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-rw-r--r--indra/newview/gltf/asset.h329
1 files changed, 261 insertions, 68 deletions
diff --git a/indra/newview/gltf/asset.h b/indra/newview/gltf/asset.h
index 5ceac74a8a..27821659db 100644
--- a/indra/newview/gltf/asset.h
+++ b/indra/newview/gltf/asset.h
@@ -28,13 +28,21 @@
#include "llvertexbuffer.h"
#include "llvolumeoctree.h"
-#include "../lltinygltfhelper.h"
#include "accessor.h"
#include "primitive.h"
#include "animation.h"
+#include "boost/json.hpp"
+#include "common.h"
+#include "../llviewertexture.h"
+#include "llglslshader.h"
extern F32SecondsImplicit gFrameTimeSeconds;
+// wingdi defines OPAQUE, which conflicts with our enum
+#if defined(OPAQUE)
+#undef OPAQUE
+#endif
+
// LL GLTF Implementation
namespace LL
{
@@ -42,18 +50,118 @@ namespace LL
{
class Asset;
+ class Extension
+ {
+ public:
+ // true if this extension is present in the gltf file
+ // otherwise false
+ bool mPresent = false;
+ };
+
+ class TextureTransform : public Extension // KHR_texture_transform implementation
+ {
+ public:
+ vec2 mOffset = vec2(0.f, 0.f);
+ F32 mRotation = 0.f;
+ vec2 mScale = vec2(1.f, 1.f);
+ S32 mTexCoord = INVALID_INDEX;
+
+ // get the texture transform as a packed array of vec4's
+ // dst MUST point to at least 2 vec4's
+ void getPacked(vec4* dst) const;
+
+ const TextureTransform& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+ };
+
+ class TextureInfo
+ {
+ public:
+ S32 mIndex = INVALID_INDEX;
+ S32 mTexCoord = 0;
+
+ TextureTransform mTextureTransform;
+
+ bool operator==(const TextureInfo& rhs) const;
+ bool operator!=(const TextureInfo& rhs) const;
+
+ // get the UV channel that should be used for sampling this texture
+ // returns mTextureTransform.mTexCoord if present and valid, otherwise mTexCoord
+ S32 getTexCoord() const;
+
+ const TextureInfo& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+ };
+
+ class NormalTextureInfo : public TextureInfo
+ {
+ public:
+ F32 mScale = 1.0f;
+
+ const NormalTextureInfo& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+ };
+
+ class OcclusionTextureInfo : public TextureInfo
+ {
+ public:
+ F32 mStrength = 1.0f;
+
+ const OcclusionTextureInfo& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+ };
+
class Material
{
public:
- // use LLFetchedGLTFMaterial for now, but eventually we'll want to use
- // a more flexible GLTF material implementation instead of the fixed packing
- // version we use for sharable GLTF material assets
- LLPointer<LLFetchedGLTFMaterial> mMaterial;
+
+ class Unlit : public Extension // KHR_materials_unlit implementation
+ {
+ public:
+ const Unlit& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+ };
+
+ enum class AlphaMode
+ {
+ OPAQUE,
+ MASK,
+ BLEND
+ };
+
+
+ class PbrMetallicRoughness
+ {
+ public:
+ vec4 mBaseColorFactor = vec4(1.f,1.f,1.f,1.f);
+ TextureInfo mBaseColorTexture;
+ F32 mMetallicFactor = 1.0f;
+ F32 mRoughnessFactor = 1.0f;
+ TextureInfo mMetallicRoughnessTexture;
+
+ bool operator==(const PbrMetallicRoughness& rhs) const;
+ bool operator!=(const PbrMetallicRoughness& rhs) const;
+ const PbrMetallicRoughness& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+ };
+
+
+ PbrMetallicRoughness mPbrMetallicRoughness;
+ NormalTextureInfo mNormalTexture;
+ OcclusionTextureInfo mOcclusionTexture;
+ TextureInfo mEmissiveTexture;
+
std::string mName;
+ vec3 mEmissiveFactor = vec3(0.f, 0.f, 0.f);
+ AlphaMode mAlphaMode = AlphaMode::OPAQUE;
+ F32 mAlphaCutoff = 0.5f;
+ bool mDoubleSided = false;
+ Unlit mUnlit;
- const Material& operator=(const tinygltf::Material& src);
+ bool isMultiUV() const;
- void allocateGLResources(Asset& asset);
+ const Material& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
};
class Mesh
@@ -63,22 +171,22 @@ namespace LL
std::vector<double> mWeights;
std::string mName;
- const Mesh& operator=(const tinygltf::Mesh& src);
+ const Mesh& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
- void allocateGLResources(Asset& asset);
+ bool prep(Asset& asset);
};
class Node
{
public:
- LLMatrix4a mMatrix; //local transform
- LLMatrix4a mRenderMatrix; //transform for rendering
- LLMatrix4a mAssetMatrix; //transform from local to asset space
- LLMatrix4a mAssetMatrixInv; //transform from asset to local space
+ mat4 mMatrix = glm::identity<mat4>(); //local transform
+ mat4 mAssetMatrix; //transform from local to asset space
+ mat4 mAssetMatrixInv; //transform from asset to local space
- glh::vec3f mTranslation;
- glh::quaternionf mRotation;
- glh::vec3f mScale;
+ vec3 mTranslation = vec3(0,0,0);
+ quat mRotation = glm::identity<quat>();
+ vec3 mScale = vec3(1.f,1.f,1.f);
// if true, mMatrix is valid and up to date
bool mMatrixValid = false;
@@ -96,14 +204,11 @@ namespace LL
std::string mName;
- const Node& operator=(const tinygltf::Node& src);
-
- // Set mRenderMatrix to a transform that can be used for the current render pass
- // modelview -- parent's render matrix
- void updateRenderTransforms(Asset& asset, const LLMatrix4a& modelview);
+ const Node& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
// update mAssetMatrix and mAssetMatrixInv
- void updateTransforms(Asset& asset, const LLMatrix4a& parentMatrix);
+ void updateTransforms(Asset& asset, const mat4& parentMatrix);
// ensure mMatrix is valid -- if mMatrixValid is false and mTRSValid is true, will update mMatrix to match Translation/Rotation/Scale
void makeMatrixValid();
@@ -113,30 +218,35 @@ namespace LL
// Set rotation of this node
// SIDE EFFECT: invalidates mMatrix
- void setRotation(const glh::quaternionf& rotation);
+ void setRotation(const quat& rotation);
// Set translation of this node
// SIDE EFFECT: invalidates mMatrix
- void setTranslation(const glh::vec3f& translation);
+ void setTranslation(const vec3& translation);
// Set scale of this node
// SIDE EFFECT: invalidates mMatrix
- void setScale(const glh::vec3f& scale);
+ void setScale(const vec3& scale);
};
class Skin
{
public:
+ ~Skin();
+
S32 mInverseBindMatrices = INVALID_INDEX;
S32 mSkeleton = INVALID_INDEX;
+
+ U32 mUBO = 0;
std::vector<S32> mJoints;
std::string mName;
- std::vector<glh::matrix4f> mInverseBindMatricesData;
+ std::vector<mat4> mInverseBindMatricesData;
- void allocateGLResources(Asset& asset);
- void uploadMatrixPalette(Asset& asset, Node& node);
+ bool prep(Asset& asset);
+ void uploadMatrixPalette(Asset& asset);
- const Skin& operator=(const tinygltf::Skin& src);
+ const Skin& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
};
class Scene
@@ -145,10 +255,11 @@ namespace LL
std::vector<S32> mNodes;
std::string mName;
- const Scene& operator=(const tinygltf::Scene& src);
+ const Scene& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
void updateTransforms(Asset& asset);
- void updateRenderTransforms(Asset& asset, const LLMatrix4a& modelview);
+ void updateRenderTransforms(Asset& asset, const mat4& modelview);
};
class Texture
@@ -158,19 +269,21 @@ namespace LL
S32 mSource = INVALID_INDEX;
std::string mName;
- const Texture& operator=(const tinygltf::Texture& src);
+ const Texture& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
};
class Sampler
{
public:
- S32 mMagFilter;
- S32 mMinFilter;
- S32 mWrapS;
- S32 mWrapT;
+ S32 mMagFilter = LINEAR;
+ S32 mMinFilter = LINEAR_MIPMAP_LINEAR;
+ S32 mWrapS = REPEAT;
+ S32 mWrapT = REPEAT;
std::string mName;
- const Sampler& operator=(const tinygltf::Sampler& src);
+ const Sampler& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
};
class Image
@@ -179,38 +292,64 @@ namespace LL
std::string mName;
std::string mUri;
std::string mMimeType;
- std::vector<U8> mData;
- S32 mWidth;
- S32 mHeight;
- S32 mComponent;
- S32 mBits;
+
+ S32 mBufferView = INVALID_INDEX;
+
+ S32 mWidth = -1;
+ S32 mHeight = -1;
+ S32 mComponent = -1;
+ S32 mBits = -1;
+ S32 mPixelType = -1;
+
LLPointer<LLViewerFetchedTexture> mTexture;
- const Image& operator=(const tinygltf::Image& src)
- {
- mName = src.name;
- mUri = src.uri;
- mMimeType = src.mimeType;
- mData = src.image;
- mWidth = src.width;
- mHeight = src.height;
- mComponent = src.component;
- mBits = src.bits;
-
- return *this;
- }
-
- void allocateGLResources()
+ const Image& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+
+ // save image to disk
+ // may remove image data from bufferviews and convert to
+ // file uri if necessary
+ bool save(Asset& asset, const std::string& filename);
+
+ // erase the buffer view associated with this image
+ // free any associated GLTF resources
+ // preserve only uri and name
+ void clearData(Asset& asset);
+
+ bool prep(Asset& asset);
+ };
+
+ // Render Batch -- vertex buffer and list of primitives to render using
+ // said vertex buffer
+ class RenderBatch
+ {
+ public:
+ struct PrimitiveData
{
- // allocate texture
+ S32 mPrimitiveIndex = INVALID_INDEX;
+ S32 mNodeIndex = INVALID_INDEX;
+ };
+
+ LLPointer<LLVertexBuffer> mVertexBuffer;
+ std::vector<PrimitiveData> mPrimitives;
+ };
- }
+ class RenderData
+ {
+ public:
+ // list of render batches
+ // indexed by [material index + 1](0 is reserved for default material)
+ // there should be exactly one render batch per material per variant
+ std::vector<RenderBatch> mBatches[LLGLSLShader::NUM_GLTF_VARIANTS];
};
+
// C++ representation of a GLTF Asset
- class Asset : public LLRefCount
+ class Asset
{
public:
+
+ static const std::string minVersion_default;
std::vector<Scene> mScenes;
std::vector<Node> mNodes;
std::vector<Mesh> mMeshes;
@@ -223,12 +362,38 @@ namespace LL
std::vector<Accessor> mAccessors;
std::vector<Animation> mAnimations;
std::vector<Skin> mSkins;
+ std::vector<std::string> mExtensionsUsed;
+ std::vector<std::string> mExtensionsRequired;
+
+ std::string mVersion;
+ std::string mGenerator;
+ std::string mMinVersion;
+ std::string mCopyright;
+
+ S32 mScene = INVALID_INDEX;
+ Value mExtras;
+
+ U32 mPendingBuffers = 0;
+
+ // local file this asset was loaded from (if any)
+ std::string mFilename;
// the last time update() was called according to gFrameTimeSeconds
F32 mLastUpdateTime = gFrameTimeSeconds;
- // prepare the asset for rendering
- void allocateGLResources(const std::string& filename, const tinygltf::Model& model);
+ // data used for rendering
+ // 0 - single sided
+ // 1 - double sided
+ RenderData mRenderData[2];
+
+ // UBO for storing node transforms
+ U32 mNodesUBO = 0;
+
+ // UBO for storing material data
+ U32 mMaterialsUBO = 0;
+
+ // prepare for first time use
+ bool prep();
// Called periodically (typically once per frame)
// Any ongoing work (such as animations) should be handled here
@@ -240,12 +405,11 @@ namespace LL
// update asset-to-node and node-to-asset transforms
void updateTransforms();
- // update node render transforms
- void updateRenderTransforms(const LLMatrix4a& modelview);
+ // upload matrices to UBO
+ void uploadTransforms();
- void render(bool opaque, bool rigged = false);
- void renderOpaque();
- void renderTransparent();
+ // upload materils to UBO
+ void uploadMaterials();
// return the index of the node that the line segment intersects with, or -1 if no hit
// input and output values must be in this asset's local coordinate frame
@@ -257,8 +421,37 @@ namespace LL
S32* primitive_hitp = nullptr // return the index of the primitive that was hit
);
- const Asset& operator=(const tinygltf::Model& src);
+ Asset() = default;
+ Asset(const Value& src);
+
+ // load from given file
+ // accepts .gltf and .glb files
+ // Any existing data will be lost
+ // returns result of prep() on success
+ bool load(std::string_view filename);
+
+ // load .glb contents from memory
+ // data - binary contents of .glb file
+ // returns result of prep() on success
+ bool loadBinary(const std::string& data);
+ const Asset& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+
+ // save the asset to the given .gltf file
+ // saves images and bins alongside the gltf file
+ bool save(const std::string& filename);
+
+ // remove the bufferview at the given index
+ // updates all bufferview indices in this Asset as needed
+ void eraseBufferView(S32 bufferView);
+
+ // return true if this Asset has been loaded as a local preview
+ // Local previews may be uploaded or exported to disk
+ bool isLocalPreview() { return !mFilename.empty(); }
};
+
+ Material::AlphaMode gltf_alpha_mode_to_enum(const std::string& alpha_mode);
+ std::string enum_to_gltf_alpha_mode(Material::AlphaMode alpha_mode);
}
}