diff options
Diffstat (limited to 'indra/newview/llagent.cpp')
-rw-r--r-- | indra/newview/llagent.cpp | 30 |
1 files changed, 17 insertions, 13 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index d1e1815a79..13501833b2 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -1468,23 +1468,27 @@ void LLAgent::pitch(F32 angle) LLVector3 skyward = getReferenceUpVector(); - // SL-19286 Avatar is upside down when viewed from below - // after left-clicking the mouse on the avatar and dragging down - // - // The issue is observed on angle below 10 degrees - const F32 look_down_limit = 179.f * DEG_TO_RAD; - const F32 look_up_limit = 10.f * DEG_TO_RAD; - - F32 angle_from_skyward = acos(mFrameAgent.getAtAxis() * skyward); - // clamp pitch to limits - if ((angle >= 0.f) && (angle_from_skyward + angle > look_down_limit)) + if (angle >= 0.f) { - angle = look_down_limit - angle_from_skyward; + const F32 look_down_limit = 179.f * DEG_TO_RAD; + F32 angle_from_skyward = acos(mFrameAgent.getAtAxis() * skyward); + if (angle_from_skyward + angle > look_down_limit) + { + angle = look_down_limit - angle_from_skyward; + } } - else if ((angle < 0.f) && (angle_from_skyward + angle < look_up_limit)) + else if (angle < 0.f) { - angle = look_up_limit - angle_from_skyward; + const F32 look_up_limit = 5.f * DEG_TO_RAD; + const LLVector3& viewer_camera_pos = LLViewerCamera::getInstance()->getOrigin(); + LLVector3 agent_focus_pos = getPosAgentFromGlobal(gAgentCamera.calcFocusPositionTargetGlobal()); + LLVector3 look_dir = agent_focus_pos - viewer_camera_pos; + F32 angle_from_skyward = angle_between(look_dir, skyward); + if (angle_from_skyward + angle < look_up_limit) + { + angle = look_up_limit - angle_from_skyward; + } } if (fabs(angle) > 1e-4) |