent) const;
+ const LLVector3d &getPositionGlobal() const;
+ const LLVector3 &getPositionAgent();
+ // Call once per frame to update position, angles (radians).
+ void updateAgentPosition(const F32 dt, const F32 yaw, const S32 mouse_x, const S32 mouse_y);
+ void setPositionAgent(const LLVector3 &center);
+protected:
+ void propagate(const F32 dt); // ! BUG ! Should roll into updateAgentPosition
+private:
+ mutable LLVector3d mPositionGlobal;
- // Get the data members
- const LLVector3& getAtAxis() const { return mFrameAgent.getAtAxis(); } // direction avatar is looking, not camera
- const LLVector3& getUpAxis() const { return mFrameAgent.getUpAxis(); } // direction avatar is looking, not camera
- const LLVector3& getLeftAxis() const { return mFrameAgent.getLeftAxis(); } // direction avatar is looking, not camera
+ //--------------------------------------------------------------------
+ // Velocity
+ //--------------------------------------------------------------------
+public:
+ LLVector3 getVelocity() const;
+ F32 getVelocityZ() const { return getVelocity().mV[VZ]; } // ! HACK !
+
+ //--------------------------------------------------------------------
+ // Coordinate System
+ //--------------------------------------------------------------------
+public:
+ LLCoordFrame getFrameAgent() const { return mFrameAgent; }
+ void initOriginGlobal(const LLVector3d &origin_global); // Only to be used in ONE place
+ void resetAxes();
+ void resetAxes(const LLVector3 &look_at); // Makes reasonable left and up
+ // The following three get*Axis functions return direction avatar is looking, not camera.
+ const LLVector3& getAtAxis() const { return mFrameAgent.getAtAxis(); }
+ const LLVector3& getUpAxis() const { return mFrameAgent.getUpAxis(); }
+ const LLVector3& getLeftAxis() const { return mFrameAgent.getLeftAxis(); }
+ LLQuaternion getQuat() const; // Returns the quat that represents the rotation of the agent in the absolute frame
+private:
+ LLVector3d mAgentOriginGlobal; // Origin of agent coords from global coords
+ LLCoordFrame mFrameAgent; // Agent position and view, agent-region coordinates
- LLCoordFrame getFrameAgent() const { return mFrameAgent; }
- LLVector3 getVelocity() const;
- F32 getVelocityZ() const { return getVelocity().mV[VZ]; } // a hack
- const LLVector3d &getPositionGlobal() const;
- const LLVector3 &getPositionAgent();
- S32 getRegionsVisited() const;
- F64 getDistanceTraveled() const;
+ //--------------------------------------------------------------------
+ // Home
+ //--------------------------------------------------------------------
+public:
+ void setStartPosition(U32 location_id); // Marks current location as start, sends information to servers
+ void setHomePosRegion(const U64& region_handle, const LLVector3& pos_region);
+ BOOL getHomePosGlobal(LLVector3d* pos_global);
+private:
+ BOOL mHaveHomePosition;
+ U64 mHomeRegionHandle;
+ LLVector3 mHomePosRegion;
- const LLVector3d &getFocusGlobal() const { return mFocusGlobal; }
- const LLVector3d &getFocusTargetGlobal() const { return mFocusTargetGlobal; }
+ //--------------------------------------------------------------------
+ // Region
+ //--------------------------------------------------------------------
+public:
+ enum ELocationFormat
+ {
+ LOCATION_FORMAT_NORMAL,
+ LOCATION_FORMAT_LANDMARK,
+ LOCATION_FORMAT_FULL,
+ };
+ void setRegion(LLViewerRegion *regionp);
+ LLViewerRegion *getRegion() const;
+ LLHost getRegionHost() const;
+ std::string getSLURL() const;
+ BOOL inPrelude();
+ BOOL buildLocationString(std::string& str, ELocationFormat fmt = LOCATION_FORMAT_LANDMARK); // Utility to build a location string
+ static void createLandmarkHere();
+ static void createLandmarkHere(const std::string& name, const std::string& desc, const LLUUID& folder_id);
+private:
+ LLViewerRegion *mRegionp;
- BOOL getJump() const { return mbJump; }
- BOOL getAutoPilot() const { return mAutoPilot; }
- LLVector3d getAutoPilotTargetGlobal() const { return mAutoPilotTargetGlobal; }
+ //--------------------------------------------------------------------
+ // History
+ //--------------------------------------------------------------------
+public:
+ S32 getRegionsVisited() const;
+ F64 getDistanceTraveled() const;
+private:
+ std::set<U64> mRegionsVisited; // Stat - what distinct regions has the avatar been to?
+ F64 mDistanceTraveled; // Stat - how far has the avatar moved?
+ LLVector3d mLastPositionGlobal; // Used to calculate travel distance
+
+/** Position
+ ** **
+ *******************************************************************************/
- LLQuaternion getQuat() const; // returns the quat that represents the rotation
- // of the agent in the absolute frame
-// BOOL getLookingAtAvatar() const;
+/********************************************************************************
+ ** **
+ ** ACTIONS
+ **/
- void getName(std::string& name);
+ //--------------------------------------------------------------------
+ // Fidget
+ //--------------------------------------------------------------------
+ // Trigger random fidget animations
+public:
+ void fidget();
+ static void stopFidget();
+private:
+ LLFrameTimer mFidgetTimer;
+ LLFrameTimer mFocusObjectFadeTimer;
+ F32 mNextFidgetTime;
+ S32 mCurrentFidget;
- const LLColor4 &getEffectColor();
- void setEffectColor(const LLColor4 &color);
- //
- // UTILITIES
- //
+ //--------------------------------------------------------------------
+ // Fly
+ //--------------------------------------------------------------------
+public:
+ BOOL getFlying() const { return mControlFlags & AGENT_CONTROL_FLY; }
+ void setFlying(BOOL fly);
+ static void toggleFlying();
+ static bool enableFlying();
+ BOOL canFly(); // Does this parcel allow you to fly?
+
+ //--------------------------------------------------------------------
+ // Chat
+ //--------------------------------------------------------------------
+public:
+ void heardChat(const LLUUID& id);
+ void lookAtLastChat();
+ F32 getTypingTime() { return mTypingTimer.getElapsedTimeF32(); }
+ LLUUID getLastChatter() const { return mLastChatterID; }
+ F32 getNearChatRadius() { return mNearChatRadius; }
+protected:
+ void ageChat(); // Helper function to prematurely age chat when agent is moving
+private:
+ LLFrameTimer mChatTimer;
+ LLUUID mLastChatterID;
+ F32 mNearChatRadius;
+
+ //--------------------------------------------------------------------
+ // Typing
+ //--------------------------------------------------------------------
+public:
+ void startTyping();
+ void stopTyping();
+public:
+ // When the agent hasn't typed anything for this duration, it leaves the
+ // typing state (for both chat and IM).
+ static const F32 TYPING_TIMEOUT_SECS;
+private:
+ LLFrameTimer mTypingTimer;
- // Set the physics data
- void slamLookAt(const LLVector3 &look_at);
+ //--------------------------------------------------------------------
+ // AFK
+ //--------------------------------------------------------------------
+public:
+ void setAFK();
+ void clearAFK();
+ BOOL getAFK() const;
- void setPositionAgent(const LLVector3 &center);
+ //--------------------------------------------------------------------
+ // Run
+ //--------------------------------------------------------------------
+public:
+ enum EDoubleTapRunMode
+ {
+ DOUBLETAP_NONE,
+ DOUBLETAP_FORWARD,
+ DOUBLETAP_BACKWARD,
+ DOUBLETAP_SLIDELEFT,
+ DOUBLETAP_SLIDERIGHT
+ };
- void resetAxes();
- void resetAxes(const LLVector3 &look_at); // makes reasonable left and up
+ void setAlwaysRun() { mbAlwaysRun = true; }
+ void clearAlwaysRun() { mbAlwaysRun = false; }
+ void setRunning() { mbRunning = true; }
+ void clearRunning() { mbRunning = false; }
+ void sendWalkRun(bool running);
+ bool getAlwaysRun() const { return mbAlwaysRun; }
+ bool getRunning() const { return mbRunning; }
+public:
+ LLFrameTimer mDoubleTapRunTimer;
+ EDoubleTapRunMode mDoubleTapRunMode;
+private:
+ bool mbAlwaysRun; // Should the avatar run by default rather than walk?
+ bool mbRunning; // Is the avatar trying to run right now?
- // Move the avatar's frame
- void rotate(F32 angle, const LLVector3 &axis);
- void rotate(F32 angle, F32 x, F32 y, F32 z);
- void rotate(const LLMatrix3 &matrix);
- void rotate(const LLQuaternion &quaternion);
- void pitch(F32 angle);
- void roll(F32 angle);
- void yaw(F32 angle);
- LLVector3 getReferenceUpVector();
- F32 clampPitchToLimits(F32 angle);
+ //--------------------------------------------------------------------
+ // Busy
+ //--------------------------------------------------------------------
+public:
+ void setBusy();
+ void clearBusy();
+ BOOL getBusy() const;
+private:
+ BOOL mIsBusy;
- void setThirdPersonHeadOffset(LLVector3 offset) { mThirdPersonHeadOffset = offset; }
- // Flight management
- BOOL getFlying() const { return mControlFlags & AGENT_CONTROL_FLY; }
- void setFlying(BOOL fly);
- void toggleFlying();
+ //--------------------------------------------------------------------
+ // Jump
+ //--------------------------------------------------------------------
+public:
+ BOOL getJump() const { return mbJump; }
+private:
+ BOOL mbJump;
- // Does this parcel allow you to fly?
- BOOL canFly();
+ //--------------------------------------------------------------------
+ // Grab
+ //--------------------------------------------------------------------
+public:
+ BOOL leftButtonGrabbed() const;
+ BOOL rotateGrabbed() const;
+ BOOL forwardGrabbed() const;
+ BOOL backwardGrabbed() const;
+ BOOL upGrabbed() const;
+ BOOL downGrabbed() const;
- // Animation functions
- void stopCurrentAnimations();
- void requestStopMotion( LLMotion* motion );
+ //--------------------------------------------------------------------
+ // Controls
+ //--------------------------------------------------------------------
+public:
+ U32 getControlFlags();
+ void setControlFlags(U32 mask); // Performs bitwise mControlFlags |= mask
+ void clearControlFlags(U32 mask); // Performs bitwise mControlFlags &= ~mask
+ BOOL controlFlagsDirty() const;
+ void enableControlFlagReset();
+ void resetControlFlags();
+ BOOL anyControlGrabbed() const; // True iff a script has taken over a control
+ BOOL isControlGrabbed(S32 control_index) const;
+ // Send message to simulator to force grabbed controls to be
+ // released, in case of a poorly written script.
+ void forceReleaseControls();
+private:
+ S32 mControlsTakenCount[TOTAL_CONTROLS];
+ S32 mControlsTakenPassedOnCount[TOTAL_CONTROLS];
+ U32 mControlFlags; // Replacement for the mFooKey's
+ BOOL mbFlagsDirty;
+ BOOL mbFlagsNeedReset; // ! HACK ! For preventing incorrect flags sent when crossing region boundaries
+
+ //--------------------------------------------------------------------
+ // Animations
+ //--------------------------------------------------------------------
+public:
+ void stopCurrentAnimations();
+ void requestStopMotion(LLMotion* motion);
void onAnimStop(const LLUUID& id);
-
void sendAnimationRequests(LLDynamicArray<LLUUID> &anim_ids, EAnimRequest request);
void sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request);
-
- LLVector3 calcFocusOffset(LLViewerObject *object, LLVector3 pos_agent, S32 x, S32 y);
- BOOL calcCameraMinDistance(F32 &obj_min_distance);
-
- void startCameraAnimation();
- void stopCameraAnimation();
-
- void cameraZoomIn(const F32 factor); // zoom in by fraction of current distance
- void cameraOrbitAround(const F32 radians); // rotate camera CCW radians about build focus point
- void cameraOrbitOver(const F32 radians); // rotate camera forward radians over build focus point
- void cameraOrbitIn(const F32 meters); // move camera in toward build focus point
-
- F32 getCameraZoomFraction(); // get camera zoom as fraction of minimum and maximum zoom
- void setCameraZoomFraction(F32 fraction); // set camera zoom as fraction of minimum and maximum zoom
-
- void cameraPanIn(const F32 meters);
- void cameraPanLeft(const F32 meters);
- void cameraPanUp(const F32 meters);
-
- void updateFocusOffset();
- void validateFocusObject();
-
- void setUsingFollowCam( bool using_follow_cam);
+ void endAnimationUpdateUI();
+private:
+ LLFrameTimer mAnimationTimer; // Seconds that transition animation has been active
+ F32 mAnimationDuration; // In seconds
+ BOOL mCustomAnim; // Current animation is ANIM_AGENT_CUSTOMIZE ?
+ LLAnimPauseRequest mPauseRequest;
+ BOOL mViewsPushed; // Keep track of whether or not we have pushed views
- F32 calcCustomizeAvatarUIOffset( const LLVector3d& camera_pos_global );
-
- // marks current location as start, sends information to servers
- void setStartPosition(U32 location_id);
+/** Animation
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** MOVEMENT
+ **/
+
+ //--------------------------------------------------------------------
+ // Keys
+ //--------------------------------------------------------------------
+public:
+ void setKey(const S32 direction, S32 &key); // Sets key to +1 for +direction, -1 for -direction
+private:
+ S32 mAtKey; // Either 1, 0, or -1. Indicates that movement key is pressed
+ S32 mWalkKey; // Like AtKey, but causes less forward thrust
+ S32 mLeftKey;
+ S32 mUpKey;
+ F32 mYawKey;
+ S32 mPitchKey;
- // Movement from user input. All set the appropriate animation flags.
+ //--------------------------------------------------------------------
+ // Movement from user input
+ //--------------------------------------------------------------------
+ // All set the appropriate animation flags.
// All turn off autopilot and make sure the camera is behind the avatar.
- // direction is either positive, zero, or negative
+ // Direction is either positive, zero, or negative
+public:
void moveAt(S32 direction, bool reset_view = true);
void moveAtNudge(S32 direction);
void moveLeft(S32 direction);
@@ -443,145 +482,97 @@ public:
void moveYaw(F32 mag, bool reset_view = true);
void movePitch(S32 direction);
- void setOrbitLeftKey(F32 mag) { mOrbitLeftKey = mag; }
- void setOrbitRightKey(F32 mag) { mOrbitRightKey = mag; }
- void setOrbitUpKey(F32 mag) { mOrbitUpKey = mag; }
- void setOrbitDownKey(F32 mag) { mOrbitDownKey = mag; }
- void setOrbitInKey(F32 mag) { mOrbitInKey = mag; }
- void setOrbitOutKey(F32 mag) { mOrbitOutKey = mag; }
-
- void setPanLeftKey(F32 mag) { mPanLeftKey = mag; }
- void setPanRightKey(F32 mag) { mPanRightKey = mag; }
- void setPanUpKey(F32 mag) { mPanUpKey = mag; }
- void setPanDownKey(F32 mag) { mPanDownKey = mag; }
- void setPanInKey(F32 mag) { mPanInKey = mag; }
- void setPanOutKey(F32 mag) { mPanOutKey = mag; }
-
- U32 getControlFlags();
- void setControlFlags(U32 mask); // performs bitwise mControlFlags |= mask
- void clearControlFlags(U32 mask); // performs bitwise mControlFlags &= ~mask
- BOOL controlFlagsDirty() const;
- void enableControlFlagReset();
- void resetControlFlags();
-
- void propagate(const F32 dt); // BUG: should roll into updateAgentPosition
+ //--------------------------------------------------------------------
+ // Orbit
+ //--------------------------------------------------------------------
+public:
+ void setOrbitLeftKey(F32 mag) { mOrbitLeftKey = mag; }
+ void setOrbitRightKey(F32 mag) { mOrbitRightKey = mag; }
+ void setOrbitUpKey(F32 mag) { mOrbitUpKey = mag; }
+ void setOrbitDownKey(F32 mag) { mOrbitDownKey = mag; }
+ void setOrbitInKey(F32 mag) { mOrbitInKey = mag; }
+ void setOrbitOutKey(F32 mag) { mOrbitOutKey = mag; }
+private:
+ F32 mOrbitLeftKey;
+ F32 mOrbitRightKey;
+ F32 mOrbitUpKey;
+ F32 mOrbitDownKey;
+ F32 mOrbitInKey;
+ F32 mOrbitOutKey;
+
+ //--------------------------------------------------------------------
+ // Pan
+ //--------------------------------------------------------------------
+public:
+ void setPanLeftKey(F32 mag) { mPanLeftKey = mag; }
+ void setPanRightKey(F32 mag) { mPanRightKey = mag; }
+ void setPanUpKey(F32 mag) { mPanUpKey = mag; }
+ void setPanDownKey(F32 mag) { mPanDownKey = mag; }
+ void setPanInKey(F32 mag) { mPanInKey = mag; }
+ void setPanOutKey(F32 mag) { mPanOutKey = mag; }
+private:
+ F32 mPanUpKey;
+ F32 mPanDownKey;
+ F32 mPanLeftKey;
+ F32 mPanRightKey;
+ F32 mPanInKey;
+ F32 mPanOutKey;
- void startAutoPilotGlobal(const LLVector3d &pos_global, const std::string& behavior_name = std::string(), const LLQuaternion *target_rotation = NULL,
- void (*finish_callback)(BOOL, void *) = NULL, void *callback_data = NULL, F32 stop_distance = 0.f, F32 rotation_threshold = 0.03f);
+ //--------------------------------------------------------------------
+ // Move the avatar's frame
+ //--------------------------------------------------------------------
+public:
+ void rotate(F32 angle, const LLVector3 &axis);
+ void rotate(F32 angle, F32 x, F32 y, F32 z);
+ void rotate(const LLMatrix3 &matrix);
+ void rotate(const LLQuaternion &quaternion);
+ void pitch(F32 angle);
+ void roll(F32 angle);
+ void yaw(F32 angle);
+ LLVector3 getReferenceUpVector();
+ F32 clampPitchToLimits(F32 angle);
+ //--------------------------------------------------------------------
+ // Autopilot
+ //--------------------------------------------------------------------
+public:
+ BOOL getAutoPilot() const { return mAutoPilot; }
+ LLVector3d getAutoPilotTargetGlobal() const { return mAutoPilotTargetGlobal; }
+ void startAutoPilotGlobal(const LLVector3d &pos_global,
+ const std::string& behavior_name = std::string(),
+ const LLQuaternion *target_rotation = NULL,
+ void (*finish_callback)(BOOL, void *) = NULL, void *callback_data = NULL,
+ F32 stop_distance = 0.f, F32 rotation_threshold = 0.03f);
void startFollowPilot(const LLUUID &leader_id);
void stopAutoPilot(BOOL user_cancel = FALSE);
void setAutoPilotGlobal(const LLVector3d &pos_global);
- void autoPilot(F32 *delta_yaw); // autopilot walking action, angles in radians
+ void autoPilot(F32 *delta_yaw); // Autopilot walking action, angles in radians
void renderAutoPilotTarget();
+private:
+ BOOL mAutoPilot;
+ BOOL mAutoPilotFlyOnStop;
+ LLVector3d mAutoPilotTargetGlobal;
+ F32 mAutoPilotStopDistance;
+ BOOL mAutoPilotUseRotation;
+ LLVector3 mAutoPilotTargetFacing;
+ F32 mAutoPilotTargetDist;
+ S32 mAutoPilotNoProgressFrameCount;
+ F32 mAutoPilotRotationThreshold;
+ std::string mAutoPilotBehaviorName;
+ void (*mAutoPilotFinishedCallback)(BOOL, void *);
+ void* mAutoPilotCallbackData;
+ LLUUID mLeaderID;
+
+/** Movement
+ ** **
+ *******************************************************************************/
- //
- // teportation methods
- //
-
- // go to a named location home
- void teleportRequest(
- const U64& region_handle,
- const LLVector3& pos_local);
-
- // teleport to a landmark
- void teleportViaLandmark(const LLUUID& landmark_id);
-
- // go home
- void teleportHome() { teleportViaLandmark(LLUUID::null); }
-
- // to an invited location
- void teleportViaLure(const LLUUID& lure_id, BOOL godlike);
-
- // to a global location - this will probably need to be
- // deprecated.
- void teleportViaLocation(const LLVector3d& pos_global);
-
- // cancel the teleport, may or may not be allowed by server
- void teleportCancel();
-
- void setTargetVelocity(const LLVector3 &vel);
- const LLVector3 &getTargetVelocity() const;
-
- const std::string getTeleportSourceSLURL() const { return mTeleportSourceSLURL; }
-
-
- // Setting the ability for this avatar to proxy for another avatar.
- //static void processAddModifyAbility(LLMessageSystem* msg, void**);
- //static void processGrantedProxies(LLMessageSystem* msg, void**);
- //static void processRemoveModifyAbility(LLMessageSystem* msg, void**);
- //BOOL isProxyFor(const LLUUID& agent_id);// *FIX should be const
-
- static void processAgentDataUpdate(LLMessageSystem *msg, void **);
- static void processAgentGroupDataUpdate(LLMessageSystem *msg, void **);
- static void processAgentDropGroup(LLMessageSystem *msg, void **);
- static void processScriptControlChange(LLMessageSystem *msg, void **);
- static void processAgentCachedTextureResponse(LLMessageSystem *mesgsys, void **user_data);
- //static void processControlTake(LLMessageSystem *msg, void **);
- //static void processControlRelease(LLMessageSystem *msg, void **);
-
- // This method checks to see if this agent can modify an object
- // based on the permissions and the agent's proxy status.
- BOOL isGrantedProxy(const LLPermissions& perm);
-
- BOOL allowOperation(PermissionBit op,
- const LLPermissions& perm,
- U64 group_proxy_power = 0,
- U8 god_minimum = GOD_MAINTENANCE);
-
- friend std::ostream& operator<<(std::ostream &s, const LLAgent &sphere);
-
- void initOriginGlobal(const LLVector3d &origin_global); // Only to be used in ONE place! - djs 08/07/02
-
- BOOL leftButtonGrabbed() const { return ( (!cameraMouselook() && mControlsTakenCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
- ||(cameraMouselook() && mControlsTakenCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0)
- ||(!cameraMouselook() && mControlsTakenPassedOnCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
- ||(cameraMouselook() && mControlsTakenPassedOnCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0)); }
- BOOL rotateGrabbed() const { return ( (mControlsTakenCount[CONTROL_YAW_POS_INDEX] > 0)
- ||(mControlsTakenCount[CONTROL_YAW_NEG_INDEX] > 0)); }
- BOOL forwardGrabbed() const { return ( (mControlsTakenCount[CONTROL_AT_POS_INDEX] > 0)); }
- BOOL backwardGrabbed() const { return ( (mControlsTakenCount[CONTROL_AT_NEG_INDEX] > 0)); }
- BOOL upGrabbed() const { return ( (mControlsTakenCount[CONTROL_UP_POS_INDEX] > 0)); }
- BOOL downGrabbed() const { return ( (mControlsTakenCount[CONTROL_UP_NEG_INDEX] > 0)); }
-
- // True iff a script has taken over a control.
- BOOL anyControlGrabbed() const;
-
- BOOL isControlGrabbed(S32 control_index) const;
-
- // Send message to simulator to force grabbed controls to be
- // released, in case of a poorly written script.
- void forceReleaseControls();
-
- BOOL sitCameraEnabled() { return mSitCameraEnabled; }
-
- F32 getCurrentCameraBuildOffset() { return (F32)mCameraFocusOffset.length(); }
-
- // look at behavior
- BOOL setLookAt(ELookAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
- ELookAtType getLookAtType();
-
- // point at behavior
- BOOL setPointAt(EPointAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
- EPointAtType getPointAtType();
-
- void setHomePosRegion( const U64& region_handle, const LLVector3& pos_region );
- BOOL getHomePosGlobal( LLVector3d* pos_global );
- void setCameraAnimating( BOOL b ) { mCameraAnimating = b; }
- BOOL getCameraAnimating( ) { return mCameraAnimating; }
- void setAnimationDuration( F32 seconds ) { mAnimationDuration = seconds; }
-
- F32 getNearChatRadius() { return mNearChatRadius; }
-
- enum EDoubleTapRunMode
- {
- DOUBLETAP_NONE,
- DOUBLETAP_FORWARD,
- DOUBLETAP_BACKWARD,
- DOUBLETAP_SLIDELEFT,
- DOUBLETAP_SLIDERIGHT
- };
+/********************************************************************************
+ ** **
+ ** TELEPORT
+ **/
+public:
enum ETeleportState
{
TELEPORT_NONE = 0, // No teleport in progress
@@ -592,376 +583,487 @@ public:
TELEPORT_ARRIVING = 5 // Make the user wait while content "pre-caches"
};
- ETeleportState getTeleportState() const { return mTeleportState; }
- void setTeleportState( ETeleportState state );
- const std::string& getTeleportMessage() const { return mTeleportMessage; }
- void setTeleportMessage(const std::string& message)
- {
- mTeleportMessage = message;
- }
-
- // trigger random fidget animations
- void fidget();
-
- void requestEnterGodMode();
- void requestLeaveGodMode();
-
- void sendAgentSetAppearance();
-
- void sendAgentDataUpdateRequest();
-
- // Ventrella
- LLFollowCam mFollowCam;
- // end Ventrella
+public:
+ static void parseTeleportMessages(const std::string& xml_filename);
+ const std::string getTeleportSourceSLURL() const { return mTeleportSourceSLURL; }
+public:
+ // ! TODO ! Define ERROR and PROGRESS enums here instead of exposing the mappings.
+ static std::map<std::string, std::string> sTeleportErrorMessages;
+ static std::map<std::string, std::string> sTeleportProgressMessages;
+private:
+ std::string mTeleportSourceSLURL; // SLURL where last TP began
//--------------------------------------------------------------------
- // Wearables
+ // Teleport Actions
//--------------------------------------------------------------------
- void setWearable( LLInventoryItem* new_item, LLWearable* wearable );
- static bool onSetWearableDialog( const LLSD& notification, const LLSD& response, LLWearable* wearable );
- void setWearableFinal( LLInventoryItem* new_item, LLWearable* new_wearable );
- void setWearableOutfit( const LLInventoryItem::item_array_t& items, const LLDynamicArray< LLWearable* >& wearables, BOOL remove );
- void queryWearableCache();
-
- BOOL isWearableModifiable(EWearableType type);
- BOOL isWearableCopyable(EWearableType type);
- BOOL needsReplacement(EWearableType wearableType, S32 remove);
- U32 getWearablePermMask(EWearableType type);
-
- LLInventoryItem* getWearableInventoryItem(EWearableType type);
+public:
+ void teleportRequest(const U64& region_handle,
+ const LLVector3& pos_local); // Go to a named location home
+ void teleportViaLandmark(const LLUUID& landmark_id); // Teleport to a landmark
+ void teleportHome() { teleportViaLandmark(LLUUID::null); } // Go home
+ void teleportViaLure(const LLUUID& lure_id, BOOL godlike); // To an invited location
+ void teleportViaLocation(const LLVector3d& pos_global); // To a global location - this will probably need to be deprecated
+ void teleportCancel(); // May or may not be allowed by server
+protected:
+ bool teleportCore(bool is_local = false); // Stuff for all teleports; returns true if the teleport can proceed
- LLWearable* getWearable( EWearableType type ) { return (type < WT_COUNT) ? mWearableEntry[ type ].mWearable : NULL; }
- BOOL isWearingItem( const LLUUID& item_id );
- LLWearable* getWearableFromWearableItem( const LLUUID& item_id );
- const LLUUID& getWearableItem( EWearableType type ) { return (type < WT_COUNT) ? mWearableEntry[ type ].mItemID : LLUUID::null; }
+ //--------------------------------------------------------------------
+ // Teleport State
+ //--------------------------------------------------------------------
+public:
+ ETeleportState getTeleportState() const { return mTeleportState; }
+ void setTeleportState(ETeleportState state);
+private:
+ ETeleportState mTeleportState;
- static EWearableType getTEWearableType( S32 te );
- static LLUUID getDefaultTEImageID( S32 te );
-
- void copyWearableToInventory( EWearableType type );
-
- void makeNewOutfit(
- const std::string& new_folder_name,
- const LLDynamicArray<S32>& wearables_to_include,
- const LLDynamicArray<S32>& attachments_to_include,
- BOOL rename_clothing);
- void makeNewOutfitDone(S32 index);
-
- void removeWearable( EWearableType type );
- static bool onRemoveWearableDialog(const LLSD& notification, const LLSD& response );
- void removeWearableFinal( EWearableType type );
-
- void sendAgentWearablesUpdate();
-
- /**
- * @brief Only public because of addWearableToAgentInventoryCallback.
- *
- * NOTE: Do not call this method unless you are the inventory callback.
- * NOTE: This can suffer from race conditions when working on the
- * same values for index.
- * @param index The index in mWearableEntry.
- * @param item_id The inventory item id of the new wearable to wear.
- * @param wearable The actual wearable data.
- */
- void addWearabletoAgentInventoryDone(
- S32 index,
- const LLUUID& item_id,
- LLWearable* wearable);
-
- void saveWearableAs( EWearableType type, const std::string& new_name, BOOL save_in_lost_and_found );
- void saveWearable( EWearableType type, BOOL send_update = TRUE );
- void saveAllWearables();
+ //--------------------------------------------------------------------
+ // Teleport Message
+ //--------------------------------------------------------------------
+public:
+ const std::string& getTeleportMessage() const { return mTeleportMessage; }
+ void setTeleportMessage(const std::string& message) { mTeleportMessage = message; }
+private:
+ std::string mTeleportMessage;
- void revertWearable( EWearableType type );
- void revertAllWearables();
-
- void setWearableName( const LLUUID& item_id, const std::string& new_name );
- void createStandardWearables(BOOL female);
- void createStandardWearablesDone(S32 index);
- void createStandardWearablesAllDone();
-
- BOOL areWearablesLoaded() { return mWearablesLoaded; }
-
- void sendWalkRun(bool running);
-
- void observeFriends();
- void friendsChanged();
+/** Teleport
+ ** **
+ *******************************************************************************/
- // statics
- static void stopFidget();
- static void processAgentInitialWearablesUpdate(LLMessageSystem* mesgsys, void** user_data);
- static void userRemoveWearable( void* userdata ); // userdata is EWearableType
- static void userRemoveAllClothes( void* userdata ); // userdata is NULL
- static void userRemoveAllClothesStep2(BOOL proceed, void* userdata ); // userdata is NULL
- static void userRemoveAllAttachments( void* userdata); // userdata is NULL
- static BOOL selfHasWearable( void* userdata ); // userdata is EWearableType
-
- //debug methods
- static void clearVisualParams(void *);
+/********************************************************************************
+ ** **
+ ** CAMERA
+ **/
-protected:
- // stuff to do for any sort of teleport. Returns true if the
- // teleport can proceed.
- bool teleportCore(bool is_local = false);
+ //--------------------------------------------------------------------
+ // Mode
+ //--------------------------------------------------------------------
+public:
+ void changeCameraToDefault();
+ void changeCameraToMouselook(BOOL animate = TRUE);
+ void changeCameraToThirdPerson(BOOL animate = TRUE);
+ void changeCameraToCustomizeAvatar(BOOL avatar_animate = TRUE, BOOL camera_animate = TRUE); // Trigger transition animation
+ void changeCameraToFollow(BOOL animate = TRUE); // Ventrella
+ BOOL cameraThirdPerson() const { return (mCameraMode == CAMERA_MODE_THIRD_PERSON && mLastCameraMode == CAMERA_MODE_THIRD_PERSON); }
+ BOOL cameraMouselook() const { return (mCameraMode == CAMERA_MODE_MOUSELOOK && mLastCameraMode == CAMERA_MODE_MOUSELOOK); }
+ BOOL cameraCustomizeAvatar() const { return (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR /*&& !mCameraAnimating*/); }
+ BOOL cameraFollow() const { return (mCameraMode == CAMERA_MODE_FOLLOW && mLastCameraMode == CAMERA_MODE_FOLLOW); }
+ ECameraMode getCameraMode() const { return mCameraMode; }
+ void updateCamera(); // Call once per frame to update camera location/orientation
+ void resetCamera(); // Slam camera into its default position
+private:
+ ECameraMode mCameraMode; // Target mode after transition animation is done
+ ECameraMode mLastCameraMode;
- // helper function to prematurely age chat when agent is moving
- void ageChat();
+ //--------------------------------------------------------------------
+ // Position
+ //--------------------------------------------------------------------
+public:
+ LLVector3d getCameraPositionGlobal() const;
+ const LLVector3 &getCameraPositionAgent() const;
+ LLVector3d calcCameraPositionTargetGlobal(BOOL *hit_limit = NULL); // Calculate the camera position target
+ F32 getCameraMinOffGround(); // Minimum height off ground for this mode, meters
+ void setCameraCollidePlane(const LLVector4 &plane) { mCameraCollidePlane = plane; }
+ BOOL calcCameraMinDistance(F32 &obj_min_distance);
+ F32 calcCustomizeAvatarUIOffset(const LLVector3d& camera_pos_global);
+ F32 getCurrentCameraBuildOffset() { return (F32)mCameraFocusOffset.length(); }
+private:
+ F32 mCurrentCameraDistance; // Current camera offset from avatar
+ F32 mTargetCameraDistance; // Target camera offset from avatar
+ F32 mCameraFOVZoomFactor; // Amount of fov zoom applied to camera when zeroing in on an object
+ F32 mCameraCurrentFOVZoomFactor; // Interpolated fov zoom
+ F32 mCameraFOVDefault; // Default field of view that is basis for FOV zoom effect
+ LLVector3 mCameraOffsetDefault; // Default third-person camera offset
+ LLVector4 mCameraCollidePlane; // Colliding plane for camera
+ F32 mCameraZoomFraction; // Mousewheel driven fraction of zoom
+ LLVector3 mCameraPositionAgent; // Camera position in agent coordinates
+ LLVector3 mCameraVirtualPositionAgent; // Camera virtual position (target) before performing FOV zoom
+ LLVector3d mCameraSmoothingLastPositionGlobal;
+ LLVector3d mCameraSmoothingLastPositionAgent;
+ BOOL mCameraSmoothingStop;
+ LLVector3 mCameraLag; // Third person camera lag
+ LLVector3 mCameraUpVector; // Camera's up direction in world coordinates (determines the 'roll' of the view)
- // internal wearable functions
- void sendAgentWearablesRequest();
- static void onInitialWearableAssetArrived(LLWearable* wearable, void* userdata);
- void recoverMissingWearable(EWearableType type);
- void recoverMissingWearableDone();
- void addWearableToAgentInventory(LLPointer<LLInventoryCallback> cb,
- LLWearable* wearable, const LLUUID& category_id = LLUUID::null,
- BOOL notify = TRUE);
+ //--------------------------------------------------------------------
+ // Follow
+ //--------------------------------------------------------------------
public:
- // TODO: Make these private!
- LLUUID mSecureSessionID; // secure token for this login session
+ void setUsingFollowCam(bool using_follow_cam);
+private:
+ LLFollowCam mFollowCam; // Ventrella
- F32 mDrawDistance;
+ //--------------------------------------------------------------------
+ // Sit
+ //--------------------------------------------------------------------
+public:
+ void setupSitCamera();
+ BOOL sitCameraEnabled() { return mSitCameraEnabled; }
+ void setSitCamera(const LLUUID &object_id,
+ const LLVector3 &camera_pos = LLVector3::zero, const LLVector3 &camera_focus = LLVector3::zero);
+private:
+ LLPointer<LLViewerObject> mSitCameraReferenceObject; // Object to which camera is related when sitting
+ BOOL mSitCameraEnabled; // Use provided camera information when sitting?
+ LLVector3 mSitCameraPos; // Root relative camera pos when sitting
+ LLVector3 mSitCameraFocus; // Root relative camera target when sitting
- U64 mGroupPowers;
- BOOL mHideGroupTitle;
- std::string mGroupTitle; // honorific, like "Sir"
- std::string mGroupName;
- LLUUID mGroupID;
- //LLUUID mGroupInsigniaID;
- LLUUID mInventoryRootID;
- LLUUID mMapID;
- F64 mMapOriginX; // Global x coord of mMapID's bottom left corner.
- F64 mMapOriginY; // Global y coord of mMapID's bottom left corner.
- S32 mMapWidth; // Width of map in meters
- S32 mMapHeight; // Height of map in meters
- std::string mMOTD; // message of the day
+ //--------------------------------------------------------------------
+ // Animation
+ //--------------------------------------------------------------------
+public:
+ void setCameraAnimating(BOOL b) { mCameraAnimating = b; }
+ BOOL getCameraAnimating() { return mCameraAnimating; }
+ void setAnimationDuration(F32 seconds) { mAnimationDuration = seconds; }
+ void startCameraAnimation();
+ void stopCameraAnimation();
+private:
+ BOOL mCameraAnimating; // Camera is transitioning from one mode to another
+ LLVector3d mAnimationCameraStartGlobal; // Camera start position, global coords
+ LLVector3d mAnimationFocusStartGlobal; // Camera focus point, global coords
+ //--------------------------------------------------------------------
+ // Focus
+ //--------------------------------------------------------------------
+public:
+ LLVector3d calcFocusPositionTargetGlobal();
+ LLVector3 calcFocusOffset(LLViewerObject *object, LLVector3 pos_agent, S32 x, S32 y);
+ BOOL getFocusOnAvatar() const { return mFocusOnAvatar; }
+ LLPointer<LLViewerObject>& getFocusObject() { return mFocusObject; }
+ F32 getFocusObjectDist() const { return mFocusObjectDist; }
+ void updateFocusOffset();
+ void validateFocusObject();
+ void setFocusGlobal(const LLPickInfo& pick);
+ void setFocusGlobal(const LLVector3d &focus, const LLUUID &object_id = LLUUID::null);
+ void setFocusOnAvatar(BOOL focus, BOOL animate);
+ void setCameraPosAndFocusGlobal(const LLVector3d& pos, const LLVector3d& focus, const LLUUID &object_id);
+ void clearFocusObject();
+ void setFocusObject(LLViewerObject* object);
+ void setObjectTracking(BOOL track) { mTrackFocusObject = track; }
+ const LLVector3d &getFocusGlobal() const { return mFocusGlobal; }
+ const LLVector3d &getFocusTargetGlobal() const { return mFocusTargetGlobal; }
+private:
+ LLVector3d mCameraFocusOffset; // Offset from focus point in build mode
+ LLVector3d mCameraFocusOffsetTarget; // Target towards which we are lerping the camera's focus offset
+ BOOL mFocusOnAvatar;
+ LLVector3d mFocusGlobal;
+ LLVector3d mFocusTargetGlobal;
+ LLPointer<LLViewerObject> mFocusObject;
+ F32 mFocusObjectDist;
+ LLVector3 mFocusObjectOffset;
+ F32 mFocusDotRadius; // Meters
+ BOOL mTrackFocusObject;
+ F32 mUIOffset;
+
+ //--------------------------------------------------------------------
+ // Lookat / Pointat
+ //--------------------------------------------------------------------
+public:
+ void updateLookAt(const S32 mouse_x, const S32 mouse_y);
+ BOOL setLookAt(ELookAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
+ ELookAtType getLookAtType();
+ void slamLookAt(const LLVector3 &look_at); // Set the physics data
+ BOOL setPointAt(EPointAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
+ EPointAtType getPointAtType();
+public:
LLPointer<LLHUDEffectLookAt> mLookAt;
LLPointer<LLHUDEffectPointAt> mPointAt;
- LLDynamicArray<LLGroupData> mGroups;
+ //--------------------------------------------------------------------
+ // Third person
+ //--------------------------------------------------------------------
+public:
+ LLVector3d calcThirdPersonFocusOffset();
+ void setThirdPersonHeadOffset(LLVector3 offset) { mThirdPersonHeadOffset = offset; }
+private:
+ LLVector3 mThirdPersonHeadOffset; // Head offset for third person camera position
- F32 mHUDTargetZoom; // target zoom level for HUD objects (used when editing)
- F32 mHUDCurZoom; // current animated zoom level for HUD objects
+ //--------------------------------------------------------------------
+ // Orbit
+ //--------------------------------------------------------------------
+public:
+ void cameraOrbitAround(const F32 radians); // Rotate camera CCW radians about build focus point
+ void cameraOrbitOver(const F32 radians); // Rotate camera forward radians over build focus point
+ void cameraOrbitIn(const F32 meters); // Move camera in toward build focus point
- BOOL mInitialized;
+ //--------------------------------------------------------------------
+ // Zoom
+ //--------------------------------------------------------------------
+public:
+ void handleScrollWheel(S32 clicks); // Mousewheel driven zoom
+ void cameraZoomIn(const F32 factor); // Zoom in by fraction of current distance
+ F32 getCameraZoomFraction(); // Get camera zoom as fraction of minimum and maximum zoom
+ void setCameraZoomFraction(F32 fraction); // Set camera zoom as fraction of minimum and maximum zoom
+ F32 calcCameraFOVZoomFactor();
- S32 mNumPendingQueries;
- S32* mActiveCacheQueries;
+ //--------------------------------------------------------------------
+ // Pan
+ //--------------------------------------------------------------------
+public:
+ void cameraPanIn(const F32 meters);
+ void cameraPanLeft(const F32 meters);
+ void cameraPanUp(const F32 meters);
+
+ //--------------------------------------------------------------------
+ // View
+ //--------------------------------------------------------------------
+public:
+ // Called whenever the agent moves. Puts camera back in default position, deselects items, etc.
+ void resetView(BOOL reset_camera = TRUE, BOOL change_camera = FALSE);
+ // Called on camera movement. Unlocks camera from the default position behind the avatar.
+ void unlockView();
+ //--------------------------------------------------------------------
+ // Mouselook
+ //--------------------------------------------------------------------
+public:
+ BOOL getForceMouselook() const { return mForceMouselook; }
+ void setForceMouselook(BOOL mouselook) { mForceMouselook = mouselook; }
+private:
BOOL mForceMouselook;
+
+ //--------------------------------------------------------------------
+ // HUD
+ //--------------------------------------------------------------------
+public:
+ const LLColor4 &getEffectColor();
+ void setEffectColor(const LLColor4 &color);
+public:
+ F32 mHUDTargetZoom; // Target zoom level for HUD objects (used when editing)
+ F32 mHUDCurZoom; // Current animated zoom level for HUD objects
+private:
+ LLColor4 mEffectColor;
- static void parseTeleportMessages(const std::string& xml_filename);
- //we should really define ERROR and PROGRESS enums here
- //but I don't really feel like doing that, so I am just going
- //to expose the mappings....yup
- static std::map<std::string, std::string> sTeleportErrorMessages;
- static std::map<std::string, std::string> sTeleportProgressMessages;
+/** Camera
+ ** **
+ *******************************************************************************/
- LLFrameTimer mDoubleTapRunTimer;
- EDoubleTapRunMode mDoubleTapRunMode;
+/********************************************************************************
+ ** **
+ ** ACCESS
+ **/
+public:
+ // Checks if agent can modify an object based on the permissions and the agent's proxy status.
+ BOOL isGrantedProxy(const LLPermissions& perm);
+ BOOL allowOperation(PermissionBit op,
+ const LLPermissions& perm,
+ U64 group_proxy_power = 0,
+ U8 god_minimum = GOD_MAINTENANCE);
+ const LLAgentAccess& getAgentAccess();
+ BOOL canManageEstate() const;
+ BOOL getAdminOverride() const;
+ // ! BACKWARDS COMPATIBILITY ! This function can go away after the AO transition (see llstartup.cpp).
+ void setAOTransition();
private:
- bool mbAlwaysRun; // should the avatar run by default rather than walk
- bool mbRunning; // is the avatar trying to run right now
-
- LLAgentAccess mAgentAccess;
+ LLAgentAccess mAgentAccess;
- ETeleportState mTeleportState;
- std::string mTeleportMessage;
-
- S32 mControlsTakenCount[TOTAL_CONTROLS];
- S32 mControlsTakenPassedOnCount[TOTAL_CONTROLS];
-
- LLViewerRegion *mRegionp;
- LLVector3d mAgentOriginGlobal; // Origin of agent coords from global coords
- mutable LLVector3d mPositionGlobal;
+ //--------------------------------------------------------------------
+ // God
+ //--------------------------------------------------------------------
+public:
+ BOOL isGodlike() const;
+ U8 getGodLevel() const;
+ void setAdminOverride(BOOL b);
+ void setGodLevel(U8 god_level);
+ void requestEnterGodMode();
+ void requestLeaveGodMode();
- std::string mTeleportSourceSLURL; // SLURL where last TP began.
+ //--------------------------------------------------------------------
+ // Maturity
+ //--------------------------------------------------------------------
+public:
+ // Note: this is a prime candidate for pulling out into a Maturity class.
+ // Rather than just expose the preference setting, we're going to actually
+ // expose what the client code cares about -- what the user should see
+ // based on a combination of the is* and prefers* flags, combined with god bit.
+ bool wantsPGOnly() const;
+ bool canAccessMature() const;
+ bool canAccessAdult() const;
+ bool canAccessMaturityInRegion( U64 region_handle ) const;
+ bool canAccessMaturityAtGlobal( LLVector3d pos_global ) const;
+ bool prefersPG() const;
+ bool prefersMature() const;
+ bool prefersAdult() const;
+ bool isTeen() const;
+ bool isMature() const;
+ bool isAdult() const;
+ void setTeen(bool teen);
+ void setMaturity(char text);
+ static int convertTextToMaturity(char text);
+ bool sendMaturityPreferenceToServer(int preferredMaturity); // ! "U8" instead of "int"?
+
+ // Maturity callbacks for PreferredMaturity control variable
+ void handleMaturity(const LLSD& newvalue);
+ bool validateMaturity(const LLSD& newvalue);
+
+
+/** Access
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** RENDERING
+ **/
- std::set<U64> mRegionsVisited; // stat - what distinct regions has the avatar been to?
- F64 mDistanceTraveled; // stat - how far has the avatar moved?
- LLVector3d mLastPositionGlobal; // Used to calculate travel distance
+public:
+ LLQuaternion getHeadRotation();
+ BOOL needsRenderAvatar(); // TRUE when camera mode is such that your own avatar should draw
+ BOOL needsRenderHead();
+public:
+ F32 mDrawDistance;
+private:
+ BOOL mShowAvatar; // Should we render the avatar?
+ U32 mAppearanceSerialNum;
+
+ //--------------------------------------------------------------------
+ // Rendering state bitmap helpers
+ //--------------------------------------------------------------------
+public:
+ void setRenderState(U8 newstate);
+ void clearRenderState(U8 clearstate);
+ U8 getRenderState();
+private:
+ U8 mRenderState; // Current behavior state of agent
- LLPointer<LLVOAvatar> mAvatarObject; // NULL until avatar object sent down from simulator
+/** Rendering
+ ** **
+ *******************************************************************************/
- U8 mRenderState; // Current behavior state of agent
- LLFrameTimer mTypingTimer;
+/********************************************************************************
+ ** **
+ ** GROUPS
+ **/
- ECameraMode mCameraMode; // target mode after transition animation is done
- ECameraMode mLastCameraMode;
- BOOL mViewsPushed; // keep track of whether or not we have pushed views.
-
- BOOL mCustomAnim ; //current animation is ANIM_AGENT_CUSTOMIZE ?
- BOOL mShowAvatar; // should we render the avatar?
- BOOL mCameraAnimating; // camera is transitioning from one mode to another
- LLVector3d mAnimationCameraStartGlobal; // camera start position, global coords
- LLVector3d mAnimationFocusStartGlobal; // camera focus point, global coords
- LLFrameTimer mAnimationTimer; // seconds that transition animation has been active
- F32 mAnimationDuration; // seconds
- F32 mCameraFOVZoomFactor; // amount of fov zoom applied to camera when zeroing in on an object
- F32 mCameraCurrentFOVZoomFactor; // interpolated fov zoom
- F32 mCameraFOVDefault; // default field of view that is basis for FOV zoom effect
- LLVector3d mCameraFocusOffset; // offset from focus point in build mode
- LLVector3d mCameraFocusOffsetTarget; // target towards which we are lerping the camera's focus offset
- LLVector3 mCameraOffsetDefault; // default third-person camera offset
- LLVector4 mCameraCollidePlane; // colliding plane for camera
- F32 mCurrentCameraDistance; // current camera offset from avatar
- F32 mTargetCameraDistance; // target camera offset from avatar
- F32 mCameraZoomFraction; // mousewheel driven fraction of zoom
- LLVector3 mCameraLag; // third person camera lag
- LLVector3 mThirdPersonHeadOffset; // head offset for third person camera position
- LLVector3 mCameraPositionAgent; // camera position in agent coordinates
- LLVector3 mCameraVirtualPositionAgent; // camera virtual position (target) before performing FOV zoom
- BOOL mSitCameraEnabled; // use provided camera information when sitting?
- LLVector3 mSitCameraPos; // root relative camera pos when sitting
- LLVector3 mSitCameraFocus; // root relative camera target when sitting
- LLVector3d mCameraSmoothingLastPositionGlobal;
- LLVector3d mCameraSmoothingLastPositionAgent;
- BOOL mCameraSmoothingStop;
+public:
+ const LLUUID &getGroupID() const { return mGroupID; }
+ // Get group information by group_id, or FALSE if not in group.
+ BOOL getGroupData(const LLUUID& group_id, LLGroupData& data) const;
+ // Get just the agent's contribution to the given group.
+ S32 getGroupContribution(const LLUUID& group_id) const;
+ // Update internal datastructures and update the server.
+ BOOL setGroupContribution(const LLUUID& group_id, S32 contribution);
+ BOOL setUserGroupFlags(const LLUUID& group_id, BOOL accept_notices, BOOL list_in_profile);
+ const std::string &getGroupName() const { return mGroupName; }
+private:
+ std::string mGroupName;
+ LLUUID mGroupID;
- LLVector3 mCameraUpVector; // camera's up direction in world coordinates (determines the 'roll' of the view)
+ //--------------------------------------------------------------------
+ // Group Membership
+ //--------------------------------------------------------------------
+public:
+ // Checks against all groups in the entire agent group list.
+ BOOL isInGroup(const LLUUID& group_id) const;
+protected:
+ // Only used for building titles.
+ BOOL isGroupMember() const { return !mGroupID.isNull(); }
+public:
+ LLDynamicArray<LLGroupData> mGroups;
- LLPointer<LLViewerObject> mSitCameraReferenceObject; // object to which camera is related when sitting
+ //--------------------------------------------------------------------
+ // Group Title
+ //--------------------------------------------------------------------
+public:
+ void setHideGroupTitle(BOOL hide) { mHideGroupTitle = hide; }
+ BOOL isGroupTitleHidden() const { return mHideGroupTitle; }
+private:
+ std::string mGroupTitle; // Honorific, like "Sir"
+ BOOL mHideGroupTitle;
- BOOL mFocusOnAvatar;
- LLVector3d mFocusGlobal;
- LLVector3d mFocusTargetGlobal;
- LLPointer<LLViewerObject> mFocusObject;
- F32 mFocusObjectDist;
- LLVector3 mFocusObjectOffset;
- F32 mFocusDotRadius; // meters
- BOOL mTrackFocusObject;
- F32 mUIOffset;
+ //--------------------------------------------------------------------
+ // Group Powers
+ //--------------------------------------------------------------------
+public:
+ BOOL hasPowerInGroup(const LLUUID& group_id, U64 power) const;
+ BOOL hasPowerInActiveGroup(const U64 power) const;
+ U64 getPowerInGroup(const LLUUID& group_id) const;
+ U64 mGroupPowers;
- LLCoordFrame mFrameAgent; // Agent position and view, agent-region coordinates
+ //--------------------------------------------------------------------
+ // Friends
+ //--------------------------------------------------------------------
+public:
+ void observeFriends();
+ void friendsChanged();
+private:
+ LLFriendObserver* mFriendObserver;
+ std::set<LLUUID> mProxyForAgents;
- BOOL mIsBusy;
+/** Groups
+ ** **
+ *******************************************************************************/
- S32 mAtKey; // Either 1, 0, or -1... indicates that movement-key is pressed
- S32 mWalkKey; // like AtKey, but causes less forward thrust
- S32 mLeftKey;
- S32 mUpKey;
- F32 mYawKey;
- S32 mPitchKey;
+/********************************************************************************
+ ** **
+ ** MESSAGING
+ **/
- F32 mOrbitLeftKey;
- F32 mOrbitRightKey;
- F32 mOrbitUpKey;
- F32 mOrbitDownKey;
- F32 mOrbitInKey;
- F32 mOrbitOutKey;
+ //--------------------------------------------------------------------
+ // Send
+ //--------------------------------------------------------------------
+public:
+ void sendMessage(); // Send message to this agent's region
+ void sendReliableMessage();
+ void sendAgentSetAppearance();
+ void sendAgentDataUpdateRequest();
+ void sendAgentUserInfoRequest();
+ // IM to Email and Online visibility
+ void sendAgentUpdateUserInfo(bool im_to_email, const std::string& directory_visibility);
- F32 mPanUpKey;
- F32 mPanDownKey;
- F32 mPanLeftKey;
- F32 mPanRightKey;
- F32 mPanInKey;
- F32 mPanOutKey;
+ //--------------------------------------------------------------------
+ // Receive
+ //--------------------------------------------------------------------
+public:
+ static void processAgentDataUpdate(LLMessageSystem *msg, void **);
+ static void processAgentGroupDataUpdate(LLMessageSystem *msg, void **);
+ static void processAgentDropGroup(LLMessageSystem *msg, void **);
+ static void processScriptControlChange(LLMessageSystem *msg, void **);
+ static void processAgentCachedTextureResponse(LLMessageSystem *mesgsys, void **user_data);
+
+/** Messaging
+ ** **
+ *******************************************************************************/
- U32 mControlFlags; // replacement for the mFooKey's
- BOOL mbFlagsDirty;
- BOOL mbFlagsNeedReset; // HACK for preventing incorrect flags sent when crossing region boundaries
+/********************************************************************************
+ ** **
+ ** DEBUGGING
+ **/
- BOOL mbJump;
+public:
+ static void dumpGroupInfo();
+ static void clearVisualParams(void *);
+ friend std::ostream& operator<<(std::ostream &s, const LLAgent &sphere);
- BOOL mAutoPilot;
- BOOL mAutoPilotFlyOnStop;
- LLVector3d mAutoPilotTargetGlobal;
- F32 mAutoPilotStopDistance;
- BOOL mAutoPilotUseRotation;
- LLVector3 mAutoPilotTargetFacing;
- F32 mAutoPilotTargetDist;
- S32 mAutoPilotNoProgressFrameCount;
- F32 mAutoPilotRotationThreshold;
- std::string mAutoPilotBehaviorName;
- void (*mAutoPilotFinishedCallback)(BOOL, void *);
- void* mAutoPilotCallbackData;
- LLUUID mLeaderID;
+/** Debugging
+ ** **
+ *******************************************************************************/
- std::set<LLUUID> mProxyForAgents;
+};
- LLColor4 mEffectColor;
+extern LLAgent gAgent;
- BOOL mHaveHomePosition;
- U64 mHomeRegionHandle;
- LLVector3 mHomePosRegion;
- LLFrameTimer mChatTimer;
- LLUUID mLastChatterID;
- F32 mNearChatRadius;
+inline bool operator==(const LLGroupData &a, const LLGroupData &b)
+{
+ return (a.mID == b.mID);
+}
- LLFrameTimer mFidgetTimer;
- LLFrameTimer mFocusObjectFadeTimer;
- F32 mNextFidgetTime;
- S32 mCurrentFidget;
- BOOL mFirstLogin;
- BOOL mGenderChosen;
+class LLAgentQueryManager
+{
+ friend class LLAgent;
+ friend class LLAgentWearables;
- //--------------------------------------------------------------------
- // Wearables
- //--------------------------------------------------------------------
- struct LLWearableEntry
- {
- LLWearableEntry() : mItemID( LLUUID::null ), mWearable( NULL ) {}
-
- LLUUID mItemID; // ID of the inventory item in the agent's inventory.
- LLWearable* mWearable;
- };
- LLWearableEntry mWearableEntry[ WT_COUNT ];
- U32 mAgentWearablesUpdateSerialNum;
- BOOL mWearablesLoaded;
- S32 mTextureCacheQueryID;
- U32 mAppearanceSerialNum;
- LLAnimPauseRequest mPauseRequest;
-
- class createStandardWearablesAllDoneCallback : public LLRefCount
- {
- protected:
- ~createStandardWearablesAllDoneCallback();
- };
- class sendAgentWearablesUpdateCallback : public LLRefCount
- {
- protected:
- ~sendAgentWearablesUpdateCallback();
- };
-
- class addWearableToAgentInventoryCallback : public LLInventoryCallback
- {
- public:
- enum {
- CALL_NONE = 0,
- CALL_UPDATE = 1,
- CALL_RECOVERDONE = 2,
- CALL_CREATESTANDARDDONE = 4,
- CALL_MAKENEWOUTFITDONE = 8
- } EType;
-
- /**
- * @brief Construct a callback for dealing with the wearables.
- *
- * Would like to pass the agent in here, but we can't safely
- * count on it being around later. Just use gAgent directly.
- * @param cb callback to execute on completion (??? unused ???)
- * @param index Index for the wearable in the agent
- * @param wearable The wearable data.
- * @param todo Bitmask of actions to take on completion.
- */
- addWearableToAgentInventoryCallback(
- LLPointer<LLRefCount> cb,
- S32 index,
- LLWearable* wearable,
- U32 todo = CALL_NONE);
- virtual void fire(const LLUUID& inv_item);
-
- private:
- S32 mIndex;
- LLWearable* mWearable;
- U32 mTodo;
- LLPointer<LLRefCount> mCB;
- };
-
- LLFriendObserver* mFriendObserver;
+public:
+ LLAgentQueryManager();
+ virtual ~LLAgentQueryManager();
+
+ BOOL hasNoPendingQueries() const { return getNumPendingQueries() == 0; }
+ S32 getNumPendingQueries() const { return mNumPendingQueries; }
+private:
+ S32 mNumPendingQueries;
+ S32 mWearablesCacheQueryID;
+ U32 mUpdateSerialNum;
+ S32 mActiveCacheQueries[LLVOAvatarDefines::BAKED_NUM_INDICES];
};
-extern LLAgent gAgent;
+extern LLAgentQueryManager gAgentQueryManager;
#endif