diff options
Diffstat (limited to 'indra/newview/gltfscenemanager.cpp')
-rw-r--r-- | indra/newview/gltfscenemanager.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp index 4e3439ea5c..7003eab6d0 100644 --- a/indra/newview/gltfscenemanager.cpp +++ b/indra/newview/gltfscenemanager.cpp @@ -129,7 +129,7 @@ void GLTFSceneManager::update() Asset* asset = mObjects[i]->mGLTFAsset; asset->update(); - + } } @@ -137,9 +137,9 @@ void GLTFSceneManager::render(bool opaque, bool rigged) { // for debugging, just render the whole scene as opaque // by traversing the whole scenegraph - // Assumes camera transform is already set and + // Assumes camera transform is already set and // appropriate shader is already bound - + gGL.matrixMode(LLRender::MM_MODELVIEW); for (U32 i = 0; i < mObjects.size(); ++i) @@ -281,10 +281,10 @@ LLDrawable* GLTFSceneManager::lineSegmentIntersect(const LLVector4a& start, cons LLVector4a* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point LLVector4a* normal, // return the surface normal at the intersection point - LLVector4a* tangent) // return the surface tangent at the intersection point + LLVector4a* tangent) // return the surface tangent at the intersection point { LLDrawable* drawable = nullptr; - + LLVector4a local_end = end; LLVector4a position; @@ -314,8 +314,8 @@ LLDrawable* GLTFSceneManager::lineSegmentIntersect(const LLVector4a& start, cons void drawBoxOutline(const LLVector4a& pos, const LLVector4a& size); -extern LLVector4a gDebugRaycastStart; -extern LLVector4a gDebugRaycastEnd; +extern LLVector4a gDebugRaycastStart; +extern LLVector4a gDebugRaycastEnd; void renderOctreeRaycast(const LLVector4a& start, const LLVector4a& end, const LLVolumeOctree* octree); @@ -336,7 +336,7 @@ void renderAssetDebug(LLViewerObject* obj, Asset* asset) agent_to_asset.affineTransform(gDebugRaycastStart, start); agent_to_asset.affineTransform(gDebugRaycastEnd, end); - + for (auto& node : asset->mNodes) { Mesh& mesh = asset->mMeshes[node.mMesh]; @@ -344,7 +344,7 @@ void renderAssetDebug(LLViewerObject* obj, Asset* asset) if (node.mMesh != INVALID_INDEX) { gGL.loadMatrix((F32*)node.mRenderMatrix.mMatrix); - + // draw bounding box of mesh primitives if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES)) { @@ -549,7 +549,7 @@ void GLTFSceneManager::renderDebug() gGL.loadMatrix((F32*) node->mRenderMatrix.mMatrix); - + auto* listener = (LLVolumeOctreeListener*) primitive->mOctree->getListener(0); drawBoxOutline(listener->mBounds[0], listener->mBounds[1]); |