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Diffstat (limited to 'indra/newview/llagent.cpp')
-rw-r--r--indra/newview/llagent.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 24bdf66c2a..1257cf9789 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -107,6 +107,7 @@
#include "llnavigationbar.h" //to show/hide navigation bar when changing mouse look state
#include "llagentui.h"
+#include "llchannelmanager.h"
using namespace LLVOAvatarDefines;
@@ -2166,6 +2167,7 @@ void LLAgent::setBusy()
{
gBusyMenu->setLabel(LLTrans::getString("AvatarSetNotBusy"));
}
+ LLNotificationsUI::LLChannelManager::getInstance()->muteAllChannels(true);
}
//-----------------------------------------------------------------------------
@@ -2179,6 +2181,7 @@ void LLAgent::clearBusy()
{
gBusyMenu->setLabel(LLTrans::getString("AvatarSetBusy"));
}
+ LLNotificationsUI::LLChannelManager::getInstance()->muteAllChannels(false);
}
//-----------------------------------------------------------------------------
@@ -2619,9 +2622,9 @@ void LLAgent::updateLookAt(const S32 mouse_x, const S32 mouse_y)
{
// range from -.5 to .5
F32 x_from_center =
- ((F32) mouse_x / (F32) gViewerWindow->getWindowWidth() ) - 0.5f;
+ ((F32) mouse_x / (F32) gViewerWindow->getWindowWidthScaled() ) - 0.5f;
F32 y_from_center =
- ((F32) mouse_y / (F32) gViewerWindow->getWindowHeight() ) - 0.5f;
+ ((F32) mouse_y / (F32) gViewerWindow->getWindowHeightScaled() ) - 0.5f;
frameCamera.yaw( - x_from_center * gSavedSettings.getF32("YawFromMousePosition") * DEG_TO_RAD);
frameCamera.pitch( - y_from_center * gSavedSettings.getF32("PitchFromMousePosition") * DEG_TO_RAD);
@@ -3080,10 +3083,6 @@ void LLAgent::updateCamera()
mOrbitLeftKey > 0.f, // right
mOrbitDownKey > 0.f); // bottom
- camera_floater->mZoom->setToggleState(
- mOrbitInKey > 0.f, // top
- mOrbitOutKey > 0.f); // bottom
-
camera_floater->mTrack->setToggleState(
mPanLeftKey > 0.f, // left
mPanUpKey > 0.f, // top
@@ -3436,11 +3435,11 @@ F32 LLAgent::calcCustomizeAvatarUIOffset( const LLVector3d& camera_pos_global )
const LLRect& rect = gFloaterCustomize->getRect();
// Move the camera so that the avatar isn't covered up by this floater.
- F32 fraction_of_fov = 0.5f - (0.5f * (1.f - llmin(1.f, ((F32)rect.getWidth() / (F32)gViewerWindow->getWindowWidth()))));
+ F32 fraction_of_fov = 0.5f - (0.5f * (1.f - llmin(1.f, ((F32)rect.getWidth() / (F32)gViewerWindow->getWindowWidthScaled()))));
F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); // radians
F32 offset = tan(apparent_angle);
- if( rect.mLeft < (gViewerWindow->getWindowWidth() - rect.mRight) )
+ if( rect.mLeft < (gViewerWindow->getWindowWidthScaled() - rect.mRight) )
{
// Move the avatar to the right (camera to the left)
ui_offset = offset;