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-version 32
-// The version number above should be implemented IF AND ONLY IF some
-// change has been made that is sufficiently important to justify
-// resetting the graphics preferences of all users to the recommended
-// defaults. This should be as rare an event as we can manage.
-
-// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
-// Should be combined into one table
-
-//
-// Generates lists of feature mask that can be applied on top of each other.
-//
-// // Begin comments
-// list <name>
-// Starts a feature list named <name>
-// <name> <available> <recommended>
-// <name> is the name of a feature
-// <available> is 0 or 1, whether the feature is available
-// <recommended> is an F32 which is the recommended value
-//
-// For now, the first list read sets up all of the default values
-//
-
-
-//
-// All contains everything at their default settings for high end machines
-// NOTE: All settings are set to the MIN of applied values, including 'all'!
-//
-list all
-RenderAnisotropic 1 1
-RenderAvatarCloth 1 1
-RenderAvatarLODFactor 1 1.0
-RenderAvatarPhysicsLODFactor 1 1.0
-RenderAvatarMaxVisible 1 12
-RenderAvatarVP 1 1
-RenderCubeMap 1 1
-RenderDelayVBUpdate 1 0
-RenderFarClip 1 256
-RenderFlexTimeFactor 1 1.0
-RenderFogRatio 1 4.0
-RenderGamma 1 0
-RenderGlowResolutionPow 1 9
-RenderGround 1 1
-RenderLocalLights 1 1
-RenderMaxPartCount 1 8192
-RenderObjectBump 1 1
-RenderReflectionDetail 1 4
-RenderTerrainDetail 1 1
-RenderTerrainLODFactor 1 2.0
-RenderTransparentWater 1 1
-RenderTreeLODFactor 1 1.0
-RenderUseImpostors 1 1
-RenderVBOEnable 1 1
-RenderVBOMappingDisable 1 1
-RenderVolumeLODFactor 1 2.0
-UseStartScreen 1 1
-UseOcclusion 1 1
-VertexShaderEnable 1 1
-WindLightUseAtmosShaders 1 1
-WLSkyDetail 1 128
-Disregard128DefaultDrawDistance 1 1
-Disregard96DefaultDrawDistance 1 1
-RenderTextureMemoryMultiple 1 1.0
-RenderCompressTextures 1 1
-RenderShaderLightingMaxLevel 1 3
-RenderDeferred 1 1
-RenderDeferredSSAO 1 1
-RenderShadowDetail 1 2
-WatchdogDisabled 1 1
-RenderUseStreamVBO 1 1
-RenderFSAASamples 1 16
-RenderMaxTextureIndex 1 16
-
-//
-// Low Graphics Settings (fixed function)
-//
-list LowFixedFunction
-RenderAnisotropic 1 0
-RenderAvatarCloth 1 0
-RenderAvatarLODFactor 1 0
-RenderAvatarPhysicsLODFactor 1 0
-RenderAvatarMaxVisible 1 3
-RenderAvatarVP 1 0
-RenderFarClip 1 64
-RenderFlexTimeFactor 1 0
-RenderGlowResolutionPow 1 8
-RenderLocalLights 1 0
-RenderMaxPartCount 1 0
-RenderObjectBump 1 0
-RenderReflectionDetail 1 0
-RenderTerrainDetail 1 0
-RenderTerrainLODFactor 1 1
-RenderTransparentWater 1 0
-RenderTreeLODFactor 1 0
-RenderUseImpostors 1 1
-RenderVolumeLODFactor 1 0.5
-VertexShaderEnable 1 0
-WindLightUseAtmosShaders 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
-WLSkyDetail 1 48
-RenderFSAASamples 1 0
-
-//
-// Low Graphics Settings
-//
-list Low
-RenderAnisotropic 1 0
-RenderAvatarCloth 1 0
-RenderAvatarLODFactor 1 0
-RenderAvatarPhysicsLODFactor 1 0
-RenderAvatarMaxVisible 1 3
-RenderAvatarVP 1 0
-RenderFarClip 1 64
-RenderFlexTimeFactor 1 0
-RenderGlowResolutionPow 1 8
-RenderLocalLights 1 0
-RenderMaxPartCount 1 0
-RenderObjectBump 1 0
-RenderReflectionDetail 1 0
-RenderTerrainDetail 1 0
-RenderTerrainLODFactor 1 1
-RenderTransparentWater 1 0
-RenderTreeLODFactor 1 0
-RenderUseImpostors 1 1
-RenderVolumeLODFactor 1 0.5
-VertexShaderEnable 1 1
-WindLightUseAtmosShaders 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
-WLSkyDetail 1 48
-RenderFSAASamples 1 0
-
-//
-// Medium Low Graphics Settings
-//
-list LowMid
-RenderAnisotropic 1 0
-RenderAvatarCloth 1 0
-RenderAvatarLODFactor 1 0.5
-RenderAvatarPhysicsLODFactor 1 0.75
-RenderAvatarVP 1 1
-RenderFarClip 1 96
-RenderFlexTimeFactor 1 1.0
-RenderGlowResolutionPow 1 8
-RenderMaxPartCount 1 2048
-RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 0
-RenderTerrainDetail 1 1
-RenderTerrainLODFactor 1 1.0
-RenderTransparentWater 1 1
-RenderTreeLODFactor 1 0.5
-RenderUseImpostors 1 1
-RenderVolumeLODFactor 1 1.125
-VertexShaderEnable 1 1
-WindLightUseAtmosShaders 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
-WLSkyDetail 1 48
-RenderFSAASamples 1 0
-
-//
-// Medium Graphics Settings (standard)
-//
-list Mid
-RenderAnisotropic 1 1
-RenderAvatarCloth 1 0
-RenderAvatarLODFactor 1 1.0
-RenderAvatarPhysicsLODFactor 1 1.0
-RenderAvatarVP 1 1
-RenderFarClip 1 128
-RenderFlexTimeFactor 1 1.0
-RenderGlowResolutionPow 1 9
-RenderMaxPartCount 1 4096
-RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 0
-RenderTerrainDetail 1 1
-RenderTerrainLODFactor 1 2.0
-RenderTransparentWater 1 1
-RenderTreeLODFactor 1 0.5
-RenderUseImpostors 1 1
-RenderVolumeLODFactor 1 1.125
-VertexShaderEnable 1 1
-WindLightUseAtmosShaders 1 1
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
-WLSkyDetail 1 48
-RenderFSAASamples 1 2
-
-//
-// Medium High Graphics Settings (deferred enabled)
-//
-list MidHigh
-RenderAnisotropic 1 1
-RenderAvatarCloth 1 0
-RenderAvatarLODFactor 1 1.0
-RenderAvatarPhysicsLODFactor 1 1.0
-RenderAvatarVP 1 1
-RenderFarClip 1 128
-RenderFlexTimeFactor 1 1.0
-RenderGlowResolutionPow 1 9
-RenderMaxPartCount 1 4096
-RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 0
-RenderTerrainDetail 1 1
-RenderTerrainLODFactor 1 2.0
-RenderTransparentWater 1 1
-RenderTreeLODFactor 1 0.5
-RenderUseImpostors 1 1
-RenderVolumeLODFactor 1 1.125
-VertexShaderEnable 1 1
-WindLightUseAtmosShaders 1 1
-RenderDeferred 1 1
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
-WLSkyDetail 1 48
-RenderFSAASamples 1 2
-
-//
-// High Graphics Settings (deferred + SSAO)
-//
-list High
-RenderAnisotropic 1 1
-RenderAvatarCloth 1 0
-RenderAvatarLODFactor 1 1.0
-RenderAvatarPhysicsLODFactor 1 1.0
-RenderAvatarVP 1 1
-RenderFarClip 1 128
-RenderFlexTimeFactor 1 1.0
-RenderGlowResolutionPow 1 9
-RenderMaxPartCount 1 4096
-RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 0
-RenderTerrainDetail 1 1
-RenderTerrainLODFactor 1 2.0
-RenderTransparentWater 1 1
-RenderTreeLODFactor 1 0.5
-RenderUseImpostors 1 1
-RenderVolumeLODFactor 1 1.125
-VertexShaderEnable 1 1
-WindLightUseAtmosShaders 1 1
-RenderDeferred 1 1
-RenderDeferredSSAO 1 1
-RenderShadowDetail 1 0
-WLSkyDetail 1 48
-RenderFSAASamples 1 2
-
-//
-// High Ultra Graphics Settings (deferred + SSAO + shadows)
-//
-list HighUltra
-RenderAnisotropic 1 1
-RenderAvatarCloth 1 0
-RenderAvatarLODFactor 1 1.0
-RenderAvatarPhysicsLODFactor 1 1.0
-RenderAvatarVP 1 1
-RenderFarClip 1 128
-RenderFlexTimeFactor 1 1.0
-RenderGlowResolutionPow 1 9
-RenderMaxPartCount 1 4096
-RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 0
-RenderTerrainDetail 1 1
-RenderTerrainLODFactor 1 2.0
-RenderTransparentWater 1 1
-RenderTreeLODFactor 1 0.5
-RenderUseImpostors 1 1
-RenderVolumeLODFactor 1 1.125
-VertexShaderEnable 1 1
-WindLightUseAtmosShaders 1 1
-RenderDeferred 1 1
-RenderDeferredSSAO 1 1
-RenderShadowDetail 1 2
-WLSkyDetail 1 48
-RenderFSAASamples 1 2
-
-//
-// Ultra graphics (REALLY PURTY!)
-//
-list Ultra
-RenderAnisotropic 1 1
-RenderAvatarCloth 1 1
-RenderAvatarLODFactor 1 1.0
-RenderAvatarPhysicsLODFactor 1 1.0
-RenderAvatarVP 1 1
-RenderFarClip 1 256
-RenderFlexTimeFactor 1 1.0
-RenderGlowResolutionPow 1 9
-RenderLocalLights 1 1
-RenderMaxPartCount 1 8192
-RenderObjectBump 1 1
-RenderReflectionDetail 1 4
-RenderTerrainDetail 1 1
-RenderTerrainLODFactor 1 2.0
-RenderTransparentWater 1 1
-RenderTreeLODFactor 1 1.0
-RenderUseImpostors 1 1
-RenderVolumeLODFactor 1 2.0
-VertexShaderEnable 1 1
-WindLightUseAtmosShaders 1 1
-WLSkyDetail 1 128
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 2
-RenderFSAASamples 1 2
-
-//
-// Class Unknown Hardware (unknown)
-//
-list Unknown
-RenderVBOEnable 1 0
-
-//
-// Class 0 Hardware (just old)
-//
-list Class0
-RenderVBOEnable 1 1
-
-//
-// Class 1 Hardware
-//
-list Class1
-RenderVBOEnable 1 1
-
-//
-// Class 2 Hardware
-//
-list Class2
-RenderVBOEnable 1 1
-
-//
-// Class 3 Hardware
-//
-list Class3
-RenderVBOEnable 1 1
-
-//
-// Class 4 Hardware (deferred + SSAO)
-//
-list Class4
-RenderVBOEnable 1 1
-
-//
-// Class 5 Hardware
-//
-list Class5
-RenderVBOEnable 1 1
-
-//
-// VRAM > 512MB
-//
-list VRAMGT512
-RenderCompressTextures 1 0
-
-//
-// No Pixel Shaders available
-//
-list NoPixelShaders
-RenderAvatarVP 0 0
-RenderAvatarCloth 0 0
-RenderReflectionDetail 0 0
-VertexShaderEnable 0 0
-WindLightUseAtmosShaders 0 0
-RenderDeferred 0 0
-RenderDeferredSSAO 0 0
-RenderShadowDetail 0 0
-
-//
-// No Vertex Shaders available
-//
-list NoVertexShaders
-RenderAvatarVP 0 0
-RenderAvatarCloth 0 0
-RenderReflectionDetail 0 0
-VertexShaderEnable 0 0
-WindLightUseAtmosShaders 0 0
-RenderDeferred 0 0
-RenderDeferredSSAO 0 0
-RenderShadowDetail 0 0
-
-//
-// GL_ARB_map_buffer_range exists
-//
-list MapBufferRange
-RenderVBOMappingDisable 1 1
-
-
-//
-// "Default" setups for safe, low, medium, high
-//
-list safe
-RenderAnisotropic 1 0
-RenderAvatarCloth 0 0
-RenderAvatarVP 0 0
-RenderObjectBump 0 0
-RenderMaxPartCount 1 1024
-RenderTerrainDetail 1 0
-RenderUseImpostors 0 0
-RenderVBOEnable 1 0
-RenderReflectionDetail 0 0
-WindLightUseAtmosShaders 0 0
-RenderDeferred 0 0
-RenderDeferredSSAO 0 0
-RenderShadowDetail 0 0
-
-//
-// CPU based feature masks
-//
-
-// 1Ghz or less (equiv)
-list CPUSlow
-RenderMaxPartCount 1 1024
-
-//
-// RAM based feature masks
-//
-list RAM256MB
-RenderObjectBump 0 0
-
-//
-// Graphics card based feature masks
-//
-list OpenGLPre15
-RenderVBOEnable 1 0
-
-list OpenGLPre30
-RenderDeferred 0 0
-RenderMaxTextureIndex 1 1
-
-list Intel
-RenderAnisotropic 1 0
-RenderVBOEnable 1 0
-RenderFSAASamples 1 0
-
-list GeForce2
-RenderAnisotropic 1 0
-RenderMaxPartCount 1 2048
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 1
-
-list SiS
-UseOcclusion 0 0
-
-
-list Intel_830M
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_845G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_855GM
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_865G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_900
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_915GM
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_915G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_945GM
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_945G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_950
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_965
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 1 0
-UseOcclusion 0 0
-
-list Intel_G33
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_G45
-WindLightUseAtmosShaders 0 0
-
-list Intel_Bear_Lake
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Broadwater
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Brookdale
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Eaglelake
-WindLightUseAtmosShaders 0 0
-
-list Intel_Montara
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Springdale
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-
-list ATI_FireGL_5200
-RenderVBOEnable 1 0
-WindLightUseAtmosShaders 0 0
-
-
-list ATI_Mobility_Radeon_7xxx
-RenderVBOEnable 0 0
-
-list ATI_Radeon_7xxx
-RenderVBOEnable 0 0
-
-list ATI_All-in-Wonder_Radeon
-RenderVBOEnable 0 0
-
-list ATI_All-in-Wonder_7500
-RenderVBOEnable 0 0
-
-list ATI_Mobility_Radeon_9600
-Disregard96DefaultDrawDistance 1 0
-
-
-/// tweaked ATI to 96 Draw distance
-
-list ATI_Radeon_9000
-Disregard96DefaultDrawDistance 1 0
-list ATI_Radeon_9200
-Disregard96DefaultDrawDistance 1 0
-list ATI_Radeon_9500
-Disregard96DefaultDrawDistance 1 0
-list ATI_Radeon_9600
-Disregard96DefaultDrawDistance 1 0
-
-/// tweaked ATI to 128 draw distance
-
-list ATI_Radeon_X300
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X400
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X500
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X600
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X700
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X1300
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-UseStartScreen 0 0
-list ATI_Radeon_X1400
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X1500
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-UseStartScreen 0 0
-list ATI_Radeon_X1600
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X1700
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Mobility_Radeon_X1xxx
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-
-list ATI_Radeon_HD_2300
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_HD_2400
-Disregard128DefaultDrawDistance 1 0
-list ATI_ASUS_AH24xx
-Disregard128DefaultDrawDistance 1 0
-
-
-// Avatar hardware skinning causes invisible avatars
-// on various ATI chipsets on drivers before 8.2
-
-list ATIOldDriver
-RenderAvatarVP 0 0
-RenderAvatarCloth 0 0
-RenderVBOEnable 1 0
-
-// ATI cards generally perform better when not using VBOs for streaming data
-
-list ATI
-RenderUseStreamVBO 1 0
-
-// Disable vertex buffer objects by default for ATI cards with little video memory
-list ATIVramLT256
-RenderVBOEnable 1 0
-
-/// Tweaked NVIDIA
-
-list NVIDIA_GeForce_FX_5100
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_5200
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_5500
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_5600
-Disregard96DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_FX_Go5100
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5200
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5300
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5500
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5600
-Disregard96DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_6100
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_6200
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_6500
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_6600
-Disregard128DefaultDrawDistance 1 0
-
-list NVIDIA_G73
-Disregard128DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_Go_6100
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6200
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6500
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6600
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6700
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6800
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_7000
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7100
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7200
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7300
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7400
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7500
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7600
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7700
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7800
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7900
-RenderShaderLightingMaxLevel 1 2
-
-list NVIDIA_GeForce_Go_7200
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7300
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7300_LE
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7400
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7600
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7700
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7800
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7900
-RenderShaderLightingMaxLevel 1 2
-