diff options
Diffstat (limited to 'indra/newview/llagent.h')
-rw-r--r-- | indra/newview/llagent.h | 136 |
1 files changed, 68 insertions, 68 deletions
diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h index 71fa4e20b1..9cd3e80f69 100644 --- a/indra/newview/llagent.h +++ b/indra/newview/llagent.h @@ -43,7 +43,7 @@ #include <boost/shared_ptr.hpp> #include <boost/signals2.hpp> -extern const BOOL ANIMATE; +extern const bool ANIMATE; extern const U8 AGENT_STATE_TYPING; // Typing indication extern const U8 AGENT_STATE_EDITING; // Set when agent has objects selected @@ -78,8 +78,8 @@ struct LLGroupData LLUUID mID; LLUUID mInsigniaID; U64 mPowers; - BOOL mAcceptNotices; - BOOL mListInProfile; + bool mAcceptNotices; + bool mListInProfile; S32 mContribution; std::string mName; }; @@ -118,7 +118,7 @@ private: public: void onAppFocusGained(); void setFirstLogin(bool b); - // Return TRUE if the database reported this login as the first for this particular user. + // Return true if the database reported this login as the first for this particular user. bool isFirstLogin() const { return mFirstLogin; } bool isInitialized() const { return mInitialized; } @@ -169,10 +169,10 @@ public: // On the very first login, outfit needs to be chosen by some // mechanism, usually by loading the requested initial outfit. We // don't render the avatar until the choice is made. - BOOL isOutfitChosen() const { return mOutfitChosen; } - void setOutfitChosen(BOOL b) { mOutfitChosen = b; } + bool isOutfitChosen() const { return mOutfitChosen; } + void setOutfitChosen(bool b) { mOutfitChosen = b; } private: - BOOL mOutfitChosen; + bool mOutfitChosen; /** Identity ** ** @@ -238,13 +238,13 @@ private: public: void setStartPosition(U32 location_id); // Marks current location as start, sends information to servers void setHomePosRegion(const U64& region_handle, const LLVector3& pos_region); - BOOL getHomePosGlobal(LLVector3d* pos_global); + bool getHomePosGlobal(LLVector3d* pos_global); bool isInHomeRegion(); private: void setStartPositionSuccess(const LLSD &result); - BOOL mHaveHomePosition; + bool mHaveHomePosition; U64 mHomeRegionHandle; LLVector3 mHomePosRegion; @@ -271,7 +271,7 @@ public: void setRegion(LLViewerRegion *regionp); LLViewerRegion *getRegion() const; LLHost getRegionHost() const; - BOOL inPrelude(); + bool inPrelude(); // Capability std::string getRegionCapability(const std::string &name); // short hand for if (getRegion()) { getRegion()->getCapability(name) } @@ -352,11 +352,11 @@ private: // Fly //-------------------------------------------------------------------- public: - BOOL getFlying() const; - void setFlying(BOOL fly, BOOL fail_sound = FALSE); + bool getFlying() const; + void setFlying(bool fly, bool fail_sound = false); static void toggleFlying(); static bool enableFlying(); - BOOL canFly(); // Does this parcel allow you to fly? + bool canFly(); // Does this parcel allow you to fly? static bool isSitting(); //-------------------------------------------------------------------- @@ -409,7 +409,7 @@ private: public: void setAFK(); void clearAFK(); - BOOL getAFK() const; + bool getAFK() const; static const F32 MIN_AFK_TIME; //-------------------------------------------------------------------- @@ -461,12 +461,12 @@ private: // Grab //-------------------------------------------------------------------- public: - BOOL leftButtonGrabbed() const; - BOOL rotateGrabbed() const; - BOOL forwardGrabbed() const; - BOOL backwardGrabbed() const; - BOOL upGrabbed() const; - BOOL downGrabbed() const; + bool leftButtonGrabbed() const; + bool rotateGrabbed() const; + bool forwardGrabbed() const; + bool backwardGrabbed() const; + bool upGrabbed() const; + bool downGrabbed() const; //-------------------------------------------------------------------- // Controls @@ -475,22 +475,22 @@ public: U32 getControlFlags(); void setControlFlags(U32 mask); // Performs bitwise mControlFlags |= mask void clearControlFlags(U32 mask); // Performs bitwise mControlFlags &= ~mask - BOOL controlFlagsDirty() const; + bool controlFlagsDirty() const; void enableControlFlagReset(); void resetControlFlags(); - BOOL anyControlGrabbed() const; // True iff a script has taken over a control - BOOL isControlGrabbed(S32 control_index) const; + bool anyControlGrabbed() const; // True iff a script has taken over a control + bool isControlGrabbed(S32 control_index) const; // Send message to simulator to force grabbed controls to be // released, in case of a poorly written script. void forceReleaseControls(); - void setFlagsDirty() { mbFlagsDirty = TRUE; } + void setFlagsDirty() { mbFlagsDirty = true; } private: S32 mControlsTakenCount[TOTAL_CONTROLS]; S32 mControlsTakenPassedOnCount[TOTAL_CONTROLS]; U32 mControlFlags; // Replacement for the mFooKey's - BOOL mbFlagsDirty; - BOOL mbFlagsNeedReset; // ! HACK ! For preventing incorrect flags sent when crossing region boundaries + bool mbFlagsDirty; + bool mbFlagsNeedReset; // ! HACK ! For preventing incorrect flags sent when crossing region boundaries //-------------------------------------------------------------------- // Animations @@ -506,8 +506,8 @@ public: void endAnimationUpdateUI(); void unpauseAnimation() { mPauseRequest = NULL; } - BOOL getCustomAnim() const { return mCustomAnim; } - void setCustomAnim(BOOL anim) { mCustomAnim = anim; } + bool getCustomAnim() const { return mCustomAnim; } + void setCustomAnim(bool anim) { mCustomAnim = anim; } typedef boost::signals2::signal<void ()> camera_signal_t; boost::signals2::connection setMouselookModeInCallback( const camera_signal_t::slot_type& cb ); @@ -516,9 +516,9 @@ public: private: camera_signal_t* mMouselookModeInSignal; camera_signal_t* mMouselookModeOutSignal; - BOOL mCustomAnim; // Current animation is ANIM_AGENT_CUSTOMIZE ? + bool mCustomAnim; // Current animation is ANIM_AGENT_CUSTOMIZE ? LLPointer<LLPauseRequestHandle> mPauseRequest; - BOOL mViewsPushed; // Keep track of whether or not we have pushed views + bool mViewsPushed; // Keep track of whether or not we have pushed views /** Animation ** ** @@ -544,8 +544,8 @@ public: void moveYaw(F32 mag, bool reset_view = true); void movePitch(F32 mag); - BOOL isMovementLocked() const { return mMovementKeysLocked; } - void setMovementLocked(BOOL set_locked) { mMovementKeysLocked = set_locked; } + bool isMovementLocked() const { return mMovementKeysLocked; } + void setMovementLocked(bool set_locked) { mMovementKeysLocked = set_locked; } //-------------------------------------------------------------------- // Move the avatar's frame @@ -564,12 +564,12 @@ public: // Autopilot //-------------------------------------------------------------------- public: - BOOL getAutoPilot() const { return mAutoPilot; } + bool getAutoPilot() const { return mAutoPilot; } LLVector3d getAutoPilotTargetGlobal() const { return mAutoPilotTargetGlobal; } LLUUID getAutoPilotLeaderID() const { return mLeaderID; } F32 getAutoPilotStopDistance() const { return mAutoPilotStopDistance; } F32 getAutoPilotTargetDist() const { return mAutoPilotTargetDist; } - BOOL getAutoPilotUseRotation() const { return mAutoPilotUseRotation; } + bool getAutoPilotUseRotation() const { return mAutoPilotUseRotation; } LLVector3 getAutoPilotTargetFacing() const { return mAutoPilotTargetFacing; } F32 getAutoPilotRotationThreshold() const { return mAutoPilotRotationThreshold; } std::string getAutoPilotBehaviorName() const { return mAutoPilotBehaviorName; } @@ -577,30 +577,30 @@ public: void startAutoPilotGlobal(const LLVector3d &pos_global, const std::string& behavior_name = std::string(), const LLQuaternion *target_rotation = NULL, - void (*finish_callback)(BOOL, void *) = NULL, void *callback_data = NULL, + void (*finish_callback)(bool, void *) = NULL, void *callback_data = NULL, F32 stop_distance = 0.f, F32 rotation_threshold = 0.03f, - BOOL allow_flying = TRUE); - void startFollowPilot(const LLUUID &leader_id, BOOL allow_flying = TRUE, F32 stop_distance = 0.5f); - void stopAutoPilot(BOOL user_cancel = FALSE); + bool allow_flying = true); + void startFollowPilot(const LLUUID &leader_id, bool allow_flying = true, F32 stop_distance = 0.5f); + void stopAutoPilot(bool user_cancel = false); void setAutoPilotTargetGlobal(const LLVector3d &target_global); void autoPilot(F32 *delta_yaw); // Autopilot walking action, angles in radians void renderAutoPilotTarget(); private: - BOOL mAutoPilot; - BOOL mAutoPilotFlyOnStop; - BOOL mAutoPilotAllowFlying; + bool mAutoPilot; + bool mAutoPilotFlyOnStop; + bool mAutoPilotAllowFlying; LLVector3d mAutoPilotTargetGlobal; F32 mAutoPilotStopDistance; - BOOL mAutoPilotUseRotation; + bool mAutoPilotUseRotation; LLVector3 mAutoPilotTargetFacing; F32 mAutoPilotTargetDist; S32 mAutoPilotNoProgressFrameCount; F32 mAutoPilotRotationThreshold; std::string mAutoPilotBehaviorName; - void (*mAutoPilotFinishedCallback)(BOOL, void *); + void (*mAutoPilotFinishedCallback)(bool, void *); void* mAutoPilotCallbackData; LLUUID mLeaderID; - BOOL mMovementKeysLocked; + bool mMovementKeysLocked; /** Movement ** ** @@ -644,7 +644,7 @@ private: public: void teleportViaLandmark(const LLUUID& landmark_id); // Teleport to a landmark void teleportHome() { teleportViaLandmark(LLUUID::null); } // Go home - void teleportViaLure(const LLUUID& lure_id, BOOL godlike); // To an invited location + void teleportViaLure(const LLUUID& lure_id, bool godlike); // To an invited location void teleportViaLocation(const LLVector3d& pos_global); // To a global location - this will probably need to be deprecated void teleportViaLocationLookAt(const LLVector3d& pos_global);// To a global location, preserving camera rotation void teleportCancel(); // May or may not be allowed by server @@ -690,7 +690,7 @@ private: const LLVector3& pos_local, // Go to a named location home bool look_at_from_camera = false); void doTeleportViaLandmark(const LLUUID& landmark_id); // Teleport to a landmark - void doTeleportViaLure(const LLUUID& lure_id, BOOL godlike); // To an invited location + void doTeleportViaLure(const LLUUID& lure_id, bool godlike); // To an invited location void doTeleportViaLocation(const LLVector3d& pos_global); // To a global location - this will probably need to be deprecated void doTeleportViaLocationLookAt(const LLVector3d& pos_global);// To a global location, preserving camera rotation @@ -738,14 +738,14 @@ private: public: // Checks if agent can modify an object based on the permissions and the agent's proxy status. - BOOL isGrantedProxy(const LLPermissions& perm); - BOOL allowOperation(PermissionBit op, + bool isGrantedProxy(const LLPermissions& perm); + bool allowOperation(PermissionBit op, const LLPermissions& perm, U64 group_proxy_power = 0, U8 god_minimum = GOD_MAINTENANCE); const LLAgentAccess& getAgentAccess(); - BOOL canManageEstate() const; - BOOL getAdminOverride() const; + bool canManageEstate() const; + bool getAdminOverride() const; private: LLAgentAccess * mAgentAccess; @@ -756,7 +756,7 @@ public: bool isGodlike() const; bool isGodlikeWithoutAdminMenuFakery() const; U8 getGodLevel() const; - void setAdminOverride(BOOL b); + void setAdminOverride(bool b); void setGodLevel(U8 god_level); void requestEnterGodMode(); void requestLeaveGodMode(); @@ -827,13 +827,13 @@ private: public: LLQuaternion getHeadRotation(); - BOOL needsRenderAvatar(); // TRUE when camera mode is such that your own avatar should draw - BOOL needsRenderHead(); - void setShowAvatar(BOOL show) { mShowAvatar = show; } - BOOL getShowAvatar() const { return mShowAvatar; } + bool needsRenderAvatar(); // true when camera mode is such that your own avatar should draw + bool needsRenderHead(); + void setShowAvatar(bool show) { mShowAvatar = show; } + bool getShowAvatar() const { return mShowAvatar; } private: - BOOL mShowAvatar; // Should we render the avatar? + bool mShowAvatar; // Should we render the avatar? //-------------------------------------------------------------------- // Rendering state bitmap helpers @@ -865,15 +865,15 @@ private: public: const LLUUID &getGroupID() const { return mGroupID; } - // Get group information by group_id, or FALSE if not in group. - BOOL getGroupData(const LLUUID& group_id, LLGroupData& data) const; + // Get group information by group_id, or false if not in group. + bool getGroupData(const LLUUID& group_id, LLGroupData& data) const; // Get just the agent's contribution to the given group. S32 getGroupContribution(const LLUUID& group_id) const; // Update internal datastructures and update the server. - BOOL setGroupContribution(const LLUUID& group_id, S32 contribution); - BOOL setUserGroupFlags(const LLUUID& group_id, BOOL accept_notices, BOOL list_in_profile); + bool setGroupContribution(const LLUUID& group_id, S32 contribution); + bool setUserGroupFlags(const LLUUID& group_id, bool accept_notices, bool list_in_profile); const std::string &getGroupName() const { return mGroupName; } - BOOL canJoinGroups() const; + bool canJoinGroups() const; private: std::string mGroupName; LLUUID mGroupID; @@ -883,10 +883,10 @@ private: //-------------------------------------------------------------------- public: // Checks against all groups in the entire agent group list. - BOOL isInGroup(const LLUUID& group_id, BOOL ingnore_God_mod = FALSE) const; + bool isInGroup(const LLUUID& group_id, bool ingnore_God_mod = false) const; protected: // Only used for building titles. - BOOL isGroupMember() const { return !mGroupID.isNull(); } + bool isGroupMember() const { return !mGroupID.isNull(); } public: std::vector<LLGroupData> mGroups; @@ -894,18 +894,18 @@ public: // Group Title //-------------------------------------------------------------------- public: - void setHideGroupTitle(BOOL hide) { mHideGroupTitle = hide; } - BOOL isGroupTitleHidden() const { return mHideGroupTitle; } + void setHideGroupTitle(bool hide) { mHideGroupTitle = hide; } + bool isGroupTitleHidden() const { return mHideGroupTitle; } private: std::string mGroupTitle; // Honorific, like "Sir" - BOOL mHideGroupTitle; + bool mHideGroupTitle; //-------------------------------------------------------------------- // Group Powers //-------------------------------------------------------------------- public: - BOOL hasPowerInGroup(const LLUUID& group_id, U64 power) const; - BOOL hasPowerInActiveGroup(const U64 power) const; + bool hasPowerInGroup(const LLUUID& group_id, U64 power) const; + bool hasPowerInActiveGroup(const U64 power) const; U64 getPowerInGroup(const LLUUID& group_id) const; U64 mGroupPowers; |