diff options
Diffstat (limited to 'indra/newview/featuretable_mac.txt')
-rw-r--r-- | indra/newview/featuretable_mac.txt | 121 |
1 files changed, 62 insertions, 59 deletions
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 3ad7f4e892..2690e8ec70 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -1,4 +1,4 @@ -version 22 +version 30 // NOTE: This is mostly identical to featuretable_mac.txt with a few differences // Should be combined into one table @@ -24,10 +24,11 @@ version 22 // list all RenderAnisotropic 1 0 -RenderAvatarCloth 0 0 +RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxVisible 1 12 -RenderAvatarVP 1 0 +RenderAvatarVP 1 1 RenderCubeMap 1 1 RenderDelayVBUpdate 1 0 RenderFarClip 1 256 @@ -36,32 +37,34 @@ RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 RenderGround 1 1 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 8192 RenderNightBrightness 1 1.0 RenderObjectBump 1 1 -RenderReflectionDetail 1 3 +RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 -RenderVBOEnable 1 1 +RenderVBOEnable 1 0 +RenderVBOMappingDisable 1 0 RenderVolumeLODFactor 1 2.0 -RenderWaterReflections 1 1 +UseStartScreen 1 1 UseOcclusion 1 1 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderUseCleverUI 1 1 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 0.5 -Disregard128DefaultDrawDistance 1 1 -Disregard96DefaultDrawDistance 1 1 -SkyUseClassicClouds 1 1 +RenderShaderLightingMaxLevel 1 3 +RenderDeferred 1 1 +RenderDeferredSSAO 1 1 +RenderShadowDetail 1 2 WatchdogDisabled 1 1 -RenderUseFBO 1 1 +RenderUseStreamVBO 1 0 +RenderFSAASamples 1 16 // // Low Graphics Settings @@ -70,12 +73,13 @@ list Low RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0 +RenderAvatarPhysicsLODFactor 1 0 RenderAvatarMaxVisible 1 3 RenderAvatarVP 1 0 RenderFarClip 1 64 RenderFlexTimeFactor 1 0 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderMaxPartCount 1 0 RenderObjectBump 1 0 RenderReflectionDetail 1 0 @@ -85,12 +89,13 @@ RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 -RenderWaterReflections 1 0 VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 -SkyUseClassicClouds 1 0 -RenderUseFBO 1 0 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +RenderFSAASamples 1 0 // // Mid Graphics Settings @@ -99,11 +104,12 @@ list Mid RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 +RenderAvatarPhysicsLODFactor 1 0.75 RenderAvatarVP 1 1 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 2048 RenderObjectBump 1 1 RenderReflectionDetail 1 0 @@ -113,11 +119,13 @@ RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 -RenderUseFBO 1 0 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +RenderFSAASamples 1 0 // // High Graphics Settings (purty) @@ -126,11 +134,12 @@ list High RenderAnisotropic 1 1 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 4096 RenderObjectBump 1 1 RenderReflectionDetail 1 0 @@ -140,11 +149,13 @@ RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 48 -RenderUseFBO 1 0 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 2 +RenderFSAASamples 1 4 // // Ultra graphics (REALLY PURTY!) @@ -153,25 +164,28 @@ list Ultra RenderAnisotropic 1 1 RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarVP 1 1 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 -RenderReflectionDetail 1 3 +RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 2.0 -RenderWaterReflections 1 1 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderUseFBO 1 0 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 2 +RenderFSAASamples 1 8 // // Class Unknown Hardware (unknown) @@ -209,9 +223,12 @@ RenderVBOEnable 1 1 list NoPixelShaders RenderAvatarVP 0 0 RenderAvatarCloth 0 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 VertexShaderEnable 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 +RenderDeferredSSAO 0 0 +RenderShadowDetail 0 0 // // No Vertex Shaders available @@ -219,25 +236,31 @@ WindLightUseAtmosShaders 0 0 list NoVertexShaders RenderAvatarVP 0 0 RenderAvatarCloth 0 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 VertexShaderEnable 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 +RenderDeferredSSAO 0 0 +RenderShadowDetail 0 0 +// // "Default" setups for safe, low, medium, high // list safe RenderAnisotropic 1 0 RenderAvatarCloth 0 0 RenderAvatarVP 0 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderObjectBump 0 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 RenderUseImpostors 0 0 RenderVBOEnable 1 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 WindLightUseAtmosShaders 0 0 -RenderUseFBO 1 0 +RenderDeferred 0 0 +RenderDeferredSSAO 0 0 +RenderShadowDetail 0 0 // // CPU based feature masks @@ -259,13 +282,19 @@ RenderObjectBump 0 0 list OpenGLPre15 RenderVBOEnable 1 0 +list TexUnit8orLess +RenderDeferredSSAO 0 0 + +list ATI +RenderDeferredSSAO 0 0 + list Intel RenderAnisotropic 1 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 list GeForce2 RenderAnisotropic 1 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderMaxPartCount 1 2048 RenderTerrainDetail 1 0 RenderVBOEnable 1 1 @@ -382,37 +411,11 @@ list ATI_Radeon_X1500 Disregard128DefaultDrawDistance 1 0 list ATI_Radeon_X1600 Disregard128DefaultDrawDistance 1 0 -RenderUseFBO 0 0 list ATI_Radeon_X1700 Disregard128DefaultDrawDistance 1 0 list ATI_Mobility_Radeon_X1xxx Disregard128DefaultDrawDistance 1 0 - - - -// Avatar hardware skinning causes -// invisible avatars on HD 2600... so I masked -// out other possible bad ones till it's fixed - -list ATI_Radeon_HD_2300 -RenderAvatarVP 0 0 -RenderAvatarCloth 0 0 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_HD_2400 -RenderAvatarVP 0 0 -RenderAvatarCloth 0 0 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_HD_2600 -RenderAvatarVP 0 0 -RenderAvatarCloth 0 0 -list ATI_Radeon_HD_2900 -RenderAvatarVP 0 0 -RenderAvatarCloth 0 0 -list ATI_Radeon_HD_3800 -RenderAvatarVP 0 0 -RenderAvatarCloth 0 0 - /// Tweaked NVIDIA list NVIDIA_GeForce_FX_5100 |