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-rw-r--r--indra/newview/gltf/animation.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/indra/newview/gltf/animation.cpp b/indra/newview/gltf/animation.cpp
index f18bba788c..45e9e1ddef 100644
--- a/indra/newview/gltf/animation.cpp
+++ b/indra/newview/gltf/animation.cpp
@@ -28,6 +28,7 @@
#include "asset.h"
#include "buffer_util.h"
+#include "../llskinningutil.h"
using namespace LL::GLTF;
using namespace boost::json;
@@ -362,6 +363,71 @@ const Animation& Animation::operator=(const Value& src)
return *this;
}
+Skin::~Skin()
+{
+ if (mUBO)
+ {
+ glDeleteBuffers(1, &mUBO);
+ }
+}
+
+void Skin::uploadMatrixPalette(Asset& asset)
+{
+ // prepare matrix palette
+
+ U32 max_joints = LLSkinningUtil::getMaxGLTFJointCount();
+
+ if (mUBO == 0)
+ {
+ glGenBuffers(1, &mUBO);
+ }
+
+ U32 joint_count = llmin(max_joints, mJoints.size());
+
+ std::vector<mat4> t_mp;
+
+ t_mp.resize(joint_count);
+
+ for (U32 i = 0; i < joint_count; ++i)
+ {
+ Node& joint = asset.mNodes[mJoints[i]];
+ // build matrix palette in asset space
+ t_mp[i] = joint.mAssetMatrix * mInverseBindMatricesData[i];
+ }
+
+ std::vector<F32> glmp;
+
+ glmp.resize(joint_count * 12);
+
+ F32* mp = glmp.data();
+
+ for (U32 i = 0; i < joint_count; ++i)
+ {
+ F32* m = glm::value_ptr(t_mp[i]);
+
+ U32 idx = i * 12;
+
+ mp[idx + 0] = m[0];
+ mp[idx + 1] = m[1];
+ mp[idx + 2] = m[2];
+ mp[idx + 3] = m[12];
+
+ mp[idx + 4] = m[4];
+ mp[idx + 5] = m[5];
+ mp[idx + 6] = m[6];
+ mp[idx + 7] = m[13];
+
+ mp[idx + 8] = m[8];
+ mp[idx + 9] = m[9];
+ mp[idx + 10] = m[10];
+ mp[idx + 11] = m[14];
+ }
+
+ glBindBuffer(GL_UNIFORM_BUFFER, mUBO);
+ glBufferData(GL_UNIFORM_BUFFER, glmp.size() * sizeof(F32), glmp.data(), GL_STREAM_DRAW);
+ glBindBuffer(GL_UNIFORM_BUFFER, 0);
+}
+
bool Skin::prep(Asset& asset)
{
if (mInverseBindMatrices != INVALID_INDEX)