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-rw-r--r--indra/newview/llagent.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index e46800fff1..5a08f94b71 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -2519,7 +2519,7 @@ void LLAgent::updateLookAt(const S32 mouse_x, const S32 mouse_y)
}
else
{
- //FIXME: rotate mframeagent by sit object's rotation?
+ // *FIX: rotate mframeagent by sit object's rotation?
LLQuaternion look_rotation = mAvatarObject->mIsSitting ? mAvatarObject->getRenderRotation() : mFrameAgent.getQuaternion(); // use camera's current rotation
LLVector3 look_offset = LLVector3(2.f, 0.f, 0.f) * look_rotation * av_inv_rot;
setLookAt(LOOKAT_TARGET_IDLE, mAvatarObject, look_offset);
@@ -2705,7 +2705,7 @@ U8 LLAgent::getRenderState()
return 0;
}
- // FIXME: don't do stuff in a getter! This is infinite loop city!
+ // *FIX: don't do stuff in a getter! This is infinite loop city!
if ((mTypingTimer.getElapsedTimeF32() > TYPING_TIMEOUT_SECS)
&& (mRenderState & AGENT_STATE_TYPING))
{
@@ -3076,7 +3076,7 @@ void LLAgent::updateCamera()
// where it is updated. All three of its attributes are updated: (1) position,
// (2) focus, and (3) upvector. They can then be queried elsewhere in llAgent.
//--------------------------------------------------------------------------------
- //FIXME: use combined rotation of frameagent and sit object
+ // *TODO: use combined rotation of frameagent and sit object
LLQuaternion avatarRotationForFollowCam = mAvatarObject->mIsSitting ? mAvatarObject->getRenderRotation() : mFrameAgent.getQuaternion();
LLFollowCamParams* current_cam = LLFollowCamMgr::getActiveFollowCamParams();
@@ -3452,7 +3452,7 @@ LLVector3d LLAgent::calcFocusPositionTargetGlobal()
}
LLVector3 focus_agent = mFocusObject->getRenderPosition() + mFocusObjectOffset;
mFocusTargetGlobal.setVec(getPosGlobalFromAgent(focus_agent));
- //FIXME: get camera pointat behavior working
+ // *FIX: get camera pointat behavior working
//if (mTrackFocusObject)
//{
// mCameraFocusOffset = gAgent.getPosGlobalFromAgent(gCamera->getOrigin()) - mFocusTargetGlobal;
@@ -7119,7 +7119,7 @@ void LLAgent::queryWearableCache()
{
hash ^= BAKED_TEXTURE_HASH[baked_texture_index];
num_queries++;
- //FIXME: make sure at least one request gets packed
+ // *NOTE: make sure at least one request gets packed
//llinfos << "Requesting texture for hash " << hash << " in baked texture slot " << baked_texture_index << llendl;
gMessageSystem->nextBlockFast(_PREHASH_WearableData);