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Diffstat (limited to 'indra/newview/llagent.cpp')
-rw-r--r--indra/newview/llagent.cpp86
1 files changed, 68 insertions, 18 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 1f90e1e009..a44b970f36 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -44,6 +44,7 @@
#include "llcallingcard.h"
#include "llchannelmanager.h"
#include "llconsole.h"
+#include "llfirstuse.h"
#include "llfloatercamera.h"
#include "llfloaterreg.h"
#include "llfloatertools.h"
@@ -173,6 +174,7 @@ LLAgent::LLAgent() :
mbAlwaysRun(false),
mbRunning(false),
+ mbTeleportKeepsLookAt(false),
mAgentAccess(gSavedSettings),
mTeleportState( TELEPORT_NONE ),
@@ -199,8 +201,6 @@ LLAgent::LLAgent() :
mbFlagsDirty(FALSE),
mbFlagsNeedReset(FALSE),
- mbJump(FALSE),
-
mAutoPilot(FALSE),
mAutoPilotFlyOnStop(FALSE),
mAutoPilotTargetGlobal(),
@@ -232,8 +232,9 @@ LLAgent::LLAgent() :
mControlsTakenPassedOnCount[i] = 0;
}
-
mListener.reset(new LLAgentListener(*this));
+
+ mMoveTimer.stop();
}
// Requires gSavedSettings to be initialized.
@@ -242,6 +243,8 @@ LLAgent::LLAgent() :
//-----------------------------------------------------------------------------
void LLAgent::init()
{
+ mMoveTimer.start();
+
gSavedSettings.declareBOOL("SlowMotionAnimation", FALSE, "Declared in code", FALSE);
gSavedSettings.getControl("SlowMotionAnimation")->getSignal()->connect(boost::bind(&handleSlowMotionAnimation, _2));
@@ -306,6 +309,9 @@ void LLAgent::ageChat()
//-----------------------------------------------------------------------------
void LLAgent::moveAt(S32 direction, bool reset)
{
+ mMoveTimer.reset();
+ LLFirstUse::notMoving(false);
+
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
@@ -331,6 +337,9 @@ void LLAgent::moveAt(S32 direction, bool reset)
//-----------------------------------------------------------------------------
void LLAgent::moveAtNudge(S32 direction)
{
+ mMoveTimer.reset();
+ LLFirstUse::notMoving(false);
+
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
@@ -353,6 +362,9 @@ void LLAgent::moveAtNudge(S32 direction)
//-----------------------------------------------------------------------------
void LLAgent::moveLeft(S32 direction)
{
+ mMoveTimer.reset();
+ LLFirstUse::notMoving(false);
+
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
@@ -375,6 +387,9 @@ void LLAgent::moveLeft(S32 direction)
//-----------------------------------------------------------------------------
void LLAgent::moveLeftNudge(S32 direction)
{
+ mMoveTimer.reset();
+ LLFirstUse::notMoving(false);
+
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
@@ -397,6 +412,9 @@ void LLAgent::moveLeftNudge(S32 direction)
//-----------------------------------------------------------------------------
void LLAgent::moveUp(S32 direction)
{
+ mMoveTimer.reset();
+ LLFirstUse::notMoving(false);
+
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
@@ -542,6 +560,9 @@ void LLAgent::toggleFlying()
{
BOOL fly = !gAgent.getFlying();
+ gAgent.mMoveTimer.reset();
+ LLFirstUse::notMoving(false);
+
gAgent.setFlying( fly );
gAgentCamera.resetView();
}
@@ -1539,6 +1560,11 @@ void LLAgent::propagate(const F32 dt)
//-----------------------------------------------------------------------------
void LLAgent::updateAgentPosition(const F32 dt, const F32 yaw_radians, const S32 mouse_x, const S32 mouse_y)
{
+ if (mMoveTimer.getStarted() && mMoveTimer.getElapsedTimeF32() > gSavedSettings.getF32("NotMovingHintTimeout"))
+ {
+ LLFirstUse::notMoving();
+ }
+
propagate(dt);
// static S32 cameraUpdateCount = 0;
@@ -2967,12 +2993,6 @@ void LLAgent::processScriptControlChange(LLMessageSystem *msg, void **)
total_count++;
}
}
-
- // Any control taken? If so, might be first time.
- //if (total_count > 0)
- //{
- //LLFirstUse::useOverrideKeys();
- //}
}
else
{
@@ -3255,7 +3275,11 @@ bool LLAgent::teleportCore(bool is_local)
// local logic
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TELEPORT_COUNT);
- if (!is_local)
+ if (is_local)
+ {
+ gAgent.setTeleportState( LLAgent::TELEPORT_LOCAL );
+ }
+ else
{
gTeleportDisplay = TRUE;
gAgent.setTeleportState( LLAgent::TELEPORT_START );
@@ -3274,13 +3298,15 @@ bool LLAgent::teleportCore(bool is_local)
void LLAgent::teleportRequest(
const U64& region_handle,
- const LLVector3& pos_local)
+ const LLVector3& pos_local,
+ bool look_at_from_camera)
{
LLViewerRegion* regionp = getRegion();
- if(regionp && teleportCore())
+ bool is_local = (region_handle == to_region_handle(getPositionGlobal()));
+ if(regionp && teleportCore(is_local))
{
- llinfos << "TeleportRequest: '" << region_handle << "':" << pos_local
- << llendl;
+ LL_INFOS("") << "TeleportLocationRequest: '" << region_handle << "':"
+ << pos_local << LL_ENDL;
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("TeleportLocationRequest");
msg->nextBlockFast(_PREHASH_AgentData);
@@ -3290,6 +3316,10 @@ void LLAgent::teleportRequest(
msg->addU64("RegionHandle", region_handle);
msg->addVector3("Position", pos_local);
LLVector3 look_at(0,1,0);
+ if (look_at_from_camera)
+ {
+ look_at = LLViewerCamera::getInstance()->getAtAxis();
+ }
msg->addVector3("LookAt", look_at);
sendReliableMessage();
}
@@ -3401,6 +3431,16 @@ void LLAgent::teleportViaLocation(const LLVector3d& pos_global)
}
}
+// Teleport to global position, but keep facing in the same direction
+void LLAgent::teleportViaLocationLookAt(const LLVector3d& pos_global)
+{
+ mbTeleportKeepsLookAt = true;
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); // detach camera form avatar, so it keeps direction
+ U64 region_handle = to_region_handle(pos_global);
+ LLVector3 pos_local = (LLVector3)(pos_global - from_region_handle(region_handle));
+ teleportRequest(region_handle, pos_local, getTeleportKeepsLookAt());
+}
+
void LLAgent::setTeleportState(ETeleportState state)
{
mTeleportState = state;
@@ -3408,18 +3448,28 @@ void LLAgent::setTeleportState(ETeleportState state)
{
LLFloaterReg::hideInstance("snapshot");
}
- if (mTeleportState == TELEPORT_MOVING)
+
+ switch (mTeleportState)
{
+ case TELEPORT_NONE:
+ mbTeleportKeepsLookAt = false;
+ break;
+
+ case TELEPORT_MOVING:
// We're outa here. Save "back" slurl.
LLAgentUI::buildSLURL(mTeleportSourceSLURL);
- }
- else if(mTeleportState == TELEPORT_ARRIVING)
- {
+ break;
+
+ case TELEPORT_ARRIVING:
// First two position updates after a teleport tend to be weird
LLViewerStats::getInstance()->mAgentPositionSnaps.mCountOfNextUpdatesToIgnore = 2;
// Let the interested parties know we've teleported.
LLViewerParcelMgr::getInstance()->onTeleportFinished(false, getPositionGlobal());
+ break;
+
+ default:
+ break;
}
}