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Diffstat (limited to 'indra/newview/llagent.cpp')
-rw-r--r--indra/newview/llagent.cpp76
1 files changed, 39 insertions, 37 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index ddcaeb113d..d2e55f88a0 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -45,7 +45,6 @@
#include "llchannelmanager.h"
#include "llconsole.h"
#include "llfloatercamera.h"
-#include "llfloatercustomize.h"
#include "llfloaterreg.h"
#include "llfloatertools.h"
#include "llgroupactions.h"
@@ -73,6 +72,7 @@
#include "llviewerdisplay.h"
#include "llviewerjoystick.h"
#include "llviewermediafocus.h"
+#include "llviewermenu.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
#include "llviewerstats.h"
@@ -1495,6 +1495,8 @@ void LLAgent::propagate(const F32 dt)
floater_move->mBackwardButton ->setToggleState( gAgentCamera.getAtKey() < 0 || gAgentCamera.getWalkKey() < 0 );
floater_move->mTurnLeftButton ->setToggleState( gAgentCamera.getYawKey() > 0.f );
floater_move->mTurnRightButton ->setToggleState( gAgentCamera.getYawKey() < 0.f );
+ floater_move->mSlideLeftButton ->setToggleState( gAgentCamera.getLeftKey() > 0.f );
+ floater_move->mSlideRightButton ->setToggleState( gAgentCamera.getLeftKey() < 0.f );
floater_move->mMoveUpButton ->setToggleState( gAgentCamera.getUpKey() > 0 );
floater_move->mMoveDownButton ->setToggleState( gAgentCamera.getUpKey() < 0 );
}
@@ -3086,21 +3088,30 @@ void LLAgent::processAgentCachedTextureResponse(LLMessageSystem *mesgsys, void *
mesgsys->getUUIDFast(_PREHASH_WearableData, _PREHASH_TextureID, texture_id, texture_block);
mesgsys->getU8Fast(_PREHASH_WearableData, _PREHASH_TextureIndex, texture_index, texture_block);
- if ((S32)texture_index < BAKED_NUM_INDICES
- && gAgentQueryManager.mActiveCacheQueries[texture_index] == query_id)
- {
- if (texture_id.notNull())
- {
- //llinfos << "Received cached texture " << (U32)texture_index << ": " << texture_id << llendl;
- gAgentAvatarp->setCachedBakedTexture(LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)texture_index), texture_id);
- //gAgentAvatarp->setTETexture( LLVOAvatar::sBakedTextureIndices[texture_index], texture_id );
- gAgentQueryManager.mActiveCacheQueries[texture_index] = 0;
- num_results++;
- }
- else
+
+ if ((S32)texture_index < TEX_NUM_INDICES )
+ {
+ const LLVOAvatarDictionary::TextureEntry *texture_entry = LLVOAvatarDictionary::instance().getTexture((ETextureIndex)texture_index);
+ if (texture_entry)
{
- // no cache of this bake. request upload.
- gAgentAvatarp->requestLayerSetUpload((EBakedTextureIndex)texture_index);
+ EBakedTextureIndex baked_index = texture_entry->mBakedTextureIndex;
+
+ if (gAgentQueryManager.mActiveCacheQueries[baked_index] == query_id)
+ {
+ if (texture_id.notNull())
+ {
+ //llinfos << "Received cached texture " << (U32)texture_index << ": " << texture_id << llendl;
+ gAgentAvatarp->setCachedBakedTexture((ETextureIndex)texture_index, texture_id);
+ //gAgentAvatarp->setTETexture( LLVOAvatar::sBakedTextureIndices[texture_index], texture_id );
+ gAgentQueryManager.mActiveCacheQueries[baked_index] = 0;
+ num_results++;
+ }
+ else
+ {
+ // no cache of this bake. request upload.
+ gAgentAvatarp->requestLayerSetUpload(baked_index);
+ }
+ }
}
}
}
@@ -3236,7 +3247,7 @@ bool LLAgent::teleportCore(bool is_local)
// MBW -- Let the voice client know a teleport has begun so it can leave the existing channel.
// This was breaking the case of teleporting within a single sim. Backing it out for now.
-// gVoiceClient->leaveChannel();
+// LLVoiceClient::getInstance()->leaveChannel();
return true;
}
@@ -3380,7 +3391,7 @@ void LLAgent::setTeleportState(ETeleportState state)
if (mTeleportState == TELEPORT_MOVING)
{
// We're outa here. Save "back" slurl.
- mTeleportSourceSLURL = LLAgentUI::buildSLURL();
+ LLAgentUI::buildSLURL(mTeleportSourceSLURL);
}
else if(mTeleportState == TELEPORT_ARRIVING)
{
@@ -3524,7 +3535,6 @@ void LLAgent::sendAgentSetAppearance()
return;
}
-
llinfos << "TAT: Sent AgentSetAppearance: " << gAgentAvatarp->getBakedStatusForPrintout() << llendl;
//dumpAvatarTEs( "sendAgentSetAppearance()" );
@@ -3556,7 +3566,7 @@ void LLAgent::sendAgentSetAppearance()
const ETextureIndex texture_index = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)baked_index);
// if we're not wearing a skirt, we don't need the texture to be baked
- if (texture_index == TEX_SKIRT_BAKED && !gAgentAvatarp->isWearingWearableType(WT_SKIRT))
+ if (texture_index == TEX_SKIRT_BAKED && !gAgentAvatarp->isWearingWearableType(LLWearableType::WT_SKIRT))
{
continue;
}
@@ -3575,29 +3585,21 @@ void LLAgent::sendAgentSetAppearance()
llinfos << "TAT: Sending cached texture data" << llendl;
for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
{
- const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index);
- LLUUID hash;
- for (U8 i=0; i < baked_dict->mWearables.size(); i++)
+ BOOL generate_valid_hash = TRUE;
+ if (isAgentAvatarValid() && !gAgentAvatarp->isBakedTextureFinal((LLVOAvatarDefines::EBakedTextureIndex)baked_index))
{
- // EWearableType wearable_type = gBakedWearableMap[baked_index][wearable_num];
- const EWearableType wearable_type = baked_dict->mWearables[i];
- // MULTI-WEARABLE: fixed to 0th - extend to everything once messaging works.
- const LLWearable* wearable = gAgentWearables.getWearable(wearable_type,0);
- if (wearable)
- {
- hash ^= wearable->getAssetID();
- }
+ generate_valid_hash = FALSE;
}
+
+ LLUUID hash = gAgentWearables.computeBakedTextureHash((EBakedTextureIndex) baked_index, generate_valid_hash);
+
if (hash.notNull())
{
- hash ^= baked_dict->mWearablesHashID;
+ ETextureIndex texture_index = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex) baked_index);
+ msg->nextBlockFast(_PREHASH_WearableData);
+ msg->addUUIDFast(_PREHASH_CacheID, hash);
+ msg->addU8Fast(_PREHASH_TextureIndex, (U8)texture_index);
}
-
- const ETextureIndex texture_index = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)baked_index);
-
- msg->nextBlockFast(_PREHASH_WearableData);
- msg->addUUIDFast(_PREHASH_CacheID, hash);
- msg->addU8Fast(_PREHASH_TextureIndex, (U8)texture_index);
}
msg->nextBlockFast(_PREHASH_ObjectData);
gAgentAvatarp->sendAppearanceMessage( gMessageSystem );