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+#pragma once
+
+/**
+ * @file common.h
+ * @brief LL GLTF Implementation
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#define GLM_ENABLE_EXPERIMENTAL 1
+
+#include "glm/vec2.hpp"
+#include "glm/vec3.hpp"
+#include "glm/vec4.hpp"
+#include "glm/mat4x4.hpp"
+#include "glm/gtc/type_ptr.hpp"
+#include "glm/ext/quaternion_float.hpp"
+#include "glm/gtx/quaternion.hpp"
+#include "glm/gtx/matrix_decompose.hpp"
+#include <boost/json.hpp>
+
+// Common types and constants used in the GLTF implementation
+namespace LL
+{
+ namespace GLTF
+ {
+ using Value = boost::json::value;
+
+ using mat4 = glm::mat4;
+ using vec4 = glm::vec4;
+ using vec3 = glm::vec3;
+ using vec2 = glm::vec2;
+ using quat = glm::quat;
+
+ constexpr S32 LINEAR = 9729;
+ constexpr S32 NEAREST = 9728;
+ constexpr S32 NEAREST_MIPMAP_NEAREST = 9984;
+ constexpr S32 LINEAR_MIPMAP_NEAREST = 9985;
+ constexpr S32 NEAREST_MIPMAP_LINEAR = 9986;
+ constexpr S32 LINEAR_MIPMAP_LINEAR = 9987;
+ constexpr S32 CLAMP_TO_EDGE = 33071;
+ constexpr S32 MIRRORED_REPEAT = 33648;
+ constexpr S32 REPEAT = 10497;
+
+
+ class Asset;
+ class Material;
+ class TextureInfo;
+ class NormalTextureInfo;
+ class OcclusionTextureInfo;
+ class Mesh;
+ class Node;
+ class Scene;
+ class Texture;
+ class Sampler;
+ class Image;
+ class Animation;
+ class Skin;
+ class Camera;
+ class Light;
+ class Primitive;
+ class Accessor;
+ class BufferView;
+ class Buffer;
+
+ enum class TextureType : U8
+ {
+ BASE_COLOR = 0,
+ NORMAL,
+ METALLIC_ROUGHNESS,
+ OCCLUSION,
+ EMISSIVE
+ };
+
+ constexpr U32 TEXTURE_TYPE_COUNT = 5;
+ }
+}
+