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-rwxr-xr-x[-rw-r--r--]indra/newview/featuretable_mac.txt172
1 files changed, 157 insertions, 15 deletions
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index 915a012a39..0bdd425504 100644..100755
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -1,4 +1,4 @@
-version 32
+version 35
// The version number above should be implemented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -61,6 +61,7 @@ WLSkyDetail 1 128
Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderTextureMemoryMultiple 1 0.5
+RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
RenderDeferred 1 1
RenderDeferredSSAO 1 1
@@ -71,9 +72,9 @@ RenderFSAASamples 1 16
RenderMaxTextureIndex 1 16
//
-// Low Graphics Settings
+// Low Graphics Settings (fixed function)
//
-list Low
+list LowFixedFunction
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0
@@ -95,16 +96,47 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
WLSkyDetail 1 48
+RenderFSAASamples 1 0
+
+//
+// Low Graphics Settings
+//
+list Low
+RenderAnisotropic 1 0
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 0
+RenderAvatarPhysicsLODFactor 1 0
+RenderAvatarMaxVisible 1 3
+RenderAvatarVP 1 0
+RenderFarClip 1 64
+RenderFlexTimeFactor 1 0
+RenderGlowResolutionPow 1 8
+RenderLocalLights 1 0
+RenderMaxPartCount 1 0
+RenderObjectBump 1 0
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 0
+RenderTerrainLODFactor 1 1
+RenderTransparentWater 1 0
+RenderTreeLODFactor 1 0
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 0.5
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
+WLSkyDetail 1 48
RenderFSAASamples 1 0
//
-// Mid Graphics Settings
+// Medium Low Graphics Settings
//
-list Mid
+list LowMid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
@@ -113,9 +145,9 @@ RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
-RenderLocalLights 1 1
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
+RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
@@ -125,16 +157,16 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
-WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
+WLSkyDetail 1 48
RenderFSAASamples 1 0
//
-// High Graphics Settings (purty)
+// Medium Graphics Settings (standard)
//
-list High
+list Mid
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
@@ -143,9 +175,9 @@ RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
-RenderLocalLights 1 1
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
+RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
@@ -155,12 +187,103 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
-WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// Medium High Graphics Settings (deferred enabled)
+//
+list MidHigh
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// High Graphics Settings (deferred + SSAO)
+//
+list High
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// High Ultra Graphics Settings (deferred + SSAO + shadows)
+//
+list HighUltra
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
+WLSkyDetail 1 48
RenderFSAASamples 1 2
+
//
// Ultra graphics (REALLY PURTY!)
//
@@ -186,8 +309,8 @@ RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
RenderFSAASamples 1 2
@@ -210,16 +333,27 @@ list Class1
RenderVBOEnable 1 1
//
-// Class 2 Hardware (make it purty)
+// Class 2 Hardware
//
list Class2
RenderVBOEnable 1 1
//
-// Class 3 Hardware (make it purty)
+// Class 3 Hardware
//
list Class3
RenderVBOEnable 1 1
+//
+// Class 4 Hardware
+//
+list Class4
+RenderVBOEnable 1 1
+
+//
+// Class 5 Hardware
+//
+list Class5
+RenderVBOEnable 1 1
//
// No Pixel Shaders available
@@ -248,6 +382,12 @@ RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
//
+// VRAM > 512MB
+//
+list VRAMGT512
+RenderCompressTextures 1 0
+
+//
// "Default" setups for safe, low, medium, high
//
list safe
@@ -286,6 +426,7 @@ RenderObjectBump 0 0
list OpenGLPre15
RenderVBOEnable 1 0
+
list TexUnit8orLess
RenderDeferredSSAO 0 0
@@ -295,6 +436,7 @@ RenderDeferredSSAO 1 0
list Intel
RenderAnisotropic 1 0
RenderLocalLights 1 0
+RenderFSAASamples 1 0
list GeForce2
RenderAnisotropic 1 0