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-rw-r--r--indra/newview/gltf/primitive.cpp131
1 files changed, 72 insertions, 59 deletions
diff --git a/indra/newview/gltf/primitive.cpp b/indra/newview/gltf/primitive.cpp
index b57a0af18d..886b8f79c9 100644
--- a/indra/newview/gltf/primitive.cpp
+++ b/indra/newview/gltf/primitive.cpp
@@ -9,7 +9,7 @@
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
- * version 2.1 of the License only.
+ * version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -28,12 +28,12 @@
#include "asset.h"
#include "buffer_util.h"
-
-#include "../lltinygltfhelper.h"
+#include "../llviewershadermgr.h"
using namespace LL::GLTF;
+using namespace boost::json;
-void Primitive::allocateGLResources(Asset& asset)
+bool Primitive::prep(Asset& asset)
{
// allocate vertex buffer
// We diverge from the intent of the GLTF format here to work with our existing render pipeline
@@ -83,15 +83,28 @@ void Primitive::allocateGLResources(Asset& asset)
{
Accessor& accessor = asset.mAccessors[mIndices];
copy(asset, accessor, mIndexArray);
+
+ for (auto& idx : mIndexArray)
+ {
+ if (idx >= mPositions.size())
+ {
+ LL_WARNS("GLTF") << "Invalid index array" << LL_ENDL;
+ return false;
+ }
+ }
}
U32 mask = ATTRIBUTE_MASK;
-
+
if (!mWeights.empty())
{
mask |= LLVertexBuffer::MAP_WEIGHT4;
}
+ if (LLGLSLShader::sCurBoundShaderPtr == nullptr)
+ { // make sure a shader is bound to satisfy mVertexBuffer->setBuffer
+ gDebugProgram.bind();
+ }
mVertexBuffer = new LLVertexBuffer(mask);
mVertexBuffer->allocateBuffer(mPositions.size(), mIndexArray.size()*2); // double the size of the index buffer for 32-bit indices
@@ -124,12 +137,12 @@ void Primitive::allocateGLResources(Asset& asset)
{
mColors.resize(mPositions.size(), LLColor4U::white);
}
-
+
// bake material basecolor into color array
if (mMaterial != INVALID_INDEX)
{
const Material& material = asset.mMaterials[mMaterial];
- LLColor4 baseColor = material.mMaterial->mBaseColor;
+ LLColor4 baseColor(glm::value_ptr(material.mPbrMetallicRoughness.mBaseColorFactor));
for (auto& dst : mColors)
{
dst = LLColor4U(baseColor * LLColor4(dst));
@@ -142,7 +155,7 @@ void Primitive::allocateGLResources(Asset& asset)
{
mNormals.resize(mPositions.size(), LLVector4a(0, 0, 1, 0));
}
-
+
mVertexBuffer->setNormalData(mNormals.data());
if (mTangents.empty())
@@ -169,10 +182,12 @@ void Primitive::allocateGLResources(Asset& asset)
mVertexBuffer->setWeight4Data(weight_data.data());
}
-
+
createOctree();
-
+
mVertexBuffer->unbind();
+
+ return true;
}
void initOctreeTriangle(LLVolumeTriangle* tri, F32 scaler, S32 i0, S32 i1, S32 i2, const LLVector4a& v0, const LLVector4a& v1, const LLVector4a& v2)
@@ -218,7 +233,7 @@ void Primitive::createOctree()
F32 scaler = 0.25f;
- if (mMode == TINYGLTF_MODE_TRIANGLES)
+ if (mMode == Mode::TRIANGLES)
{
const U32 num_triangles = mVertexBuffer->getNumIndices() / 3;
// Initialize all the triangles we need
@@ -235,14 +250,14 @@ void Primitive::createOctree()
const LLVector4a& v0 = mPositions[i0];
const LLVector4a& v1 = mPositions[i1];
const LLVector4a& v2 = mPositions[i2];
-
+
initOctreeTriangle(tri, scaler, i0, i1, i2, v0, v1, v2);
-
+
//insert
mOctree->insert(tri);
}
}
- else if (mMode == TINYGLTF_MODE_TRIANGLE_STRIP)
+ else if (mMode == Mode::TRIANGLE_STRIP)
{
const U32 num_triangles = mVertexBuffer->getNumIndices() - 2;
// Initialize all the triangles we need
@@ -266,7 +281,7 @@ void Primitive::createOctree()
mOctree->insert(tri);
}
}
- else if (mMode == TINYGLTF_MODE_TRIANGLE_FAN)
+ else if (mMode == Mode::TRIANGLE_FAN)
{
const U32 num_triangles = mVertexBuffer->getNumIndices() - 2;
// Initialize all the triangles we need
@@ -290,14 +305,14 @@ void Primitive::createOctree()
mOctree->insert(tri);
}
}
- else if (mMode == TINYGLTF_MODE_POINTS ||
- mMode == TINYGLTF_MODE_LINE ||
- mMode == TINYGLTF_MODE_LINE_LOOP ||
- mMode == TINYGLTF_MODE_LINE_STRIP)
+ else if (mMode == Mode::POINTS ||
+ mMode == Mode::LINES ||
+ mMode == Mode::LINE_LOOP ||
+ mMode == Mode::LINE_STRIP)
{
// nothing to do, no volume... maybe add some collision geometry around these primitive types?
}
-
+
else
{
LL_ERRS() << "Unsupported Primitive mode" << LL_ENDL;
@@ -351,50 +366,48 @@ Primitive::~Primitive()
mOctree = nullptr;
}
-
-const Primitive& Primitive::operator=(const tinygltf::Primitive& src)
+LLRender::eGeomModes gltf_mode_to_gl_mode(Primitive::Mode mode)
{
- // load material
- mMaterial = src.material;
-
- // load mode
- mMode = src.mode;
-
- // load indices
- mIndices = src.indices;
-
- // load attributes
- for (auto& it : src.attributes)
+ switch (mode)
{
- mAttributes[it.first] = it.second;
+ case Primitive::Mode::POINTS:
+ return LLRender::POINTS;
+ case Primitive::Mode::LINES:
+ return LLRender::LINES;
+ case Primitive::Mode::LINE_LOOP:
+ return LLRender::LINE_LOOP;
+ case Primitive::Mode::LINE_STRIP:
+ return LLRender::LINE_STRIP;
+ case Primitive::Mode::TRIANGLES:
+ return LLRender::TRIANGLES;
+ case Primitive::Mode::TRIANGLE_STRIP:
+ return LLRender::TRIANGLE_STRIP;
+ case Primitive::Mode::TRIANGLE_FAN:
+ return LLRender::TRIANGLE_FAN;
+ default:
+ return LLRender::TRIANGLES;
}
+}
+
+void Primitive::serialize(boost::json::object& dst) const
+{
+ write(mMaterial, "material", dst, -1);
+ write(mMode, "mode", dst, Primitive::Mode::TRIANGLES);
+ write(mIndices, "indices", dst, INVALID_INDEX);
+ write(mAttributes, "attributes", dst);
+}
- switch (mMode)
+const Primitive& Primitive::operator=(const Value& src)
+{
+ if (src.is_object())
{
- case TINYGLTF_MODE_POINTS:
- mGLMode = LLRender::POINTS;
- break;
- case TINYGLTF_MODE_LINE:
- mGLMode = LLRender::LINES;
- break;
- case TINYGLTF_MODE_LINE_LOOP:
- mGLMode = LLRender::LINE_LOOP;
- break;
- case TINYGLTF_MODE_LINE_STRIP:
- mGLMode = LLRender::LINE_STRIP;
- break;
- case TINYGLTF_MODE_TRIANGLES:
- mGLMode = LLRender::TRIANGLES;
- break;
- case TINYGLTF_MODE_TRIANGLE_STRIP:
- mGLMode = LLRender::TRIANGLE_STRIP;
- break;
- case TINYGLTF_MODE_TRIANGLE_FAN:
- mGLMode = LLRender::TRIANGLE_FAN;
- break;
- default:
- mGLMode = GL_TRIANGLES;
- }
+ copy(src, "material", mMaterial);
+ copy(src, "mode", mMode);
+ copy(src, "indices", mIndices);
+ copy(src, "attributes", mAttributes);
+ mGLMode = gltf_mode_to_gl_mode(mMode);
+ }
return *this;
}
+