diff options
Diffstat (limited to 'indra/newview/llagent.h')
-rw-r--r-- | indra/newview/llagent.h | 65 |
1 files changed, 42 insertions, 23 deletions
diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h index c643cef78f..67ed1923c0 100644 --- a/indra/newview/llagent.h +++ b/indra/newview/llagent.h @@ -29,14 +29,13 @@ #include "indra_constants.h" #include "llevent.h" // LLObservable base class -#include "llagentaccess.h" #include "llagentconstants.h" #include "llagentdata.h" // gAgentID, gAgentSessionID -#include "llcharacter.h" // LLAnimPauseRequest -#include "llpointer.h" -#include "lluicolor.h" +#include "llcharacter.h" +#include "llcoordframe.h" // for mFrameAgent #include "llvoavatardefines.h" -#include "llslurl.h" + +#include <boost/signals2.hpp> extern const BOOL ANIMATE; extern const U8 AGENT_STATE_TYPING; // Typing indication @@ -53,6 +52,10 @@ class LLFriendObserver; class LLPickInfo; class LLViewerObject; class LLAgentDropGroupViewerNode; +class LLAgentAccess; +class LLSLURL; +class LLPauseRequestHandle; +class LLUIColor; //-------------------------------------------------------------------- // Types @@ -77,6 +80,8 @@ struct LLGroupData class LLAgentListener; +class LLAgentImpl; + //------------------------------------------------------------------------ // LLAgent //------------------------------------------------------------------------ @@ -264,6 +269,7 @@ public: private: LLFrameTimer mFidgetTimer; LLFrameTimer mFocusObjectFadeTimer; + LLFrameTimer mMoveTimer; F32 mNextFidgetTime; S32 mCurrentFidget; @@ -339,6 +345,7 @@ public: private: bool mbAlwaysRun; // Should the avatar run by default rather than walk? bool mbRunning; // Is the avatar trying to run right now? + bool mbTeleportKeepsLookAt; // Try to keep look-at after teleport is complete //-------------------------------------------------------------------- // Sit and stand @@ -359,14 +366,6 @@ private: BOOL mIsBusy; //-------------------------------------------------------------------- - // Jump - //-------------------------------------------------------------------- -public: - BOOL getJump() const { return mbJump; } -private: - BOOL mbJump; - - //-------------------------------------------------------------------- // Grab //-------------------------------------------------------------------- public: @@ -415,9 +414,15 @@ public: BOOL getCustomAnim() const { return mCustomAnim; } void setCustomAnim(BOOL anim) { mCustomAnim = anim; } + typedef boost::signals2::signal<void ()> camera_signal_t; + boost::signals2::connection setMouselookModeInCallback( const camera_signal_t::slot_type& cb ); + boost::signals2::connection setMouselookModeOutCallback( const camera_signal_t::slot_type& cb ); + private: + camera_signal_t* mMouselookModeInSignal; + camera_signal_t* mMouselookModeOutSignal; BOOL mCustomAnim; // Current animation is ANIM_AGENT_CUSTOMIZE ? - LLAnimPauseRequest mPauseRequest; + LLPointer<LLPauseRequestHandle> mPauseRequest; BOOL mViewsPushed; // Keep track of whether or not we have pushed views /** Animation @@ -464,19 +469,29 @@ public: public: BOOL getAutoPilot() const { return mAutoPilot; } LLVector3d getAutoPilotTargetGlobal() const { return mAutoPilotTargetGlobal; } + LLUUID getAutoPilotLeaderID() const { return mLeaderID; } + F32 getAutoPilotStopDistance() const { return mAutoPilotStopDistance; } + F32 getAutoPilotTargetDist() const { return mAutoPilotTargetDist; } + BOOL getAutoPilotUseRotation() const { return mAutoPilotUseRotation; } + LLVector3 getAutoPilotTargetFacing() const { return mAutoPilotTargetFacing; } + F32 getAutoPilotRotationThreshold() const { return mAutoPilotRotationThreshold; } + std::string getAutoPilotBehaviorName() const { return mAutoPilotBehaviorName; } + void startAutoPilotGlobal(const LLVector3d &pos_global, const std::string& behavior_name = std::string(), const LLQuaternion *target_rotation = NULL, void (*finish_callback)(BOOL, void *) = NULL, void *callback_data = NULL, - F32 stop_distance = 0.f, F32 rotation_threshold = 0.03f); - void startFollowPilot(const LLUUID &leader_id); + F32 stop_distance = 0.f, F32 rotation_threshold = 0.03f, + BOOL allow_flying = TRUE); + void startFollowPilot(const LLUUID &leader_id, BOOL allow_flying = TRUE, F32 stop_distance = 0.5f); void stopAutoPilot(BOOL user_cancel = FALSE); - void setAutoPilotGlobal(const LLVector3d &pos_global); + void setAutoPilotTargetGlobal(const LLVector3d &target_global); void autoPilot(F32 *delta_yaw); // Autopilot walking action, angles in radians void renderAutoPilotTarget(); private: BOOL mAutoPilot; BOOL mAutoPilotFlyOnStop; + BOOL mAutoPilotAllowFlying; LLVector3d mAutoPilotTargetGlobal; F32 mAutoPilotStopDistance; BOOL mAutoPilotUseRotation; @@ -506,30 +521,34 @@ public: TELEPORT_REQUESTED = 2, // Waiting for source simulator to respond TELEPORT_MOVING = 3, // Viewer has received destination location from source simulator TELEPORT_START_ARRIVAL = 4, // Transition to ARRIVING. Viewer has received avatar update, etc., from destination simulator - TELEPORT_ARRIVING = 5 // Make the user wait while content "pre-caches" + TELEPORT_ARRIVING = 5, // Make the user wait while content "pre-caches" + TELEPORT_LOCAL = 6 // Teleporting in-sim without showing the progress screen }; public: static void parseTeleportMessages(const std::string& xml_filename); - const void getTeleportSourceSLURL(LLSLURL& slurl) const { slurl = mTeleportSourceSLURL; } + const void getTeleportSourceSLURL(LLSLURL& slurl) const; public: // ! TODO ! Define ERROR and PROGRESS enums here instead of exposing the mappings. static std::map<std::string, std::string> sTeleportErrorMessages; static std::map<std::string, std::string> sTeleportProgressMessages; private: - LLSLURL mTeleportSourceSLURL; // SLURL where last TP began + LLSLURL * mTeleportSourceSLURL; // SLURL where last TP began //-------------------------------------------------------------------- // Teleport Actions //-------------------------------------------------------------------- public: void teleportRequest(const U64& region_handle, - const LLVector3& pos_local); // Go to a named location home + const LLVector3& pos_local, // Go to a named location home + bool look_at_from_camera = false); void teleportViaLandmark(const LLUUID& landmark_id); // Teleport to a landmark void teleportHome() { teleportViaLandmark(LLUUID::null); } // Go home void teleportViaLure(const LLUUID& lure_id, BOOL godlike); // To an invited location void teleportViaLocation(const LLVector3d& pos_global); // To a global location - this will probably need to be deprecated + void teleportViaLocationLookAt(const LLVector3d& pos_global);// To a global location, preserving camera rotation void teleportCancel(); // May or may not be allowed by server + bool getTeleportKeepsLookAt() { return mbTeleportKeepsLookAt; } // Whether look-at reset after teleport protected: bool teleportCore(bool is_local = false); // Stuff for all teleports; returns true if the teleport can proceed @@ -573,7 +592,7 @@ public: // ! BACKWARDS COMPATIBILITY ! This function can go away after the AO transition (see llstartup.cpp). void setAOTransition(); private: - LLAgentAccess mAgentAccess; + LLAgentAccess * mAgentAccess; //-------------------------------------------------------------------- // God @@ -653,7 +672,7 @@ public: const LLColor4 &getEffectColor(); void setEffectColor(const LLColor4 &color); private: - LLUIColor mEffectColor; + LLUIColor * mEffectColor; /** Rendering ** ** |