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-rw-r--r--indra/newview/llagent.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 69d4bba16d..37d1bd15e1 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -3203,9 +3203,9 @@ bool LLAgent::teleportCore(bool is_local)
// yet if the teleport will succeed. Look in
// process_teleport_location_reply
- // close the map and find panels so we can see our destination
+ // close the map panel so we can see our destination.
+ // we don't close search floater, see EXT-5840.
LLFloaterReg::hideInstance("world_map");
- LLFloaterReg::hideInstance("search");
// hide land floater too - it'll be out of date
LLFloaterReg::hideInstance("about_land");
@@ -3231,7 +3231,7 @@ bool LLAgent::teleportCore(bool is_local)
// MBW -- Let the voice client know a teleport has begun so it can leave the existing channel.
// This was breaking the case of teleporting within a single sim. Backing it out for now.
-// gVoiceClient->leaveChannel();
+// LLVoiceClient::getInstance()->leaveChannel();
return true;
}
@@ -3375,7 +3375,7 @@ void LLAgent::setTeleportState(ETeleportState state)
if (mTeleportState == TELEPORT_MOVING)
{
// We're outa here. Save "back" slurl.
- mTeleportSourceSLURL = LLAgentUI::buildSLURL();
+ LLAgentUI::buildSLURL(mTeleportSourceSLURL);
}
else if(mTeleportState == TELEPORT_ARRIVING)
{