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-rw-r--r--indra/newview/gltf/asset.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/gltf/asset.h b/indra/newview/gltf/asset.h
index 5a62313705..74f4b246a5 100644
--- a/indra/newview/gltf/asset.h
+++ b/indra/newview/gltf/asset.h
@@ -33,7 +33,7 @@
#include "primitive.h"
#include "animation.h"
-extern F32SecondsImplicit gFrameTimeSeconds;
+extern F32SecondsImplicit gFrameTimeSeconds;
// LL GLTF Implementation
namespace LL
@@ -100,7 +100,7 @@ namespace LL
const Material& operator=(const tinygltf::Material& src);
-
+
void allocateGLResources(Asset& asset);
};
@@ -112,7 +112,7 @@ namespace LL
std::string mName;
const Mesh& operator=(const tinygltf::Mesh& src);
-
+
void allocateGLResources(Asset& asset);
};
@@ -133,7 +133,7 @@ namespace LL
// if true, translation/rotation/scale are valid and up to date
bool mTRSValid = false;
-
+
bool mNeedsApplyMatrix = false;
std::vector<S32> mChildren;
@@ -194,7 +194,7 @@ namespace LL
std::string mName;
const Scene& operator=(const tinygltf::Scene& src);
-
+
void updateTransforms(Asset& asset);
void updateRenderTransforms(Asset& asset, const LLMatrix4a& modelview);
};
@@ -295,7 +295,7 @@ namespace LL
// prepare the asset for rendering
void allocateGLResources(const std::string& filename, const tinygltf::Model& model);
-
+
// Called periodically (typically once per frame)
// Any ongoing work (such as animations) should be handled here
// NOT guaranteed to be called every frame
@@ -308,7 +308,7 @@ namespace LL
// update node render transforms
void updateRenderTransforms(const LLMatrix4a& modelview);
-
+
void render(bool opaque, bool rigged = false);
void renderOpaque();
void renderTransparent();
@@ -322,7 +322,7 @@ namespace LL
LLVector4a* tangent = nullptr, // return the surface tangent at the intersection point
S32* primitive_hitp = nullptr // return the index of the primitive that was hit
);
-
+
const Asset& operator=(const tinygltf::Model& src);
// save the asset to a tinygltf model