summaryrefslogtreecommitdiff
path: root/indra/newview/llagent.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llagent.cpp')
-rw-r--r--indra/newview/llagent.cpp247
1 files changed, 100 insertions, 147 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 7a34112807..3eeaacf93b 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -159,11 +159,11 @@ bool handleSlowMotionAnimation(const LLSD& newvalue)
{
if (newvalue.asBoolean())
{
- gAgent.getAvatarObject()->setAnimTimeFactor(0.2f);
+ gAgentAvatarp->setAnimTimeFactor(0.2f);
}
else
{
- gAgent.getAvatarObject()->setAnimTimeFactor(1.0f);
+ gAgentAvatarp->setAnimTimeFactor(1.0f);
}
return true;
}
@@ -207,8 +207,6 @@ LLAgent::LLAgent() :
mDistanceTraveled(0.F),
mLastPositionGlobal(LLVector3d::zero),
- mAvatarObject(NULL),
-
mRenderState(0),
mTypingTimer(),
@@ -294,7 +292,6 @@ void LLAgent::init()
//-----------------------------------------------------------------------------
void LLAgent::cleanup()
{
- mAvatarObject = NULL;
mRegionp = NULL;
}
@@ -315,7 +312,7 @@ LLAgent::~LLAgent()
//-----------------------------------------------------------------------------
void LLAgent::onAppFocusGained()
{
- if (CAMERA_MODE_MOUSELOOK == gAgentCamera.mCameraMode)
+ if (CAMERA_MODE_MOUSELOOK == gAgentCamera.getCameraMode())
{
gAgentCamera.changeCameraToDefault();
LLToolMgr::getInstance()->clearSavedTool();
@@ -325,12 +322,12 @@ void LLAgent::onAppFocusGained()
void LLAgent::ageChat()
{
- if (mAvatarObject.notNull())
+ if (isAgentAvatarValid())
{
// get amount of time since I last chatted
- F64 elapsed_time = (F64)mAvatarObject->mChatTimer.getElapsedTimeF32();
+ F64 elapsed_time = (F64)gAgentAvatarp->mChatTimer.getElapsedTimeF32();
// add in frame time * 3 (so it ages 4x)
- mAvatarObject->mChatTimer.setAge(elapsed_time + (F64)gFrameDTClamped * (CHAT_AGE_FAST_RATE - 1.0));
+ gAgentAvatarp->mChatTimer.setAge(elapsed_time + (F64)gFrameDTClamped * (CHAT_AGE_FAST_RATE - 1.0));
}
}
@@ -517,20 +514,20 @@ BOOL LLAgent::getFlying() const
//-----------------------------------------------------------------------------
void LLAgent::setFlying(BOOL fly)
{
- if (mAvatarObject.notNull())
+ if (isAgentAvatarValid())
{
// *HACK: Don't allow to start the flying mode if we got ANIM_AGENT_STANDUP signal
// because in this case we won't get a signal to start avatar flying animation and
// it will be walking with flying mode "ON" indication. However we allow to switch
// the flying mode off if we get ANIM_AGENT_STANDUP signal. See process_avatar_animation().
// See EXT-2781.
- if(fly && mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_STANDUP) != mAvatarObject->mSignaledAnimations.end())
+ if(fly && gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_STANDUP) != gAgentAvatarp->mSignaledAnimations.end())
{
return;
}
// don't allow taking off while sitting
- if (fly && mAvatarObject->isSitting())
+ if (fly && gAgentAvatarp->isSitting())
{
return;
}
@@ -583,9 +580,9 @@ void LLAgent::toggleFlying()
bool LLAgent::enableFlying()
{
BOOL sitting = FALSE;
- if (gAgent.getAvatarObject())
+ if (isAgentAvatarValid())
{
- sitting = gAgent.getAvatarObject()->isSitting();
+ sitting = gAgentAvatarp->isSitting();
}
return !sitting;
}
@@ -755,9 +752,9 @@ void LLAgent::sendReliableMessage()
//-----------------------------------------------------------------------------
LLVector3 LLAgent::getVelocity() const
{
- if (mAvatarObject.notNull())
+ if (isAgentAvatarValid())
{
- return mAvatarObject->getVelocity();
+ return gAgentAvatarp->getVelocity();
}
else
{
@@ -776,13 +773,13 @@ void LLAgent::setPositionAgent(const LLVector3 &pos_agent)
llerrs << "setPositionAgent is not a number" << llendl;
}
- if (mAvatarObject.notNull() && mAvatarObject->getParent())
+ if (isAgentAvatarValid() && gAgentAvatarp->getParent())
{
LLVector3 pos_agent_sitting;
LLVector3d pos_agent_d;
- LLViewerObject *parent = (LLViewerObject*)mAvatarObject->getParent();
+ LLViewerObject *parent = (LLViewerObject*)gAgentAvatarp->getParent();
- pos_agent_sitting = mAvatarObject->getPosition() * parent->getRotation() + parent->getPositionAgent();
+ pos_agent_sitting = gAgentAvatarp->getPosition() * parent->getRotation() + parent->getPositionAgent();
pos_agent_d.setVec(pos_agent_sitting);
mFrameAgent.setOrigin(pos_agent_sitting);
@@ -803,9 +800,9 @@ void LLAgent::setPositionAgent(const LLVector3 &pos_agent)
//-----------------------------------------------------------------------------
const LLVector3d &LLAgent::getPositionGlobal() const
{
- if (mAvatarObject.notNull() && !mAvatarObject->mDrawable.isNull())
+ if (isAgentAvatarValid() && !gAgentAvatarp->mDrawable.isNull())
{
- mPositionGlobal = getPosGlobalFromAgent(mAvatarObject->getRenderPosition());
+ mPositionGlobal = getPosGlobalFromAgent(gAgentAvatarp->getRenderPosition());
}
else
{
@@ -820,9 +817,9 @@ const LLVector3d &LLAgent::getPositionGlobal() const
//-----------------------------------------------------------------------------
const LLVector3 &LLAgent::getPositionAgent()
{
- if(mAvatarObject.notNull() && !mAvatarObject->mDrawable.isNull())
+ if (isAgentAvatarValid() && !gAgentAvatarp->mDrawable.isNull())
{
- mFrameAgent.setOrigin(mAvatarObject->getRenderPosition());
+ mFrameAgent.setOrigin(gAgentAvatarp->getRenderPosition());
}
return mFrameAgent.getOrigin();
@@ -948,21 +945,21 @@ LLVector3 LLAgent::getReferenceUpVector()
{
// this vector is in the coordinate frame of the avatar's parent object, or the world if none
LLVector3 up_vector = LLVector3::z_axis;
- if (mAvatarObject.notNull() &&
- mAvatarObject->getParent() &&
- mAvatarObject->mDrawable.notNull())
+ if (isAgentAvatarValid() &&
+ gAgentAvatarp->getParent() &&
+ gAgentAvatarp->mDrawable.notNull())
{
- U32 camera_mode = gAgentCamera.mCameraAnimating ? gAgentCamera.mLastCameraMode : gAgentCamera.mCameraMode;
+ U32 camera_mode = gAgentCamera.getCameraAnimating() ? gAgentCamera.getLastCameraMode() : gAgentCamera.getCameraMode();
// and in third person...
if (camera_mode == CAMERA_MODE_THIRD_PERSON)
{
// make the up vector point to the absolute +z axis
- up_vector = up_vector * ~((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation();
+ up_vector = up_vector * ~((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
}
else if (camera_mode == CAMERA_MODE_MOUSELOOK)
{
// make the up vector point to the avatar's +z axis
- up_vector = up_vector * mAvatarObject->mDrawable->getRotation();
+ up_vector = up_vector * gAgentAvatarp->mDrawable->getRotation();
}
}
@@ -998,7 +995,7 @@ F32 LLAgent::clampPitchToLimits(F32 angle)
F32 angle_from_skyward = acos( mFrameAgent.getAtAxis() * skyward );
- if (mAvatarObject.notNull() && mAvatarObject->isSitting())
+ if (isAgentAvatarValid() && gAgentAvatarp->isSitting())
{
look_down_limit = 130.f * DEG_TO_RAD;
}
@@ -1076,17 +1073,6 @@ void LLAgent::setKey(const S32 direction, S32 &key)
//-----------------------------------------------------------------------------
U32 LLAgent::getControlFlags()
{
-/*
- // HACK -- avoids maintenance of control flags when camera mode is turned on or off,
- // only worries about it when the flags are measured
- if (mCameraMode == CAMERA_MODE_MOUSELOOK)
- {
- if ( !(mControlFlags & AGENT_CONTROL_MOUSELOOK) )
- {
- mControlFlags |= AGENT_CONTROL_MOUSELOOK;
- }
- }
-*/
return mControlFlags;
}
@@ -1182,10 +1168,9 @@ void LLAgent::clearAFK()
// Gods can sometimes get into away state (via gestures)
// without setting the appropriate control flag. JC
- LLVOAvatar* av = mAvatarObject;
if (mControlFlags & AGENT_CONTROL_AWAY
- || (av
- && (av->mSignaledAnimations.find(ANIM_AGENT_AWAY) != av->mSignaledAnimations.end())))
+ || (isAgentAvatarValid()
+ && (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AWAY) != gAgentAvatarp->mSignaledAnimations.end())))
{
sendAnimationRequest(ANIM_AGENT_AWAY, ANIM_REQUEST_STOP);
clearControlFlags(AGENT_CONTROL_AWAY);
@@ -1246,7 +1231,7 @@ BOOL LLAgent::getBusy() const
//-----------------------------------------------------------------------------
void LLAgent::startAutoPilotGlobal(const LLVector3d &target_global, const std::string& behavior_name, const LLQuaternion *target_rotation, void (*finish_callback)(BOOL, void *), void *callback_data, F32 stop_distance, F32 rot_threshold)
{
- if (!gAgent.getAvatarObject())
+ if (!isAgentAvatarValid())
{
return;
}
@@ -1307,7 +1292,7 @@ void LLAgent::startAutoPilotGlobal(const LLVector3d &target_global, const std::s
LLViewerObject *obj;
LLWorld::getInstance()->resolveStepHeightGlobal(NULL, target_global, traceEndPt, targetOnGround, groundNorm, &obj);
- F64 target_height = llmax((F64)gAgent.getAvatarObject()->getPelvisToFoot(), target_global.mdV[VZ] - targetOnGround.mdV[VZ]);
+ F64 target_height = llmax((F64)gAgentAvatarp->getPelvisToFoot(), target_global.mdV[VZ] - targetOnGround.mdV[VZ]);
// clamp z value of target to minimum height above ground
mAutoPilotTargetGlobal.mdV[VZ] = targetOnGround.mdV[VZ] + target_height;
@@ -1407,12 +1392,9 @@ void LLAgent::autoPilot(F32 *delta_yaw)
mAutoPilotTargetGlobal = object->getPositionGlobal();
}
- if (mAvatarObject.isNull())
- {
- return;
- }
+ if (!isAgentAvatarValid()) return;
- if (mAvatarObject->mInAir)
+ if (gAgentAvatarp->mInAir)
{
setFlying(TRUE);
}
@@ -1488,9 +1470,9 @@ void LLAgent::autoPilot(F32 *delta_yaw)
// If we're flying, handle autopilot points above or below you.
if (getFlying() && xy_distance < AUTOPILOT_HEIGHT_ADJUST_DISTANCE)
{
- if (mAvatarObject.notNull())
+ if (isAgentAvatarValid())
{
- F64 current_height = mAvatarObject->getPositionGlobal().mdV[VZ];
+ F64 current_height = gAgentAvatarp->getPositionGlobal().mdV[VZ];
F32 delta_z = (F32)(mAutoPilotTargetGlobal.mdV[VZ] - current_height);
F32 slope = delta_z / xy_distance;
if (slope > 0.45f && delta_z > 6.f)
@@ -1571,9 +1553,9 @@ void LLAgent::propagate(const F32 dt)
pitch(PITCH_RATE * mPitchKey * dt);
// handle auto-land behavior
- if (mAvatarObject.notNull())
+ if (isAgentAvatarValid())
{
- BOOL in_air = mAvatarObject->mInAir;
+ BOOL in_air = gAgentAvatarp->mInAir;
LLVector3 land_vel = getVelocity();
land_vel.mV[VZ] = 0.f;
@@ -1626,29 +1608,6 @@ std::ostream& operator<<(std::ostream &s, const LLAgent &agent)
return s;
}
-
-// ------------------- Beginning of legacy LLCamera hack ----------------------
-// This section is included for legacy LLCamera support until
-// it is no longer needed. Some legacy code must exist in
-// non-legacy functions, and is labeled with "// legacy" comments.
-
-//-----------------------------------------------------------------------------
-// setAvatarObject()
-//-----------------------------------------------------------------------------
-void LLAgent::setAvatarObject(LLVOAvatarSelf *avatar)
-{
- mAvatarObject = avatar;
-
- if (!avatar)
- {
- llinfos << "Setting LLAgent::mAvatarObject to NULL" << llendl;
- return;
- }
-
- gAgentCamera.setAvatarObject(avatar);
- gAgentWearables.setAvatarObject(avatar);
-}
-
// TRUE if your own avatar needs to be rendered. Usually only
// in third person and build.
//-----------------------------------------------------------------------------
@@ -1768,14 +1727,14 @@ U8 LLAgent::getRenderState()
//-----------------------------------------------------------------------------
void LLAgent::endAnimationUpdateUI()
{
- if (gAgentCamera.mCameraMode == gAgentCamera.mLastCameraMode)
+ if (gAgentCamera.getCameraMode() == gAgentCamera.getLastCameraMode())
{
// We're already done endAnimationUpdateUI for this transition.
return;
}
// clean up UI from mode we're leaving
- if (gAgentCamera.mLastCameraMode == CAMERA_MODE_MOUSELOOK )
+ if (gAgentCamera.getLastCameraMode() == CAMERA_MODE_MOUSELOOK )
{
// show mouse cursor
gViewerWindow->showCursor();
@@ -1820,26 +1779,26 @@ void LLAgent::endAnimationUpdateUI()
}
// Disable mouselook-specific animations
- if (mAvatarObject.notNull())
+ if (isAgentAvatarValid())
{
- if( mAvatarObject->isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) )
+ if( gAgentAvatarp->isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) )
{
- if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_AIM_RIFLE_R) != mAvatarObject->mSignaledAnimations.end())
+ if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_RIFLE_R) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_AIM_RIFLE_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_HOLD_RIFLE_R, ANIM_REQUEST_START);
}
- if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_AIM_HANDGUN_R) != mAvatarObject->mSignaledAnimations.end())
+ if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_HANDGUN_R) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_AIM_HANDGUN_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_HOLD_HANDGUN_R, ANIM_REQUEST_START);
}
- if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_AIM_BAZOOKA_R) != mAvatarObject->mSignaledAnimations.end())
+ if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_BAZOOKA_R) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_AIM_BAZOOKA_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_REQUEST_START);
}
- if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_AIM_BOW_L) != mAvatarObject->mSignaledAnimations.end())
+ if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_BOW_L) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_AIM_BOW_L, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_HOLD_BOW_L, ANIM_REQUEST_START);
@@ -1847,7 +1806,7 @@ void LLAgent::endAnimationUpdateUI()
}
}
}
- else if(gAgentCamera.mLastCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR)
+ else if (gAgentCamera.getLastCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
{
// make sure we ask to save changes
@@ -1858,7 +1817,7 @@ void LLAgent::endAnimationUpdateUI()
gMorphView->setVisible( FALSE );
}
- if (mAvatarObject.notNull())
+ if (isAgentAvatarValid())
{
if(mCustomAnim)
{
@@ -1875,7 +1834,7 @@ void LLAgent::endAnimationUpdateUI()
//---------------------------------------------------------------------
// Set up UI for mode we're entering
//---------------------------------------------------------------------
- if (gAgentCamera.mCameraMode == CAMERA_MODE_MOUSELOOK)
+ if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
{
// hide menus
gMenuBarView->setVisible(FALSE);
@@ -1890,7 +1849,7 @@ void LLAgent::endAnimationUpdateUI()
LLPanelStandStopFlying::getInstance()->setVisible(FALSE);
// clear out camera lag effect
- gAgentCamera.mCameraLag.clearVec();
+ gAgentCamera.clearCameraLag();
// JC - Added for always chat in third person option
gFocusMgr.setKeyboardFocus(NULL);
@@ -1918,49 +1877,49 @@ void LLAgent::endAnimationUpdateUI()
gConsole->setVisible( TRUE );
- if (mAvatarObject.notNull())
+ if (isAgentAvatarValid())
{
// Trigger mouselook-specific animations
- if( mAvatarObject->isAnyAnimationSignaled(AGENT_GUN_HOLD_ANIMS, NUM_AGENT_GUN_HOLD_ANIMS) )
+ if( gAgentAvatarp->isAnyAnimationSignaled(AGENT_GUN_HOLD_ANIMS, NUM_AGENT_GUN_HOLD_ANIMS) )
{
- if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_HOLD_RIFLE_R) != mAvatarObject->mSignaledAnimations.end())
+ if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_RIFLE_R) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_HOLD_RIFLE_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_AIM_RIFLE_R, ANIM_REQUEST_START);
}
- if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_HOLD_HANDGUN_R) != mAvatarObject->mSignaledAnimations.end())
+ if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_HANDGUN_R) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_HOLD_HANDGUN_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_AIM_HANDGUN_R, ANIM_REQUEST_START);
}
- if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_HOLD_BAZOOKA_R) != mAvatarObject->mSignaledAnimations.end())
+ if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_BAZOOKA_R) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_AIM_BAZOOKA_R, ANIM_REQUEST_START);
}
- if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_HOLD_BOW_L) != mAvatarObject->mSignaledAnimations.end())
+ if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_BOW_L) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_HOLD_BOW_L, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_AIM_BOW_L, ANIM_REQUEST_START);
}
}
- if (mAvatarObject->getParent())
+ if (gAgentAvatarp->getParent())
{
LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis();
- LLViewerObject* root_object = (LLViewerObject*)mAvatarObject->getRoot();
+ LLViewerObject* root_object = (LLViewerObject*)gAgentAvatarp->getRoot();
if (root_object->flagCameraDecoupled())
{
resetAxes(at_axis);
}
else
{
- resetAxes(at_axis * ~((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation());
+ resetAxes(at_axis * ~((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation());
}
}
}
}
- else if (gAgentCamera.mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR)
+ else if (gAgentCamera.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
{
LLToolMgr::getInstance()->setCurrentToolset(gFaceEditToolset);
@@ -1970,23 +1929,22 @@ void LLAgent::endAnimationUpdateUI()
}
// freeze avatar
- if (mAvatarObject.notNull())
+ if (isAgentAvatarValid())
{
- mPauseRequest = mAvatarObject->requestPause();
+ mPauseRequest = gAgentAvatarp->requestPause();
}
}
- if (getAvatarObject())
+ if (isAgentAvatarValid())
{
- getAvatarObject()->updateAttachmentVisibility(gAgentCamera.mCameraMode);
+ gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
}
gFloaterTools->dirty();
// Don't let this be called more than once if the camera
// mode hasn't changed. --JC
- gAgentCamera.mLastCameraMode = gAgentCamera.mCameraMode;
-
+ gAgentCamera.updateLastCamera();
}
//-----------------------------------------------------------------------------
@@ -2055,10 +2013,10 @@ void LLAgent::setStartPosition( U32 location_id )
LLVector3 agent_pos = getPositionAgent();
- if (mAvatarObject.notNull())
+ if (isAgentAvatarValid())
{
// the z height is at the agent's feet
- agent_pos.mV[VZ] -= 0.5f * mAvatarObject->mBodySize.mV[VZ];
+ agent_pos.mV[VZ] -= 0.5f * gAgentAvatarp->mBodySize.mV[VZ];
}
agent_pos.mV[VX] = llclamp( agent_pos.mV[VX], INSET, REGION_WIDTH - INSET );
@@ -2165,7 +2123,7 @@ void LLAgent::onAnimStop(const LLUUID& id)
setControlFlags(AGENT_CONTROL_FINISH_ANIM);
// now trigger dusting self off animation
- if (mAvatarObject.notNull() && !mAvatarObject->mBelowWater && rand() % 3 == 0)
+ if (isAgentAvatarValid() && !gAgentAvatarp->mBelowWater && rand() % 3 == 0)
sendAnimationRequest( ANIM_AGENT_BRUSH, ANIM_REQUEST_START );
}
else if (id == ANIM_AGENT_PRE_JUMP || id == ANIM_AGENT_LAND || id == ANIM_AGENT_MEDIUM_LAND)
@@ -2364,9 +2322,9 @@ void LLAgent::buildFullnameAndTitle(std::string& name) const
name.erase(0, name.length());
}
- if (mAvatarObject.notNull())
+ if (isAgentAvatarValid())
{
- name += mAvatarObject->getFullname();
+ name += gAgentAvatarp->getFullname();
}
}
@@ -2512,14 +2470,14 @@ BOOL LLAgent::canJoinGroups() const
LLQuaternion LLAgent::getHeadRotation()
{
- if (mAvatarObject.isNull() || !mAvatarObject->mPelvisp || !mAvatarObject->mHeadp)
+ if (!isAgentAvatarValid() || !gAgentAvatarp->mPelvisp || !gAgentAvatarp->mHeadp)
{
return LLQuaternion::DEFAULT;
}
if (!gAgentCamera.cameraMouselook())
{
- return mAvatarObject->getRotation();
+ return gAgentAvatarp->getRotation();
}
// We must be in mouselook
@@ -2528,9 +2486,9 @@ LLQuaternion LLAgent::getHeadRotation()
LLVector3 left = up % look_dir;
LLQuaternion rot(look_dir, left, up);
- if (mAvatarObject->getParent())
+ if (gAgentAvatarp->getParent())
{
- rot = rot * ~mAvatarObject->getParent()->getRotation();
+ rot = rot * ~gAgentAvatarp->getParent()->getRotation();
}
return rot;
@@ -3153,8 +3111,7 @@ void LLAgent::processAgentCachedTextureResponse(LLMessageSystem *mesgsys, void *
{
gAgentQueryManager.mNumPendingQueries--;
- LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
- if (!avatarp || avatarp->isDead())
+ if (!isAgentAvatarValid() || gAgentAvatarp->isDead())
{
llwarns << "No avatar for user in cached texture update!" << llendl;
return;
@@ -3187,27 +3144,27 @@ void LLAgent::processAgentCachedTextureResponse(LLMessageSystem *mesgsys, void *
if (texture_id.notNull())
{
//llinfos << "Received cached texture " << (U32)texture_index << ": " << texture_id << llendl;
- avatarp->setCachedBakedTexture(LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)texture_index), texture_id);
- //avatarp->setTETexture( LLVOAvatar::sBakedTextureIndices[texture_index], texture_id );
+ gAgentAvatarp->setCachedBakedTexture(LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)texture_index), texture_id);
+ //gAgentAvatarp->setTETexture( LLVOAvatar::sBakedTextureIndices[texture_index], texture_id );
gAgentQueryManager.mActiveCacheQueries[texture_index] = 0;
num_results++;
}
else
{
// no cache of this bake. request upload.
- avatarp->requestLayerSetUpload((EBakedTextureIndex)texture_index);
+ gAgentAvatarp->requestLayerSetUpload((EBakedTextureIndex)texture_index);
}
}
}
llinfos << "Received cached texture response for " << num_results << " textures." << llendl;
- avatarp->updateMeshTextures();
+ gAgentAvatarp->updateMeshTextures();
if (gAgentQueryManager.mNumPendingQueries == 0)
{
// RN: not sure why composites are disabled at this point
- avatarp->setCompositeUpdatesEnabled(TRUE);
+ gAgentAvatarp->setCompositeUpdatesEnabled(TRUE);
gAgent.sendAgentSetAppearance();
}
}
@@ -3260,11 +3217,10 @@ BOOL LLAgent::getHomePosGlobal( LLVector3d* pos_global )
void LLAgent::clearVisualParams(void *data)
{
- LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
- if (avatarp)
+ if (isAgentAvatarValid())
{
- avatarp->clearVisualParamWeights();
- avatarp->updateVisualParams();
+ gAgentAvatarp->clearVisualParamWeights();
+ gAgentAvatarp->updateVisualParams();
}
}
@@ -3288,16 +3244,15 @@ bool LLAgent::teleportCore(bool is_local)
// sync with other viewers. Discuss in DEV-14145/VWR-6744 before reenabling.
// Stop all animation before actual teleporting
- LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
- if (avatarp)
+ if (isAgentAvatarValid())
{
- for ( LLVOAvatar::AnimIterator anim_it= avatarp->mPlayingAnimations.begin();
- anim_it != avatarp->mPlayingAnimations.end();
+ for ( LLVOAvatar::AnimIterator anim_it= gAgentAvatarp->mPlayingAnimations.begin();
+ anim_it != gAgentAvatarp->mPlayingAnimations.end();
++anim_it)
{
- avatarp->stopMotion(anim_it->first);
+ gAgentAvatarp->stopMotion(anim_it->first);
}
- avatarp->processAnimationStateChanges();
+ gAgentAvatarp->processAnimationStateChanges();
}
#endif
@@ -3490,13 +3445,11 @@ void LLAgent::stopCurrentAnimations()
{
// This function stops all current overriding animations on this
// avatar, propagating this change back to the server.
-
- LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
- if (avatarp)
+ if (isAgentAvatarValid())
{
for ( LLVOAvatar::AnimIterator anim_it =
- avatarp->mPlayingAnimations.begin();
- anim_it != avatarp->mPlayingAnimations.end();
+ gAgentAvatarp->mPlayingAnimations.begin();
+ anim_it != gAgentAvatarp->mPlayingAnimations.end();
anim_it++)
{
if (anim_it->first ==
@@ -3509,7 +3462,7 @@ void LLAgent::stopCurrentAnimations()
else
{
// stop this animation locally
- avatarp->stopMotion(anim_it->first, TRUE);
+ gAgentAvatarp->stopMotion(anim_it->first, TRUE);
// ...and tell the server to tell everyone.
sendAnimationRequest(anim_it->first, ANIM_REQUEST_STOP);
}
@@ -3616,7 +3569,7 @@ void LLAgent::requestLeaveGodMode()
//-----------------------------------------------------------------------------
void LLAgent::sendAgentSetAppearance()
{
- if (mAvatarObject.isNull()) return;
+ if (!isAgentAvatarValid()) return;
if (gAgentQueryManager.mNumPendingQueries > 0 && !gAgentCamera.cameraCustomizeAvatar())
{
@@ -3624,7 +3577,7 @@ void LLAgent::sendAgentSetAppearance()
}
- llinfos << "TAT: Sent AgentSetAppearance: " << mAvatarObject->getBakedStatusForPrintout() << llendl;
+ llinfos << "TAT: Sent AgentSetAppearance: " << gAgentAvatarp->getBakedStatusForPrintout() << llendl;
//dumpAvatarTEs( "sendAgentSetAppearance()" );
LLMessageSystem* msg = gMessageSystem;
@@ -3638,7 +3591,7 @@ void LLAgent::sendAgentSetAppearance()
// NOTE -- when we start correcting all of the other Havok geometry
// to compensate for the COLLISION_TOLERANCE ugliness we will have
// to tweak this number again
- const LLVector3 body_size = mAvatarObject->mBodySize;
+ const LLVector3 body_size = gAgentAvatarp->mBodySize;
msg->addVector3Fast(_PREHASH_Size, body_size);
// To guard against out of order packets
@@ -3648,20 +3601,20 @@ void LLAgent::sendAgentSetAppearance()
// is texture data current relative to wearables?
// KLW - TAT this will probably need to check the local queue.
- BOOL textures_current = mAvatarObject->areTexturesCurrent();
+ BOOL textures_current = gAgentAvatarp->areTexturesCurrent();
for(U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++ )
{
const ETextureIndex texture_index = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)baked_index);
// if we're not wearing a skirt, we don't need the texture to be baked
- if (texture_index == TEX_SKIRT_BAKED && !mAvatarObject->isWearingWearableType(WT_SKIRT))
+ if (texture_index == TEX_SKIRT_BAKED && !gAgentAvatarp->isWearingWearableType(WT_SKIRT))
{
continue;
}
// IMG_DEFAULT_AVATAR means not baked. 0 index should be ignored for baked textures
- if (!mAvatarObject->isTextureDefined(texture_index, 0))
+ if (!gAgentAvatarp->isTextureDefined(texture_index, 0))
{
textures_current = FALSE;
break;
@@ -3699,7 +3652,7 @@ void LLAgent::sendAgentSetAppearance()
msg->addU8Fast(_PREHASH_TextureIndex, (U8)texture_index);
}
msg->nextBlockFast(_PREHASH_ObjectData);
- mAvatarObject->sendAppearanceMessage( gMessageSystem );
+ gAgentAvatarp->sendAppearanceMessage( gMessageSystem );
}
else
{
@@ -3712,9 +3665,9 @@ void LLAgent::sendAgentSetAppearance()
S32 transmitted_params = 0;
- for (LLViewerVisualParam* param = (LLViewerVisualParam*)mAvatarObject->getFirstVisualParam();
+ for (LLViewerVisualParam* param = (LLViewerVisualParam*)gAgentAvatarp->getFirstVisualParam();
param;
- param = (LLViewerVisualParam*)mAvatarObject->getNextVisualParam())
+ param = (LLViewerVisualParam*)gAgentAvatarp->getNextVisualParam())
{
if (param->getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE)
{