diff options
Diffstat (limited to 'indra/newview/llagent.cpp')
-rw-r--r-- | indra/newview/llagent.cpp | 86 |
1 files changed, 68 insertions, 18 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 1f90e1e009..a44b970f36 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -44,6 +44,7 @@ #include "llcallingcard.h" #include "llchannelmanager.h" #include "llconsole.h" +#include "llfirstuse.h" #include "llfloatercamera.h" #include "llfloaterreg.h" #include "llfloatertools.h" @@ -173,6 +174,7 @@ LLAgent::LLAgent() : mbAlwaysRun(false), mbRunning(false), + mbTeleportKeepsLookAt(false), mAgentAccess(gSavedSettings), mTeleportState( TELEPORT_NONE ), @@ -199,8 +201,6 @@ LLAgent::LLAgent() : mbFlagsDirty(FALSE), mbFlagsNeedReset(FALSE), - mbJump(FALSE), - mAutoPilot(FALSE), mAutoPilotFlyOnStop(FALSE), mAutoPilotTargetGlobal(), @@ -232,8 +232,9 @@ LLAgent::LLAgent() : mControlsTakenPassedOnCount[i] = 0; } - mListener.reset(new LLAgentListener(*this)); + + mMoveTimer.stop(); } // Requires gSavedSettings to be initialized. @@ -242,6 +243,8 @@ LLAgent::LLAgent() : //----------------------------------------------------------------------------- void LLAgent::init() { + mMoveTimer.start(); + gSavedSettings.declareBOOL("SlowMotionAnimation", FALSE, "Declared in code", FALSE); gSavedSettings.getControl("SlowMotionAnimation")->getSignal()->connect(boost::bind(&handleSlowMotionAnimation, _2)); @@ -306,6 +309,9 @@ void LLAgent::ageChat() //----------------------------------------------------------------------------- void LLAgent::moveAt(S32 direction, bool reset) { + mMoveTimer.reset(); + LLFirstUse::notMoving(false); + // age chat timer so it fades more quickly when you are intentionally moving ageChat(); @@ -331,6 +337,9 @@ void LLAgent::moveAt(S32 direction, bool reset) //----------------------------------------------------------------------------- void LLAgent::moveAtNudge(S32 direction) { + mMoveTimer.reset(); + LLFirstUse::notMoving(false); + // age chat timer so it fades more quickly when you are intentionally moving ageChat(); @@ -353,6 +362,9 @@ void LLAgent::moveAtNudge(S32 direction) //----------------------------------------------------------------------------- void LLAgent::moveLeft(S32 direction) { + mMoveTimer.reset(); + LLFirstUse::notMoving(false); + // age chat timer so it fades more quickly when you are intentionally moving ageChat(); @@ -375,6 +387,9 @@ void LLAgent::moveLeft(S32 direction) //----------------------------------------------------------------------------- void LLAgent::moveLeftNudge(S32 direction) { + mMoveTimer.reset(); + LLFirstUse::notMoving(false); + // age chat timer so it fades more quickly when you are intentionally moving ageChat(); @@ -397,6 +412,9 @@ void LLAgent::moveLeftNudge(S32 direction) //----------------------------------------------------------------------------- void LLAgent::moveUp(S32 direction) { + mMoveTimer.reset(); + LLFirstUse::notMoving(false); + // age chat timer so it fades more quickly when you are intentionally moving ageChat(); @@ -542,6 +560,9 @@ void LLAgent::toggleFlying() { BOOL fly = !gAgent.getFlying(); + gAgent.mMoveTimer.reset(); + LLFirstUse::notMoving(false); + gAgent.setFlying( fly ); gAgentCamera.resetView(); } @@ -1539,6 +1560,11 @@ void LLAgent::propagate(const F32 dt) //----------------------------------------------------------------------------- void LLAgent::updateAgentPosition(const F32 dt, const F32 yaw_radians, const S32 mouse_x, const S32 mouse_y) { + if (mMoveTimer.getStarted() && mMoveTimer.getElapsedTimeF32() > gSavedSettings.getF32("NotMovingHintTimeout")) + { + LLFirstUse::notMoving(); + } + propagate(dt); // static S32 cameraUpdateCount = 0; @@ -2967,12 +2993,6 @@ void LLAgent::processScriptControlChange(LLMessageSystem *msg, void **) total_count++; } } - - // Any control taken? If so, might be first time. - //if (total_count > 0) - //{ - //LLFirstUse::useOverrideKeys(); - //} } else { @@ -3255,7 +3275,11 @@ bool LLAgent::teleportCore(bool is_local) // local logic LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TELEPORT_COUNT); - if (!is_local) + if (is_local) + { + gAgent.setTeleportState( LLAgent::TELEPORT_LOCAL ); + } + else { gTeleportDisplay = TRUE; gAgent.setTeleportState( LLAgent::TELEPORT_START ); @@ -3274,13 +3298,15 @@ bool LLAgent::teleportCore(bool is_local) void LLAgent::teleportRequest( const U64& region_handle, - const LLVector3& pos_local) + const LLVector3& pos_local, + bool look_at_from_camera) { LLViewerRegion* regionp = getRegion(); - if(regionp && teleportCore()) + bool is_local = (region_handle == to_region_handle(getPositionGlobal())); + if(regionp && teleportCore(is_local)) { - llinfos << "TeleportRequest: '" << region_handle << "':" << pos_local - << llendl; + LL_INFOS("") << "TeleportLocationRequest: '" << region_handle << "':" + << pos_local << LL_ENDL; LLMessageSystem* msg = gMessageSystem; msg->newMessage("TeleportLocationRequest"); msg->nextBlockFast(_PREHASH_AgentData); @@ -3290,6 +3316,10 @@ void LLAgent::teleportRequest( msg->addU64("RegionHandle", region_handle); msg->addVector3("Position", pos_local); LLVector3 look_at(0,1,0); + if (look_at_from_camera) + { + look_at = LLViewerCamera::getInstance()->getAtAxis(); + } msg->addVector3("LookAt", look_at); sendReliableMessage(); } @@ -3401,6 +3431,16 @@ void LLAgent::teleportViaLocation(const LLVector3d& pos_global) } } +// Teleport to global position, but keep facing in the same direction +void LLAgent::teleportViaLocationLookAt(const LLVector3d& pos_global) +{ + mbTeleportKeepsLookAt = true; + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); // detach camera form avatar, so it keeps direction + U64 region_handle = to_region_handle(pos_global); + LLVector3 pos_local = (LLVector3)(pos_global - from_region_handle(region_handle)); + teleportRequest(region_handle, pos_local, getTeleportKeepsLookAt()); +} + void LLAgent::setTeleportState(ETeleportState state) { mTeleportState = state; @@ -3408,18 +3448,28 @@ void LLAgent::setTeleportState(ETeleportState state) { LLFloaterReg::hideInstance("snapshot"); } - if (mTeleportState == TELEPORT_MOVING) + + switch (mTeleportState) { + case TELEPORT_NONE: + mbTeleportKeepsLookAt = false; + break; + + case TELEPORT_MOVING: // We're outa here. Save "back" slurl. LLAgentUI::buildSLURL(mTeleportSourceSLURL); - } - else if(mTeleportState == TELEPORT_ARRIVING) - { + break; + + case TELEPORT_ARRIVING: // First two position updates after a teleport tend to be weird LLViewerStats::getInstance()->mAgentPositionSnaps.mCountOfNextUpdatesToIgnore = 2; // Let the interested parties know we've teleported. LLViewerParcelMgr::getInstance()->onTeleportFinished(false, getPositionGlobal()); + break; + + default: + break; } } |