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-rw-r--r--indra/newview/gltf/primitive.h48
1 files changed, 30 insertions, 18 deletions
diff --git a/indra/newview/gltf/primitive.h b/indra/newview/gltf/primitive.h
index 07e8e7deb2..7cc05cf831 100644
--- a/indra/newview/gltf/primitive.h
+++ b/indra/newview/gltf/primitive.h
@@ -28,35 +28,42 @@
#include "llvertexbuffer.h"
#include "llvolumeoctree.h"
+#include "boost/json.hpp"
// LL GLTF Implementation
namespace LL
{
namespace GLTF
{
+ using Value = boost::json::value;
class Asset;
- constexpr U32 ATTRIBUTE_MASK =
- LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_TANGENT |
- LLVertexBuffer::MAP_COLOR;
-
class Primitive
{
public:
+ enum class Mode : U8
+ {
+ POINTS,
+ LINES,
+ LINE_LOOP,
+ LINE_STRIP,
+ TRIANGLES,
+ TRIANGLE_STRIP,
+ TRIANGLE_FAN
+ };
+
~Primitive();
// GPU copy of mesh data
LLPointer<LLVertexBuffer> mVertexBuffer;
- // CPU copy of mesh data
- std::vector<LLVector2> mTexCoords;
+ // CPU copy of mesh data, keep these as LLVector types for compatibility with raycasting code
+ std::vector<LLVector2> mTexCoords0;
+ std::vector<LLVector2> mTexCoords1;
std::vector<LLVector4a> mNormals;
std::vector<LLVector4a> mTangents;
std::vector<LLVector4a> mPositions;
- std::vector<LLVector4a> mJoints;
+ std::vector<U64> mJoints;
std::vector<LLVector4a> mWeights;
std::vector<LLColor4U> mColors;
std::vector<U32> mIndexArray;
@@ -64,18 +71,22 @@ namespace LL
// raycast acceleration structure
LLPointer<LLVolumeOctree> mOctree;
std::vector<LLVolumeTriangle> mOctreeTriangles;
-
+
S32 mMaterial = -1;
- U32 mMode = TINYGLTF_MODE_TRIANGLES; // default to triangles
- U32 mGLMode = LLRender::TRIANGLES;
+ Mode mMode = Mode::TRIANGLES; // default to triangles
+ LLRender::eGeomModes mGLMode = LLRender::TRIANGLES; // for use with LLRender
S32 mIndices = -1;
- std::unordered_map<std::string, int> mAttributes;
+
+ // shader variant according to LLGLSLShader::GLTFVariant flags
+ U8 mShaderVariant = 0;
+
+ std::unordered_map<std::string, S32> mAttributes;
// create octree based on vertex buffer
// must be called before buffer is unmapped and after buffer is populated with good data
void createOctree();
- //get the LLVolumeTriangle that intersects with the given line segment at the point
+ //get the LLVolumeTriangle that intersects with the given line segment at the point
//closest to start. Moves end to the point of intersection. Returns nullptr if no intersection.
//Line segment must be in the same coordinate frame as this Primitive
const LLVolumeTriangle* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
@@ -84,10 +95,11 @@ namespace LL
LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
-
- const Primitive& operator=(const tinygltf::Primitive& src);
- void allocateGLResources(Asset& asset);
+ void serialize(boost::json::object& obj) const;
+ const Primitive& operator=(const Value& src);
+
+ bool prep(Asset& asset);
};
}
}