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-rwxr-xr-xindra/newview/llagent.cpp19
1 files changed, 15 insertions, 4 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 43e2b22689..5cb03cd2ae 100755
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -3712,6 +3712,12 @@ bool LLAgent::teleportCore(bool is_local)
return false;
}
+ // force stand up and stop a sitting animation (if any), see MAINT-3969
+ if (isAgentAvatarValid() && gAgentAvatarp->getParent() && gAgentAvatarp->isSitting())
+ {
+ gAgentAvatarp->getOffObject();
+ }
+
#if 0
// This should not exist. It has been added, removed, added, and now removed again.
// This change needs to come from the simulator. Otherwise, the agent ends up out of
@@ -3900,7 +3906,7 @@ void LLAgent::teleportRequest(
bool look_at_from_camera)
{
LLViewerRegion* regionp = getRegion();
- bool is_local = (region_handle == to_region_handle(getPositionGlobal()));
+ bool is_local = (region_handle == regionp->getHandle());
if(regionp && teleportCore(is_local))
{
LL_INFOS("") << "TeleportLocationRequest: '" << region_handle << "':"
@@ -4067,7 +4073,12 @@ void LLAgent::teleportViaLocationLookAt(const LLVector3d& pos_global)
void LLAgent::doTeleportViaLocationLookAt(const LLVector3d& pos_global)
{
mbTeleportKeepsLookAt = true;
- gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); // detach camera form avatar, so it keeps direction
+
+ if(!gAgentCamera.isfollowCamLocked())
+ {
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); // detach camera form avatar, so it keeps direction
+ }
+
U64 region_handle = to_region_handle(pos_global);
LLVector3 pos_local = (LLVector3)(pos_global - from_region_handle(region_handle));
teleportRequest(region_handle, pos_local, getTeleportKeepsLookAt());
@@ -4118,8 +4129,8 @@ void LLAgent::stopCurrentAnimations()
anim_it != gAgentAvatarp->mPlayingAnimations.end();
anim_it++)
{
- if (anim_it->first ==
- ANIM_AGENT_SIT_GROUND_CONSTRAINED)
+ if ((anim_it->first == ANIM_AGENT_DO_NOT_DISTURB)||
+ (anim_it->first == ANIM_AGENT_SIT_GROUND_CONSTRAINED))
{
// don't cancel a ground-sit anim, as viewers
// use this animation's status in