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path: root/indra/newview/gltfscenemanager.cpp
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Diffstat (limited to 'indra/newview/gltfscenemanager.cpp')
-rw-r--r--indra/newview/gltfscenemanager.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp
index ae4d252d34..5413a7d021 100644
--- a/indra/newview/gltfscenemanager.cpp
+++ b/indra/newview/gltfscenemanager.cpp
@@ -192,7 +192,7 @@ void GLTFSceneManager::uploadSelection()
return false;
};
-
+
LLNewBufferedResourceUploadInfo::uploadFinish_f finish = [this, idx, raw, j2c](LLUUID assetId, LLSD response)
{
if (mUploadingAsset && mUploadingAsset->mImages.size() > idx)
@@ -275,7 +275,7 @@ void GLTFSceneManager::uploadSelection()
0,
LLFolderType::FT_NONE,
LLInventoryType::IT_GLTF_BIN,
- LLAssetType::AT_GLTF_BIN,
+ LLAssetType::AT_GLTF_BIN,
LLFloaterPerms::getNextOwnerPerms("Uploads"),
LLFloaterPerms::getGroupPerms("Uploads"),
LLFloaterPerms::getEveryonePerms("Uploads"),
@@ -414,10 +414,10 @@ void GLTFSceneManager::onGLTFBinLoadComplete(const LLUUID& id, LLAssetType::ETyp
}
}
}
- }
+ }
}
-
-
+
+
}
}
else
@@ -498,7 +498,7 @@ void GLTFSceneManager::update()
mUploadingAsset->save(model);
tinygltf::TinyGLTF writer;
-
+
writer.WriteGltfSceneToFile(&model, filename, false, false, true, false);
#else
boost::json::object obj;
@@ -593,9 +593,9 @@ void GLTFSceneManager::render(bool opaque, bool rigged)
{
// for debugging, just render the whole scene as opaque
// by traversing the whole scenegraph
- // Assumes camera transform is already set and
+ // Assumes camera transform is already set and
// appropriate shader is already boundd
-
+
gGL.matrixMode(LLRender::MM_MODELVIEW);
for (U32 i = 0; i < mObjects.size(); ++i)
@@ -738,10 +738,10 @@ LLDrawable* GLTFSceneManager::lineSegmentIntersect(const LLVector4a& start, cons
LLVector4a* intersection, // return the intersection point
LLVector2* tex_coord, // return the texture coordinates of the intersection point
LLVector4a* normal, // return the surface normal at the intersection point
- LLVector4a* tangent) // return the surface tangent at the intersection point
+ LLVector4a* tangent) // return the surface tangent at the intersection point
{
LLDrawable* drawable = nullptr;
-
+
LLVector4a local_end = end;
LLVector4a position;
@@ -771,8 +771,8 @@ LLDrawable* GLTFSceneManager::lineSegmentIntersect(const LLVector4a& start, cons
void drawBoxOutline(const LLVector4a& pos, const LLVector4a& size);
-extern LLVector4a gDebugRaycastStart;
-extern LLVector4a gDebugRaycastEnd;
+extern LLVector4a gDebugRaycastStart;
+extern LLVector4a gDebugRaycastEnd;
void renderOctreeRaycast(const LLVector4a& start, const LLVector4a& end, const LLVolumeOctree* octree);
@@ -805,7 +805,7 @@ void renderAssetDebug(LLViewerObject* obj, Asset* asset)
if (node.mMesh != INVALID_INDEX)
{
gGL.loadMatrix((F32*)glm::value_ptr(node.mRenderMatrix));
-
+
// draw bounding box of mesh primitives
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES))
{
@@ -882,10 +882,10 @@ void GLTFSceneManager::renderDebug()
mat4 mat = glm::make_mat4(obj->getGLTFAssetToAgentTransform().getF32ptr());
mat4 modelview = glm::make_mat4(gGLModelView);
-
+
modelview = modelview * mat;
-
+
Asset* asset = obj->mGLTFAsset.get();
for (auto& node : asset->mNodes)
@@ -968,7 +968,7 @@ void GLTFSceneManager::renderDebug()
Node& child = asset->mNodes[child_idx];
gGL.vertex3f(0.f, 0.f, 0.f);
-
+
gGL.vertex3fv(glm::value_ptr(child.mMatrix[3]));
}
gGL.end();