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-rw-r--r--indra/newview/gltf/accessor.h4
-rw-r--r--indra/newview/gltf/animation.h4
-rw-r--r--indra/newview/gltf/asset.cpp12
-rw-r--r--indra/newview/gltf/buffer_util.h2
-rw-r--r--indra/newview/gltf/primitive.cpp18
-rw-r--r--indra/newview/gltf/primitive.h6
6 files changed, 23 insertions, 23 deletions
diff --git a/indra/newview/gltf/accessor.h b/indra/newview/gltf/accessor.h
index 9b8265d8da..6e8871ef61 100644
--- a/indra/newview/gltf/accessor.h
+++ b/indra/newview/gltf/accessor.h
@@ -61,9 +61,9 @@ namespace LL
std::string mName;
const BufferView& operator=(const tinygltf::BufferView& src);
-
+
};
-
+
class Accessor
{
public:
diff --git a/indra/newview/gltf/animation.h b/indra/newview/gltf/animation.h
index 869eae963a..66ccd14c5c 100644
--- a/indra/newview/gltf/animation.h
+++ b/indra/newview/gltf/animation.h
@@ -159,7 +159,7 @@ namespace LL
// min/max time values for all samplers combined
F32 mMinTime = 0.f;
F32 mMaxTime = 0.f;
-
+
// current time of the animation
F32 mTime = 0.f;
@@ -168,7 +168,7 @@ namespace LL
std::vector<ScaleChannel> mScaleChannels;
const Animation& operator=(const tinygltf::Animation& src);
-
+
void allocateGLResources(Asset& asset);
void update(Asset& asset, float dt);
diff --git a/indra/newview/gltf/asset.cpp b/indra/newview/gltf/asset.cpp
index fbc3648fd2..973a460b73 100644
--- a/indra/newview/gltf/asset.cpp
+++ b/indra/newview/gltf/asset.cpp
@@ -71,7 +71,7 @@ void Node::updateTransforms(Asset& asset, const LLMatrix4a& parentMatrix)
makeMatrixValid();
matMul(mMatrix, parentMatrix, mAssetMatrix);
mAssetMatrixInv = inverse(mAssetMatrix);
-
+
S32 my_index = this - &asset.mNodes[0];
for (auto& childIndex : mChildren)
@@ -133,7 +133,7 @@ S32 Asset::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
{
if (node.mMesh != INVALID_INDEX)
{
-
+
bool newHit = false;
// transform start and end to this node's local space
@@ -162,7 +162,7 @@ S32 Asset::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
if (newHit)
{
// shorten line segment on hit
- node.mAssetMatrix.affineTransform(p, asset_end);
+ node.mAssetMatrix.affineTransform(p, asset_end);
// transform results back to asset space
if (intersection)
@@ -229,7 +229,7 @@ void Node::makeMatrixValid()
sc.set_scale(mScale);
glh::matrix4f t;
- //t = sc * rot * trans;
+ //t = sc * rot * trans;
//t = trans * rot * sc; // best so far, still wrong on negative scale
//t = sc * trans * rot;
t = trans * sc * rot;
@@ -538,7 +538,7 @@ const Asset& Asset::operator=(const tinygltf::Model& src)
{
mSkins[i] = src.skins[i];
}
-
+
return *this;
}
@@ -616,7 +616,7 @@ void Skin::uploadMatrixPalette(Asset& asset, Node& node)
for (U32 i = 0; i < mJoints.size(); ++i)
{
Node& joint = asset.mNodes[mJoints[i]];
-
+
//t_mp[i].set_value(joint.mRenderMatrix.getF32ptr());
//t_mp[i] = t_mp[i] * mInverseBindMatricesData[i];
diff --git a/indra/newview/gltf/buffer_util.h b/indra/newview/gltf/buffer_util.h
index 4e6f5901e7..a448f7a484 100644
--- a/indra/newview/gltf/buffer_util.h
+++ b/indra/newview/gltf/buffer_util.h
@@ -31,7 +31,7 @@
// whenever we add support for more types
#ifdef _MSC_VER
-#define LL_FUNCSIG __FUNCSIG__
+#define LL_FUNCSIG __FUNCSIG__
#else
#define LL_FUNCSIG __PRETTY_FUNCTION__
#endif
diff --git a/indra/newview/gltf/primitive.cpp b/indra/newview/gltf/primitive.cpp
index d536f6a4cd..f1f0cf48f6 100644
--- a/indra/newview/gltf/primitive.cpp
+++ b/indra/newview/gltf/primitive.cpp
@@ -9,7 +9,7 @@
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
- * version 2.1 of the License only.
+ * version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -86,7 +86,7 @@ void Primitive::allocateGLResources(Asset& asset)
}
U32 mask = ATTRIBUTE_MASK;
-
+
if (!mWeights.empty())
{
mask |= LLVertexBuffer::MAP_WEIGHT4;
@@ -124,7 +124,7 @@ void Primitive::allocateGLResources(Asset& asset)
{
mColors.resize(mPositions.size(), LLColor4U::white);
}
-
+
// bake material basecolor into color array
if (mMaterial != INVALID_INDEX)
{
@@ -142,7 +142,7 @@ void Primitive::allocateGLResources(Asset& asset)
{
mNormals.resize(mPositions.size(), LLVector4a(0, 0, 1, 0));
}
-
+
mVertexBuffer->setNormalData(mNormals.data());
if (mTangents.empty())
@@ -169,9 +169,9 @@ void Primitive::allocateGLResources(Asset& asset)
mVertexBuffer->setWeight4Data(weight_data.data());
}
-
+
createOctree();
-
+
mVertexBuffer->unbind();
}
@@ -235,9 +235,9 @@ void Primitive::createOctree()
const LLVector4a& v0 = mPositions[i0];
const LLVector4a& v1 = mPositions[i1];
const LLVector4a& v2 = mPositions[i2];
-
+
initOctreeTriangle(tri, scaler, i0, i1, i2, v0, v1, v2);
-
+
//insert
mOctree->insert(tri);
}
@@ -297,7 +297,7 @@ void Primitive::createOctree()
{
// nothing to do, no volume... maybe add some collision geometry around these primitive types?
}
-
+
else
{
LL_ERRS() << "Unsupported Primitive mode" << LL_ENDL;
diff --git a/indra/newview/gltf/primitive.h b/indra/newview/gltf/primitive.h
index 07e8e7deb2..09ab3d9ead 100644
--- a/indra/newview/gltf/primitive.h
+++ b/indra/newview/gltf/primitive.h
@@ -64,7 +64,7 @@ namespace LL
// raycast acceleration structure
LLPointer<LLVolumeOctree> mOctree;
std::vector<LLVolumeTriangle> mOctreeTriangles;
-
+
S32 mMaterial = -1;
U32 mMode = TINYGLTF_MODE_TRIANGLES; // default to triangles
U32 mGLMode = LLRender::TRIANGLES;
@@ -75,7 +75,7 @@ namespace LL
// must be called before buffer is unmapped and after buffer is populated with good data
void createOctree();
- //get the LLVolumeTriangle that intersects with the given line segment at the point
+ //get the LLVolumeTriangle that intersects with the given line segment at the point
//closest to start. Moves end to the point of intersection. Returns nullptr if no intersection.
//Line segment must be in the same coordinate frame as this Primitive
const LLVolumeTriangle* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
@@ -84,7 +84,7 @@ namespace LL
LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
-
+
const Primitive& operator=(const tinygltf::Primitive& src);
void allocateGLResources(Asset& asset);