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Diffstat (limited to 'indra/newview/gltfscenemanager.h')
-rw-r--r-- | indra/newview/gltfscenemanager.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/indra/newview/gltfscenemanager.h b/indra/newview/gltfscenemanager.h new file mode 100644 index 0000000000..e380be7e3c --- /dev/null +++ b/indra/newview/gltfscenemanager.h @@ -0,0 +1,84 @@ +#pragma once + +/** + * @file gltfscenemanager.h + * @brief Builds menus out of items. + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llsingleton.h" +#include "llviewerobject.h" +class LLVOVolume; +class LLDrawable; + +namespace LL +{ + namespace GLTF + { + class Asset; + } +} + +namespace LL +{ + class GLTFSceneManager : public LLSimpleton<GLTFSceneManager> + { + public: + ~GLTFSceneManager(); + // load GLTF file from disk + + void load(); // open filepicker to choose asset + void load(const std::string& filename); // load asset from filename + + void saveAs(); // open filepicker and choose file to save selected asset to + void save(const std::string& filename); // save selected asset to filename (suitable for use in external programs) + void decomposeSelection(); // open file picker and choose a location to decompose to + void decomposeSelection(const std::string& filename); // decompose selected asset into simulator-ready .gltf, .bin, and .j2c files + + void update(); + void render(bool opaque, bool rigged = false); + void renderOpaque(); + void renderAlpha(); + + LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, + BOOL pick_transparent, + BOOL pick_rigged, + BOOL pick_unselectable, + BOOL pick_reflection_probe, + S32* node_hit, // return the index of the node that was hit + S32* primitive_hit, // return the index of the primitive that was hit + LLVector4a* intersection, // return the intersection point + LLVector2* tex_coord, // return the texture coordinates of the intersection point + LLVector4a* normal, // return the surface normal at the intersection point + LLVector4a* tangent); // return the surface tangent at the intersection point + + bool lineSegmentIntersect(LLVOVolume* obj, GLTF::Asset* asset, const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32* face_hitp, S32* primitive_hitp, + LLVector4a* intersection, LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent); + + void renderDebug(); + + std::vector<LLPointer<LLViewerObject>> mObjects; + }; +} + + |